Branimir Karadžić
37e233578a
Cleanup.
2016-07-10 20:20:50 -07:00
Branimir Karadžić
0144de56bf
Cleanup.
2016-07-10 11:32:20 -07:00
Branimir Karadžić
860c20686e
Cleanup.
2016-07-10 11:10:44 -07:00
Branimir Karadžić
37e2d8bb67
Fixed build error.
2016-07-10 00:10:57 -07:00
Branimir Karadžić
6c238615ec
Added missing screenshot.
2016-07-10 00:04:09 -07:00
Branimir Karadžić
ce0f05bf57
Cleanup.
2016-07-09 23:42:03 -07:00
Branimir Karadžić
a8ffb3650f
Added binary shaders for 30-picking example.
2016-07-09 23:41:52 -07:00
jcherlin
f04755f9a3
Mouse Picking Example ( #846 )
...
* Added mouse picking example.
2016-07-09 23:41:38 -07:00
Jean-François Verdon
3bdeea1f4b
Android mouse event injection is overcomplicated, and furthemore, bugged: it sends a mouse up event before a mouse down, and have other issues like the fact that he work with one event latter. Simplifying it and correcting it.
2016-07-04 01:55:20 +02:00
Jean-François Verdon
a9a7cbb86c
Mouse clicks should update mouse position too
2016-07-04 01:42:44 +02:00
Branimir Karadžić
4b26830fc1
shaderc: Allow shader without color target write.
2016-07-01 20:38:12 -07:00
Lunkhound
c066ca0d62
Fix out-of-bounds array access (was asserting in example-10-font, debug build)
2016-07-01 18:03:39 -07:00
attilaz
317bcb0ea9
metal fixes ( #827 )
2016-06-28 09:06:21 -07:00
Branimir Karadžić
916a64e83c
Updated shaders.
2016-06-27 23:26:43 -07:00
Dario
c9a84bd542
18-ibl fixes. ( #824 )
...
* Fixing issue #817 .
* Fixing env matrix for IBL.
2016-06-27 08:54:29 -07:00
Branimir Karadžić
d2c6c79551
debugdraw: Added solid fill alpha blend.
2016-06-24 20:39:58 -07:00
Branimir Karadžić
9c84ef8cf7
Fixed issue #815 .
2016-06-22 19:53:04 -07:00
Branimir Karadžić
2ca46b06f8
Cleanup.
2016-06-19 22:00:24 -07:00
Branimir Karadžić
4a6afd04b5
debugdraw: Added axis thickness.
2016-06-15 20:28:54 -07:00
Branimir Karadžić
c8b27d93db
Cleanup.
2016-06-15 17:34:59 -07:00
Branimir Karadžić
87c7206900
Cleanup.
2016-06-15 12:58:36 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
6e1d39b92a
debugdraw: Cone & cylinder fill.
2016-06-14 22:33:37 -07:00
Branimir Karadžić
eacd978cf1
Cleanup.
2016-06-05 21:36:58 -07:00
Branimir Karadžić
e46135da8c
Added ability to programmatically capture frame with RenderDoc.
2016-06-02 18:46:43 -07:00
Branimir Karadžić
21518f201f
texturec: Preserve precision of input texture.
2016-06-02 16:38:26 -07:00
Branimir Karadžić
53e70f3424
Added 16-bit per channel PNG support.
2016-05-31 17:45:58 -07:00
Branimir Karadžić
ddfb525931
Made old & new imgui cohabitate.
2016-05-28 20:52:18 -07:00
Branimir Karadžić
58156ea4e8
Cleanup.
2016-05-28 17:14:19 -07:00
Branimir Karadžić
dda0de635e
Switched to Roboto font. Added mono font.
2016-05-28 16:26:19 -07:00
Branimir Karadžić
3dd6bc237b
Added icon fonts to ImGui.
2016-05-28 12:12:59 -07:00
Branimir Karadžić
b37e9f53ad
Cleanup.
