Branimir Karadžić
573b155862
texturec: Added image rescaling if '--max <value>' argument is passed.
2017-04-19 21:11:44 -07:00
Branimir Karadžić
2d766b34e1
Clamp minimum window size to 1x1.
2017-04-17 17:54:59 -07:00
Branimir Karadžić
fec8e3a2bd
Cleanup.
2017-04-17 14:56:44 -07:00
Libor Čapák
6c561fdca9
stb_truetype 1.07 -> 1.15 ( #1117 )
2017-04-17 09:39:44 -07:00
Branimir Karadžić
5ab9add4b8
Fixed OSX build.
2017-04-16 22:09:34 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
68ad150981
Cleanup.
2017-04-15 22:52:17 -07:00
Branimir Karadžić
08877dc786
Updated ImGui.
2017-04-15 18:33:36 -07:00
Branimir Karadžić
c26b1f1614
Cleanup.
2017-04-15 18:19:17 -07:00
Branimir Karadžić
6710ea410b
Cleanup.
2017-04-15 17:29:34 -07:00
Libor Čapák
3e832fb4bb
simple fix #1070 before proper solution ( #1116 )
2017-04-15 17:36:39 -07:00
Branimir Karadžić
316269d5e2
Remove bimg_encode from non-tools build.
2017-04-15 09:14:00 -07:00
Branimir Karadžić
6660e79998
Merge branch 'master' of github.com:bkaradzic/bgfx
2017-04-14 21:17:39 -07:00
Branimir Karadžić
cd8d2e9452
Updated glslang.
2017-04-14 21:17:34 -07:00
Branimir Karadžić
73edc54b2e
D3D11: Quiet some debug messages.
2017-04-14 18:10:15 -07:00
attilaz
cdb6742d06
Fixed typo ( #1115 )
...
Thanks for adding our game to the list.
2017-04-14 09:46:48 -07:00
Branimir Karadžić
c7ce95280c
Updated README.
2017-04-13 20:15:49 -07:00
Branimir Karadžić
11c5487201
Updated README.
2017-04-13 20:14:49 -07:00
Branimir Karadžić
9128c4f374
Fixed NanoVG.
2017-04-12 20:53:58 -07:00
Branimir Karadžić
610055fbb0
Rebuilt shaders, removed unused shaders.
2017-04-11 19:46:40 -07:00
Branimir Karadžić
b88b9b89e2
Updated ImGuizmo.
2017-04-10 21:25:05 -07:00
Branimir Karadžić
5cc3d866d7
GLSL: Fixed image3D compute intrisics.
2017-04-10 12:50:54 -07:00
Branimir Karadžić
5eb69afa21
31-rsm: Switched to new ImGui.
2017-04-09 19:40:16 -07:00
Branimir Karadžić
370abf6788
Cleanup.
2017-04-09 19:31:24 -07:00
Branimir Karadžić
91f7782223
Cleanup.
2017-04-08 10:46:27 -07:00
Branimir Karadžić
dc69484d06
Revert commented out code.
2017-04-08 10:35:19 -07:00
Branimir Karadžić
814d04fcc5
noop: Pretend all features are available.
2017-04-08 10:17:55 -07:00
Branimir Karadžić
2334da13e6
EAGL: Renamed GL_DEPTH24_STENCIL8_OES to GL_DEPTH24_STENCIL8. Issue #1109 .
2017-04-08 10:16:32 -07:00
Branimir Karadžić
a57bee7fd4
Cleanup.
2017-04-08 10:04:35 -07:00
Branimir Karadžić
0c3926586a
Updated glslang.
2017-04-07 20:11:36 -07:00
Branimir Karadžić
c44c68ed4c
Release memory inside any function that takes Memory argument and it could fail when out of handles.
2017-04-07 20:02:31 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
6aae4e6962
GL: Added workaround options for issue #1105 .
2017-04-06 22:15:58 -07:00
Branimir Karadžić
e2efaf56de
Fixed Metal.
2017-04-06 20:39:06 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
Branimir Karadžić
5ffdd2de23
Cleanup.
2017-04-06 19:40:22 -07:00
Branimir Karadžić
e5395db19c
Rename setShaderBuffer to setBuffer.
2017-04-06 19:03:16 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
9b218c9644
Cleanup.
2017-04-05 20:18:59 -07:00
Branimir Karadžić
42f6fe1430
33-pom: Fixed shaders.
2017-04-04 22:41:21 -07:00
Branimir Karadžić
8ca270a449
33-pom: Added screenshot.
2017-04-04 20:45:11 -07:00
Branimir Karadžić
25d7bf27ff
Cleanup.
2017-04-04 20:10:57 -07:00
Branimir Karadžić
42aa94504e
33-pom: Built shaders and assets.
2017-04-04 19:47:18 -07:00
Apoorva Joshi
c50cc8493f
Add parallax occlusion mapping example ( #1104 )
...
* Added example 33-pom
* Fixed warning in 33-pom example on Windows
* Deleted unused image files
* Deleted runtime textures and shaders
2017-04-04 09:52:08 -07:00
Branimir Karadžić
fc0dc6fd32
Updated TravisCI script.
2017-04-03 23:07:35 -07:00
Branimir Karadžić
da332df73b
Updated AppVeyor CI script.
2017-04-03 22:58:45 -07:00
Branimir Karadžić
08041975d7
Updated AppVeyor CI script.
2017-04-03 22:58:02 -07:00
Branimir Karadžić
1327530d70
Bumped version.
2017-04-03 22:54:31 -07:00
Branimir Karadžić
967c811e10
mtl: Fixed build.
2017-04-03 23:00:19 -07:00
Branimir Karadžić
aeaf18f553
Updated TravisCI script.
2017-04-03 22:43:00 -07:00