MooZ
d65dac2000
Shaderc OpenGL fixes. ( #2317 )
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* Reworked profile cli argument.
* Added missing GLSL profile.
* Fixed essl shader preambule.
* Fixed uniform "parsing" and hlsl profiles.
* Reworked hlsl profiles.
* Fixed missing extension for gl_FragDepth.
* Cleanup.
* Removed version preamble and reverted shadow samplers translation.
* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00
Kitchen
c0bce01cc9
fix texture bind info missed in vertex shader after compiled ( #2270 )
2020-09-24 23:33:57 -07:00
云风
03871f12db
fix gcc warnings ( #2253 )
2020-09-01 20:49:08 -07:00
Бранимир Караџић
22df26ab70
Cleanup.
2020-07-15 10:42:23 -07:00
Бранимир Караџић
a95ddd1c0c
Reemoved use of old LineReader.
2020-06-20 15:14:54 -07:00
Бранимир Караџић
d86c16213e
Cleanup.
2020-06-18 21:20:01 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
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* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
36ec2a462d
Removed alignment macros, and added functions instead.
2020-04-19 18:23:04 -07:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Branimir Karadžić
5495b432f3
Fixed build.
2019-02-16 21:25:13 -08:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Branimir Karadžić
6bff345637
StringView cleanup.
2018-10-21 19:17:44 -07:00
divinon
218c9e5ea1
Fix error line searching for HLSL compiled with debug info. ( #1414 )
2018-06-18 12:51:32 -07:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
attilaz
b8886a3531
Adding an API to shaderc ( #1280 )
2017-11-24 10:01:13 -08:00
Branimir Karadžić
2650897f06
Fixed build.
2017-10-01 22:52:26 -07:00
Branimir Karadžić
ed572fc5a6
Cleanup.
2017-09-30 16:25:11 -07:00
Branimir Karadžić
1218981a22
Cleanup.
2017-09-25 17:51:15 -07:00
Branimir Karadžić
535ad9c9b6
Cleanup.
2017-07-14 00:15:54 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
e19a6738c7
shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer.
2017-06-05 17:37:26 -07:00
Branimir Karadžić
dbceaf702e
Cleanup.
2017-05-25 20:24:02 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
46ec8d3ca4
VS: Fixing L4 warnings.
2017-03-11 14:44:00 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
599992c8f1
Added ability to specify api thread wait timeout. Fixed HLSL compiler.
2016-10-13 15:01:27 -07:00
Branimir Karadžić
d639452e9b
noop: Pretend all features that are not returning results to CPU are available.
2016-10-03 18:26:22 -07:00
Branimir Karadžić
441459f5c0
Cleanup.
2016-10-02 20:01:28 -07:00
Branimir Karadžić
e5b9b8d7aa
Cleanup.
2016-10-01 12:38:41 -07:00
Branimir Karadžić
ece1a0e49b
shaderc: Added pssl stub.
2016-09-30 18:16:04 -07:00
Branimir Karadžić
c5a2ddd662
Cleanup.
2016-02-01 22:23:57 -08:00
Branimir Karadžić
1ae89c70ef
shaderc: Allow different HLSL compilers.
2016-02-01 15:53:11 -08:00
Branimir Karadžić
d050ee9641
Fixed MinGW build.
2016-02-01 10:57:02 -08:00
Branimir Karadžić
2cf7eaaefc
Cleanup.
2016-01-30 20:59:50 -08:00
Branimir Karadžić
ee40695502
shaderc: Fixed Wine build.
2016-01-30 18:53:30 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
86ec6b5f90
Cleanup.
2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca
Removed dxguid from shaderc, use INITGUID instead.
2015-05-26 12:08:12 -07:00
Branimir Karadžić
ea375d5c03
Fixed MinGW compile error.
2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
...
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00