2016-05-27 20:27:31 -07:00
Branimir Karadžić
71afc178c8
Cleanup.
2016-05-26 21:12:47 -07:00
Branimir Karadžić
10b9d079bf
Cleanup.
2016-05-22 17:20:27 -07:00
Sami Kyöstilä
516e287f24
Make it possible to reset the native window ( #796 )
...
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.
This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.
To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
910cc76191
Added alpha test texture.
2016-05-19 13:27:45 -07:00
Branimir Karadžić
4adecab397
Cleanup.
2016-05-15 09:02:25 -07:00
Mikulas Florek
16c73cd71b
waitRender and waitSubmit in the stats
2016-05-15 17:27:13 +02:00
Branimir Karadžić
9cc3997795
Cleanup.
2016-05-12 09:42:44 -07:00
Branimir Karadžić
5b5d7c999d
Cleanup.
2016-05-11 17:02:41 -07:00
Branimir Karadžić
556acae191
Added Doug Binks' ImGui color scheme.
2016-05-11 07:44:13 -07:00
Branimir Karadžić
57fccfe497
Cleanup.
2016-05-09 21:32:51 -07:00
Branimir Karadžić
6af3a7c952
Switched texture assets build to ninja.
2016-05-07 14:19:56 -07:00
Branimir Karadžić
3b61978c7a
Cleanup.
2016-05-06 21:35:23 -07:00
Branimir Karadžić
071912b2d2
Fixed MSVC L4 warnings.
2016-05-06 21:29:47 -07:00
Branimir Karadžić
537c70965d
Switched mesh assets build to ninja.
2016-05-06 20:44:21 -07:00
Branimir Karadžić
a6397f94b7
Renamed CX specific file to use .cx extension.
2016-04-25 19:17:42 -07:00
Branimir Karadžić
196a64d242
Cleanup.
2016-04-24 15:32:51 -07:00
Dario Manesku
59a71ca445
Entry_sdl key input changes.
2016-04-24 23:20:23 +02:00
Dario Manesku
5737270dbc
Resolving some name collision. Mouse constructor was not being called. With this rename it works as expected.
2016-04-24 23:18:27 +02:00
Branimir Karadžić
321173961c
texturev: Added help menu.
2016-04-24 08:49:49 -07:00
Branimir Karadžić
45f08a3066
SDL: Updated scancodes.
2016-04-23 17:47:36 -07:00
Branimir Karadžić
d2579168dc
SDL: Fixed Escape key.
2016-04-23 17:06:24 -07:00
Branimir Karadžić
9379b05a57
SDL: Updated scancodes.
2016-04-23 16:55:51 -07:00
Branimir Karadžić
a94089e29f
Added simple texture viewer tool.
2016-04-21 22:12:35 -07:00
Dario Manesku
e759e55fd2
Fixing a memory overflow that caused the camera to move right all the time.
2016-04-21 19:51:08 +02:00
Branimir Karadžić
447610b308
Fixed issue #764 .
2016-04-19 20:31:37 -07:00
Branimir Karadžić
e1a60b808d
Cleanup.
2016-04-18 09:35:53 -07:00
Dario Manesku
89a868ba29
Capture SDL modifier keys even if no other keys are pressed.
2016-04-15 01:59:33 +02:00
Branimir Karadžić
641d294b9d
Cleanup.
2016-04-08 17:30:35 -07:00
Branimir Karadžić
931c6ed0f6
debugdraw: Added cylinder.
2016-04-06 22:21:46 -07:00
Branimir Karadžić
3d81ae8219
Updated shaders.
2016-04-06 20:24:52 -07:00
Branimir Karadžić
3eda14fac5
Cleanup.
2016-04-05 19:33:05 -07:00
Branimir Karadžić
6f3acfcedd
Cleanup.
2016-04-05 19:31:53 -07:00
Branimir Karadžić
17aaf3abca
Cleanup.
2016-04-05 17:40:03 -07:00
Branimir Karadžić
bd6ecc19e4
debugdraw: Added cone.
