Commit Graph

932 Commits

Author SHA1 Message Date
Branimir Karadžić
c992291e94 Updating code to match bx. 2017-01-08 15:55:14 -08:00
Branimir Karadžić
1350734fbb Link bx library. 2017-01-08 15:15:22 -08:00
Branimir Karadžić
747b6156cc Added particles example screenshot. 2017-01-05 21:28:43 -08:00
Branimir Karadžić
6cb7042496 Cleanup. 2017-01-04 23:45:19 -08:00
Branimir Karadžić
7fbbc1f98d ps: Added aabb calculation for emitter. 2017-01-04 22:07:56 -08:00
Branimir Karadžić
b9b8a6e871 Cleanup. 2017-01-04 08:34:25 -08:00
Branimir Karadžić
f9934d5253 Cleanup. 2017-01-03 21:36:49 -08:00
Branimir Karadžić
df7761ead9 Cleanup. 2017-01-03 20:39:41 -08:00
Branimir Karadžić
0ae76fac33 Cleanup. 2017-01-03 12:42:23 -08:00
Branimir Karadžić
76ecde3d37 Added example-32-particles. 2017-01-03 00:23:18 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
71295d783b GLFW: Fixed uninitialized data. Issue #1009. 2016-12-30 10:36:10 -08:00
Branimir Karadžić
2c958f4809 Cleanup. 2016-12-25 12:57:35 -08:00
Libor Čapák
5a7fb2d323 WM_CLASS(STRING) = BGFX (#1003) 2016-12-25 10:39:06 -08:00
Branimir Karadžić
6bce3762da Fixed tinyexr warning. 2016-12-22 23:32:24 -08:00
Branimir Karadžić
5c10e94533 Fixed warnings. 2016-12-22 21:14:16 -08:00
Branimir Karadžić
07aae82d16 Replaced checkAvail* with getAvail* API. 2016-12-22 16:18:44 -08:00
Branimir Karadžić
25a6a6c4a2 debugdraw: Added texture quad rendering. 2016-12-20 21:20:55 -08:00
Branimir Karadžić
9a0615ee91 debugdraw: Added texture fill shader. 2016-12-19 22:13:15 -08:00
Branimir Karadžić
af9122b209 texturev: Added support for loading .exr images. 2016-12-18 17:02:20 -08:00
Branimir Karadžić
2c5e21966f Cleanup. 2016-12-15 10:59:57 -08:00
attilaz
f873dcbd10 metal fixes, optim (#997)
osx meamleak fix
refactored commandqueue handling to be somewhat similar to d3d12
removed slow cb sync in buffer update
2016-12-15 08:54:45 -08:00
Branimir Karadžić
b063d2b029 DebugDraw: Added spin, and quad. 2016-12-13 21:58:18 -08:00
Branimir Karadžić
e8dee2d79c Cleanup. 2016-12-09 16:06:10 -08:00
Branimir Karadžić
dc6c1698cd Merge branch 'master' of github.com:bkaradzic/bgfx 2016-12-08 20:45:09 -08:00
Branimir Karadžić
a5bb9be4ed Cleanup. 2016-12-08 20:45:01 -08:00
Branimir Karadžić
76664ec514 Fixed MSVC build. 2016-12-07 22:46:54 -08:00
Branimir Karadžić
f9aab4c8bf entry: Added file reader/writer support for current directory. 2016-12-07 22:08:20 -08:00
Branimir Karadžić
5a1b718a1f Updating embedded shader handling. 2016-12-05 20:12:31 -08:00
Branimir Karadžić
8da9e54957 Renamed bgfxdefines.h to defines.h, and bgfxplatform.h to platform.h. 2016-12-05 19:52:01 -08:00
Branimir Karadžić
f9bc9d560f Cleanup. 2016-12-05 19:01:11 -08:00
Branimir Karadžić
58e46330cd Updated embedded shaders. 2016-12-05 16:55:49 -08:00
Branimir Karadžić
6b8717e174 Added conversion functions from disk/cylinder to AABB. 2016-12-05 09:55:45 -08:00
Branimir Karadžić
78dc806be7 Cleanup. 2016-12-04 20:11:10 -08:00
Branimir Karadžić
4afd337d5e Cleanup. 2016-12-04 19:52:48 -08:00
Branimir Karadžić
1ffa72356d Rebuilt shaders. 2016-12-04 19:43:49 -08:00
