mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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adfa3a9905
commit
dc46b1a36b
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@ -9,7 +9,7 @@
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#include "common.h"
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#include "bgfx_utils.h"
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#include <bx/readerwriter.h>
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#include <bx/crtimpl.h>
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#include "camera.h"
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#include "imgui/imgui.h"
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@ -21,11 +21,11 @@ using namespace std::tr1;
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#include <bgfx/bgfx.h>
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#include <bx/timer.h>
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#include <bx/readerwriter.h>
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#include <bx/allocator.h>
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#include <bx/hash.h>
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#include <bx/float4_t.h>
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#include <bx/fpumath.h>
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#include <bx/crtimpl.h>
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#include "entry/entry.h"
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#include "camera.h"
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#include "imgui/imgui.h"
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@ -12,8 +12,8 @@
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#include <bgfx/bgfx.h>
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#include <bx/timer.h>
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#include <bx/readerwriter.h>
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#include <bx/fpumath.h>
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#include <bx/crtimpl.h>
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#include "entry/entry.h"
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#include "camera.h"
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#include "imgui/imgui.h"
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@ -6,7 +6,7 @@
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#include <bx/bx.h>
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#include <bgfx/bgfx.h>
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#include <bx/string.h>
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#include <bx/readerwriter.h>
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#include <bx/crtimpl.h>
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#include <time.h>
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@ -28,6 +28,7 @@
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#include <bx/uint32_t.h>
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#include <bx/fpumath.h>
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#include <bx/handlealloc.h>
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#include <bx/crtimpl.h>
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#include "imgui.h"
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#include "ocornut_imgui.h"
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@ -30,6 +30,7 @@
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#include <bx/bx.h>
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#include <bx/allocator.h>
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#include <bx/crtimpl.h>
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
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@ -18,6 +18,8 @@
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# include <remotery/lib/Remotery.c>
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#endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
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#include <bx/crtimpl.h>
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
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@ -982,13 +984,13 @@ namespace bgfx
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{
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m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
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}
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bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
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bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
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for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
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{
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m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
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}
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bx::radixSort32(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
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bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
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}
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RenderFrame::Enum renderFrame()
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@ -504,7 +504,7 @@ namespace bgfx
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{
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uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) );
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uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) );
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bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num);
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bx::radixSort(m_keys, tempKeys, m_values, tempValues, m_num);
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return true;
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}
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