Cleanup.
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117b5ec4ee
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@ -75,9 +75,9 @@ public:
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m_height = _height;
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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m_use_instancing = true;
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m_last_frame_missing = 0;
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m_side_size = 11;
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m_useInstancing = true;
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m_lastFrameMissing = 0;
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m_sideSize = 11;
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bgfx::Init init;
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init.type = args.m_type;
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@ -166,14 +166,27 @@ public:
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, 0
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);
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// Get renderer capabilities info.
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const bgfx::Caps* caps = bgfx::getCaps();
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// Check if instancing is supported.
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const bool instancingSupported = 0 != (BGFX_CAPS_INSTANCING & caps->supported);
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m_useInstancing &= instancingSupported;
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ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
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ImGui::Checkbox("Use Instancing", &m_use_instancing);
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ImGui::PushEnabled(instancingSupported);
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ImGui::Checkbox("Use Instancing", &m_useInstancing);
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ImGui::PopEnabled();
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ImGui::Text("Grid Side Size:");
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ImGui::SliderInt("", (int*)&m_side_size, 1, 512);
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if (m_last_frame_missing > 0)
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ImGui::SliderInt("", (int*)&m_sideSize, 1, 512);
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if (m_lastFrameMissing > 0)
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{
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_last_frame_missing);
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_lastFrameMissing);
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}
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if (bgfx::getStats()->numDraw >= bgfx::getCaps()->limits.maxDrawCalls)
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{
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Draw call limit reached!");
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@ -192,18 +205,14 @@ public:
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float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
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// Get renderer capabilities info.
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const bgfx::Caps* caps = bgfx::getCaps();
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// Check if instancing is supported.
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if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
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if (!instancingSupported)
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{
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// When instancing is not supported by GPU, implement alternative
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// code path that doesn't use instancing.
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bool blink = uint32_t(time*3.0f)&1;
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bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
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m_use_instancing = false;
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m_useInstancing = false;
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}
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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@ -222,20 +231,20 @@ public:
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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}
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m_last_frame_missing = 0;
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m_lastFrameMissing = 0;
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if (m_use_instancing)
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if (m_useInstancing)
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{
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// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
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const uint16_t instanceStride = 80;
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// to total number of instances to draw
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uint32_t totalCubes = m_side_size * m_side_size;
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uint32_t totalCubes = m_sideSize * m_sideSize;
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// figure out how big of a buffer is available
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uint32_t drawnCubes = bgfx::getAvailInstanceDataBuffer(totalCubes, instanceStride);
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// save how many we couldn't draw due to buffer room so we can display it
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m_last_frame_missing = totalCubes - drawnCubes;
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m_lastFrameMissing = totalCubes - drawnCubes;
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bgfx::InstanceDataBuffer idb;
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bgfx::allocInstanceDataBuffer(&idb, drawnCubes, instanceStride);
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@ -244,8 +253,8 @@ public:
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for (uint32_t ii = 0; ii < drawnCubes; ++ii)
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{
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uint32_t yy = ii / m_side_size;
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uint32_t xx = ii % m_side_size;
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uint32_t yy = ii / m_sideSize;
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uint32_t xx = ii % m_sideSize;
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float* mtx = (float*)data;
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bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
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@ -278,9 +287,9 @@ public:
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else
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{
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// non-instanced path
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for (uint32_t yy = 0; yy < m_side_size; ++yy)
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for (uint32_t yy = 0; yy < m_sideSize; ++yy)
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{
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for (uint32_t xx = 0; xx < m_side_size; ++xx)
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for (uint32_t xx = 0; xx < m_sideSize; ++xx)
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{
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float mtx[16];
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bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
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@ -320,9 +329,9 @@ public:
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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bool m_use_instancing;
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uint32_t m_last_frame_missing;
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uint32_t m_side_size;
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bool m_useInstancing;
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uint32_t m_lastFrameMissing;
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uint32_t m_sideSize;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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@ -119,6 +119,20 @@ namespace ImGui
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;
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}
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inline void PushEnabled(bool _enabled)
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{
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extern void PushItemFlag(int option, bool enabled);
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PushItemFlag(1<<2 /*ImGuiItemFlags_Disabled*/, !_enabled);
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PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * (_enabled ? 1.0f : 0.5f) );
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}
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inline void PopEnabled()
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{
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extern void PopItemFlag();
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PopItemFlag();
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PopStyleVar();
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}
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} // namespace ImGui
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#endif // IMGUI_H_HEADER_GUARD
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22
src/bgfx.cpp
22
src/bgfx.cpp
@ -1406,31 +1406,33 @@ namespace bgfx
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viewRemap[m_viewRemap[ii] ] = ViewId(ii);
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View& view = s_ctx->m_view[ii];
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Rect fbRect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
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Rect rect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
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if (isValid(view.m_fbh) )
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{
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const FrameBufferRef& fb = s_ctx->m_frameBufferRef[view.m_fbh.idx];
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const BackbufferRatio::Enum bbRatio = fb.m_window
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const FrameBufferRef& fbr = s_ctx->m_frameBufferRef[view.m_fbh.idx];
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const BackbufferRatio::Enum bbRatio = fbr.m_window
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? BackbufferRatio::Count
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: BackbufferRatio::Enum(s_ctx->m_textureRef[fb.un.m_th[0].idx].m_bbRatio)
