Removed PlatformData helpers.
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939829f88c
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@ -17,6 +17,7 @@
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#include <android/looper.h>
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#include <android/window.h>
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#include <android_native_app_glue.h>
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#include <android/native_window.h>
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extern "C"
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{
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@ -28,6 +29,18 @@ extern "C"
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namespace entry
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{
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///
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inline void androidSetWindow(::ANativeWindow* _window)
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{
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bgfx::PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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struct GamepadRemap
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{
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uint16_t m_keyCode;
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@ -142,7 +155,7 @@ namespace entry
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if (m_window != m_app->window)
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{
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m_window = m_app->window;
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bgfx::androidSetWindow(m_window);
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androidSetWindow(m_window);
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int32_t width = ANativeWindow_getWidth(m_window);
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int32_t height = ANativeWindow_getHeight(m_window);
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@ -46,6 +46,18 @@
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namespace entry
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{
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///
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inline void osxSetNSWindow(void* _window, void* _nsgl = NULL)
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{
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bgfx::PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = _nsgl;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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static WindowHandle s_defaultWindow = { 0 }; // TODO: Add support for more windows
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static uint8_t s_translateKey[256];
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@ -460,7 +472,7 @@ namespace entry
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m_window[0] = window;
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m_windowFrame = [window frame];
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bgfx::osxSetNSWindow(window);
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osxSetNSWindow(window);
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MainThreadEntry mte;
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mte.m_argc = _argc;
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@ -30,6 +30,18 @@
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namespace entry
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{
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///
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inline void winSetHwnd(::HWND _window)
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{
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bgfx::PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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typedef DWORD (WINAPI* PFN_XINPUT_GET_STATE)(DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef void (WINAPI* PFN_XINPUT_ENABLE)(BOOL enable); // 1.4+
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@ -471,7 +483,7 @@ namespace entry
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| ENTRY_WINDOW_FLAG_FRAME
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;
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bgfx::winSetHwnd(m_hwnd[0]);
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winSetHwnd(m_hwnd[0]);
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adjust(m_hwnd[0], ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT, true);
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clear(m_hwnd[0]);
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@ -9,6 +9,7 @@
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#include <bgfx/bgfxplatform.h>
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#include <bx/thread.h>
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#include <Unknwn.h>
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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@ -26,6 +27,18 @@ static char* g_emptyArgs[] = { "" };
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static entry::WindowHandle g_defaultWindow = { 0 };
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static entry::EventQueue g_eventQueue;
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///
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inline void winrtSetWindow(::IUnknown* _window)
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{
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bgfx::PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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ref class App sealed : public IFrameworkView
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{
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public:
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@ -56,7 +69,7 @@ public:
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window->Closed += ref new
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TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
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bgfx::winrtSetWindow(reinterpret_cast<IUnknown*>(window) );
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winrtSetWindow(reinterpret_cast<IUnknown*>(window) );
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}
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virtual void Load(String^ entryPoint)
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@ -24,6 +24,18 @@
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namespace entry
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{
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///
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inline void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL)
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{
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bgfx::PlatformData pd;
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pd.ndt = _display;
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pd.nwh = (void*)(uintptr_t)_window;
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pd.context = _glx;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
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#define JS_EVENT_AXIS 0x02 /* joystick moved */
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#define JS_EVENT_INIT 0x80 /* initial state of device */
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@ -387,7 +399,7 @@ namespace entry
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);
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//
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bgfx::x11SetDisplayWindow(m_display, m_window[0]);
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x11SetDisplayWindow(m_display, m_window[0]);
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MainThreadEntry mte;
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mte.m_argc = _argc;
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@ -129,61 +129,7 @@ namespace bgfx
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} // namespace bgfx
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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namespace bgfx
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{
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///
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inline void androidSetWindow(::ANativeWindow* _window)
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{
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PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#elif BX_PLATFORM_IOS
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namespace bgfx
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{
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///
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inline void iosSetEaglLayer(void* _window)
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{
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PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#elif BX_PLATFORM_BSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
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namespace bgfx
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{
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///
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inline void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL)
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{
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PlatformData pd;
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pd.ndt = _display;
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pd.nwh = (void*)(uintptr_t)_window;
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pd.context = _glx;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#elif BX_PLATFORM_NACL
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#if BX_PLATFORM_NACL
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# include <ppapi/c/ppb_graphics_3d.h>
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# include <ppapi/c/ppb_instance.h>
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@ -196,61 +142,6 @@ namespace bgfx
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} // namespace bgfx
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#elif BX_PLATFORM_OSX
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namespace bgfx
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{
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///
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inline void osxSetNSWindow(void* _window, void* _nsgl = NULL)
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{
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PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = _nsgl;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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namespace bgfx
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{
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///
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inline void winSetHwnd(::HWND _window)
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{
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PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#elif BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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# include <Unknwn.h>
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namespace bgfx
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{
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///
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inline void winrtSetWindow(::IUnknown* _window)
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{
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PlatformData pd;
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pd.ndt = NULL;
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pd.nwh = _window;
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pd.context = NULL;
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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setPlatformData(pd);
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}
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} // namespace bgfx
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#endif // BX_PLATFORM_
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#endif // BGFX_PLATFORM_H_HEADER_GUARD
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