Commit Graph

55 Commits

Author SHA1 Message Date
MooZ
d65dac2000
Shaderc OpenGL fixes. (#2317)
* Reworked profile cli argument.

* Added missing GLSL profile.

* Fixed essl shader preambule.

* Fixed uniform "parsing" and hlsl profiles.

* Reworked hlsl profiles.

* Fixed missing extension for gl_FragDepth.

* Cleanup.

* Removed version preamble and reverted shadow samplers translation.

* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00
Kitchen
c0bce01cc9
fix texture bind info missed in vertex shader after compiled (#2270) 2020-09-24 23:33:57 -07:00
云风
03871f12db
fix gcc warnings (#2253) 2020-09-01 20:49:08 -07:00
Бранимир Караџић
22df26ab70 Cleanup. 2020-07-15 10:42:23 -07:00
Бранимир Караџић
a95ddd1c0c Reemoved use of old LineReader. 2020-06-20 15:14:54 -07:00
Бранимир Караџић
d86c16213e Cleanup. 2020-06-18 21:20:01 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)

* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
36ec2a462d Removed alignment macros, and added functions instead. 2020-04-19 18:23:04 -07:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Branimir Karadžić
5495b432f3 Fixed build. 2019-02-16 21:25:13 -08:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81 Renamed UniformType enum Int1 to Sampler. 2019-01-11 14:14:17 -08:00
Branimir Karadžić
6bff345637 StringView cleanup. 2018-10-21 19:17:44 -07:00
divinon
218c9e5ea1 Fix error line searching for HLSL compiled with debug info. (#1414) 2018-06-18 12:51:32 -07:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
attilaz
b8886a3531 Adding an API to shaderc (#1280) 2017-11-24 10:01:13 -08:00
Branimir Karadžić
2650897f06 Fixed build. 2017-10-01 22:52:26 -07:00
Branimir Karadžić
ed572fc5a6 Cleanup. 2017-09-30 16:25:11 -07:00
Branimir Karadžić
1218981a22 Cleanup. 2017-09-25 17:51:15 -07:00
Branimir Karadžić
535ad9c9b6 Cleanup. 2017-07-14 00:15:54 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
24569934a1 Added color2/3 attributes. 2017-06-06 17:25:17 -07:00
Branimir Karadžić
e19a6738c7 shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer. 2017-06-05 17:37:26 -07:00
Branimir Karadžić
dbceaf702e Cleanup. 2017-05-25 20:24:02 -07:00
Branimir Karadžić
c9679731a5 Renaming string functions. 2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565 Renaming string functions. 2017-04-16 21:56:17 -07:00
Branimir Karadžić
423c655095 Cleanup. 2017-04-03 20:43:57 -07:00
Branimir Karadžić
46ec8d3ca4 VS: Fixing L4 warnings. 2017-03-11 14:44:00 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
599992c8f1 Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00
Branimir Karadžić
d639452e9b noop: Pretend all features that are not returning results to CPU are available. 2016-10-03 18:26:22 -07:00
Branimir Karadžić
441459f5c0 Cleanup. 2016-10-02 20:01:28 -07:00
Branimir Karadžić
e5b9b8d7aa Cleanup. 2016-10-01 12:38:41 -07:00
Branimir Karadžić
ece1a0e49b shaderc: Added pssl stub. 2016-09-30 18:16:04 -07:00
Branimir Karadžić
c5a2ddd662 Cleanup. 2016-02-01 22:23:57 -08:00
Branimir Karadžić
1ae89c70ef shaderc: Allow different HLSL compilers. 2016-02-01 15:53:11 -08:00
Branimir Karadžić
d050ee9641 Fixed MinGW build. 2016-02-01 10:57:02 -08:00
Branimir Karadžić
2cf7eaaefc Cleanup. 2016-01-30 20:59:50 -08:00
Branimir Karadžić
ee40695502 shaderc: Fixed Wine build. 2016-01-30 18:53:30 -08:00
Branimir Karadžić
a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
86ec6b5f90 Cleanup. 2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c Fixed HLSL reflection for samplers. 2015-09-01 16:44:11 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca Removed dxguid from shaderc, use INITGUID instead. 2015-05-26 12:08:12 -07:00
Branimir Karadžić
ea375d5c03 Fixed MinGW compile error. 2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e Stop hardcoding the GUID for ID3D11ShaderReflection.
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Branimir Karadžić
6878b8de29 Cleanup. 2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b Cleanup. 2015-04-12 22:26:18 -07:00