Jonathan Young
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707498637f
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Enable GL R8I and R8UI texture formats.
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2016-02-21 20:35:40 +10:00 |
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Branimir Karadžić
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e36ccbc1ce
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Cleanup.
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2016-02-20 19:18:51 -08:00 |
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Branimir Karadžić
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1b89cbe5f1
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Cleanup.
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2016-02-20 14:49:22 -08:00 |
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Branimir Karadžić
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9e16567e67
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Updated ImGui.
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2016-02-20 09:30:25 -08:00 |
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Branimir Karadžić
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3a32e93536
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Merge pull request #688 from Nodrev/bugfix-android-mips
Fixing android-mips build
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2016-02-20 09:03:19 -08:00 |
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Jean-François Verdon
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b77196bd1d
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'_generateMips' is a better name for function's 'imageAlloc' parameter
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2016-02-20 11:54:11 +01:00 |
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Jean-François Verdon
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1582a3f18c
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'_mips' is a pre-defined macro on android-mips platform, changing function parameter name to '_numMips'
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2016-02-20 11:44:48 +01:00 |
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Branimir Karadžić
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18c023a01a
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Cleanup.
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2016-02-19 08:34:50 -08:00 |
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Branimir Karadžić
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13a95332d9
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Cleanup.
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2016-02-18 16:52:58 -08:00 |
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Branimir Karadžić
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4e4af5983a
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D3D9: Fixed cubemap framebuffer.
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2016-02-18 13:11:52 -08:00 |
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Branimir Karadžić
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051164a091
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Bail out if only one renderer is present, but fails to initialize.
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2016-02-17 10:06:47 -08:00 |
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Branimir Karadžić
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b2405e5221
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Cleanup.
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2016-02-16 20:38:59 -08:00 |
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Branimir Karadžić
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7568c9a25e
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texturec: Fixed mipmap generation.
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2016-02-16 14:28:18 -08:00 |
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Branimir Karadžić
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9a411da4bd
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Updated RenderDoc header to v0.27.
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2016-02-16 12:46:16 -08:00 |
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Branimir Karadžić
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40ca8eb8ad
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Merge pull request #683 from Nodrev/bugfix-inputbinding-hash
Using char* as key for unordered_map can lead to unexpected behavior …
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2016-02-16 12:30:09 -08:00 |
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Jean-François Verdon
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b72300d3ab
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Using char* as key for unordered_map can lead to unexpected behavior (the hash used for the key is computed using pointer address, not string content)
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2016-02-16 15:00:07 +01:00 |
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Branimir Karadžić
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f7c98fc7d3
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Cleanup.
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2016-02-15 23:46:57 -08:00 |
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Branimir Karadžić
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28301cf2e5
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Updated README.
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2016-02-15 21:42:30 -08:00 |
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Branimir Karadžić
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d7c679fc44
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Cleanup.
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2016-02-15 18:47:04 -08:00 |
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Branimir Karadžić
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459e211a26
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Added framebuffer attachment.
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2016-02-15 16:55:32 -08:00 |
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Branimir Karadžić
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8005ec0687
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Merge pull request #681 from mmicko/master
SteamLink support
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2016-02-15 10:52:58 -08:00 |
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Miodrag Milanovic
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c0275c3a77
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SteamLink support
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2016-02-15 19:45:58 +01:00 |
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Branimir Karadžić
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2cefa31f4f
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Cleanup.
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2016-02-14 17:34:29 -08:00 |
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Branimir Karadžić
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1f6d0e8c0a
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Added ability to select cubemap face for framebuffer attachments. PR#679.
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2016-02-14 11:51:48 -08:00 |
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Branimir Karadžić
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94b6e384a1
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glsl-optimizer: Flip dFdy for Metal.
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2016-02-13 21:15:47 -08:00 |
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Branimir Karadžić
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377e77f6b5
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Merge pull request #678 from steinarvk/master
Fixed backwards error check in geometryc.
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2016-02-13 12:44:39 -08:00 |
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Steinar V. Kaldager
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b4919c85e8
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Fixed backwards error check in geometryc.
bx::open() returns true on success, so there
should be a negation in this error check.
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2016-02-13 19:47:30 +00:00 |
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Branimir Karadžić
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d97863468b
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Cleanup.
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2016-02-11 20:40:16 -08:00 |
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Branimir Karadžić
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db37bd1bcd
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Added icon font headers.
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2016-02-10 22:37:09 -08:00 |
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Branimir Karadžić
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4707ebe8ef
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Added function for building frustum planes from view projection matrix.
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2016-02-10 21:02:00 -08:00 |
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Branimir Karadžić
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76ccf9d409
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Updated ImGui.
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2016-02-10 18:27:18 -08:00 |
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Branimir Karadžić
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006d070dc2
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Updated README.
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2016-02-09 10:40:04 -08:00 |
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Branimir Karadžić
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608e038b96
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Manually merged PR #676.
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2016-02-08 12:53:19 -08:00 |
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Branimir Karadžić
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4a6c2b286c
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Fixed compile warning.
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2016-02-08 10:58:21 -08:00 |
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Branimir Karadžić
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d65ce46ca0
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GL: Check sampler object support.
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2016-02-08 08:58:16 -08:00 |
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Branimir Karadžić
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c9d8b03fa6
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D3D11: Moved view state back to stack.
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2016-02-07 19:01:30 -08:00 |
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Branimir Karadžić
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728a8ee4e5
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NanoVG: Added ability to pass custom allocator.
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2016-02-07 18:58:17 -08:00 |
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Branimir Karadžić
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a42cba815c
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Added checks for OOB transform cache access.
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2016-02-07 18:44:51 -08:00 |
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Branimir Karadžić
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8a13f27e68
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Updated README.
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2016-02-07 19:01:48 -08:00 |
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Branimir Karadžić
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831dfcf9dd
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Cleanup.
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2016-02-06 14:31:14 -08:00 |
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Branimir Karadžić
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0ed78a0753
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Cleanup.
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2016-02-06 13:42:27 -08:00 |
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Branimir Karadžić
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1183d9e337
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Fixed mesh loading.
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2016-02-06 13:41:58 -08:00 |
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Branimir Karadžić
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cf6ccace77
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Texture override internal now returns 0 to signal that internal texture is not yet created.
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2016-02-05 18:41:01 -08:00 |
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Branimir Karadžić
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55e72a2dd1
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SDL: Fixed crash when loading gamecontrollerdb.
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2016-02-04 22:54:40 -08:00 |
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Branimir Karadžić
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60f068c648
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Cleanup.
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2016-02-04 21:46:12 -08:00 |
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Branimir Karadžić
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18cc77deab
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Updated glsl-optimizer.
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2016-02-04 20:57:41 -08:00 |
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Branimir Karadžić
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4c4d2c2b9b
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Updated ImGui.
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2016-02-04 19:46:15 -08:00 |
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Branimir Karadžić
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229fd522a7
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Merge pull request #672 from dariomanesku/shdr
Added optional SHADERS_DIR parameter.
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2016-02-03 09:28:26 -08:00 |
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Dario Manesku
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0f93c0d48c
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Added optional SHADERS_DIR parameter.
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2016-02-03 18:14:15 +01:00 |
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Branimir Karadžić
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5c6261023a
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Cleanup.
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2016-02-02 20:08:06 -08:00 |
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