This commit is contained in:
Branimir Karadžić 2016-03-06 15:29:22 -08:00
parent 6c13efba04
commit 086285a3e2
14 changed files with 577 additions and 527 deletions

View File

@ -55,7 +55,7 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
class Cubes : public entry::AppI
class ExampleCubes : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -218,4 +218,4 @@ class Cubes : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Cubes);
ENTRY_IMPLEMENT_MAIN(ExampleCubes);

View File

@ -462,7 +462,7 @@ uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict
#define DIMS 32
class Metaballs : public entry::AppI
class ExampleMetaballs : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -780,4 +780,4 @@ class Metaballs : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Metaballs);
ENTRY_IMPLEMENT_MAIN(ExampleMetaballs);

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@ -102,138 +102,163 @@ void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _
}
}
int _main_(int _argc, char** _argv)
class ExampleRaymarch : public entry::AppI
{
Args args(_argc, _argv);
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(width, height, reset);
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Setup root path for binary shaders. Shader binaries are different
// for each renderer.
switch (bgfx::getRendererType() )
void init(int _argc, char** _argv) BX_OVERRIDE
{
default:
break;
Args args(_argc, _argv);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
case bgfx::RendererType::OpenGL:
case bgfx::RendererType::OpenGLES:
s_oglNdc = true;
break;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Setup root path for binary shaders. Shader binaries are different
// for each renderer.
switch (bgfx::getRendererType() )
{
default:
break;
case bgfx::RendererType::OpenGL:
case bgfx::RendererType::OpenGLES:
s_oglNdc = true;
break;
}
// Create vertex stream declaration.
PosColorTexCoord0Vertex::init();
u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
u_lightDirTime = bgfx::createUniform("u_lightDirTime", bgfx::UniformType::Vec4);
// Create program from shaders.
m_program = loadProgram("vs_raymarching", "fs_raymarching");
m_timeOffset = bx::getHPCounter();
}
// Create vertex stream declaration.
PosColorTexCoord0Vertex::init();
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
bgfx::UniformHandle u_lightDirTime = bgfx::createUniform("u_lightDirTime", bgfx::UniformType::Vec4);
// Create program from shaders.
bgfx::ProgramHandle raymarching = loadProgram("vs_raymarching", "fs_raymarching");
int64_t timeOffset = bx::getHPCounter();
while (!entry::processEvents(width, height, debug, reset) )
int shutdown() BX_OVERRIDE
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
// Cleanup.
bgfx::destroyProgram(m_program);
// Set view 1 default viewport.
bgfx::setViewRect(1, 0, 0, width, height);
bgfx::destroyUniform(u_mtx);
bgfx::destroyUniform(u_lightDirTime);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to viewZ 0.
bgfx::touch(0);
// Shutdown bgfx.
bgfx::shutdown();
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/03-raymarch");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating shader uniforms.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -15.0f };
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
// Set view and projection matrix for view 1.
bgfx::setViewTransform(0, view, proj);
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(1, NULL, ortho);
float time = (float)( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
float vp[16];
bx::mtxMul(vp, view, proj);
float mtx[16];
bx::mtxRotateXY(mtx
, time
, time*0.37f
);
float mtxInv[16];
bx::mtxInverse(mtxInv, mtx);
float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
float lightDirModelN[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
bx::vec3Norm(lightDirModelN, lightDirModel);
float lightDirTime[4];
bx::vec4MulMtx(lightDirTime, lightDirModelN, mtxInv);
lightDirTime[3] = time;
bgfx::setUniform(u_lightDirTime, lightDirTime);
float mvp[16];
bx::mtxMul(mvp, mtx, vp);
float invMvp[16];
bx::mtxInverse(invMvp, mvp);
bgfx::setUniform(u_mtx, invMvp);
renderScreenSpaceQuad(1, raymarching, 0.0f, 0.0f, 1280.0f, 720.0f);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return 0;
}
// Cleanup.
bgfx::destroyProgram(raymarching);
bool update() BX_OVERRIDE
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
bgfx::destroyUniform(u_mtx);
bgfx::destroyUniform(u_lightDirTime);
// Set view 1 default viewport.
bgfx::setViewRect(1, 0, 0, m_width, m_height);
// Shutdown bgfx.
bgfx::shutdown();
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to viewZ 0.
bgfx::touch(0);
return 0;
}
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/03-raymarch");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating shader uniforms.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -15.0f };
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
// Set view and projection matrix for view 1.
bgfx::setViewTransform(0, view, proj);
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(1, NULL, ortho);
float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
float vp[16];
bx::mtxMul(vp, view, proj);
float mtx[16];
bx::mtxRotateXY(mtx
, time
, time*0.37f
);
float mtxInv[16];
bx::mtxInverse(mtxInv, mtx);
float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
float lightDirModelN[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
bx::vec3Norm(lightDirModelN, lightDirModel);
float lightDirTime[4];
bx::vec4MulMtx(lightDirTime, lightDirModelN, mtxInv);
lightDirTime[3] = time;
bgfx::setUniform(u_lightDirTime, lightDirTime);
float mvp[16];
bx::mtxMul(mvp, mtx, vp);
float invMvp[16];
bx::mtxInverse(invMvp, mvp);
bgfx::setUniform(u_mtx, invMvp);
renderScreenSpaceQuad(1, m_program, 0.0f, 0.0f, 1280.0f, 720.0f);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
int64_t m_timeOffset;
bgfx::UniformHandle u_mtx;
bgfx::UniformHandle u_lightDirTime;
bgfx::ProgramHandle m_program;
};
ENTRY_IMPLEMENT_MAIN(ExampleRaymarch);

