mirror of https://github.com/bkaradzic/bgfx
GLFW: Implemented full GLFW backend.
This commit is contained in:
parent
96f3e349bf
commit
3429fff1ba
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@ -7,6 +7,13 @@
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#if ENTRY_CONFIG_USE_GLFW
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#if GLFW_VERSION_MINOR < 2
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# error "GLFW 3.2 or later is required"
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#endif // GLFW_VERSION_MINOR < 2
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#if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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# define GLFW_EXPOSE_NATIVE_X11
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# define GLFW_EXPOSE_NATIVE_GLX
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@ -17,16 +24,15 @@
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# define GLFW_EXPOSE_NATIVE_WIN32
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# define GLFW_EXPOSE_NATIVE_WGL
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#endif //
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#define GLFW_DLL
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <bgfx/bgfxplatform.h>
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#include "dbg.h"
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// This is just trivial implementation of GLFW3 integration.
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// It's here just for testing purpose.
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#include <bx/thread.h>
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#include <bx/handlealloc.h>
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#include <tinystl/string.h>
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#include "dbg.h"
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namespace entry
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{
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@ -34,80 +40,636 @@ namespace entry
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{
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bgfx::PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
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pd.context = glfwGetGLXContext(_window);
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetX11Window(_window);
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# elif BX_PLATFORM_OSX
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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pd.context = glfwGetNSGLContext(_window);
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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# elif BX_PLATFORM_WINDOWS
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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# endif // BX_PLATFORM_WINDOWS
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pd.backBuffer = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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static uint8_t translateKeyModifiers(int _glfw)
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{
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uint8_t modifiers = 0;
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if (_glfw & GLFW_MOD_ALT)
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modifiers |= Modifier::LeftAlt | Modifier::RightAlt;
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if (_glfw & GLFW_MOD_CONTROL)
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modifiers |= Modifier::LeftCtrl | Modifier::RightCtrl;
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if (_glfw & GLFW_MOD_SUPER)
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modifiers |= Modifier::LeftMeta | Modifier::RightMeta;
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if (_glfw & GLFW_MOD_SHIFT)
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modifiers |= Modifier::LeftShift | Modifier::RightShift;
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return modifiers;
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}
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static Key::Enum s_translateKey[GLFW_KEY_LAST + 1];
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static Key::Enum translateKey(int _key)
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{
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return s_translateKey[_key];
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}
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static MouseButton::Enum translateMouseButton(int _button)
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{
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if (_button == GLFW_MOUSE_BUTTON_LEFT)
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return MouseButton::Left;
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else if (_button == GLFW_MOUSE_BUTTON_RIGHT)
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return MouseButton::Right;
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else
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return MouseButton::Middle;
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}
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static GamepadAxis::Enum translateGamepadAxis(int _axis)
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{
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// HACK: Map XInput 360 controller until GLFW gamepad API
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static GamepadAxis::Enum axes[] =
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{