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: BackbufferRatio::Enum(s_ctx->m_textureRef[fbr.un.m_th[0].idx].m_bbRatio)
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;
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if (BackbufferRatio::Count != bbRatio)
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{
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getTextureSizeFromRatio(bbRatio, fbRect.m_width, fbRect.m_height);
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getTextureSizeFromRatio(bbRatio, rect.m_width, rect.m_height);
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}
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else
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{
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fbRect.m_width = fb.m_width;
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fbRect.m_height = fb.m_height;
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rect.m_width = fbr.m_width;
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rect.m_height = fbr.m_height;
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}
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}
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view.m_rect.intersect(fbRect);
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view.m_rect.intersect(rect);
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BX_ASSERT(!view.m_rect.isZeroArea(), "View %d: view rect outside of framebuffer extent", ii);
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if (!view.m_scissor.isZero() )
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{
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view.m_scissor.intersect(fbRect);
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view.m_scissor.intersect(rect);
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}
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}
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@ -1438,12 +1440,14 @@ namespace bgfx
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{
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m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
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}
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bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
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for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
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{
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m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
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}
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bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
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}
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src/bgfx_p.h
55
src/bgfx_p.h
@ -4622,19 +4622,20 @@ namespace bgfx
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const TextureRef& firstTexture = m_textureRef[_attachment[0].handle.idx];
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const BackbufferRatio::Enum bbRatio = BackbufferRatio::Enum(firstTexture.m_bbRatio);
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FrameBufferRef& ref = m_frameBufferRef[handle.idx];
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FrameBufferRef& fbr = m_frameBufferRef[handle.idx];
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if (BackbufferRatio::Count == bbRatio)
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{
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ref.m_width = bx::max<uint16_t>(firstTexture.m_width >> _attachment[0].mip, 1);
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ref.m_height = bx::max<uint16_t>(firstTexture.m_height >> _attachment[0].mip, 1);
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fbr.m_width = bx::max<uint16_t>(firstTexture.m_width >> _attachment[0].mip, 1);
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fbr.m_height = bx::max<uint16_t>(firstTexture.m_height >> _attachment[0].mip, 1);
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}
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ref.m_window = false;
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bx::memSet(ref.un.m_th, 0xff, sizeof(ref.un.m_th) );
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fbr.m_window = false;
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bx::memSet(fbr.un.m_th, 0xff, sizeof(fbr.un.m_th) );
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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TextureHandle texHandle = _attachment[ii].handle;
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ref.un.m_th[ii] = texHandle;
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fbr.un.m_th[ii] = texHandle;
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textureIncRef(texHandle);
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}
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@ -4670,11 +4671,11 @@ namespace bgfx
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cmdbuf.write(_format);
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cmdbuf.write(_depthFormat);
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FrameBufferRef& ref = m_frameBufferRef[handle.idx];
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ref.m_width = _width;
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ref.m_height = _height;
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ref.m_window = true;
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ref.un.m_nwh = _nwh;
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FrameBufferRef& fbr = m_frameBufferRef[handle.idx];
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fbr.m_width = _width;
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fbr.m_height = _height;
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fbr.m_window = true;
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fbr.un.m_nwh = _nwh;
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}
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return handle;
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@ -4686,8 +4687,8 @@ namespace bgfx
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BGFX_CHECK_HANDLE("setName", m_frameBufferHandle, _handle);
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FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
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ref.m_name.set(_name);
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FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
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fbr.m_name.set(_name);
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// setName(convert(_handle), _name);
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}
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@ -4698,11 +4699,11 @@ namespace bgfx
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BGFX_CHECK_HANDLE("getTexture", m_frameBufferHandle, _handle);
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const FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
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if (!ref.m_window)
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const FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
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if (!fbr.m_window)
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{
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const uint32_t attachment = bx::min<uint32_t>(_attachment, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
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return ref.un.m_th[attachment];
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return fbr.un.m_th[attachment];
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}
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return BGFX_INVALID_HANDLE;
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@ -4719,14 +4720,14 @@ namespace bgfx
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFrameBuffer);
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cmdbuf.write(_handle);
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FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
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ref.m_name.clear();
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FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
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fbr.m_name.clear();
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if (!ref.m_window)
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if (!fbr.m_window)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(ref.un.m_th); ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(fbr.un.m_th); ++ii)
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{
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TextureHandle th = ref.un.m_th[ii];
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TextureHandle th = fbr.un.m_th[ii];
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if (isValid(th) )
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{
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textureDecRef(th);
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@ -4899,8 +4900,8 @@ namespace bgfx
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if (isValid(_handle) )
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{
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FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
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if (!ref.m_window)
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const FrameBufferRef& fbr = m_frameBufferRef[_handle.idx];
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if (!fbr.m_window)
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{
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BX_TRACE("requestScreenShot can be done only for window frame buffer handles (handle: %d).", _handle.idx);
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return;
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@ -5202,9 +5203,9 @@ namespace bgfx
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ProgramHashMap m_programHashMap;
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ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
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TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
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FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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VertexLayoutRef m_vertexLayoutRef;
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TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
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FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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VertexLayoutRef m_vertexLayoutRef;
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ViewId m_viewRemap[BGFX_CONFIG_MAX_VIEWS];
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uint32_t m_seq[BGFX_CONFIG_MAX_VIEWS];
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