Commit Graph

1201 Commits

Author SHA1 Message Date
Attila Kocsis
0e8e22b049 entry_osx: setMouseLock implementation 2020-03-29 16:16:16 +00:00
attilaz
bf0a6f31af setMouseLock windows fix for _lock = false case 2020-03-28 22:01:59 +00:00
Cedric Guillemet
dbb83d2525 PR feedback 2020-03-18 02:14:20 +00:00
Cedric Guillemet
c49db61702 missing conversion in bgfx_utils 2020-03-18 02:14:20 +00:00
Бранимир Караџић
4d50e90dd2 Removed support for SteamLink (discontinued 11/2018). 2020-03-11 21:49:11 -07:00
Бранимир Караџић
d05a139ae8 Cleanup. 2020-02-06 20:09:38 -08:00
Hugo Amnov
32e1d9f9b5 Update entry_asmjs to updated Emscripten html5 API 2020-01-21 20:10:16 -08:00
Oliver Collyer
d9a9215f3a Fixed ambiguity calling sqrt 2020-01-17 20:01:44 -08:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Oliver Collyer
aeb77dde38 Overloaded nvgluCreateFramebuffer functions
Added overloaded nvgluCreateFramebuffer functions for creating a framebuffer that automatically mirrors the size of the back buffer
2020-01-05 08:43:53 -08:00
Бранимир Караџић
1926e9c0a3 Cleanup. 2019-10-31 07:32:36 -07:00
Sandy
c7950c6db3 view stats: Make CPU and GPU timestamps available (#1921)
* view stats: Make GPU begin and end times available

* view stats: Make CPU start and end times available

* view stats: Remove redundant `gpuTimeElapsed`

Value can be derived by `gpuTimeEnd - gpuTimeBegin`

* view stats: Remove redundant `cpuTimeElapsed`

Value can be derived by `cpuTimeEnd - cpuTimeBegin`
2019-10-31 07:30:35 -07:00
Бранимир Караџић
e234a7add3 Cleanup. 2019-10-27 15:20:26 -07:00
Бранимир Караџић
510701532b Cleanup. 2019-10-27 08:30:24 -07:00
attilaz
652cbac63d added cofactor function to shaderlib.sh
It is useful to transform normals.
2019-09-20 07:49:39 -07:00
Бранимир Караџић
016f29eea7 Cleanup. 2019-08-24 11:29:45 -07:00
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Бранимир Караџић
2814ee8bb7 Fixed openUrl. 2019-08-16 07:05:01 -07:00
attilaz
75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
1768ace0f7 Cleanup. 2019-08-14 22:31:32 -07:00
Бранимир Караџић
7b01a4dc9a Cleanup. 2019-08-14 22:21:29 -07:00
Бранимир Караџић
70d460bf32 Fixed build. 2019-08-14 21:46:50 -07:00
Бранимир Караџић
a5898b131b examples: Added documentation link. 2019-08-14 21:19:03 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Rinthel Kwon
6927a9179b vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
Martijn Courteaux
6c6f43cff0 Fixed gather after cleanup in 49bd00e. 2019-08-04 16:58:25 -07:00
Paul Gruenbacher
ccc48c96a2 fix dialog null terminator (#1835) 2019-07-27 19:26:48 -07:00
Бранимир Караџић
d7d74c19c6 Cleanup. 2019-07-17 21:45:17 -07:00
Brian Richardson
650c1733be Tweak fs_font_basic shader to work on Raspberry Pi 3. (#1803)
DX shaders not updated because I'm not on Windows.
2019-07-12 21:53:12 -07:00
Vladimir Vukicevic
6838719246 Remove printf in entry_asmjs that requires stdio.h 2019-07-02 01:24:15 +00:00
Andy Duplain
26c2aa0e2d Fix compilation of example entry_winrt.cx on VS2017. 2019-05-31 12:15:49 +01:00
Cloud Wu
af31aaaa4c AddInputCharacter can handle Unicode 2019-05-10 16:05:32 +08:00
Бранимир Караџић
8c35cc2dea Cleanup. 2019-05-09 20:06:24 -07:00
Cloud Wu
0c6ea27310 Use W APIs only necessary 2019-05-09 09:32:14 +08:00
Cloud Wu
65aa58aab1 UTF-8 support for windows entry 2019-05-08 17:31:20 +08:00
Cloud Wu
676ceb1a2d unicode inputChar support for imguiBeginFrame 2019-05-06 20:34:13 +08:00
Бранимир Караџић
22ca1ce1a2 Fixed Linux build. 2019-04-29 20:52:39 -07:00
Attila Kocsis
f3105c7e59 OSX entry changes
- exit fix
- using native fullscreen support instead of borderless window
2019-04-28 18:19:19 +02:00
Attila Kocsis
bcd1375762 Handling left/right modifiers separately 2019-04-27 21:06:44 +02:00
Бранимир Караџић
2747c75e0a Cleanup. 2019-04-26 19:33:32 -07:00
Бранимир Караџић
fcfc26c482
Merge pull request #1743 from attilaz/filedialog
File dialog added to entry
2019-04-25 18:57:21 -07:00
Attila Kocsis
62f54bb7ad File dialog added to entry
Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target:  OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Nikolaos Patsiouras
28f4f99afe * Fixed obsucre crash when bar width is equal to max width. 2019-04-25 22:29:06 +03:00
Attila Kocsis
04d532e085 14-shadowvolumes uses common mesh loader 2019-04-23 18:20:10 +02:00
Бранимир Караџић
c927f474d5 Cleanup. 2019-04-16 20:07:42 -07:00
Бранимир Караџић
1198f73af1 Removed Scintilla. 2019-04-16 19:16:09 -07:00
Бранимир Караџић
5ad11a80ab Cleanup. 2019-04-13 07:51:25 -07:00
attilaz
ed885c3c5a using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
iAn
c5aee70d0d omit the loadTexture variety while changing flags type 2019-03-24 14:06:58 +08:00