D3D12: Fixed texture array update.

This commit is contained in:
Branimir Karadžić 2022-03-05 16:44:56 -08:00
parent 7cfa401860
commit da9e2f0400
1 changed files with 14 additions and 2 deletions

View File

@ -5110,8 +5110,20 @@ namespace bgfx { namespace d3d12
box.top = 0;
box.right = box.left + _rect.m_width;
box.bottom = box.top + _rect.m_height;
box.front = _z;
box.back = _z + _depth;
uint32_t layer = 0;
if (TextureD3D12::Texture3D == m_type)
{
box.front = _z;
box.back = box.front + _depth;
}
else
{
layer = _z * (TextureD3D12::TextureCube == m_type ? 6 : 1);
box.front = 0;
box.back = 1;
}
uint8_t* srcData = _mem->data;
uint8_t* temp = NULL;