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GamepadAxis::LeftX,
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GamepadAxis::LeftY,
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GamepadAxis::RightX,
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GamepadAxis::RightY,
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GamepadAxis::LeftZ,
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GamepadAxis::RightZ,
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};
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return axes[_axis];
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}
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static Key::Enum translateGamepadButton(int _button)
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{
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// HACK: Map XInput 360 controller until GLFW gamepad API
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static Key::Enum buttons[] =
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{
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Key::GamepadA,
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Key::GamepadB,
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Key::GamepadX,
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Key::GamepadY,
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Key::GamepadShoulderL,
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Key::GamepadShoulderR,
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Key::GamepadBack,
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Key::GamepadStart,
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Key::GamepadThumbL,
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Key::GamepadThumbR,
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Key::GamepadUp,
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Key::GamepadRight,
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Key::GamepadDown,
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Key::GamepadLeft,
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Key::GamepadGuide,
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};
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return buttons[_button];
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}
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struct GamepadGLFW
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{
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GamepadGLFW()
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: m_connected(false)
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{
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memset(m_axes, 0, sizeof(m_axes));
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memset(m_buttons, 0, sizeof(m_buttons));
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}
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void update(EventQueue& _eventQueue)
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{
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int numButtons, numAxes;
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const unsigned char* buttons = glfwGetJoystickButtons(m_handle.idx, &numButtons);
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const float* axes = glfwGetJoystickAxes(m_handle.idx, &numAxes);
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if (NULL == buttons || NULL == axes)
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return;
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if (numAxes > GamepadAxis::Count)
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numAxes = GamepadAxis::Count;
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if (numButtons > Key::Count - Key::GamepadA)
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numButtons = Key::Count - Key::GamepadA;
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WindowHandle defaultWindow = { 0 };
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for (int ii = 0; ii < numAxes; ++ii)
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{
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GamepadAxis::Enum axis = translateGamepadAxis(ii);
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int32_t value = (int32_t) (axes[ii] * 32768.f);
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if (GamepadAxis::LeftY == axis || GamepadAxis::RightY == axis)
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value = -value;
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if (m_axes[ii] != value)
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{
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m_axes[ii] = value;
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_eventQueue.postAxisEvent(defaultWindow
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, m_handle
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, axis
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, value);
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}
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}
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for (int ii = 0; ii < numButtons; ++ii)
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{
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Key::Enum key = translateGamepadButton(ii);
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if (m_buttons[ii] != buttons[ii])
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{
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m_buttons[ii] = buttons[ii];
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_eventQueue.postKeyEvent(defaultWindow
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, key
