Commit Graph

88 Commits

Author SHA1 Message Date
Бранимир Караџић 83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Branimir Karadžić 4946079f1d Cleanup. 2023-11-03 21:36:00 -07:00
Julian Sikorski f4d463990a
Allow simultaneous X11 and Wayland support (#3152)
* Allow simultaneous X11 and Wayland support

* Add NativeWindowHandleType

* Set default value for g_platformData.type

* Use g_platformData.type to check for a native Wayland window

* Stub getNativeWindowHandleType on platform where Wayland is not an option

* Implement getNativeWindowHandleType for GLFW

* Add getNativeWindowHandleType to the remaining C++ examples

* Add getNativeWindowHandleType to the C example
2023-08-17 16:54:31 +02:00
Бранимир Караџић 466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Бранимир Караџић 72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
Бранимир Караџић 4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић 946852cec8 Fixed issue #2696. 2021-12-26 09:02:48 -08:00
Бранимир Караџић 3214539bad Fixing WebGL + Android instancing. 2021-05-18 20:22:46 -07:00
Бранимир Караџић 0df2e90edb Cleanup. 2021-04-01 20:09:16 -07:00
Branimir Karadžić 117b5ec4ee 05-instancing: Fixed update logic. 2021-04-01 19:16:13 -07:00
Vladimir Vukicevic cb77d3bb46
Fix crash when hitting max draw call limit (#2440)
* Expand instancing demo to have non-instanced path

* Fix count vs. index off by one error when hitting max draw calls
2021-04-01 19:03:01 -07:00
Бранимир Караџић af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Бранимир Караџић 82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Leandro Freire 33ac8934ff Fixed tabs/spaces 2019-08-17 14:56:23 -07:00
Leandro Freire d7c70c49e3 Add url to examples 2019-08-17 13:27:38 -07:00
Leandro Freire 1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Leandro Freire 855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Бранимир Караџић 3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Branimir Karadžić 66a7d6ab05 Removing old vector math. 2018-11-16 21:54:20 -08:00
Branimir Karadžić db0ec1f5db Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
Branimir Karadžić 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić d04301dfda Fixed VGA color order, and clarified docs. 2018-01-25 20:34:17 -08:00
Branimir Karadžić 49a75f2fb1 bx math API cleanup. 2018-01-13 15:33:50 -08:00
Branimir Karadžić f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
James Fulop 6aa7c87758 Samples cleanup. Bringing debug text back on some samples, rearranging debug drawing around ImGui Example Dialog. Fix mouse state trampling in 22-windows. (#1300) 2017-12-27 11:41:40 -08:00
Branimir Karadžić cfa81f314a Cleanup. 2017-10-06 21:50:38 -07:00
Branimir Karadžić 9ea283ed5a Cleanup. 2017-10-06 21:22:41 -07:00
Branimir Karadžić 7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 2017-07-17 22:29:43 -07:00
Branimir Karadžić a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić 033eb8238f Cleanup. 2017-07-02 20:19:25 -07:00
Branimir Karadžić 0fad539078 Cleanup. 2017-06-29 23:19:20 -07:00
Branimir Karadžić 917385f79e Cleanup. 2017-06-29 22:23:18 -07:00
Branimir Karadžić 5f666a5ee2 Combined all examples. Issue #1143. 2017-06-25 21:44:04 -07:00
Branimir Karadžić 68c6b46a65 Exposed vertex stream argument to API. 2017-05-14 11:48:59 -07:00
Branimir Karadžić 2e3bdc619e Fixed projection matrix. 2017-02-22 22:17:44 -08:00
Branimir Karadžić 0838dad5ab Fixed build. 2017-02-14 20:27:31 -08:00
Brian Harris ffd3771a09 Updated makefiles to build spirv (#1025) 2017-01-20 09:29:09 -08:00
Branimir Karadžić b9b8a6e871 Cleanup. 2017-01-04 08:34:25 -08:00
Branimir Karadžić 3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić 071912b2d2 Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
Krzysztof Kondrak 76a46af418 use separate projection matrices for left/right eyes in HMD demos 2016-04-04 21:29:36 +02:00
Krzysztof Kondrak bea6e81d12 OculusVR: updated to SDK 1.3 2016-04-02 11:41:40 +02:00
Branimir Karadžić 086285a3e2 Cleanup. 2016-03-06 15:29:22 -08:00
Branimir Karadžić 9edede219e Cleanup. 2016-03-06 15:07:35 -08:00
Branimir Karadžić 861a63bf2e Updated makefiles. 2016-02-29 19:58:17 -08:00
Branimir Karadžić 4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić 1c51d81006 Cleanup. 2015-10-23 20:52:22 -07:00
Branimir Karadžić 1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić 921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
Matthew Endsley 1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00