Branimir Karadžić
8068dd7f58 Standardized way to deal with embedded shaders. 2016-12-04 19:43:07 -08:00
Branimir Karadžić
7820a8ee29 Cleanup. 2016-12-03 15:40:18 -08:00
Branimir Karadžić
2ec5c78088 debugdraw: Flush lines when state changes. 2016-12-02 12:10:09 -08:00
Branimir Karadžić
73122b8e08 Fixed issue #982. 2016-11-20 15:56:34 -08:00
Branimir Karadžić
68fb1f5bdd Cleanup. 2016-11-19 18:38:13 -08:00
Miodrag Milanović
7edf2f97c7 Fix UWP build (#981) 2016-11-18 08:57:14 -08:00
Branimir Karadžić
a96372cd69 Cleanup. 2016-11-14 21:46:59 -08:00
Branimir Karadžić
ea5abbef2f Fixed debug draw with noop renderer. 2016-11-14 19:44:38 -08:00
Branimir Karadžić
f7e2c6b291 Cleanup. 2016-11-09 22:22:27 -08:00
Angelo Geels
d79032e21b Use m_mz in ButtonPress mouse event instead of 0 (#962) 2016-11-02 09:31:34 -07:00
Branimir Karadžić
eaa73c9b2e Rebuilt shaders. 2016-10-31 22:13:21 -07:00
Branimir Karadžić
3cc01f4ddb Fixed GCC-6 warnings. 2016-10-20 23:16:18 -07:00
Branimir Karadžić
5f84d95fed Replaced ImGui docking with simpler code. 2016-10-20 22:04:01 -07:00
Branimir Karadžić
2da0e00222 OVR: Fixed uninitialized session. 2016-10-15 20:54:42 -07:00
Branimir Karadžić
15349a45a9 Renamed shader gles dir to essl. 2016-10-01 00:08:37 -07:00
Branimir Karadžić
69c5902453 Rebuilt shaders. 2016-09-30 20:03:41 -07:00
Branimir Karadžić
f1a8c5f195 Cleanup. 2016-09-27 22:07:53 -07:00
Branimir Karadžić
84e4a66c96 Cleanup. 2016-09-27 18:11:41 -07:00
Branimir Karadžić
44de6fb789 Cleanup. 2016-09-08 22:03:42 -07:00
Branimir Karadžić
374fe6f845 Updated NanoVG. 2016-09-08 21:19:47 -07:00
Branimir Karadžić
813d145ac9 GLFW: Fixed exit. 2016-09-06 23:07:11 -07:00
Camilla Berglund
8b4f495225 GLFW: Lowered CPU use. 2016-09-05 21:41:03 +02:00
Camilla Berglund
3429fff1ba GLFW: Implemented full GLFW backend. 2016-09-05 21:41:02 +02:00
Branimir Karadžić
f9486780c2 Updated NaCl toolchain to v49. 2016-09-02 21:25:01 -07:00
Branimir Karadžić
0ba8b1895b Cleanup. 2016-09-02 19:49:01 -07:00
Branimir Karadžić
687e4103fe Added gizmo hook. 2016-08-29 22:31:30 -07:00
Branimir Karadžić
79ef46e4cf Fixed issue #890. 2016-08-26 09:01:49 -07:00
Branimir Karadžić
df88bc2106 Cleanup. 2016-08-22 19:42:38 -07:00
Branimir Karadžić
8809a190ef Fixed calcTextureSize. 2016-08-22 14:17:08 -07:00
Branimir Karadžić
7537b705e5 GL: Added support for texture array. 2016-08-21 14:03:16 -07:00
Branimir Karadžić
c98be90bf5 WIP: Texture array support. 2016-08-19 21:05:37 -07:00
Branimir Karadžić
3ac8943e05 Removed PlatformData helpers. 2016-08-17 20:41:09 -07:00
Branimir Karadžić
939829f88c Moved SDL and GLFW window platform hooks to entry. 2016-08-16 22:22:39 -07:00
Branimir Karadžić
a488207c81 Cleanup. 2016-08-10 21:51:29 -07:00
Branimir Karadžić
2c861766e8 Switch iffy translation code to lookup table translation. 2016-08-10 20:36:21 -07:00
Olli Wang
1804ba77c1 Updates nanovg to support global composite operation. (#877)
This commit updates bgfx's NanoVG codebase to adapt the latest NanoVG commit since I've implemented blending support for the original NanoVG and there is no need of `nvgState()` anymore.