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, 0
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, buttons[ii] != 0);
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}
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}
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}
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bool m_connected;
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GamepadHandle m_handle;
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int32_t m_axes[GamepadAxis::Count];
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uint8_t m_buttons[Key::Count - Key::GamepadA];
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};
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struct MainThreadEntry
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{
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int m_argc;
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char** m_argv;
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static int32_t threadFunc(void* _userData);
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};
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static void* glfwNativeWindowHandle(GLFWwindow* _window)
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{
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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return (void*)(uintptr_t)glfwGetX11Window(_window);
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# elif BX_PLATFORM_OSX
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return glfwGetCocoaWindow(_window);
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# elif BX_PLATFORM_WINDOWS
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return glfwGetWin32Window(_window);
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# endif // BX_PLATFORM_
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}
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enum MsgType
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{
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GLFW_WINDOW_CREATE,
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GLFW_WINDOW_DESTROY,
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GLFW_WINDOW_SET_TITLE,
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GLFW_WINDOW_SET_POS,
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GLFW_WINDOW_SET_SIZE,
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GLFW_WINDOW_TOGGLE_FRAME,
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GLFW_WINDOW_TOGGLE_FULL_SCREEN,
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GLFW_WINDOW_MOUSE_LOCK,
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};
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struct Msg
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{
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Msg(MsgType _type)
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: m_type(_type)
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, m_x(0)
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, m_y(0)
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, m_width(0)
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, m_height(0)
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, m_value(false)
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{
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}
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MsgType m_type;
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int32_t m_x;
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int32_t m_y;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_flags;
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bool m_value;
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tinystl::string m_title;
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WindowHandle m_handle;
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};
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static void errorCb(int _error, const char* _description)
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{
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DBG("GLFW error %d: %s", _error, _description);
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}
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static void joystickCb(int _jid, int _action);
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// Based on cutef8 by Jeff Bezanson (Public Domain)
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static uint8_t encodeUTF8(uint8_t _chars[4], unsigned int _scancode)
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{
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uint8_t length = 0;
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if (_scancode < 0x80)
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_chars[length++] = (char) _scancode;
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else if (_scancode < 0x800)
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{
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_chars[length++] = (_scancode >> 6) | 0xc0;
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_chars[length++] = (_scancode & 0x3f) | 0x80;
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}
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else if (_scancode < 0x10000)
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{
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_chars[length++] = (_scancode >> 12) | 0xe0;
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_chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
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_chars[length++] = (_scancode & 0x3f) | 0x80;
