Removed alignment macros, and added functions instead.
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a169bffb1e
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@ -4107,7 +4107,7 @@ namespace bgfx
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void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
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{
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BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
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BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
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BX_CHECK(bx::isAligned(_stride, 16), "Stride must be multiple of 16.");
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BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
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s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
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BX_CHECK(_num == _idb->size / _stride
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24
src/bgfx_p.h
24
src/bgfx_p.h
@ -1335,7 +1335,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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{
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const uint32_t structSize = sizeof(UniformBuffer)-sizeof(UniformBuffer::m_buffer);
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uint32_t size = BX_ALIGN_16(_size);
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uint32_t size = bx::alignUp(_size, 16);
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void* data = BX_ALLOC(g_allocator, size+structSize);
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return BX_PLACEMENT_NEW(data, UniformBuffer)(size);
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}
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@ -1352,7 +1352,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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if (_treshold >= uniformBuffer->m_size - uniformBuffer->m_pos)
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{
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const uint32_t structSize = sizeof(UniformBuffer)-sizeof(UniformBuffer::m_buffer);
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uint32_t size = BX_ALIGN_16(uniformBuffer->m_size + _grow);
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uint32_t size = bx::alignUp(uniformBuffer->m_size + _grow, 16);
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void* data = BX_REALLOC(g_allocator, uniformBuffer, size+structSize);
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uniformBuffer = reinterpret_cast<UniformBuffer*>(data);
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uniformBuffer->m_size = size;
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@ -3219,7 +3219,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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}
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const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
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uint32_t size = BX_ALIGN_16(_num*indexSize);
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const uint32_t size = bx::alignUp(_num*indexSize, 16);
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uint64_t ptr = 0;
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if (0 != (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE) )
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@ -3583,9 +3583,12 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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uint16_t flags = BGFX_BUFFER_NONE;
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cmdbuf.write(flags);
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const uint32_t size = BX_ALIGN_16(sizeof(TransientIndexBuffer) ) + BX_ALIGN_16(_size);
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const uint32_t size = 0
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+ bx::alignUp(sizeof(TransientIndexBuffer), 16)
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+ bx::alignUp(_size, 16)
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;
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tib = (TransientIndexBuffer*)BX_ALIGNED_ALLOC(g_allocator, size, 16);
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tib->data = (uint8_t *)tib + BX_ALIGN_16(sizeof(TransientIndexBuffer) );
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tib->data = (uint8_t *)tib + bx::alignUp(sizeof(TransientIndexBuffer), 16);
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tib->size = _size;
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tib->handle = handle;
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@ -3644,9 +3647,12 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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uint16_t flags = BGFX_BUFFER_NONE;
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cmdbuf.write(flags);
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const uint32_t size = BX_ALIGN_16(sizeof(TransientVertexBuffer) ) + BX_ALIGN_16(_size);
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const uint32_t size = 0
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+ bx::alignUp(sizeof(TransientVertexBuffer), 16)
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+ bx::alignUp(_size, 16)
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;
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tvb = (TransientVertexBuffer*)BX_ALIGNED_ALLOC(g_allocator, size, 16);
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tvb->data = (uint8_t *)tvb + BX_ALIGN_16(sizeof(TransientVertexBuffer) );
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tvb->data = (uint8_t *)tvb + bx::alignUp(sizeof(TransientVertexBuffer), 16);
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tvb->size = _size;
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tvb->startVertex = 0;
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tvb->stride = stride;
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@ -3700,8 +3706,8 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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uint16_t stride = BX_ALIGN_16(_stride);
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uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
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const uint16_t stride = bx::alignUp(_stride, 16);
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const uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
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TransientVertexBuffer& dvb = *m_submit->m_transientVb;
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_idb->data = &dvb.data[offset];
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@ -1903,7 +1903,7 @@ namespace bgfx { namespace d3d11
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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}
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uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
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void* data = BX_ALLOC(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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@ -1789,7 +1789,7 @@ namespace bgfx { namespace d3d12
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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}
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uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
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void* data = BX_ALLOC(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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@ -3481,7 +3481,7 @@ namespace bgfx { namespace d3d12
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_gpuAddress = m_gpuVA + m_pos;
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void* data = &m_data[m_pos];
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m_pos += BX_ALIGN_256(_size);
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m_pos += bx::alignUp(_size, 256);
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// D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
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// desc.BufferLocation = _gpuAddress;
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@ -1213,7 +1213,7 @@ namespace bgfx { namespace d3d9
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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}
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uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
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void* data = BX_ALLOC(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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@ -913,9 +913,9 @@ namespace bgfx { namespace mtl
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UniformBuffer* m_fshConstantBuffer;
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uint32_t m_vshConstantBufferSize;
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uint32_t m_vshConstantBufferAlignmentMask;
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uint32_t m_vshConstantBufferAlignment;
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uint32_t m_fshConstantBufferSize;
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uint32_t m_fshConstantBufferAlignmentMask;
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uint32_t m_fshConstantBufferAlignment;
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enum
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{
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@ -540,12 +540,12 @@ namespace bgfx { namespace mtl
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|| BX_ENABLED(BX_PLATFORM_OSX)
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|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") )
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;
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m_hasStoreActionStoreAndMultisampleResolve = false
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|| (BX_ENABLED(BX_PLATFORM_OSX) && macOSVersionEqualOrGreater(10,12,0))
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|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("10.0.0") )
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;
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m_macOS11Runtime = true
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&& BX_ENABLED(BX_PLATFORM_OSX)
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&& macOSVersionEqualOrGreater(10,11,0)