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@ -6,118 +6,143 @@
#include "common.h"
#include "bgfx_utils.h"
int _main_(int _argc, char** _argv)
class ExampleMesh : public entry::AppI
{
Args args(_argc, _argv);
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(width, height, reset);
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
// Create program from shaders.
bgfx::ProgramHandle program = loadProgram("vs_mesh", "fs_mesh");
Mesh* mesh = meshLoad("meshes/bunny.bin");
int64_t timeOffset = bx::getHPCounter();
while (!entry::processEvents(width, height, debug, reset) )
void init(int _argc, char** _argv) BX_OVERRIDE
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
Args args(_argc, _argv);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
bgfx::setUniform(u_time, &time);
// Enable debug text.
bgfx::setDebug(m_debug);
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
float at[3] = { 0.0f, 1.0f, 0.0f };
float eye[3] = { 0.0f, 1.0f, -2.5f };
u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
// Create program from shaders.
m_program = loadProgram("vs_mesh", "fs_mesh");
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
m_mesh = meshLoad("meshes/bunny.bin");
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
}
float mtx[16];
bx::mtxRotateXY(mtx
, 0.0f
, time*0.37f
);
meshSubmit(mesh, 0, program, mtx);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
m_timeOffset = bx::getHPCounter();
}
meshUnload(mesh);
int shutdown() BX_OVERRIDE
{
meshUnload(m_mesh);
// Cleanup.
bgfx::destroyProgram(program);
// Cleanup.
bgfx::destroyProgram(m_program);
bgfx::destroyUniform(u_time);
bgfx::destroyUniform(u_time);
// Shutdown bgfx.
bgfx::shutdown();
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
return 0;
}
bool update() BX_OVERRIDE
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
bgfx::setUniform(u_time, &time);
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 1.0f, 0.0f };
float eye[3] = { 0.0f, 1.0f, -2.5f };
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
}
float mtx[16];
bx::mtxRotateXY(mtx
, 0.0f
, time*0.37f
);
meshSubmit(m_mesh, 0, m_program, mtx);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
int64_t m_timeOffset;
Mesh* m_mesh;
bgfx::ProgramHandle m_program;
bgfx::UniformHandle u_time;
};
ENTRY_IMPLEMENT_MAIN(ExampleMesh);

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@ -55,7 +55,7 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
class Instancing : public entry::AppI
class ExampleInstancing : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -247,4 +247,4 @@ class Instancing : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Instancing);
ENTRY_IMPLEMENT_MAIN(ExampleInstancing);