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}
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else if (_scancode < 0x110000)
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{
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_chars[length++] = (_scancode >> 18) | 0xf0;
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_chars[length++] = ((_scancode >> 12) & 0x3f) | 0x80;
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_chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
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_chars[length++] = (_scancode & 0x3f) | 0x80;
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}
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return length;
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}
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struct Context
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{
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Context()
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: m_scrollPos(0.0)
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{
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memset(s_translateKey, 0, sizeof(s_translateKey));
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s_translateKey[GLFW_KEY_ESCAPE] = Key::Esc;
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s_translateKey[GLFW_KEY_ENTER] = Key::Return;
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s_translateKey[GLFW_KEY_TAB] = Key::Tab;
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s_translateKey[GLFW_KEY_BACKSPACE] = Key::Backspace;
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s_translateKey[GLFW_KEY_SPACE] = Key::Space;
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s_translateKey[GLFW_KEY_UP] = Key::Up;
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s_translateKey[GLFW_KEY_DOWN] = Key::Down;
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s_translateKey[GLFW_KEY_LEFT] = Key::Left;
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s_translateKey[GLFW_KEY_RIGHT] = Key::Right;
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s_translateKey[GLFW_KEY_PAGE_UP] = Key::PageUp;
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s_translateKey[GLFW_KEY_PAGE_DOWN] = Key::PageDown;
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s_translateKey[GLFW_KEY_HOME] = Key::Home;
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s_translateKey[GLFW_KEY_END] = Key::End;
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s_translateKey[GLFW_KEY_PRINT_SCREEN] = Key::Print;
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s_translateKey[GLFW_KEY_KP_ADD] = Key::Plus;
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s_translateKey[GLFW_KEY_KP_SUBTRACT] = Key::Minus;
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s_translateKey[GLFW_KEY_F1] = Key::F1;
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s_translateKey[GLFW_KEY_F2] = Key::F2;
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s_translateKey[GLFW_KEY_F3] = Key::F3;
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s_translateKey[GLFW_KEY_F4] = Key::F4;
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s_translateKey[GLFW_KEY_F5] = Key::F5;
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s_translateKey[GLFW_KEY_F6] = Key::F6;
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s_translateKey[GLFW_KEY_F7] = Key::F7;
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s_translateKey[GLFW_KEY_F8] = Key::F8;
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s_translateKey[GLFW_KEY_F9] = Key::F9;
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s_translateKey[GLFW_KEY_F10] = Key::F10;
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s_translateKey[GLFW_KEY_F11] = Key::F11;
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s_translateKey[GLFW_KEY_F12] = Key::F12;
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s_translateKey[GLFW_KEY_KP_0] = Key::NumPad0;
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s_translateKey[GLFW_KEY_KP_1] = Key::NumPad1;
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s_translateKey[GLFW_KEY_KP_2] = Key::NumPad2;
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s_translateKey[GLFW_KEY_KP_3] = Key::NumPad3;
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s_translateKey[GLFW_KEY_KP_4] = Key::NumPad4;
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s_translateKey[GLFW_KEY_KP_5] = Key::NumPad5;
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s_translateKey[GLFW_KEY_KP_6] = Key::NumPad6;
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s_translateKey[GLFW_KEY_KP_7] = Key::NumPad7;
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s_translateKey[GLFW_KEY_KP_8] = Key::NumPad8;
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s_translateKey[GLFW_KEY_KP_9] = Key::NumPad9;
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s_translateKey[GLFW_KEY_0] = Key::Key0;
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s_translateKey[GLFW_KEY_1] = Key::Key1;
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s_translateKey[GLFW_KEY_2] = Key::Key2;
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s_translateKey[GLFW_KEY_3] = Key::Key3;
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s_translateKey[GLFW_KEY_4] = Key::Key4;
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s_translateKey[GLFW_KEY_5] = Key::Key5;
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s_translateKey[GLFW_KEY_6] = Key::Key6;
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s_translateKey[GLFW_KEY_7] = Key::Key7;
