Removed alignment macros, and added functions instead.

This commit is contained in:
Бранимир Караџић 2020-04-19 18:23:04 -07:00
parent a169bffb1e
commit 36ec2a462d
9 changed files with 61 additions and 34 deletions

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@ -4107,7 +4107,7 @@ namespace bgfx
void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
{
BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
BX_CHECK(bx::isAligned(_stride, 16), "Stride must be multiple of 16.");
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
BX_CHECK(_num == _idb->size / _stride

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@ -1335,7 +1335,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
{
const uint32_t structSize = sizeof(UniformBuffer)-sizeof(UniformBuffer::m_buffer);
uint32_t size = BX_ALIGN_16(_size);
uint32_t size = bx::alignUp(_size, 16);
void* data = BX_ALLOC(g_allocator, size+structSize);
return BX_PLACEMENT_NEW(data, UniformBuffer)(size);
}
@ -1352,7 +1352,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
if (_treshold >= uniformBuffer->m_size - uniformBuffer->m_pos)
{
const uint32_t structSize = sizeof(UniformBuffer)-sizeof(UniformBuffer::m_buffer);
uint32_t size = BX_ALIGN_16(uniformBuffer->m_size + _grow);
uint32_t size = bx::alignUp(uniformBuffer->m_size + _grow, 16);
void* data = BX_REALLOC(g_allocator, uniformBuffer, size+structSize);
uniformBuffer = reinterpret_cast<UniformBuffer*>(data);
uniformBuffer->m_size = size;
@ -3219,7 +3219,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
}
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
uint32_t size = BX_ALIGN_16(_num*indexSize);
const uint32_t size = bx::alignUp(_num*indexSize, 16);
uint64_t ptr = 0;
if (0 != (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE) )
@ -3583,9 +3583,12 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
uint16_t flags = BGFX_BUFFER_NONE;
cmdbuf.write(flags);
const uint32_t size = BX_ALIGN_16(sizeof(TransientIndexBuffer) ) + BX_ALIGN_16(_size);
const uint32_t size = 0
+ bx::alignUp(sizeof(TransientIndexBuffer), 16)
+ bx::alignUp(_size, 16)
;
tib = (TransientIndexBuffer*)BX_ALIGNED_ALLOC(g_allocator, size, 16);
tib->data = (uint8_t *)tib + BX_ALIGN_16(sizeof(TransientIndexBuffer) );
tib->data = (uint8_t *)tib + bx::alignUp(sizeof(TransientIndexBuffer), 16);
tib->size = _size;
tib->handle = handle;
@ -3644,9 +3647,12 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
uint16_t flags = BGFX_BUFFER_NONE;
cmdbuf.write(flags);
const uint32_t size = BX_ALIGN_16(sizeof(TransientVertexBuffer) ) + BX_ALIGN_16(_size);
const uint32_t size = 0
+ bx::alignUp(sizeof(TransientVertexBuffer), 16)
+ bx::alignUp(_size, 16)
;
tvb = (TransientVertexBuffer*)BX_ALIGNED_ALLOC(g_allocator, size, 16);
tvb->data = (uint8_t *)tvb + BX_ALIGN_16(sizeof(TransientVertexBuffer) );
tvb->data = (uint8_t *)tvb + bx::alignUp(sizeof(TransientVertexBuffer), 16);
tvb->size = _size;
tvb->startVertex = 0;
tvb->stride = stride;
@ -3700,8 +3706,8 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
{
BGFX_MUTEX_SCOPE(m_resourceApiLock);
uint16_t stride = BX_ALIGN_16(_stride);
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
const uint16_t stride = bx::alignUp(_stride, 16);
const uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
_idb->data = &dvb.data[offset];

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@ -1903,7 +1903,7 @@ namespace bgfx { namespace d3d11
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
void* data = BX_ALLOC(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;

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@ -1789,7 +1789,7 @@ namespace bgfx { namespace d3d12
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
void* data = BX_ALLOC(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;
@ -3481,7 +3481,7 @@ namespace bgfx { namespace d3d12
_gpuAddress = m_gpuVA + m_pos;
void* data = &m_data[m_pos];
m_pos += BX_ALIGN_256(_size);
m_pos += bx::alignUp(_size, 256);
// D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
// desc.BufferLocation = _gpuAddress;

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@ -1213,7 +1213,7 @@ namespace bgfx { namespace d3d9
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
void* data = BX_ALLOC(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;

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@ -913,9 +913,9 @@ namespace bgfx { namespace mtl
UniformBuffer* m_fshConstantBuffer;
uint32_t m_vshConstantBufferSize;
uint32_t m_vshConstantBufferAlignmentMask;
uint32_t m_vshConstantBufferAlignment;
uint32_t m_fshConstantBufferSize;
uint32_t m_fshConstantBufferAlignmentMask;
uint32_t m_fshConstantBufferAlignment;
enum
{

