mtl: Fixed build.

This commit is contained in:
Branimir Karadžić 2017-04-03 23:00:19 -07:00
parent aeaf18f553
commit 967c811e10

View File

@ -557,7 +557,7 @@ namespace bgfx { namespace mtl
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
if (!isCompressed((TextureFormat::Enum)(ii)))
if (!bimg::isCompressed(bimg::TextureFormat::Enum(ii) ) )
{
support |= BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA;
@ -803,7 +803,7 @@ namespace bgfx { namespace mtl
uint32_t srcWidth = bx::uint32_max(1, texture.m_ptr.width() >> _mip);
uint32_t srcHeight = bx::uint32_max(1, texture.m_ptr.height() >> _mip);
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
MTLRegion region = { { 0, 0, 0 }, { srcWidth, srcHeight, 1 } };
@ -1249,7 +1249,7 @@ namespace bgfx { namespace mtl
if (m_screenshotTarget.pixelFormat() == MTLPixelFormatRGBA8Uint)
{
imageSwizzleBgra8(
bimg::imageSwizzleBgra8(
m_capture
, m_resolution.m_width
, m_resolution.m_height
@ -2380,14 +2380,14 @@ namespace bgfx { namespace mtl
{
m_sampler = s_renderMtl->getSamplerState(_flags);
ImageContainer imageContainer;
bimg::ImageContainer imageContainer;
if (imageParse(imageContainer, _mem->data, _mem->size) )
if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
{
uint8_t numMips = imageContainer.m_numMips;
const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
numMips -= startLod;
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
const bimg::ImageBlockInfo& blockInfo = getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
const uint16_t numLayers = imageContainer.m_numLayers;
@ -2399,7 +2399,7 @@ namespace bgfx { namespace mtl
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
@ -2437,7 +2437,7 @@ namespace bgfx { namespace mtl
m_numMips = numMips;
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
@ -2487,16 +2487,25 @@ namespace bgfx { namespace mtl
{
desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
desc.storageMode = (MTLStorageMode)(writeOnly||isDepth(TextureFormat::Enum(m_textureFormat))
? 2 /*MTLStorageModePrivate*/
: ((BX_ENABLED(BX_PLATFORM_IOS)) ? 0 /* MTLStorageModeShared */ : 1 /*MTLStorageModeManaged*/)
);
desc.storageMode = (MTLStorageMode)(false
|| writeOnly
|| bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
? 2 /*MTLStorageModePrivate*/
: (BX_ENABLED(BX_PLATFORM_IOS)
? 0 /* MTLStorageModeShared */
: 1 /*MTLStorageModeManaged*/
) );
desc.usage = MTLTextureUsageShaderRead;
if (computeWrite)
{
desc.usage |= MTLTextureUsageShaderWrite;
}
if (renderTarget)
{
desc.usage |= MTLTextureUsageRenderTarget;
}
}
m_ptr = s_renderMtl->m_device.newTextureWithDescriptor(desc);
@ -2535,14 +2544,14 @@ namespace bgfx { namespace mtl
height = bx::uint32_max(1, height);
depth = bx::uint32_max(1, depth);
ImageMip mip;
if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
bimg::ImageMip mip;
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
{
const uint8_t* data = mip.m_data;
if (convert)
{
imageDecodeToBgra8(temp
bimg::imageDecodeToBgra8(temp
, mip.m_data
, mip.m_width
, mip.m_height
@ -2601,7 +2610,7 @@ namespace bgfx { namespace mtl
void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
{
const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
const uint32_t rectpitch = _rect.m_width*bpp/8;
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
const uint32_t slice = ((m_type == Texture3D) ? 0 : _side + _z * (m_type == TextureCube ? 6 : 1));
@ -2615,12 +2624,12 @@ namespace bgfx { namespace mtl
if (convert)
{
temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
imageDecodeToBgra8(temp
bimg::imageDecodeToBgra8(temp
, data
, _rect.m_width
, _rect.m_height
, srcpitch
, TextureFormat::Enum(m_requestedFormat)
, bimg::TextureFormat::Enum(m_requestedFormat)
);
data = temp;
}
@ -2713,7 +2722,7 @@ namespace bgfx { namespace mtl
m_height = texture.m_height;
}
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
{
m_depthHandle = handle;
}