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s_translateKey[GLFW_KEY_8] = Key::Key8;
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s_translateKey[GLFW_KEY_9] = Key::Key9;
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s_translateKey[GLFW_KEY_A] = Key::KeyA;
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s_translateKey[GLFW_KEY_B] = Key::KeyB;
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s_translateKey[GLFW_KEY_C] = Key::KeyC;
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s_translateKey[GLFW_KEY_D] = Key::KeyD;
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s_translateKey[GLFW_KEY_E] = Key::KeyE;
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s_translateKey[GLFW_KEY_F] = Key::KeyF;
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s_translateKey[GLFW_KEY_G] = Key::KeyG;
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s_translateKey[GLFW_KEY_H] = Key::KeyH;
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s_translateKey[GLFW_KEY_I] = Key::KeyI;
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s_translateKey[GLFW_KEY_J] = Key::KeyJ;
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s_translateKey[GLFW_KEY_K] = Key::KeyK;
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s_translateKey[GLFW_KEY_L] = Key::KeyL;
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s_translateKey[GLFW_KEY_M] = Key::KeyM;
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s_translateKey[GLFW_KEY_N] = Key::KeyN;
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s_translateKey[GLFW_KEY_O] = Key::KeyO;
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s_translateKey[GLFW_KEY_P] = Key::KeyP;
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s_translateKey[GLFW_KEY_Q] = Key::KeyQ;
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s_translateKey[GLFW_KEY_R] = Key::KeyR;
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s_translateKey[GLFW_KEY_S] = Key::KeyS;
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s_translateKey[GLFW_KEY_T] = Key::KeyT;
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s_translateKey[GLFW_KEY_U] = Key::KeyU;
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s_translateKey[GLFW_KEY_V] = Key::KeyV;
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s_translateKey[GLFW_KEY_W] = Key::KeyW;
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s_translateKey[GLFW_KEY_X] = Key::KeyX;
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s_translateKey[GLFW_KEY_Y] = Key::KeyY;
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s_translateKey[GLFW_KEY_Z] = Key::KeyZ;
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}
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int run(int _argc, char** _argv)
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{
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m_mte.m_argc = _argc;
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m_mte.m_argv = _argv;
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glfwSetErrorCallback(errorCb);
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glfwSetJoystickCallback(joystickCb);
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glfwInit();
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m_window = glfwCreateWindow(1280, 720, "bgfx", NULL, NULL);
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glfwMakeContextCurrent(m_window);
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if (!glfwInit())
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return -1;
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glfwSetKeyCallback(m_window, keyCb);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwSetWindow(m_window);
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int result = main(_argc, _argv);
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WindowHandle handle = { m_windowAlloc.alloc() };
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m_windows[0] = glfwCreateWindow(ENTRY_DEFAULT_WIDTH
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, ENTRY_DEFAULT_HEIGHT
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, "bgfx"
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, NULL
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, NULL);
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if (!m_windows[0])
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{
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glfwTerminate();
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return -1;
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}
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glfwDestroyWindow(m_window);
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glfwSetKeyCallback(m_windows[0], keyCb);
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glfwSetCharCallback(m_windows[0], charCb);
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glfwSetScrollCallback(m_windows[0], scrollCb);
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glfwSetCursorPosCallback(m_windows[0], cursorPosCb);
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glfwSetMouseButtonCallback(m_windows[0], mouseButtonCb);
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glfwSetWindowSizeCallback(m_windows[0], windowSizeCb);
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glfwSetWindow(m_windows[0]);
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m_eventQueue.postSizeEvent(handle, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
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for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
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{