2016-08-10 20:15:31 -07:00
Branimir Karadžić
9f7386e53a Rebuilt NanoVG embedded shader. 2016-08-10 10:59:07 -07:00
Branimir Karadžić
d7026e8f0c Reverted embedded shader. 2016-08-09 22:54:18 -07:00
Olli Wang
b9810aca70 Updates nanovg backend to adopt premultiplied alpha. (#873)
This commit updates nanovg's bgfx backend to adopt premultiplied alpha as the default blending mode just like the original nanovg. Both the fragment shader and the `glnvg__convertPaint()` function are updated to match the original nanovg counterpart.

However, the binary file of the fragment shader is built on Mac so DirectX support is missing.
2016-08-09 22:44:04 -07:00
Branimir Karadžić
dd0d563417 Fixed build. 2016-08-08 16:33:17 -07:00
Branimir Karadžić
b4cb6a352e Fixed clang4 error. 2016-08-08 13:17:07 -07:00
Branimir Karadžić
c25a273e29 Cleanup. 2016-08-08 09:23:42 -07:00
Olli Wang
f11d954bc1 Implements nanovg's framebuffer helper functions. (#869)
This commit ports nanovg's helper functions for rendering stuff in framebuffer defined in `nanovg_gl_utils.h`. Also, a new `nvgState()` function is created for bgfx backend so it is possible to blend between framebuffers, which feature is long requested but not yet supported in original nanovg. The `nvgState()` function can be called between `nvgBeginFrame()` and `nvgEndFrame()`.
2016-08-08 08:33:37 -07:00
Olli Wang
fa73aa4b09 Adds iOS device's Retina screen support for nanovg. (#865)
This commit fixes the bug that the bgfx does not respect the `devicePixelRatio` parameter passed to nanovg's `nvgBeginFrame()` function. The problem is caused by the `bgfx::setViewRect()` call defined in the `nvgRenderViewport()` function, as it should take size in consideration of the `devicePixelRatio` value.

However, this commit does not fix nanovg's example app because currently there is no easy way to pass the scale value to the `ExampleNanoVG::update()` method as it calls `nvgBeginFrame()`.
2016-08-05 09:50:02 -07:00
Olli Wang
c960c46564 Moves additional bgfx nanovg functions to a separate header file.
This commit moves the additional nanovg functions for bgfx to a separate header file, so it is possible to compile the original nanovg  source files with bgfx in a custom build environment.
