31-rsm: Switched to new ImGui.
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@ -3,10 +3,10 @@
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.h"
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#include "camera.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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#include <common.h>
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#include <camera.h>
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#include <bgfx_utils.h>
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#include <imgui/imgui.h>
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#include <bx/rng.h>
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/*
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@ -596,14 +596,19 @@ public:
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, uint16_t(m_height)
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);
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imguiBeginArea("RSM:", 10, 100, 300, 400);
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ImGui::Begin("Reflective Shadow Map"
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, NULL
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, ImVec2(300.0f, 400.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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imguiSlider("rsm amount", m_rsmAmount, 0.0f, 0.7f, 0.01f);
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imguiSlider("vpl radius", m_vplRadius, 0.25f, 20.0f, 0.1f);
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imguiSlider("light azimuth", m_lightAzimuth, 0.0f, 360.0f, 0.01f);
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imguiSlider("light elevation", m_lightElevation, 35.0f, 90.0f, 0.01f);
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ImGui::SliderFloat("RSM Amount", &m_rsmAmount, 0.0f, 0.7f);
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ImGui::SliderFloat("VPL Radius", &m_vplRadius, 0.25f, 20.0f);
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ImGui::SliderFloat("Light Azimuth", &m_lightAzimuth, 0.0f, 360.0f);
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ImGui::SliderFloat("Light Elevation", &m_lightElevation, 35.0f, 90.0f);
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ImGui::End();
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imguiEndArea();
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imguiEndFrame();
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updateLightDir();
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