Imgui fixes (#2720)
* Pass Meta key modifier to ImGui * Use index offset provided by ImGui * Use vertex offset provided by ImGui We need to tell ImGui we can support per-draw vertex offsets. Useful for complex widgets like implot.
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@ -117,7 +117,6 @@ struct OcornutImguiContext
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bgfx::Encoder* encoder = bgfx::begin();
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uint32_t offset = 0;
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for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
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{
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if (cmd->UserCallback)
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@ -176,13 +175,11 @@ struct OcornutImguiContext
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encoder->setState(state);
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encoder->setTexture(0, s_tex, th);
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encoder->setVertexBuffer(0, &tvb, 0, numVertices);
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encoder->setIndexBuffer(&tib, offset, cmd->ElemCount);
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encoder->setVertexBuffer(0, &tvb, cmd->VtxOffset, numVertices);
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encoder->setIndexBuffer(&tib, cmd->IdxOffset, cmd->ElemCount);
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encoder->submit(m_viewId, program);
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}
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}
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offset += cmd->ElemCount;
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}
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bgfx::end(encoder);
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@ -215,6 +212,8 @@ struct OcornutImguiContext
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setupStyle(true);
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
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#if USE_ENTRY
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io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
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io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
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@ -400,6 +399,7 @@ struct OcornutImguiContext
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io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
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io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
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io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
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io.KeySuper = 0 != (modifiers & (entry::Modifier::LeftMeta | entry::Modifier::RightMeta ) );
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for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
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{
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io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
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