bgfx/tools
elvencache 96611dd944 Add HDR backbuffer support to texturev for viewing HDR textures
Texturev already supports exposure/stops as a way to view details in HDR textures. But results still clip to 1.0 due to 8 bits per channel back buffer. So not viable to view in native HDR.

Add UI menu to select scRGB (f16 HDR for windows) and HDR10 (pq/st2084 and rec2020 color primaries) and add shader code to properly display image. The intent is for SDR range content to look identical across all three modes. With additional details available in HDR modes when viewed on HDR monitor.

Running into trouble compiling fs_texture_array at the moment. So skipping the changes required in that shader.

*sdf.bin.h files changed because of changes in common.sh. Could roll the hdr code into a separate hdr.sh which would leave them be if that would be better?
2018-12-29 23:10:28 -08:00
..
bin Removed tools executables to avoid repo bloat, and stale executables. Added makefile rule to build tools. 2014-02-09 18:59:49 -08:00
geometryc Cleanup. 2018-12-21 18:02:39 -08:00
shaderc fix metal shader lack of texutre uniform variable 2018-12-26 14:19:07 +08:00
texturev Add HDR backbuffer support to texturev for viewing HDR textures 2018-12-29 23:10:28 -08:00