2016-04-05 17:10:48 -07:00
Branimir Karadžić
744051643f
debugdraw: Fixed state.
2016-04-05 15:31:32 -07:00
Krzysztof Kondrak
76a46af418
use separate projection matrices for left/right eyes in HMD demos
2016-04-04 21:29:36 +02:00
Krzysztof Kondrak
bea6e81d12
OculusVR: updated to SDK 1.3
2016-04-02 11:41:40 +02:00
Branimir Karadžić
ea613785e4
Cleanup.
2016-04-01 22:51:35 -07:00
Branimir Karadžić
be9f93473d
Cleanup.
2016-04-01 22:48:57 -07:00
Branimir Karadžić
4e12ff7274
Cleanup.
2016-04-01 21:49:06 -07:00
Branimir Karadžić
bac219debc
Added example-29-debugdraw.
2016-03-27 18:40:03 -07:00
Branimir Karadžić
f2026d87da
Cleanup.
2016-03-24 16:16:56 -07:00
Branimir Karadžić
9d2648be32
Added normalmap test texture.
2016-03-23 20:00:30 -07:00
Branimir Karadžić
8955ebc6c8
Added alpha to coverage and anti-aliased lines support.
2016-03-16 15:09:15 -07:00
Branimir Karadžić
662716a6ac
Cleanup.
2016-03-13 14:28:04 -07:00
Branimir Karadžić
5c0874f82f
Cleanup.
2016-03-06 16:24:35 -08:00
Branimir Karadžić
086285a3e2
Cleanup.
2016-03-06 15:29:22 -08:00
Branimir Karadžić
6c13efba04
Cleanup.
2016-03-06 15:09:17 -08:00
Branimir Karadžić
9edede219e
Cleanup.
2016-03-06 15:07:35 -08:00
Branimir Karadžić
db64e34681
Cleanup.
2016-03-06 14:59:14 -08:00
Branimir Karadžić
cd81ab9b99
Cleanup.
2016-03-06 14:56:09 -08:00
Branimir Karadžić
67d36dc9a9
Debug draw: Added squircle shape.
2016-03-06 00:07:20 -08:00
Branimir Karadžić
35a30c3135
Cleanup.
2016-03-05 11:38:32 -08:00
Branimir Karadžić
2b77088a38
Cleanup.
2016-03-05 11:03:52 -08:00
Branimir Karadžić
016d403644
Cleanup.
2016-03-02 23:09:45 -08:00
Branimir Karadžić
a78a620c15
Cleanup.
2016-03-02 18:09:36 -08:00
Branimir Karadžić
e60d5532aa
Cleanup.
2016-03-01 20:31:15 -08:00
Branimir Karadžić
002789eef6
Fixed vecX_splat to catch errors.
2016-03-01 08:38:46 -08:00
Branimir Karadžić
484b1f5199
Fixed 28-wireframe shader.
2016-03-01 08:24:58 -08:00
Branimir Karadžić
60319d0c52
Updated screenshots.
2016-02-29 20:57:45 -08:00
Branimir Karadžić
6dc6bff66d
SDL: Addded tilde key.
2016-02-29 20:46:27 -08:00
Branimir Karadžić
861a63bf2e
Updated makefiles.
2016-02-29 19:58:17 -08:00
Branimir Karadžić
e8a0e69097
Cleanup.
2016-02-29 11:43:09 -08:00
Branimir Karadžić
c691521563
Added preserve state flag.
2016-02-29 11:24:14 -08:00
Branimir Karadžić
3c7cb7a038
Cleanup.
2016-02-29 00:02:56 -08:00
Branimir Karadžić
8121a08ea7
Cleanup.
2016-02-28 22:28:50 -08:00
Branimir Karadžić
87b640253e
Metal: Updated shaders.
2016-02-28 22:05:59 -08:00
Branimir Karadžić
4752d567e4
Cleanup.
2016-02-28 19:52:15 -08:00