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m_gamepad[ii].m_handle.idx = ii;
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if (glfwJoystickPresent(ii))
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{
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m_gamepad[ii].m_connected = true;
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m_eventQueue.postGamepadEvent(handle
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, m_gamepad[ii].m_handle
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, true);
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}
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}
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m_thread.init(MainThreadEntry::threadFunc, &m_mte);
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while (!glfwWindowShouldClose(m_windows[0]))
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{
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glfwPollEvents();
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for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
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{
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if (m_gamepad[ii].m_connected)
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m_gamepad[ii].update(m_eventQueue);
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}
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while (Msg* msg = m_msgs.pop())
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{
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switch (msg->m_type)
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{
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case GLFW_WINDOW_CREATE:
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{
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GLFWwindow* window = glfwCreateWindow(msg->m_width
|
||||
, msg->m_height
|
||||
, msg->m_title.c_str()
|
||||
, NULL
|
||||
, NULL);
|
||||
if (!window)
|
||||
break;
|
||||
|
||||
glfwSetWindowPos(window, msg->m_x, msg->m_y);
|
||||
if (msg->m_flags & ENTRY_WINDOW_FLAG_ASPECT_RATIO)
|
||||
glfwSetWindowAspectRatio(window, msg->m_width, msg->m_height);
|
||||
|
||||
glfwSetKeyCallback(window, keyCb);
|
||||
glfwSetCharCallback(window, charCb);
|
||||
glfwSetScrollCallback(window, scrollCb);
|
||||
glfwSetCursorPosCallback(window, cursorPosCb);
|
||||
glfwSetMouseButtonCallback(window, mouseButtonCb);
|
||||
glfwSetWindowSizeCallback(window, windowSizeCb);
|
||||
|
||||
m_windows[msg->m_handle.idx] = window;
|
||||
m_eventQueue.postSizeEvent(msg->m_handle, msg->m_width, msg->m_height);
|
||||
m_eventQueue.postWindowEvent(msg->m_handle, glfwNativeWindowHandle(window));
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_DESTROY:
|
||||
{
|
||||
if (isValid(msg->m_handle))
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
m_eventQueue.postWindowEvent(msg->m_handle);
|
||||
glfwDestroyWindow(window);
|
||||
m_windows[msg->m_handle.idx] = NULL;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_SET_TITLE:
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
glfwSetWindowTitle(window, msg->m_title.c_str());
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_SET_POS:
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
glfwSetWindowPos(window, msg->m_x, msg->m_y);
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_SET_SIZE:
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
glfwSetWindowSize(window, msg->m_width, msg->m_height);
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_TOGGLE_FRAME:
|
||||
{
|
||||
// Wait for glfwSetWindowDecorated to exist
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_TOGGLE_FULL_SCREEN:
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
int width, height;
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (!monitor)
|
||||
break;
|
||||
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(window
|
||||
, monitor
|
||||
, 0
|
||||
, 0
|
||||
, mode->width
|
||||
, mode->height
|
||||
, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_WINDOW_MOUSE_LOCK:
|
||||
{
|
||||
GLFWwindow* window = m_windows[msg->m_handle.idx];
|
||||
if (msg->m_value)
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
delete msg;
|
||||
}
|
||||
}
|
||||
|
||||
m_eventQueue.postExitEvent();
|
||||
m_thread.shutdown();
|
||||
|
||||
glfwDestroyWindow(m_windows[0]);
|
||||
glfwTerminate();
|
||||
return result;
|
||||
|
||||
return m_thread.getExitCode();
|
||||
}
|
||||
|
||||
WindowHandle findHandle(GLFWwindow* _window)
|
||||
{
|
||||
bx::LwMutexScope scope(m_lock);
|
||||
for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
|
||||
{
|
||||
uint16_t idx = m_windowAlloc.getHandleAt(ii);
|
||||
if (_window == m_windows[idx])
|
||||
{
|
||||
WindowHandle handle = { idx };
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
|
||||
WindowHandle invalid = { UINT16_MAX };
|
||||
return invalid;
|
||||
}
|
||||
|
||||
static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods);
|
||||
static void charCb(GLFWwindow* _window, unsigned int _scancode);
|
||||
static void scrollCb(GLFWwindow* _window, double _dx, double _dy);
|
||||
static void cursorPosCb(GLFWwindow* _window, double _mx, double _my);
|
||||
static void mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods);
|
||||
static void windowSizeCb(GLFWwindow* _window, int _width, int _height);
|
||||
|
||||
MainThreadEntry m_mte;
|
||||
bx::Thread m_thread;
|
||||
|
||||
EventQueue m_eventQueue;
|
||||
bx::LwMutex m_lock;
|
||||
|
||||
GLFWwindow* m_window;
|
||||
GLFWwindow* m_windows[ENTRY_CONFIG_MAX_WINDOWS];
|
||||
bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
|
||||
|
||||