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@ -103,7 +103,7 @@ static const uint16_t s_cubeIndices[36] =
21, 23, 22,
};
class Bump : public entry::AppI
class ExampleBump : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -387,4 +387,4 @@ class Bump : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Bump);
ENTRY_IMPLEMENT_MAIN(ExampleBump);

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@ -115,10 +115,10 @@ static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _sid
static const uint32_t m_textureside = 512;
static const uint32_t m_texture2dSize = 256;
class Update : public entry::AppI
class ExampleUpdate : public entry::AppI
{
public:
Update()
ExampleUpdate()
: m_cube(m_textureside)
{
}
@ -575,4 +575,4 @@ public:
};
ENTRY_IMPLEMENT_MAIN(Update);
ENTRY_IMPLEMENT_MAIN(ExampleUpdate);

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@ -139,7 +139,7 @@ inline float square(float _x)
return _x*_x;
}
class HDR : public entry::AppI
class ExampleHDR : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -561,4 +561,4 @@ class HDR : public entry::AppI
float m_time;
};
ENTRY_IMPLEMENT_MAIN(HDR);
ENTRY_IMPLEMENT_MAIN(ExampleHDR);

View File

@ -23,7 +23,7 @@ static const KnightPos knightTour[8*4] =
{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3},
};
class Lod : public entry::AppI
class ExampleLod : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -316,4 +316,4 @@ class Lod : public entry::AppI
bool m_transitions;
};
ENTRY_IMPLEMENT_MAIN(Lod);
ENTRY_IMPLEMENT_MAIN(ExampleLod);

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@ -70,7 +70,7 @@ static const int64_t highwm = 1000000/65;
static const int64_t lowwm = 1000000/57;
#endif // BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
class DrawStress : public entry::AppI
class ExampleDrawStress : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -350,4 +350,4 @@ class DrawStress : public entry::AppI
bgfx::IndexBufferHandle m_ibh;
};
ENTRY_IMPLEMENT_MAIN(DrawStress);
ENTRY_IMPLEMENT_MAIN(ExampleDrawStress);

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@ -213,7 +213,7 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
}
}
class Deferred : public entry::AppI
class ExampleDeferred : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -792,4 +792,4 @@ class Deferred : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Deferred);
ENTRY_IMPLEMENT_MAIN(ExampleDeferred);

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@ -58,7 +58,7 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
class Occlusion : public entry::AppI
class ExampleOcclusion : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -282,4 +282,4 @@ class Occlusion : public entry::AppI
entry::WindowState m_state;
};
ENTRY_IMPLEMENT_MAIN(Occlusion);
ENTRY_IMPLEMENT_MAIN(ExampleOcclusion);

View File

@ -58,7 +58,7 @@ struct BrushData
float m_power;
};
class Terrain : public entry::AppI
class ExampleTerrain : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
@ -531,4 +531,4 @@ class Terrain : public entry::AppI
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Terrain);
ENTRY_IMPLEMENT_MAIN(ExampleTerrain);

