This commit is contained in:
Бранимир Караџић 2021-04-01 20:09:16 -07:00
parent 117b5ec4ee
commit 0df2e90edb
4 changed files with 88 additions and 60 deletions

View File

@ -75,9 +75,9 @@ public:
m_height = _height;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
m_use_instancing = true;
m_last_frame_missing = 0;
m_side_size = 11;
m_useInstancing = true;
m_lastFrameMissing = 0;
m_sideSize = 11;
bgfx::Init init;
init.type = args.m_type;
@ -166,14 +166,27 @@ public:
, 0
);
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
// Check if instancing is supported.
const bool instancingSupported = 0 != (BGFX_CAPS_INSTANCING & caps->supported);
m_useInstancing &= instancingSupported;
ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
ImGui::Checkbox("Use Instancing", &m_use_instancing);
ImGui::PushEnabled(instancingSupported);
ImGui::Checkbox("Use Instancing", &m_useInstancing);
ImGui::PopEnabled();
ImGui::Text("Grid Side Size:");
ImGui::SliderInt("", (int*)&m_side_size, 1, 512);
if (m_last_frame_missing > 0)
ImGui::SliderInt("", (int*)&m_sideSize, 1, 512);
if (m_lastFrameMissing > 0)
{
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_last_frame_missing);
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_lastFrameMissing);
}
if (bgfx::getStats()->numDraw >= bgfx::getCaps()->limits.maxDrawCalls)
{
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Draw call limit reached!");
@ -192,18 +205,14 @@ public:
float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
// Check if instancing is supported.
if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
if (!instancingSupported)
{
// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
m_use_instancing = false;
m_useInstancing = false;
}
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
@ -222,20 +231,20 @@ public:
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
m_last_frame_missing = 0;
m_lastFrameMissing = 0;
if (m_use_instancing)
if (m_useInstancing)
{
// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
const uint16_t instanceStride = 80;
// to total number of instances to draw
uint32_t totalCubes = m_side_size * m_side_size;
uint32_t totalCubes = m_sideSize * m_sideSize;
// figure out how big of a buffer is available
uint32_t drawnCubes = bgfx::getAvailInstanceDataBuffer(totalCubes, instanceStride);
// save how many we couldn't draw due to buffer room so we can display it
m_last_frame_missing = totalCubes - drawnCubes;
m_lastFrameMissing = totalCubes - drawnCubes;
bgfx::InstanceDataBuffer idb;
bgfx::allocInstanceDataBuffer(&idb, drawnCubes, instanceStride);
@ -244,8 +253,8 @@ public:
for (uint32_t ii = 0; ii < drawnCubes; ++ii)
{
uint32_t yy = ii / m_side_size;
uint32_t xx = ii % m_side_size;
uint32_t yy = ii / m_sideSize;
uint32_t xx = ii % m_sideSize;
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
@ -278,9 +287,9 @@ public:
else
{
// non-instanced path
for (uint32_t yy = 0; yy < m_side_size; ++yy)
for (uint32_t yy = 0; yy < m_sideSize; ++yy)
{
for (uint32_t xx = 0; xx < m_side_size; ++xx)
for (uint32_t xx = 0; xx < m_sideSize; ++xx)
{
float mtx[16];
bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
@ -320,9 +329,9 @@ public:
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bool m_use_instancing;
uint32_t m_last_frame_missing;
uint32_t m_side_size;
bool m_useInstancing;
uint32_t m_lastFrameMissing;
uint32_t m_sideSize;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;

View File

@ -119,6 +119,20 @@ namespace ImGui
;
}
inline void PushEnabled(bool _enabled)
{
extern void PushItemFlag(int option, bool enabled);
PushItemFlag(1<<2 /*ImGuiItemFlags_Disabled*/, !_enabled);
PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * (_enabled ? 1.0f : 0.5f) );
}
inline void PopEnabled()
{
extern void PopItemFlag();
PopItemFlag();
PopStyleVar();
}
} // namespace ImGui
#endif // IMGUI_H_HEADER_GUARD