GamepadGLFW m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
|
||||
|
||||
bx::SpScUnboundedQueueLf<Msg> m_msgs;
|
||||
|
||||
double m_scrollPos;
|
||||
};
|
||||
|
||||
Context s_ctx;
|
||||
|
||||
void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods)
|
||||
{
|
||||
BX_UNUSED(_window, _scancode, _mods);
|
||||
if (_key == GLFW_KEY_Q
|
||||
&& _action == GLFW_PRESS
|
||||
&& _mods == GLFW_MOD_CONTROL)
|
||||
BX_UNUSED(_scancode);
|
||||
if (_key == GLFW_KEY_UNKNOWN)
|
||||
return;
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
int mods = translateKeyModifiers(_mods);
|
||||
Key::Enum key = translateKey(_key);
|
||||
bool down = (_action == GLFW_PRESS || _action == GLFW_REPEAT);
|
||||
s_ctx.m_eventQueue.postKeyEvent(handle, key, mods, down);
|
||||
}
|
||||
|
||||
void Context::charCb(GLFWwindow* _window, unsigned int _scancode)
|
||||
{
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
uint8_t chars[4];
|
||||
uint8_t length = encodeUTF8(chars, _scancode);
|
||||
if (!length)
|
||||
return;
|
||||
s_ctx.m_eventQueue.postCharEvent(handle, length, chars);
|
||||
}
|
||||
|
||||
void Context::scrollCb(GLFWwindow* _window, double _dx, double _dy)
|
||||
{
|
||||
BX_UNUSED(_dx);
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
double mx, my;
|
||||
glfwGetCursorPos(_window, &mx, &my);
|
||||
s_ctx.m_scrollPos += _dy;
|
||||
s_ctx.m_eventQueue.postMouseEvent(handle
|
||||
, (int32_t) mx
|
||||
, (int32_t) my
|
||||
, (int32_t) s_ctx.m_scrollPos);
|
||||
}
|
||||
|
||||
void Context::cursorPosCb(GLFWwindow* _window, double _mx, double _my)
|
||||
{
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
s_ctx.m_eventQueue.postMouseEvent(handle
|
||||
, (int32_t) _mx
|
||||
, (int32_t) _my
|
||||
, (int32_t) s_ctx.m_scrollPos);
|
||||
}
|
||||
|
||||
void Context::mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods)
|
||||
{
|
||||
BX_UNUSED(_mods);
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
bool down = _action == GLFW_PRESS;
|
||||
double mx, my;
|
||||
glfwGetCursorPos(_window, &mx, &my);
|
||||
s_ctx.m_eventQueue.postMouseEvent(handle
|
||||
, (int32_t) mx
|
||||
, (int32_t) my
|
||||
, (int32_t) s_ctx.m_scrollPos
|
||||
, translateMouseButton(_button)
|
||||
, down);
|
||||
}
|
||||
|
||||
void Context::windowSizeCb(GLFWwindow* _window, int _width, int _height)
|
||||
{
|
||||
WindowHandle handle = s_ctx.findHandle(_window);
|
||||
s_ctx.m_eventQueue.postSizeEvent(handle, _width, _height);
|
||||
}
|
||||
|
||||
static void joystickCb(int _jid, int _action)
|
||||
{
|
||||
if (_jid >= ENTRY_CONFIG_MAX_GAMEPADS)
|
||||
return;
|
||||
|
||||
WindowHandle defaultWindow = { 0 };
|
||||
GamepadHandle handle = { (uint16_t) _jid };
|
||||
|
||||
if (_action == GLFW_CONNECTED)
|
||||
{
|
||||
s_ctx.m_eventQueue.postExitEvent();
|
||||
s_ctx.m_gamepad[_jid].m_connected = true;
|
||||
s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
|
||||
}
|
||||
else if (_action == GLFW_DISCONNECTED)
|
||||
{
|
||||
s_ctx.m_gamepad[_jid].m_connected = false;
|
||||
s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
|
||||
}
|
||||
}
|
||||
|
||||
const Event* poll()
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
if (glfwWindowShouldClose(s_ctx.m_window) )
|
||||
{
|
||||
s_ctx.m_eventQueue.postExitEvent();
|
||||
}
|
||||
return s_ctx.m_eventQueue.poll();
|
||||
}
|
||||
|
||||
|
@ -123,44 +685,79 @@ namespace entry
|
|||
|
||||
WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
|
||||
{
|
||||
BX_UNUSED(_x, _y, _width, _height, _flags, _title);
|
||||
WindowHandle handle = { UINT16_MAX };
|
||||
return handle;
|
||||
Msg* msg = new Msg(GLFW_WINDOW_CREATE);
|
||||
msg->m_x = _x;
|
||||
msg->m_y = _y;
|
||||
msg->m_width = _width;
|
||||
msg->m_height = _height;
|
||||
msg->m_flags = _flags;
|
||||
msg->m_title = _title;
|
||||
msg->m_handle.idx = s_ctx.m_windowAlloc.alloc();
|
||||
s_ctx.m_msgs.push(msg);
|
||||
return msg->m_handle;
|
||||
}
|
||||
|
||||
void destroyWindow(WindowHandle _handle)
|
||||
{
|
||||
BX_UNUSED(_handle);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
|
||||
{
|
||||
BX_UNUSED(_handle, _x, _y);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_SET_POS);
|
||||
msg->m_x = _x;
|
||||
msg->m_y = _y;
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
|
||||
{
|
||||
BX_UNUSED(_handle, _width, _height);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_SET_SIZE);
|
||||
msg->m_width = _width;
|
||||
msg->m_height = _height;
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void setWindowTitle(WindowHandle _handle, const char* _title)
|
||||
{
|
||||
BX_UNUSED(_handle, _title);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_SET_TITLE);
|
||||
msg->m_title = _title;
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void toggleWindowFrame(WindowHandle _handle)
|
||||
{
|
||||
BX_UNUSED(_handle);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FRAME);
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void toggleFullscreen(WindowHandle _handle)
|
||||
{
|
||||
BX_UNUSED(_handle);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FULL_SCREEN);
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
void setMouseLock(WindowHandle _handle, bool _lock)
|
||||
{
|
||||
BX_UNUSED(_handle, _lock);
|
||||
Msg* msg = new Msg(GLFW_WINDOW_MOUSE_LOCK);
|
||||
msg->m_value = _lock;
|
||||
msg->m_handle = _handle;
|
||||
s_ctx.m_msgs.push(msg);
|
||||
}
|
||||
|
||||
int32_t MainThreadEntry::threadFunc(void* _userData)
|
||||
{
|
||||
MainThreadEntry* self = (MainThreadEntry*)_userData;
|
||||
int32_t result = main(self->m_argc, self->m_argv);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue