API change: Simplified destroy functions to use overload resolution.

This commit is contained in:
Branimir Karadžić 2017-07-17 22:29:43 -07:00
parent a247d29298
commit 7c9b2b7257
38 changed files with 407 additions and 407 deletions

View File

@ -137,9 +137,9 @@ public:
imguiDestroy();
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -531,7 +531,7 @@ public:
delete [] m_grid;
// Cleanup.
bgfx::destroyProgram(m_program);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -149,10 +149,10 @@ public:
imguiDestroy();
// Cleanup.
bgfx::destroyProgram(m_program);
bgfx::destroy(m_program);
bgfx::destroyUniform(u_mtx);
bgfx::destroyUniform(u_lightDirTime);
bgfx::destroy(u_mtx);
bgfx::destroy(u_lightDirTime);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -60,9 +60,9 @@ public:
meshUnload(m_mesh);
// Cleanup.
bgfx::destroyProgram(m_program);
bgfx::destroy(m_program);
bgfx::destroyUniform(u_time);
bgfx::destroy(u_time);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -117,9 +117,9 @@ public:
imguiDestroy();
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -163,15 +163,15 @@ public:
imguiDestroy();
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroyTexture(m_textureColor);
bgfx::destroyTexture(m_textureNormal);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texNormal);
bgfx::destroyUniform(u_lightPosRadius);
bgfx::destroyUniform(u_lightRgbInnerR);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
bgfx::destroy(m_textureColor);
bgfx::destroy(m_textureNormal);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texNormal);
bgfx::destroy(u_lightPosRadius);
bgfx::destroy(u_lightRgbInnerR);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -386,9 +386,9 @@ public:
imguiDestroy();
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -306,39 +306,39 @@ public:
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
{
bgfx::destroyTexture(m_textures[ii]);
bgfx::destroy(m_textures[ii]);
}
for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
{
bgfx::destroyTexture(m_textures3d[ii]);
bgfx::destroy(m_textures3d[ii]);
}
bgfx::destroyTexture(m_texture2d);
bgfx::destroy(m_texture2d);
for (uint32_t ii = 0; ii<BX_COUNTOF(m_textureCube); ++ii)
{
if (bgfx::isValid(m_textureCube[ii]))
{
bgfx::destroyTexture(m_textureCube[ii]);
bgfx::destroy(m_textureCube[ii]);
}
}
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
if (bgfx::isValid(m_program3d) )
{
bgfx::destroyProgram(m_program3d);
bgfx::destroy(m_program3d);
}
bgfx::destroyProgram(m_programCmp);
bgfx::destroy(m_programCmp);
if (bgfx::isValid(m_programCompute) )
{
bgfx::destroyProgram(m_programCompute);
bgfx::destroy(m_programCompute);
}
bgfx::destroyProgram(m_program);
bgfx::destroyUniform(u_time);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texCube);
bgfx::destroy(m_program);
bgfx::destroy(u_time);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texCube);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -240,32 +240,32 @@ public:
for (uint32_t ii = 0; ii < BX_COUNTOF(m_lum); ++ii)
{
bgfx::destroyFrameBuffer(m_lum[ii]);
bgfx::destroy(m_lum[ii]);
}
bgfx::destroyFrameBuffer(m_bright);
bgfx::destroyFrameBuffer(m_blur);
bgfx::destroyFrameBuffer(m_fbh);
bgfx::destroy(m_bright);
bgfx::destroy(m_blur);
bgfx::destroy(m_fbh);
bgfx::destroyProgram(m_meshProgram);
bgfx::destroyProgram(m_skyProgram);
bgfx::destroyProgram(m_tonemapProgram);
bgfx::destroyProgram(m_lumProgram);
bgfx::destroyProgram(m_lumAvgProgram);
bgfx::destroyProgram(m_blurProgram);
bgfx::destroyProgram(m_brightProgram);
bgfx::destroyTexture(m_uffizi);
bgfx::destroy(m_meshProgram);
bgfx::destroy(m_skyProgram);
bgfx::destroy(m_tonemapProgram);
bgfx::destroy(m_lumProgram);
bgfx::destroy(m_lumAvgProgram);
bgfx::destroy(m_blurProgram);
bgfx::destroy(m_brightProgram);
bgfx::destroy(m_uffizi);
if (bgfx::isValid(m_rb) )
{
bgfx::destroyTexture(m_rb);
bgfx::destroy(m_rb);
}
bgfx::destroyUniform(s_texCube);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texLum);
bgfx::destroyUniform(s_texBlur);
bgfx::destroyUniform(u_mtx);
bgfx::destroyUniform(u_tonemap);
bgfx::destroyUniform(u_offset);
bgfx::destroy(s_texCube);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texLum);
bgfx::destroy(s_texBlur);
bgfx::destroy(u_mtx);
bgfx::destroy(u_tonemap);
bgfx::destroy(u_offset);
// Shutdown bgfx.
bgfx::shutdown();
@ -288,7 +288,7 @@ public:
uint32_t msaa = (m_reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
bgfx::destroyFrameBuffer(m_fbh);
bgfx::destroy(m_fbh);
m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP);
m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) );

