mtl: Fixed build.
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@ -557,7 +557,7 @@ namespace bgfx { namespace mtl
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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if (!isCompressed((TextureFormat::Enum)(ii)))
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if (!bimg::isCompressed(bimg::TextureFormat::Enum(ii) ) )
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{
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support |= BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
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| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA;
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@ -803,7 +803,7 @@ namespace bgfx { namespace mtl
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uint32_t srcWidth = bx::uint32_max(1, texture.m_ptr.width() >> _mip);
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uint32_t srcHeight = bx::uint32_max(1, texture.m_ptr.height() >> _mip);
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const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
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const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
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MTLRegion region = { { 0, 0, 0 }, { srcWidth, srcHeight, 1 } };
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@ -1249,7 +1249,7 @@ namespace bgfx { namespace mtl
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if (m_screenshotTarget.pixelFormat() == MTLPixelFormatRGBA8Uint)
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{
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imageSwizzleBgra8(
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bimg::imageSwizzleBgra8(
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m_capture
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, m_resolution.m_width
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, m_resolution.m_height
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@ -2380,14 +2380,14 @@ namespace bgfx { namespace mtl
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{
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m_sampler = s_renderMtl->getSamplerState(_flags);
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ImageContainer imageContainer;
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bimg::ImageContainer imageContainer;
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if (imageParse(imageContainer, _mem->data, _mem->size) )
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if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
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{
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uint8_t numMips = imageContainer.m_numMips;
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const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
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numMips -= startLod;
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const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
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const bimg::ImageBlockInfo& blockInfo = getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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const uint16_t numLayers = imageContainer.m_numLayers;
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@ -2399,7 +2399,7 @@ namespace bgfx { namespace mtl
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m_requestedFormat = uint8_t(imageContainer.m_format);
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m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
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const bool convert = m_textureFormat != m_requestedFormat;
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const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
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TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
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@ -2437,7 +2437,7 @@ namespace bgfx { namespace mtl
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m_numMips = numMips;
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const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
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const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
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const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
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const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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@ -2487,16 +2487,25 @@ namespace bgfx { namespace mtl
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{
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desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
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desc.storageMode = (MTLStorageMode)(writeOnly||isDepth(TextureFormat::Enum(m_textureFormat))
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? 2 /*MTLStorageModePrivate*/
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: ((BX_ENABLED(BX_PLATFORM_IOS)) ? 0 /* MTLStorageModeShared */ : 1 /*MTLStorageModeManaged*/)
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);
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desc.storageMode = (MTLStorageMode)(false
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|| writeOnly
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|| bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
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? 2 /*MTLStorageModePrivate*/
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: (BX_ENABLED(BX_PLATFORM_IOS)
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? 0 /* MTLStorageModeShared */
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: 1 /*MTLStorageModeManaged*/
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) );
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desc.usage = MTLTextureUsageShaderRead;
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if (computeWrite)
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{
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desc.usage |= MTLTextureUsageShaderWrite;
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}
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if (renderTarget)
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{
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desc.usage |= MTLTextureUsageRenderTarget;
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}
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}
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m_ptr = s_renderMtl->m_device.newTextureWithDescriptor(desc);
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@ -2535,14 +2544,14 @@ namespace bgfx { namespace mtl
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height = bx::uint32_max(1, height);
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depth = bx::uint32_max(1, depth);
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ImageMip mip;
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if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
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bimg::ImageMip mip;
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if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
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{
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const uint8_t* data = mip.m_data;
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if (convert)
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{
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imageDecodeToBgra8(temp
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bimg::imageDecodeToBgra8(temp
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, mip.m_data
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, mip.m_width
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, mip.m_height
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@ -2601,7 +2610,7 @@ namespace bgfx { namespace mtl
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void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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const uint32_t slice = ((m_type == Texture3D) ? 0 : _side + _z * (m_type == TextureCube ? 6 : 1));
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@ -2615,12 +2624,12 @@ namespace bgfx { namespace mtl
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if (convert)
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{
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temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
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imageDecodeToBgra8(temp
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bimg::imageDecodeToBgra8(temp
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, data
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, _rect.m_width
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, _rect.m_height
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, srcpitch
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, TextureFormat::Enum(m_requestedFormat)
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, bimg::TextureFormat::Enum(m_requestedFormat)
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);
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data = temp;
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}
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@ -2713,7 +2722,7 @@ namespace bgfx { namespace mtl
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m_height = texture.m_height;
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}
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if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
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if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
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{
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m_depthHandle = handle;
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}
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