This commit is contained in:
Branimir Karadžić 2016-03-06 15:07:35 -08:00
parent db64e34681
commit 9edede219e
2 changed files with 168 additions and 144 deletions

View File

@ -468,10 +468,10 @@ class Metaballs : public entry::AppI
{
Args args(_argc, _argv);
m_width = 1280;
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
@ -778,7 +778,6 @@ class Metaballs : public entry::AppI
Grid* m_grid;
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(Metaballs);

View File

@ -55,171 +55,196 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
int _main_(int _argc, char** _argv)
class Instancing : public entry::AppI
{
Args args(_argc, _argv);
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(width, height, reset);
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
// Create vertex stream declaration.
PosColorVertex::init();
const bgfx::Memory* mem;
// Create static vertex buffer.
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
// Create static index buffer.
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
// Create program from shaders.
bgfx::ProgramHandle program = loadProgram("vs_instancing", "fs_instancing");
int64_t timeOffset = bx::getHPCounter();
while (!entry::processEvents(width, height, debug, reset) )
void init(int _argc, char** _argv) BX_OVERRIDE
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
Args args(_argc, _argv);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// Enable debug text.
bgfx::setDebug(m_debug);
// Check if instancing is supported.
if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
PosColorVertex::init();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(
bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
);
// Create program from shaders.
m_program = loadProgram("vs_instancing", "fs_instancing");
m_timeOffset = bx::getHPCounter();
}
int shutdown() BX_OVERRIDE
{
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() BX_OVERRIDE
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
}
else
{
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
// Check if instancing is supported.
if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
{
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
float proj[16];
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
}
const uint16_t instanceStride = 80;
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
if (NULL != idb)
{
uint8_t* data = idb->data;
// Write instance data for 11x11 cubes.
for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
float* color = (float*)&data[64];
color[0] = sinf(time+float(xx)/11.0f)*0.5f+0.5f;
color[1] = cosf(time+float(yy)/11.0f)*0.5f+0.5f;
color[2] = sinf(time*3.0f)*0.5f+0.5f;
color[3] = 1.0f;
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
data += instanceStride;
}
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, m_width, m_height);
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh);
const uint16_t instanceStride = 80;
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
if (NULL != idb)
{
uint8_t* data = idb->data;
// Set instance data buffer.
bgfx::setInstanceDataBuffer(idb);
// Write instance data for 11x11 cubes.
for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
{
for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
float* color = (float*)&data[64];
color[0] = sinf(time+float(xx)/11.0f)*0.5f+0.5f;
color[1] = cosf(time+float(yy)/11.0f)*0.5f+0.5f;
color[2] = sinf(time*3.0f)*0.5f+0.5f;
color[3] = 1.0f;
// Submit primitive for rendering to view 0.
bgfx::submit(0, program);
data += instanceStride;
}
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set instance data buffer.
bgfx::setInstanceDataBuffer(idb);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return false;
}
// Cleanup.
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
bgfx::destroyProgram(program);
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
// Shutdown bgfx.
bgfx::shutdown();
int64_t m_timeOffset;
};
return 0;
}
ENTRY_IMPLEMENT_MAIN(Instancing);