View File

@ -110,15 +110,15 @@ public:
}
// Cleanup.
bgfx::destroyProgram(m_program);
bgfx::destroy(m_program);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texStipple);
bgfx::destroyUniform(u_stipple);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texStipple);
bgfx::destroy(u_stipple);
bgfx::destroyTexture(m_textureStipple);
bgfx::destroyTexture(m_textureLeafs);
bgfx::destroyTexture(m_textureBark);
bgfx::destroy(m_textureStipple);
bgfx::destroy(m_textureLeafs);
bgfx::destroy(m_textureBark);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -317,13 +317,13 @@ struct Uniforms
void destroy()
{
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(u_ambient);
bgfx::destroyUniform(u_diffuse);
bgfx::destroyUniform(u_specular_shininess);
bgfx::destroyUniform(u_color);
bgfx::destroyUniform(u_lightPosRadius);
bgfx::destroyUniform(u_lightRgbInnerR);
bgfx::destroy(u_params);
bgfx::destroy(u_ambient);
bgfx::destroy(u_diffuse);
bgfx::destroy(u_specular_shininess);
bgfx::destroy(u_color);
bgfx::destroy(u_lightPosRadius);
bgfx::destroy(u_lightRgbInnerR);
}
struct Params
@ -736,11 +736,11 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
bgfx::destroyVertexBuffer(group.m_vbh);
bgfx::destroy(group.m_vbh);
if (bgfx::isValid(group.m_ibh) )
{
bgfx::destroyIndexBuffer(group.m_ibh);
bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();
@ -885,17 +885,17 @@ public:
m_hplaneMesh.unload();
m_vplaneMesh.unload();
bgfx::destroyTexture(m_figureTex);
bgfx::destroyTexture(m_fieldstoneTex);
bgfx::destroyTexture(m_flareTex);
bgfx::destroy(m_figureTex);
bgfx::destroy(m_fieldstoneTex);
bgfx::destroy(m_flareTex);
bgfx::destroyProgram(m_programTextureLighting);
bgfx::destroyProgram(m_programColorLighting);
bgfx::destroyProgram(m_programColorTexture);
bgfx::destroyProgram(m_programColorBlack);
bgfx::destroyProgram(m_programTexture);
bgfx::destroy(m_programTextureLighting);
bgfx::destroy(m_programColorLighting);
bgfx::destroy(m_programColorTexture);
bgfx::destroy(m_programColorBlack);
bgfx::destroy(m_programTexture);
bgfx::destroyUniform(s_texColor);
bgfx::destroy(s_texColor);
s_uniforms.destroy();