View File

@ -7,305 +7,305 @@
#include "bgfx_utils.h"
#include "imgui/imgui.h"
class Wireframe : public entry::AppI
struct DrawMode
{
struct DrawMode
enum
{
enum
{
WireframeShaded,
Wireframe,
Shaded,
};
WireframeShaded,
Wireframe,
Shaded,
};
};
struct Camera
struct Camera
{
Camera()
{
Camera()
reset();
}
void reset()
{
m_target.curr[0] = 0.0f;
m_target.curr[1] = 0.0f;
m_target.curr[2] = 0.0f;
m_target.dest[0] = 0.0f;
m_target.dest[1] = 0.0f;
m_target.dest[2] = 0.0f;
m_pos.curr[0] = 0.0f;
m_pos.curr[1] = 0.0f;
m_pos.curr[2] = -2.0f;
m_pos.dest[0] = 0.0f;
m_pos.dest[1] = 0.0f;
m_pos.dest[2] = -2.0f;
m_orbit[0] = 0.0f;
m_orbit[1] = 0.0f;
}
void mtxLookAt(float* _outViewMtx)
{
bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
}
void orbit(float _dx, float _dy)
{
m_orbit[0] += _dx;
m_orbit[1] += _dy;
}
void dolly(float _dz)
{
const float cnear = 0.01f;
const float cfar = 10.0f;
const float toTarget[3] =
{
reset();
}
void reset()
m_target.dest[0] - m_pos.dest[0],
m_target.dest[1] - m_pos.dest[1],
m_target.dest[2] - m_pos.dest[2],
};
const float toTargetLen = bx::vec3Length(toTarget);
const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
const float toTargetNorm[3] =
{
m_target.curr[0] = 0.0f;
m_target.curr[1] = 0.0f;
m_target.curr[2] = 0.0f;
m_target.dest[0] = 0.0f;
m_target.dest[1] = 0.0f;
m_target.dest[2] = 0.0f;
m_pos.curr[0] = 0.0f;
m_pos.curr[1] = 0.0f;
m_pos.curr[2] = -2.0f;
m_pos.dest[0] = 0.0f;
m_pos.dest[1] = 0.0f;
m_pos.dest[2] = -2.0f;
m_orbit[0] = 0.0f;
m_orbit[1] = 0.0f;
}
void mtxLookAt(float* _outViewMtx)
{
bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
}
void orbit(float _dx, float _dy)
{
m_orbit[0] += _dx;
m_orbit[1] += _dy;
}
void dolly(float _dz)
{
const float cnear = 0.01f;
const float cfar = 10.0f;
const float toTarget[3] =
{
m_target.dest[0] - m_pos.dest[0],
m_target.dest[1] - m_pos.dest[1],
m_target.dest[2] - m_pos.dest[2],
};
const float toTargetLen = bx::vec3Length(toTarget);
const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
const float toTargetNorm[3] =
{
toTarget[0]*invToTargetLen,
toTarget[1]*invToTargetLen,
toTarget[2]*invToTargetLen,
};
float delta = toTargetLen*_dz;
float newLen = toTargetLen + delta;
if ( (cnear < newLen || _dz < 0.0f)
&& (newLen < cfar || _dz > 0.0f) )
{
m_pos.dest[0] += toTargetNorm[0]*delta;
m_pos.dest[1] += toTargetNorm[1]*delta;
m_pos.dest[2] += toTargetNorm[2]*delta;
}
}
void consumeOrbit(float _amount)
{
float consume[2];
consume[0] = m_orbit[0]*_amount;
consume[1] = m_orbit[1]*_amount;
m_orbit[0] -= consume[0];
m_orbit[1] -= consume[1];
const float toPos[3] =
{
m_pos.curr[0] - m_target.curr[0],
m_pos.curr[1] - m_target.curr[1],
m_pos.curr[2] - m_target.curr[2],
};
const float toPosLen = bx::vec3Length(toPos);
const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
const float toPosNorm[3] =
{
toPos[0]*invToPosLen,
toPos[1]*invToPosLen,
toPos[2]*invToPosLen,
};
float ll[2];
latLongFromVec(ll[0], ll[1], toPosNorm);
ll[0] += consume[0];
ll[1] -= consume[1];
ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
float tmp[3];
vecFromLatLong(tmp, ll[0], ll[1]);
float diff[3];
diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
m_pos.curr[0] += diff[0];
m_pos.curr[1] += diff[1];
m_pos.curr[2] += diff[2];
m_pos.dest[0] += diff[0];