View File

@ -1406,31 +1406,33 @@ namespace bgfx
viewRemap[m_viewRemap[ii] ] = ViewId(ii);
View& view = s_ctx->m_view[ii];
Rect fbRect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
Rect rect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
if (isValid(view.m_fbh) )
{
const FrameBufferRef& fb = s_ctx->m_frameBufferRef[view.m_fbh.idx];
const BackbufferRatio::Enum bbRatio = fb.m_window
const FrameBufferRef& fbr = s_ctx->m_frameBufferRef[view.m_fbh.idx];
const BackbufferRatio::Enum bbRatio = fbr.m_window
? BackbufferRatio::Count
: BackbufferRatio::Enum(s_ctx->m_textureRef[fb.un.m_th[0].idx].m_bbRatio)
: BackbufferRatio::Enum(s_ctx->m_textureRef[fbr.un.m_th[0].idx].m_bbRatio)
;
if (BackbufferRatio::Count != bbRatio)
{
getTextureSizeFromRatio(bbRatio, fbRect.m_width, fbRect.m_height);
getTextureSizeFromRatio(bbRatio, rect.m_width, rect.m_height);
}
else
{
fbRect.m_width = fb.m_width;
fbRect.m_height = fb.m_height;
rect.m_width = fbr.m_width;
rect.m_height = fbr.m_height;
}
}
view.m_rect.intersect(fbRect);
view.m_rect.intersect(rect);
BX_ASSERT(!view.m_rect.isZeroArea(), "View %d: view rect outside of framebuffer extent", ii);
if (!view.m_scissor.isZero() )
{
view.m_scissor.intersect(fbRect);
view.m_scissor.intersect(rect);
}
}
@ -1438,12 +1440,14 @@ namespace bgfx
{
m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
}
bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
{
m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
}
bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
}

View File

@ -4622,19 +4622,20 @@ namespace bgfx
const TextureRef& firstTexture = m_textureRef[_attachment[0].handle.idx];
const BackbufferRatio::Enum bbRatio = BackbufferRatio::Enum(firstTexture.m_bbRatio);
FrameBufferRef& ref = m_frameBufferRef[handle.idx];
FrameBufferRef& fbr = m_frameBufferRef[handle.idx];
if (BackbufferRatio::Count == bbRatio)
{
ref.m_width = bx::max<uint16_t>(firstTexture.m_width >> _attachment[0].mip, 1);
ref.m_height = bx::max<uint16_t>(firstTexture.m_height >> _attachment[0].mip, 1);
fbr.m_width = bx::max<uint16_t>(firstTexture.m_width >> _attachment[0].mip, 1);
fbr.m_height = bx::max<uint16_t>(firstTexture.m_height >> _attachment[0].mip, 1);
}
ref.m_window = false;
bx::memSet(ref.un.m_th, 0xff, sizeof(ref.un.m_th) );
fbr.m_window = false;
bx::memSet(fbr.un.m_th, 0xff, sizeof(fbr.un.m_th) );
for (uint32_t ii = 0; ii < _num; ++ii)
{
TextureHandle texHandle = _attachment[ii].handle;
ref.un.m_th[ii] = texHandle;
fbr.un.m_th[ii] = texHandle;
textureIncRef(texHandle);
}
@ -4670,11 +4671,11 @@ namespace bgfx
cmdbuf.write(_format);
cmdbuf.write(_depthFormat);
FrameBufferRef& ref = m_frameBufferRef[handle.idx];
ref.m_width = _width;
ref.m_height = _height;
ref.m_window = true;
ref.un.m_nwh = _nwh;
FrameBufferRef& fbr = m_frameBufferRef[handle.idx];
fbr.m_width = _width;
fbr.m_height = _height;
fbr.m_window = true;
fbr.un.m_nwh = _nwh;
}
return handle;
@ -4686,8 +4687,8 @@ namespace bgfx
BGFX_CHECK_HANDLE("setName", m_frameBufferHandle, _handle);
FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
ref.m_name.set(_name);
FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
fbr.m_name.set(_name);
// setName(convert(_handle), _name);
}
@ -4698,11 +4699,11 @@ namespace bgfx
BGFX_CHECK_HANDLE("getTexture", m_frameBufferHandle, _handle);
const FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
if (!ref.m_window)
const FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
if (!fbr.m_window)
{
const uint32_t attachment = bx::min<uint32_t>(_attachment, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
return ref.un.m_th[attachment];
return fbr.un.m_th[attachment];
}
return BGFX_INVALID_HANDLE;
@ -4719,14 +4720,14 @@ namespace bgfx
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFrameBuffer);
cmdbuf.write(_handle);
FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
ref.m_name.clear();
FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
fbr.m_name.clear();
if (!ref.m_window)
if (!fbr.m_window)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(ref.un.m_th); ++ii)
for (uint32_t ii = 0; ii < BX_COUNTOF(fbr.un.m_th); ++ii)
{
TextureHandle th = ref.un.m_th[ii];
TextureHandle th = fbr.un.m_th[ii];
if (isValid(th) )
{
textureDecRef(th);
@ -4899,8 +4900,8 @@ namespace bgfx
if (isValid(_handle) )
{
FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
if (!ref.m_window)
const FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
if (!fbr.m_window)
{
BX_TRACE("requestScreenShot can be done only for window frame buffer handles (handle: %d).", _handle.idx);
return;
@ -5202,9 +5203,9 @@ namespace bgfx
ProgramHashMap m_programHashMap;
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
VertexLayoutRef m_vertexLayoutRef;
TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
VertexLayoutRef m_vertexLayoutRef;
ViewId m_viewRemap[BGFX_CONFIG_MAX_VIEWS];
uint32_t m_seq[BGFX_CONFIG_MAX_VIEWS];