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@ -967,7 +967,7 @@ namespace bgfx { namespace mtl
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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}
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uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
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void* data = BX_ALLOC(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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@ -1159,7 +1159,10 @@ namespace bgfx { namespace mtl
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if (vertexUniformBufferSize)
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{
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m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, pso->m_vshConstantBufferAlignmentMask);
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m_uniformBufferVertexOffset = bx::alignUp(
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m_uniformBufferVertexOffset
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, pso->m_vshConstantBufferAlignment
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);
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rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
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}
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@ -1167,7 +1170,10 @@ namespace bgfx { namespace mtl
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if (0 != fragmentUniformBufferSize)
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{
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m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, pso->m_fshConstantBufferAlignmentMask);
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m_uniformBufferFragmentOffset = bx::alignUp(
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m_uniformBufferFragmentOffset
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, pso->m_fshConstantBufferAlignment
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);
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rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
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}
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@ -1541,14 +1547,20 @@ namespace bgfx { namespace mtl
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if (0 != vertexUniformBufferSize)
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{
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m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, pso->m_vshConstantBufferAlignmentMask);
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m_uniformBufferVertexOffset = bx::alignUp(
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m_uniformBufferVertexOffset
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, pso->m_vshConstantBufferAlignment
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);
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m_renderCommandEncoder.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
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}
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m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
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if (fragmentUniformBufferSize)
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{
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m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, pso->m_fshConstantBufferAlignmentMask);
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m_uniformBufferFragmentOffset = bx::alignUp(
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m_uniformBufferFragmentOffset
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, pso->m_fshConstantBufferAlignment
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);
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m_renderCommandEncoder.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
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}
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@ -1802,13 +1814,13 @@ namespace bgfx { namespace mtl
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{
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if (shaderType == 0)
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{
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ps->m_vshConstantBufferSize = (uint32_t)arg.bufferDataSize;
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ps->m_vshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
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ps->m_vshConstantBufferSize = uint32_t(arg.bufferDataSize);
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ps->m_vshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
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}
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else
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{
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ps->m_fshConstantBufferSize = (uint32_t)arg.bufferDataSize;
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ps->m_fshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
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ps->m_fshConstantBufferSize = uint32_t(arg.bufferDataSize);
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ps->m_fshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
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}
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for (MTLStructMember* uniform in arg.bufferStructType.members )
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@ -3081,7 +3093,7 @@ namespace bgfx { namespace mtl
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[contentView setLayer:m_metalLayer];
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}
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};
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if ([NSThread isMainThread])
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{
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setLayer();
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@ -3090,7 +3102,7 @@ namespace bgfx { namespace mtl
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{
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bx::Semaphore semaphore;
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bx::Semaphore* psemaphore = &semaphore;
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CFRunLoopPerformBlock([[NSRunLoop mainRunLoop] getCFRunLoop],
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kCFRunLoopCommonModes,
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^{
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@ -4075,7 +4087,10 @@ namespace bgfx { namespace mtl
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if (0 != vertexUniformBufferSize)
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{
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m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, currentPso->m_vshConstantBufferAlignmentMask);
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m_uniformBufferVertexOffset = bx::alignUp(
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m_uniformBufferVertexOffset
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, currentPso->m_vshConstantBufferAlignment
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);
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m_computeCommandEncoder.setBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
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}
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@ -4440,14 +4455,20 @@ namespace bgfx { namespace mtl
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if (0 != vertexUniformBufferSize)
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{
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m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, currentPso->m_vshConstantBufferAlignmentMask);
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m_uniformBufferVertexOffset = bx::alignUp(
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m_uniformBufferVertexOffset
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, currentPso->m_vshConstantBufferAlignment
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);
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rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
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}
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m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
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if (0 != fragmentUniformBufferSize)
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{
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m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, currentPso->m_fshConstantBufferAlignmentMask);
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m_uniformBufferFragmentOffset = bx::alignUp(
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m_uniformBufferFragmentOffset
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, currentPso->m_fshConstantBufferAlignment
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);
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rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
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}
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@ -2502,7 +2502,7 @@ VK_IMPORT_DEVICE
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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}
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uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
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void* data = BX_ALLOC(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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@ -479,7 +479,7 @@ namespace bgfx { namespace hlsl
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un.type = uniformType;
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un.num = uint8_t(constDesc.Elements);
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un.regIndex = uint16_t(varDesc.StartOffset);
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un.regCount = BX_ALIGN_16(varDesc.Size) / 16;
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un.regCount = bx::alignUp(varDesc.Size, 16) / 16;
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_uniforms.push_back(un);
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BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d (used)"
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