Commit Graph

562 Commits

Author SHA1 Message Date
Бранимир Караџић
22df26ab70 Cleanup. 2020-07-15 10:42:23 -07:00
Бранимир Караџић
a84b13a77c Cleanup. 2020-07-05 21:36:04 -07:00
Бранимир Караџић
301629ed16 Cleanup. 2020-07-05 21:30:52 -07:00
Бранимир Караџић
a95ddd1c0c Reemoved use of old LineReader. 2020-06-20 15:14:54 -07:00
Бранимир Караџић
d86c16213e Cleanup. 2020-06-18 21:20:01 -07:00
Бранимир Караџић
eec559cc55 shaderc: Initialize uniform. 2020-06-18 17:24:47 -07:00
Бранимир Караџић
2cbcb6ea90 RRenamed BX_CHECK to BX_ASSERT. 2020-06-16 10:06:18 -07:00
Бранимир Караџић
594be53891 Reverted #2021. 2020-05-12 07:11:01 -07:00
Hugo Amnov
e1c211b537
WebGPU various small fixes (#2140) 2020-05-10 17:48:25 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)

* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
7f7c8a9bc0 Updated glslang. 2020-05-04 21:14:04 -07:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu (#2127)
* Harmonize and simplify Vulkan SPIRV bindings mappings

* Handle Vulkan V-flip properly

* Update Embedded shaders
2020-05-03 13:54:30 -07:00
kingscallop
eaab1be079
Fix GpuShader5 extension on Intel and support 'bitsTo' functions (#2118)
GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
2020-04-26 20:43:03 -07:00
Бранимир Караџић
36ec2a462d Removed alignment macros, and added functions instead. 2020-04-19 18:23:04 -07:00
James Fulop
ea4bbbfcb7
shader read optimization (#2109)
Currently `const char * str` gets converted to a StringView when its passed to `bx::strFindNl`, incurring a strlen. We have the data to calculate the strlen and fully construct the StringView.
2020-04-15 21:12:33 -07:00
Бранимир Караџић
ba5a6b0e46 Fixed build. 2020-04-07 22:49:55 -07:00
G
f07a0f5179
Added support for the extension OES_EGL_image_external(_essl3) for GLES2/3 (#2021)
Co-authored-by: Gabriel <gabriel.sulka@visiarc.com>
2020-04-06 08:20:49 -07:00
Бранимир Караџић
6c0c5c9921 Renamed vertexdecl.* to vertexlayout.* 2020-03-28 20:06:03 -07:00
Sandy Carter
9d09b965f5 shaderc_glsl: skip interp params when parsing glslopt output
Keywords like `flat` qualify type names. Without skipping them, the parser
will not find the type used and fail.
2020-02-20 16:05:00 +00:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Бранимир Караџић
3f1c51203b Cleanup. 2019-11-28 20:59:44 -08:00
Attila Kocsis
16e12b30fd geometryv: added attrib/radius info and show 3d axes option
max camera distance depends on loaded mesh size
2019-11-08 07:07:19 -08:00
Attila Kocsis
84e8935180 added gltf 2.0 input to geometryc
Preferred output coordinate system transformation added.

glTF2.0 is tested with all models from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0

Static mesh output looks ok for all of them, but as output file format hasn't changed only static mesh is exported. No animation, nodes, materials. etc.
2019-11-08 07:06:52 -08:00
Бранимир Караџић
35abd01cfb Fixed warnings. 2019-10-05 09:52:04 -07:00
attilaz
3a6f9ff5b0 Fixed isampler and usampler for metal/spirv (#1903) 2019-10-04 20:03:27 -07:00
Бранимир Караџић
010676412e Fixed issue #1894. 2019-09-28 19:30:23 +02:00
Sandy
78614c9b55 shaderc: Add before hlsl validation option to spirv (#1892)
Fixes opaque type in struct error by disabling check.
```
Error: In Vulkan, OpTypeStruct must not contain an opaque type.
  %BgfxSampler2D = OpTypeStruct %6 %8
```
2019-09-26 19:00:44 +00:00
kingscallop
65303869ab Fixes shaderc texture array usage detection. 2019-09-01 15:06:20 -07:00
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Бранимир Караџић
9009ba50ba Cleanup. 2019-08-15 21:55:09 -07:00
Бранимир Караџић
5edeea64a9 Cleanup. 2019-08-15 21:37:35 -07:00
Бранимир Караџић
90e6afd47d shaderc: Cleanup. 2019-08-13 19:35:10 -07:00
Rinthel
2fa32d855d implement compute shader support 2019-08-13 18:44:42 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Attila Kocsis
e58a108387 Metal: Fix resource binding for latest spirv-cross
More info:

https://github.com/KhronosGroup/SPIRV-Cross/pull/1036
https://github.com/KhronosGroup/SPIRV-Cross/issues/1072
2019-08-10 09:32:16 -07:00
Rinthel Kwon
6927a9179b vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
Бранимир Караџић
bbba6aa1ab shaderc: Split Metal and SPIRV compilers. 2019-08-03 08:54:02 -07:00
Бранимир Караџић
564f484ab7 shaderc: Split Metal and SPIRV compilers. 2019-08-03 08:52:14 -07:00
Бранимир Караџић
1ce3e6d256 Cleanup. 2019-07-24 20:17:26 -07:00
Бранимир Караџић
bd39b5580a Cleanup. 2019-07-24 20:12:07 -07:00
Бранимир Караџић
e91be57ff3 Cleanup. 2019-07-21 20:48:01 -07:00
Kitchen
4941a3d81c fix devide by zero in texture viewer when construct orientation matrix (#1825) 2019-07-21 20:45:37 -07:00
attilaz
72d0a0c4fa index buffer generation using final vertex data (#1816)
This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Attila Kocsis
d6b3fcccc0 added geometryv 2019-06-19 21:37:35 +02:00
Attila Kocsis
62f54bb7ad File dialog added to entry
Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target:  OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Бранимир Караџић
56cbbb0283 Cleanup. 2019-04-20 19:04:31 -07:00
feserr
6d6f28b158 Show all profile modes in the usage of shaderc. 2019-04-17 09:59:18 +02:00
Бранимир Караџић
3564e2a289 Updated spirv-cross. 2019-04-14 21:53:50 -07:00
attilaz
ed885c3c5a using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
Бранимир Караџић
b323a8950c texturev: Fixed recognizing file extension on files with extensions with multiple period separators. 2019-03-23 09:54:45 -07:00