ichordev
81c6610293
Minor rewording & increase of clarity ( #2752 )
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* Minor rewording & increase of clarity
* Corrected a noun that was being used as a verb
* Slight rewording of the C99 bindings notices
* Actually, this sounds better & looks nicer
2022-03-31 18:07:21 -07:00
James Fulop
d9cdc67993
add missing semicolon ( #2751 )
2022-03-30 07:26:40 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Sandy
c0cbaf2a43
gl: Get maxTextureLayers on versions 3.0 and up ( #2749 )
2022-03-29 10:57:33 -07:00
Бранимир Караџић
04318d22c1
Rebuilt shaders.
2022-03-26 13:46:02 -07:00
Бранимир Караџић
eb76255063
Fixed typo.
2022-03-26 13:45:48 -07:00
pezcode
d7a8e50d26
Fix resource register macro expansion ( #2747 )
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The preprocessor library (fcpp) has issues with ## and doesn't expand
properly. We can work around that by using the [reg] syntax which is
supported for all shader targets that internally use HLSL through glslang.
2022-03-22 20:47:29 -07:00
Бранимир Караџић
3cc0de3335
Updated spirv-tools.
2022-03-19 09:06:28 -07:00
Бранимир Караџић
bb86501886
Updated spirv-headers.
2022-03-19 09:06:16 -07:00
Alexander
6a1809baa2
Use depth in default sort mode ( #2744 )
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submit param _depth is no longer ignored when using default sort mode
2022-03-14 08:58:59 -07:00
Бранимир Караџић
12e3ad2970
Updated spirv-cross.
2022-03-12 13:23:36 -08:00
Бранимир Караџић
837eecfa16
Updated spirv-tools.
2022-03-12 13:23:20 -08:00
Бранимир Караџић
8714a099ef
Updated vulkan headers.
2022-03-12 13:23:06 -08:00
ichordev
6bc813fb76
Updated D bindings: enums expanded; added some C++ pre-processor functions ( #2742 )
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* D binds: expanded enums; added some C++ pre-processor functions
* Updated D bindings files
2022-03-08 11:25:54 -08:00
Бранимир Караџић
fdc3d74dfe
Updated ImGui.
2022-03-05 17:41:15 -08:00
Бранимир Караџић
6bbd3aafce
Updated spirv-cross.
2022-03-05 17:41:03 -08:00
Бранимир Караџић
1e978cc3db
Updated spirv-tools.
2022-03-05 17:40:54 -08:00
Бранимир Караџић
971f86f370
Updated spirv-headers.
2022-03-05 17:40:44 -08:00
Бранимир Караџић
feba6931c0
Updated glslang.
2022-03-05 17:40:35 -08:00
Branimir Karadžić
da9e2f0400
D3D12: Fixed texture array update.
2022-03-05 16:44:56 -08:00
Бранимир Караџић
7cfa401860
Updated bindings.
2022-03-05 16:33:03 -08:00
ichordev
630890f5de
Fixed uint8_t being bound to byte instead of ubyte ( #2735 )
2022-03-05 16:32:38 -08:00
Christophe Dehais
6c9248914e
Fix leaked FBO for depth/stencil only view ( #2738 )
2022-03-04 09:48:50 -08:00
Бранимир Караџић
ae7aeba72c
GL: Fixed vertex layout binding.
2022-02-25 17:21:55 -08:00
Бранимир Караџић
0e032b586e
Updated README.
2022-02-23 21:47:04 -08:00
Bruno Croci
4f3328edb3
Added textureCube
macro for GLSL >= 130. ( #2728 )
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`textureCube` requires extension `GL_NV_shadow_samplers_cube`, however `texture` can sample a cube sampler without the extension.
2022-02-21 19:41:28 -08:00
Бранимир Караџић
3d4bd88c06
Updated version number.
2022-02-12 10:01:31 -08:00
Бранимир Караџић
52086830e1
Updated ImGui.
2022-02-12 10:00:16 -08:00
Бранимир Караџић
65e6222ab5
Updated spirv-tools.
2022-02-12 09:38:25 -08:00
Бранимир Караџић
05ff29bdca
Updated spirv-headers.
2022-02-12 09:38:14 -08:00
Бранимир Караџић
b114d8bd62
Updated glslang.
2022-02-12 09:38:00 -08:00
Бранимир Караџић
8f96b8ade7
Cleanup.
2022-02-11 08:15:04 -08:00
pezcode
88a6317a93
Switch to imgui IO event API ( #2726 )
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Added in imgui 1.87
2022-02-11 08:12:27 -08:00
Kitchen
e42fe374c3
fix only msaa depth texutre in frame buffer error on iOS platform ( #2725 )
2022-02-09 06:29:14 -08:00
Бранимир Караџић
86b027763a
Cleanup.
2022-02-08 11:56:39 -08:00
pezcode
4b04a8ced8
Vulkan: replace deprecated version macros ( #2721 )
2022-02-06 17:32:03 -08:00
pezcode
841ab98cfa
Imgui fixes ( #2720 )
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* Pass Meta key modifier to ImGui
* Use index offset provided by ImGui
* Use vertex offset provided by ImGui
We need to tell ImGui we can support per-draw vertex offsets. Useful for
complex widgets like implot.
2022-02-06 17:31:27 -08:00
Бранимир Караџић
9b976d7e98
Updated vulkan headers.
2022-02-06 08:05:13 -08:00
Бранимир Караџић
f9ff901e82
Updated spirv-cross.
2022-02-06 08:04:51 -08:00
Бранимир Караџић
e844bbdb03
Updated spirv-tools.
2022-02-06 08:04:37 -08:00
Бранимир Караџић
56dec59c8e
Updated glslang.
2022-02-06 08:04:07 -08:00
Бранимир Караџић
66e2144cad
Updated meshoptimizer.
2022-02-06 08:03:51 -08:00
Бранимир Караџић
51cf3e074e
Updated cgltf.
2022-02-06 08:03:42 -08:00
Бранимир Караџић
519a325ec3
Updated ImGui.
2022-02-06 08:03:31 -08:00
luzpaz
6875e96bcb
Fix various typos ( #2719 )
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Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
2022-02-05 11:34:15 -08:00
Бранимир Караџић
e79f92a241
Cleanup.
2022-01-31 18:10:59 -08:00
Бранимир Караџић
9f04292f40
Metal: Fixed texture creation.
2022-01-30 20:18:48 -08:00
Fabio Soldati
4a922e34da
Fixed wrong comparison of maxTextureSize ( #2718 )
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Co-authored-by: Fabiz <info@peakfinder.org>
2022-01-30 08:14:19 -08:00
Бранимир Караџић
e73aa1e0b3
Updated spirv-cross.
2022-01-28 20:07:31 -08:00
Бранимир Караџић
e8abac2374
Updated spirv-tools.
2022-01-28 20:07:21 -08:00