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@ -540,12 +540,12 @@ namespace bgfx { namespace mtl
|| BX_ENABLED(BX_PLATFORM_OSX)
|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") )
;
m_hasStoreActionStoreAndMultisampleResolve = false
|| (BX_ENABLED(BX_PLATFORM_OSX) && macOSVersionEqualOrGreater(10,12,0))
|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("10.0.0") )
;
m_macOS11Runtime = true
&& BX_ENABLED(BX_PLATFORM_OSX)
&& macOSVersionEqualOrGreater(10,11,0)
@ -967,7 +967,7 @@ namespace bgfx { namespace mtl
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
void* data = BX_ALLOC(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;
@ -1159,7 +1159,10 @@ namespace bgfx { namespace mtl
if (vertexUniformBufferSize)
{
m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, pso->m_vshConstantBufferAlignmentMask);
m_uniformBufferVertexOffset = bx::alignUp(
m_uniformBufferVertexOffset
, pso->m_vshConstantBufferAlignment
);
rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
}
@ -1167,7 +1170,10 @@ namespace bgfx { namespace mtl
if (0 != fragmentUniformBufferSize)
{
m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, pso->m_fshConstantBufferAlignmentMask);
m_uniformBufferFragmentOffset = bx::alignUp(
m_uniformBufferFragmentOffset
, pso->m_fshConstantBufferAlignment
);
rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
}
@ -1541,14 +1547,20 @@ namespace bgfx { namespace mtl
if (0 != vertexUniformBufferSize)
{
m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, pso->m_vshConstantBufferAlignmentMask);
m_uniformBufferVertexOffset = bx::alignUp(
m_uniformBufferVertexOffset
, pso->m_vshConstantBufferAlignment
);
m_renderCommandEncoder.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
}
m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
if (fragmentUniformBufferSize)
{
m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, pso->m_fshConstantBufferAlignmentMask);
m_uniformBufferFragmentOffset = bx::alignUp(
m_uniformBufferFragmentOffset
, pso->m_fshConstantBufferAlignment
);
m_renderCommandEncoder.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
}
@ -1802,13 +1814,13 @@ namespace bgfx { namespace mtl
{
if (shaderType == 0)
{
ps->m_vshConstantBufferSize = (uint32_t)arg.bufferDataSize;
ps->m_vshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
ps->m_vshConstantBufferSize = uint32_t(arg.bufferDataSize);
ps->m_vshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
}
else
{
ps->m_fshConstantBufferSize = (uint32_t)arg.bufferDataSize;
ps->m_fshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
ps->m_fshConstantBufferSize = uint32_t(arg.bufferDataSize);
ps->m_fshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
}
for (MTLStructMember* uniform in arg.bufferStructType.members )
@ -3081,7 +3093,7 @@ namespace bgfx { namespace mtl
[contentView setLayer:m_metalLayer];
}
};
if ([NSThread isMainThread])
{
setLayer();
@ -3090,7 +3102,7 @@ namespace bgfx { namespace mtl
{
bx::Semaphore semaphore;
bx::Semaphore* psemaphore = &semaphore;
CFRunLoopPerformBlock([[NSRunLoop mainRunLoop] getCFRunLoop],
kCFRunLoopCommonModes,
^{
@ -4075,7 +4087,10 @@ namespace bgfx { namespace mtl
if (0 != vertexUniformBufferSize)
{
m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, currentPso->m_vshConstantBufferAlignmentMask);
m_uniformBufferVertexOffset = bx::alignUp(
m_uniformBufferVertexOffset
, currentPso->m_vshConstantBufferAlignment
);
m_computeCommandEncoder.setBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
}
@ -4440,14 +4455,20 @@ namespace bgfx { namespace mtl
if (0 != vertexUniformBufferSize)
{
m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, currentPso->m_vshConstantBufferAlignmentMask);
m_uniformBufferVertexOffset = bx::alignUp(
m_uniformBufferVertexOffset
, currentPso->m_vshConstantBufferAlignment
);
rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
}
m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
if (0 != fragmentUniformBufferSize)
{
m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, currentPso->m_fshConstantBufferAlignmentMask);
m_uniformBufferFragmentOffset = bx::alignUp(
m_uniformBufferFragmentOffset
, currentPso->m_fshConstantBufferAlignment
);
rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
}

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@ -2502,7 +2502,7 @@ VK_IMPORT_DEVICE
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
void* data = BX_ALLOC(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;

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@ -479,7 +479,7 @@ namespace bgfx { namespace hlsl
un.type = uniformType;
un.num = uint8_t(constDesc.Elements);
un.regIndex = uint16_t(varDesc.StartOffset);
un.regCount = BX_ALIGN_16(varDesc.Size) / 16;
un.regCount = bx::alignUp(varDesc.Size, 16) / 16;
_uniforms.push_back(un);
BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d (used)"