SDL: Fixed Escape key.
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9379b05a57
commit
d2579168dc
@ -553,36 +553,14 @@ namespace entry
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uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
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Key::Enum key = translateKey(kev.keysym.scancode);
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/// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
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/// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
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if (0 == key && 0 == modifiers)
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{
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modifiers = translateKeyModifierPress(kev.keysym.scancode);
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}
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// DBG("SDL scancode %d, key %d, name %s, key name %s"
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// , kev.keysym.scancode
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// , key
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// , SDL_GetScancodeName(kev.keysym.scancode)
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// , SDL_GetKeyName(kev.keysym.scancode)
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// );
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// TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
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if (key == 1) // Escape
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{
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uint8_t pressedChar[4];
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pressedChar[0] = 0x1b;
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m_eventQueue.postCharEvent(handle, 1, pressedChar);
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}
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else if (key == 2) // Enter
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{
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uint8_t pressedChar[4];
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pressedChar[0] = 0x0d;
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m_eventQueue.postCharEvent(handle, 1, pressedChar);
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}
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else if (key == 5) // Backspace
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{
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uint8_t pressedChar[4];
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pressedChar[0] = 0x08;
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m_eventQueue.postCharEvent(handle, 1, pressedChar);
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}
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else
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{
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m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
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}
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m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
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}
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}
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break;
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