m_pos.dest[1] += diff[1];
m_pos.dest[2] += diff[2];
}
void update(float _dt)
{
const float amount = bx::fmin(_dt/0.12f, 1.0f);
consumeOrbit(amount);
m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
}
static inline void vecFromLatLong(float _vec[3], float _u, float _v)
{
const float phi = _u * 2.0f*bx::pi;
const float theta = _v * bx::pi;
const float st = bx::fsin(theta);
const float sp = bx::fsin(phi);
const float ct = bx::fcos(theta);
const float cp = bx::fcos(phi);
_vec[0] = -st*sp;
_vec[1] = ct;
_vec[2] = -st*cp;
}
static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
{
const float phi = atan2f(_vec[0], _vec[2]);
const float theta = acosf(_vec[1]);
_u = (bx::pi + phi)*bx::invPi*0.5f;
_v = theta*bx::invPi;
}
struct Interp3f
{
float curr[3];
float dest[3];
toTarget[0]*invToTargetLen,
toTarget[1]*invToTargetLen,
toTarget[2]*invToTargetLen,
};
Interp3f m_target;
Interp3f m_pos;
float m_orbit[2];
};
float delta = toTargetLen*_dz;
float newLen = toTargetLen + delta;
if ( (cnear < newLen || _dz < 0.0f)
&& (newLen < cfar || _dz > 0.0f) )
{
m_pos.dest[0] += toTargetNorm[0]*delta;
m_pos.dest[1] += toTargetNorm[1]*delta;
m_pos.dest[2] += toTargetNorm[2]*delta;
}
}
struct Mouse
void consumeOrbit(float _amount)
{
Mouse()
float consume[2];
consume[0] = m_orbit[0]*_amount;
consume[1] = m_orbit[1]*_amount;
m_orbit[0] -= consume[0];
m_orbit[1] -= consume[1];
const float toPos[3] =
{
m_dx = 0.0f;
m_dy = 0.0f;
m_prevMx = 0.0f;
m_prevMx = 0.0f;
m_scroll = 0;
m_scrollPrev = 0;
}
void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
m_pos.curr[0] - m_target.curr[0],
m_pos.curr[1] - m_target.curr[1],
m_pos.curr[2] - m_target.curr[2],
};
const float toPosLen = bx::vec3Length(toPos);
const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
const float toPosNorm[3] =
{
const float widthf = float(int32_t(_width));
const float heightf = float(int32_t(_height));
// Delta movement.
m_dx = float(_mx - m_prevMx)/widthf;
m_dy = float(_my - m_prevMy)/heightf;
m_prevMx = _mx;
m_prevMy = _my;
// Scroll.
m_scroll = _mz - m_scrollPrev;
m_scrollPrev = _mz;
}
float m_dx; // Screen space.
float m_dy;
float m_prevMx;
float m_prevMy;
int32_t m_scroll;
int32_t m_scrollPrev;
};
struct MeshMtx
{
MeshMtx()
{
m_mesh = NULL;
}
void init(const char* _path
, float _scale = 1.0f
, float _rotX = 0.0f
, float _rotY = 0.0f
, float _rotZ = 0.0f
, float _transX = 0.0f
, float _transY = 0.0f
, float _transZ = 0.0f
)
{
m_mesh = meshLoad(_path);
bx::mtxSRT(m_mtx
, _scale
, _scale
, _scale
, _rotX
, _rotY
, _rotZ
, _transX
, _transY
, _transZ
);
}
void destroy()
{
if (NULL != m_mesh)
{
meshUnload(m_mesh);
}
}
Mesh* m_mesh;
float m_mtx[16];
};
struct Uniforms
{
enum { NumVec4 = 3 };
void init()
{
m_camPos[0] = 0.0f;
m_camPos[1] = 1.0f;
m_camPos[2] = -2.5f;
m_wfColor[0] = 1.0f;
m_wfColor[1] = 0.0f;
m_wfColor[2] = 0.0f;
m_wfOpacity = 0.7f;
m_drawEdges = 0.0f;
m_wfThickness = 1.5f;
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
}
void submit()
{
bgfx::setUniform(u_params, m_params, NumVec4);
}
void destroy()
{
bgfx::destroyUniform(u_params);
}
union
{
struct
{
/*0*/struct { float m_camPos[3], m_unused0; };
/*1*/struct { float m_wfColor[3], m_wfOpacity; };
/*2*/struct { float m_drawEdges, m_wfThickness, m_unused2[2]; };
};
float m_params[NumVec4*4];
