Attila Kocsis
d6b3fcccc0
added geometryv
2019-06-19 21:37:35 +02:00
Attila Kocsis
62f54bb7ad
File dialog added to entry
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Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target: OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Бранимир Караџић
56cbbb0283
Cleanup.
2019-04-20 19:04:31 -07:00
feserr
6d6f28b158
Show all profile modes in the usage of shaderc.
2019-04-17 09:59:18 +02:00
Бранимир Караџић
3564e2a289
Updated spirv-cross.
2019-04-14 21:53:50 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
b323a8950c
texturev: Fixed recognizing file extension on files with extensions with multiple period separators.
2019-03-23 09:54:45 -07:00
Nick Waanders
88da162438
shaderc_spirv now emitting sampler uniforms
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ShaderC now emits sampler uniforms for Metal and Spirv.
2019-03-12 15:23:10 -07:00
Branimir Karadžić
464a555101
texturev: Added winapi support for openFileSelectionDialog.
2019-02-19 22:42:46 -08:00
Бранимир Караџић
9ad5f41858
Fixed build.
2019-02-19 19:30:08 -08:00
Бранимир Караџић
3d7a8e904c
Cleanup.
2019-02-19 17:53:03 -08:00
Branimir Karadžić
1b9dd14683
Fixed framebuffer RW.
2019-02-18 13:40:17 -08:00
Бранимир Караџић
e29c43221d
Cleanup.
2019-02-17 22:08:18 -08:00
Бранимир Караџић
3d809c38f4
Cleanup.
2019-02-17 21:50:46 -08:00
Бранимир Караџић
f02169a4b4
Cleanup.
2019-02-17 21:48:20 -08:00
Бранимир Караџић
8cb250f1ff
texturev: Added open file dialog.
2019-02-17 20:19:23 -08:00
Branimir Karadžić
50409d2999
Fixed build.
2019-02-16 22:45:54 -08:00
Branimir Karadžić
5495b432f3
Fixed build.
2019-02-16 21:25:13 -08:00
Бранимир Караџић
26b5fc3b34
Cleanup.
2019-02-16 19:58:18 -08:00
Бранимир Караџић
a69d2ed606
shaderc: Fixed GLSL/ESSL intepolator issue.
2019-02-13 14:53:13 -08:00
Бранимир Караџић
cda981b8e3
Cleanup.
2019-02-07 18:04:28 -08:00
Бранимир Караџић
55ab61fe7d
Fixed build.
2019-02-03 19:52:12 -08:00
Бранимир Караџић
f6f6a22119
Adding bounds overlap tests.
2019-02-03 19:47:33 -08:00
attilaz
5dba3a93af
MSL vs/fs shaders use spirv-cross
2019-01-22 22:31:41 +01:00
attilaz
de94da4ab2
MSL Shadow Sampler fix and working on to support vs/fs with spirv-cross
2019-01-20 11:16:58 +01:00
attilaz
b5ac92e5fa
spirv-cross: removed rename hack
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recompiled metal shaders
2019-01-19 09:13:46 +01:00
Бранимир Караџић
9520802e72
Cleanup.
2019-01-18 23:28:37 -08:00
Бранимир Караџић
e105c88e55
Cleanup.
2019-01-18 18:07:29 -08:00
attilaz
8e8161f743
Fix for 'used samplers was converted to static'
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It seems reflection doesn't have a way to query used(live) samplers.
2019-01-17 21:04:23 +01:00
Nick Waanders
cc08e0c662
Update shaderc.cpp
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Fix for crash in release mode when compiling a shader with incorrect input attributes.
2019-01-16 13:27:35 -08:00
Бранимир Караџић
d83c8439ff
Cleanup.
2019-01-15 19:38:35 -08:00
Бранимир Караџић
9d1590670e
shaderc: Fixed metal interpolation qualifiers.
2019-01-15 19:01:18 -08:00
Attila Kocsis
810c69ec49
added spirv legalization
2019-01-15 22:12:48 +01:00
Attila Kocsis
d8dcf36a79
fixed Xcode compile error
2019-01-14 09:51:31 +01:00
attilaz
b9b58296c7
metal compute shader generation
2019-01-14 09:24:06 +01:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Бранимир Караџић
3c8afe3b00
Cleanup.
2019-01-08 14:14:47 -08:00
Бранимир Караџић
fb8a82a5fd
Cleanup.
2019-01-03 14:30:59 -08:00
elvencache
96611dd944
Add HDR backbuffer support to texturev for viewing HDR textures
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Texturev already supports exposure/stops as a way to view details in HDR textures. But results still clip to 1.0 due to 8 bits per channel back buffer. So not viable to view in native HDR.
Add UI menu to select scRGB (f16 HDR for windows) and HDR10 (pq/st2084 and rec2020 color primaries) and add shader code to properly display image. The intent is for SDR range content to look identical across all three modes. With additional details available in HDR modes when viewed on HDR monitor.
Running into trouble compiling fs_texture_array at the moment. So skipping the changes required in that shader.
*sdf.bin.h files changed because of changes in common.sh. Could roll the hdr code into a separate hdr.sh which would leave them be if that would be better?
2018-12-29 23:10:28 -08:00
junjie020
9296a44f5e
fix metal shader lack of texutre uniform variable
2018-12-26 14:19:07 +08:00
Branimir Karadžić
63e298795d
Cleanup.
2018-12-21 18:02:39 -08:00
Branimir Karadžić
85c3bedfee
shaderc: Allow space as delimiter for in/out params.
2018-12-19 20:13:33 -08:00
Pang Weiwei
5044400717
fix shaderrc generate wrong shader of matal
2018-12-19 20:26:53 +08:00
Branimir Karadžić
c5bec1ecb0
shaderc: Added input name validation to force proper attribute naming.
2018-12-17 20:47:11 -08:00
Branimir Karadžić
0740b29de7
Cleanup.
2018-12-10 19:39:00 -08:00
Branimir Karadžić
d4d453a1dd
Fixed shaderc.
2018-11-28 17:28:37 -08:00
Branimir Karadžić
d4fef78240
Cleanup.
2018-11-27 18:14:29 -08:00
Branimir Karadžić
2a6436fbc5
Cleanup.
2018-11-02 17:18:22 -07:00
Branimir Karadžić
7b8d5314d2
texturev: Fixed SDF shader.
2018-11-01 18:07:17 -07:00