2016-08-05 17:26:06 +08:00
Jean-François Verdon
3bdeea1f4b Android mouse event injection is overcomplicated, and furthemore, bugged: it sends a mouse up event before a mouse down, and have other issues like the fact that he work with one event latter. Simplifying it and correcting it. 2016-07-04 01:55:20 +02:00
Jean-François Verdon
a9a7cbb86c Mouse clicks should update mouse position too 2016-07-04 01:42:44 +02:00
Lunkhound
c066ca0d62 Fix out-of-bounds array access (was asserting in example-10-font, debug build) 2016-07-01 18:03:39 -07:00
Branimir Karadžić
d2c6c79551 debugdraw: Added solid fill alpha blend. 2016-06-24 20:39:58 -07:00
Branimir Karadžić
2ca46b06f8 Cleanup. 2016-06-19 22:00:24 -07:00
Branimir Karadžić
4a6afd04b5 debugdraw: Added axis thickness. 2016-06-15 20:28:54 -07:00
Branimir Karadžić
c8b27d93db Cleanup. 2016-06-15 17:34:59 -07:00
Branimir Karadžić
87c7206900 Cleanup. 2016-06-15 12:58:36 -07:00
Branimir Karadžić
e50bda7818 Cleanup. 2016-06-15 09:33:11 -07:00
Branimir Karadžić
6e1d39b92a debugdraw: Cone & cylinder fill. 2016-06-14 22:33:37 -07:00
Branimir Karadžić
eacd978cf1 Cleanup. 2016-06-05 21:36:58 -07:00
Branimir Karadžić
e46135da8c Added ability to programmatically capture frame with RenderDoc. 2016-06-02 18:46:43 -07:00
Branimir Karadžić
21518f201f texturec: Preserve precision of input texture. 2016-06-02 16:38:26 -07:00
Branimir Karadžić
53e70f3424 Added 16-bit per channel PNG support. 2016-05-31 17:45:58 -07:00
Branimir Karadžić
ddfb525931 Made old & new imgui cohabitate. 2016-05-28 20:52:18 -07:00
Branimir Karadžić
58156ea4e8 Cleanup. 2016-05-28 17:14:19 -07:00
Branimir Karadžić
dda0de635e Switched to Roboto font. Added mono font. 2016-05-28 16:26:19 -07:00
Branimir Karadžić
3dd6bc237b Added icon fonts to ImGui. 2016-05-28 12:12:59 -07:00
Branimir Karadžić
b37e9f53ad Cleanup. 2016-05-27 20:27:31 -07:00
Branimir Karadžić
71afc178c8 Cleanup. 2016-05-26 21:12:47 -07:00
Branimir Karadžić
10b9d079bf Cleanup. 2016-05-22 17:20:27 -07:00
Sami Kyöstilä
516e287f24 Make it possible to reset the native window (#796)
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.

This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.

To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
9cc3997795 Cleanup. 2016-05-12 09:42:44 -07:00
Branimir Karadžić
5b5d7c999d Cleanup. 2016-05-11 17:02:41 -07:00
Branimir Karadžić
556acae191 Added Doug Binks' ImGui color scheme. 2016-05-11 07:44:13 -07:00
Branimir Karadžić
3b61978c7a Cleanup. 2016-05-06 21:35:23 -07:00
Branimir Karadžić
071912b2d2 Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
Branimir Karadžić
a6397f94b7 Renamed CX specific file to use .cx extension. 2016-04-25 19:17:42 -07:00
Branimir Karadžić
196a64d242 Cleanup. 2016-04-24 15:32:51 -07:00
Dario Manesku
59a71ca445 Entry_sdl key input changes. 2016-04-24 23:20:23 +02:00
Dario Manesku
5737270dbc Resolving some name collision. Mouse constructor was not being called. With this rename it works as expected. 2016-04-24 23:18:27 +02:00
Branimir Karadžić