toPos[0]*invToPosLen,
toPos[1]*invToPosLen,
toPos[2]*invToPosLen,
};
bgfx::UniformHandle u_params;
float ll[2];
latLongFromVec(ll[0], ll[1], toPosNorm);
ll[0] += consume[0];
ll[1] -= consume[1];
ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
float tmp[3];
vecFromLatLong(tmp, ll[0], ll[1]);
float diff[3];
diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
m_pos.curr[0] += diff[0];
m_pos.curr[1] += diff[1];
m_pos.curr[2] += diff[2];
m_pos.dest[0] += diff[0];
m_pos.dest[1] += diff[1];
m_pos.dest[2] += diff[2];
}
void update(float _dt)
{
const float amount = bx::fmin(_dt/0.12f, 1.0f);
consumeOrbit(amount);
m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
}
static inline void vecFromLatLong(float _vec[3], float _u, float _v)
{
const float phi = _u * 2.0f*bx::pi;
const float theta = _v * bx::pi;
const float st = bx::fsin(theta);
const float sp = bx::fsin(phi);
const float ct = bx::fcos(theta);
const float cp = bx::fcos(phi);
_vec[0] = -st*sp;
_vec[1] = ct;
_vec[2] = -st*cp;
}
static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
{
const float phi = atan2f(_vec[0], _vec[2]);
const float theta = acosf(_vec[1]);
_u = (bx::pi + phi)*bx::invPi*0.5f;
_v = theta*bx::invPi;
}
struct Interp3f
{
float curr[3];
float dest[3];
};
Interp3f m_target;
Interp3f m_pos;
float m_orbit[2];
};
struct Mouse
{
Mouse()
{
m_dx = 0.0f;
m_dy = 0.0f;
m_prevMx = 0.0f;
m_prevMx = 0.0f;
m_scroll = 0;
m_scrollPrev = 0;
}
void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
{
const float widthf = float(int32_t(_width));
const float heightf = float(int32_t(_height));
// Delta movement.
m_dx = float(_mx - m_prevMx)/widthf;
m_dy = float(_my - m_prevMy)/heightf;
m_prevMx = _mx;
m_prevMy = _my;
// Scroll.
m_scroll = _mz - m_scrollPrev;
m_scrollPrev = _mz;
}
float m_dx; // Screen space.
float m_dy;
float m_prevMx;
float m_prevMy;
int32_t m_scroll;
int32_t m_scrollPrev;
};
struct MeshMtx
{
MeshMtx()
{
m_mesh = NULL;
}
void init(const char* _path
, float _scale = 1.0f
, float _rotX = 0.0f
, float _rotY = 0.0f
, float _rotZ = 0.0f
, float _transX = 0.0f
, float _transY = 0.0f
, float _transZ = 0.0f
)
{
m_mesh = meshLoad(_path);
bx::mtxSRT(m_mtx
, _scale
, _scale
, _scale
, _rotX
, _rotY
, _rotZ
, _transX
, _transY
, _transZ
);
}
void destroy()
{
if (NULL != m_mesh)
{
meshUnload(m_mesh);
}
}
Mesh* m_mesh;
float m_mtx[16];
};
struct Uniforms
{
enum { NumVec4 = 3 };
void init()
{
m_camPos[0] = 0.0f;
m_camPos[1] = 1.0f;
m_camPos[2] = -2.5f;
m_wfColor[0] = 1.0f;
m_wfColor[1] = 0.0f;
m_wfColor[2] = 0.0f;
m_wfOpacity = 0.7f;
m_drawEdges = 0.0f;
m_wfThickness = 1.5f;
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
}
void submit()
{
bgfx::setUniform(u_params, m_params, NumVec4);
}
void destroy()
{
bgfx::destroyUniform(u_params);
}
union
{
struct
{
/*0*/struct { float m_camPos[3], m_unused0; };
/*1*/struct { float m_wfColor[3], m_wfOpacity; };
/*2*/struct { float m_drawEdges, m_wfThickness, m_unused2[2]; };
};
float m_params[NumVec4*4];
};
bgfx::UniformHandle u_params;
};
class ExampleWireframe : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
Args args(_argc, _argv);
@ -563,4 +563,4 @@ class Wireframe : public entry::AppI
int32_t m_scrollArea;
};
ENTRY_IMPLEMENT_MAIN(Wireframe);
ENTRY_IMPLEMENT_MAIN(ExampleWireframe);