321173961c texturev: Added help menu. 2016-04-24 08:49:49 -07:00
Branimir Karadžić
45f08a3066 SDL: Updated scancodes. 2016-04-23 17:47:36 -07:00
Branimir Karadžić
d2579168dc SDL: Fixed Escape key. 2016-04-23 17:06:24 -07:00
Branimir Karadžić
9379b05a57 SDL: Updated scancodes. 2016-04-23 16:55:51 -07:00
Branimir Karadžić
a94089e29f Added simple texture viewer tool. 2016-04-21 22:12:35 -07:00
Dario Manesku
e759e55fd2 Fixing a memory overflow that caused the camera to move right all the time. 2016-04-21 19:51:08 +02:00
Branimir Karadžić
e1a60b808d Cleanup. 2016-04-18 09:35:53 -07:00
Dario Manesku
89a868ba29 Capture SDL modifier keys even if no other keys are pressed. 2016-04-15 01:59:33 +02:00
Branimir Karadžić
641d294b9d Cleanup. 2016-04-08 17:30:35 -07:00
Branimir Karadžić
931c6ed0f6 debugdraw: Added cylinder. 2016-04-06 22:21:46 -07:00
Branimir Karadžić
17aaf3abca Cleanup. 2016-04-05 17:40:03 -07:00
Branimir Karadžić
bd6ecc19e4 debugdraw: Added cone. 2016-04-05 17:10:48 -07:00
Branimir Karadžić
744051643f debugdraw: Fixed state. 2016-04-05 15:31:32 -07:00
Branimir Karadžić
f2026d87da Cleanup. 2016-03-24 16:16:56 -07:00
Branimir Karadžić
8955ebc6c8 Added alpha to coverage and anti-aliased lines support. 2016-03-16 15:09:15 -07:00
Branimir Karadžić
cd81ab9b99 Cleanup. 2016-03-06 14:56:09 -08:00
Branimir Karadžić
67d36dc9a9 Debug draw: Added squircle shape. 2016-03-06 00:07:20 -08:00
Branimir Karadžić
2b77088a38 Cleanup. 2016-03-05 11:03:52 -08:00
Branimir Karadžić
016d403644 Cleanup. 2016-03-02 23:09:45 -08:00
Branimir Karadžić
a78a620c15 Cleanup. 2016-03-02 18:09:36 -08:00
Branimir Karadžić
002789eef6 Fixed vecX_splat to catch errors. 2016-03-01 08:38:46 -08:00
Branimir Karadžić
6dc6bff66d SDL: Addded tilde key. 2016-02-29 20:46:27 -08:00
Branimir Karadžić
c691521563 Added preserve state flag. 2016-02-29 11:24:14 -08:00
Branimir Karadžić
4752d567e4 Cleanup. 2016-02-28 19:52:15 -08:00
Branimir Karadžić
46b1b1b885 Cleanup. 2016-02-26 20:09:13 -08:00
Branimir Karadžić
7b08b5127c Added missing file. 2016-02-26 11:40:40 -08:00
Dario Manesku
1a4c308ba5 Added missing include. 2016-02-26 08:01:08 +01:00
Branimir Karadžić
89a87a5f8d Cleanup. 2016-02-25 22:41:28 -08:00
Branimir Karadžić
dbb697b56e Debug draw. 2016-02-25 22:20:24 -08:00
Branimir Karadžić
b7f8a8cdb5 Cleanup. 2016-02-25 20:29:09 -08:00
Branimir Karadžić
d4d4d41e42 Exposed topology API. 2016-02-23 15:30:25 -08:00
Branimir Karadžić
6fd77942ac Cleanup. 2016-02-21 22:33:42 -08:00
Branimir Karadžić
dc46b1a36b Cleanup. 2016-02-21 13:59:38 -08:00
Branimir Karadžić
5fb313a6b1 Added calcPlaneUv. 2016-02-21 12:57:55 -08:00
Branimir Karadžić
b2405e5221 Cleanup. 2016-02-16 20:38:59 -08:00
Jean-François Verdon
b72300d3ab Using char* as key for unordered_map can lead to unexpected behavior (the hash used for the key is computed using pointer address, not string content) 2016-02-16 15:00:07 +01:00
Branimir Karadžić
459e211a26 Added framebuffer attachment. 2016-02-15 16:55:32 -08:00
Miodrag Milanovic
c0275c3a77 SteamLink support 2016-02-15 19:45:58 +01:00