View File

@ -261,16 +261,16 @@ struct Uniforms
void destroy()
{
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(u_svparams);
bgfx::destroyUniform(u_ambient);
bgfx::destroyUniform(u_diffuse);
bgfx::destroyUniform(u_specular_shininess);
bgfx::destroyUniform(u_fog);
bgfx::destroyUniform(u_color);
bgfx::destroyUniform(u_lightPosRadius);
bgfx::destroyUniform(u_lightRgbInnerR);
bgfx::destroyUniform(u_virtualLightPos_extrusionDist);
bgfx::destroy(u_params);
bgfx::destroy(u_svparams);
bgfx::destroy(u_ambient);
bgfx::destroy(u_diffuse);
bgfx::destroy(u_specular_shininess);
bgfx::destroy(u_fog);
bgfx::destroy(u_color);
bgfx::destroy(u_lightPosRadius);
bgfx::destroy(u_lightRgbInnerR);
bgfx::destroy(u_virtualLightPos_extrusionDist);
}
struct Params
@ -928,10 +928,10 @@ struct Group
void unload()
{
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_vbh);
if (bgfx::kInvalidHandle != m_ibh.idx)
{
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroy(m_ibh);
}
free(m_vertices);
m_vertices = NULL;
@ -1661,8 +1661,8 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
// bgfx::destroy*Buffer doesn't actually destroy buffers now.
// Instead, these bgfx::destroy*Buffer commands get queued to be executed after the end of the next frame.
bgfx::destroyVertexBuffer(_shadowVolume.m_vbSides);
bgfx::destroyIndexBuffer(_shadowVolume.m_ibSides);
bgfx::destroy(_shadowVolume.m_vbSides);
bgfx::destroy(_shadowVolume.m_ibSides);
if (cap)
{
@ -1672,7 +1672,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
_shadowVolume.m_ibFrontCap = bgfx::createIndexBuffer(mem);
//gets destroyed after the end of the next frame
bgfx::destroyIndexBuffer(_shadowVolume.m_ibFrontCap);
bgfx::destroy(_shadowVolume.m_ibFrontCap);
//back cap
isize = backCapI * sizeof(uint16_t);
@ -1680,7 +1680,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
_shadowVolume.m_ibBackCap = bgfx::createIndexBuffer(mem);
//gets destroyed after the end of the next frame
bgfx::destroyIndexBuffer(_shadowVolume.m_ibBackCap);
bgfx::destroy(_shadowVolume.m_ibBackCap);
}
}
@ -2055,30 +2055,30 @@ public:
s_uniforms.destroy();
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texStencil);
bgfx::destroyFrameBuffer(s_stencilFb);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texStencil);
bgfx::destroy(s_stencilFb);
bgfx::destroyTexture(m_figureTex);
bgfx::destroyTexture(m_fieldstoneTex);
bgfx::destroyTexture(m_flareTex);
bgfx::destroy(m_figureTex);
bgfx::destroy(m_fieldstoneTex);
bgfx::destroy(m_flareTex);
bgfx::destroyProgram(m_programTextureLighting);
bgfx::destroyProgram(m_programColorLighting);
bgfx::destroyProgram(m_programColorTexture);
bgfx::destroyProgram(m_programTexture);
bgfx::destroy(m_programTextureLighting);
bgfx::destroy(m_programColorLighting);
bgfx::destroy(m_programColorTexture);
bgfx::destroy(m_programTexture);
bgfx::destroyProgram(m_programBackBlank);
bgfx::destroyProgram(m_programSideBlank);
bgfx::destroyProgram(m_programFrontBlank);
bgfx::destroyProgram(m_programBackColor);
bgfx::destroyProgram(m_programSideColor);
bgfx::destroyProgram(m_programFrontColor);
bgfx::destroyProgram(m_programSideTex);
bgfx::destroyProgram(m_programBackTex1);
bgfx::destroyProgram(m_programBackTex2);
bgfx::destroyProgram(m_programFrontTex1);
bgfx::destroyProgram(m_programFrontTex2);
bgfx::destroy(m_programBackBlank);
bgfx::destroy(m_programSideBlank);
bgfx::destroy(m_programFrontBlank);
bgfx::destroy(m_programBackColor);
bgfx::destroy(m_programSideColor);
bgfx::destroy(m_programFrontColor);
bgfx::destroy(m_programSideTex);
bgfx::destroy(m_programBackTex1);
bgfx::destroy(m_programBackTex2);
bgfx::destroy(m_programFrontTex1);
bgfx::destroy(m_programFrontTex2);
cameraDestroy();
imguiDestroy();
@ -2108,7 +2108,7 @@ public:
m_oldWidth = m_viewState.m_width;
m_oldHeight = m_viewState.m_height;
bgfx::destroyFrameBuffer(s_stencilFb);
bgfx::destroy(s_stencilFb);
bgfx::TextureHandle fbtextures[] =
{

View File

@ -232,18 +232,18 @@ public:
meshStateDestroy(m_state[0]);
meshStateDestroy(m_state[1]);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_ibh);
bgfx::destroyProgram(m_progShadow);
bgfx::destroyProgram(m_progMesh);
bgfx::destroy(m_progShadow);
bgfx::destroy(m_progMesh);
bgfx::destroyFrameBuffer(m_shadowMapFB);
bgfx::destroy(m_shadowMapFB);
bgfx::destroyUniform(u_shadowMap);
bgfx::destroyUniform(u_lightPos);
bgfx::destroyUniform(u_lightMtx);
bgfx::destroyUniform(u_depthScaleOffset);
bgfx::destroy(u_shadowMap);
bgfx::destroy(u_lightPos);
bgfx::destroy(u_lightMtx);
bgfx::destroy(u_depthScaleOffset);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -492,34 +492,34 @@ struct Uniforms
void destroy()
{
bgfx::destroyUniform(u_params0);
bgfx::destroyUniform(u_params1);
bgfx::destroyUniform(u_params2);
bgfx::destroyUniform(u_color);
bgfx::destroyUniform(u_smSamplingParams);
bgfx::destroyUniform(u_csmFarDistances);
bgfx::destroy(u_params0);
bgfx::destroy(u_params1);
bgfx::destroy(u_params2);
bgfx::destroy(u_color);
bgfx::destroy(u_smSamplingParams);
bgfx::destroy(u_csmFarDistances);
bgfx::destroyUniform(u_materialKa);
bgfx::destroyUniform(u_materialKd);
bgfx::destroyUniform(u_materialKs);
bgfx::destroy(u_materialKa);
bgfx::destroy(u_materialKd);
bgfx::destroy(u_materialKs);
bgfx::destroyUniform(u_tetraNormalGreen);
bgfx::destroyUniform(u_tetraNormalYellow);
bgfx::destroyUniform(u_tetraNormalBlue);
bgfx::destroyUniform(u_tetraNormalRed);
bgfx::destroy(u_tetraNormalGreen);
bgfx::destroy(u_tetraNormalYellow);
bgfx::destroy(u_tetraNormalBlue);
bgfx::destroy(u_tetraNormalRed);
bgfx::destroyUniform(u_shadowMapMtx0);
bgfx::destroyUniform(u_shadowMapMtx1);
bgfx::destroyUniform(u_shadowMapMtx2);
bgfx::destroyUniform(u_shadowMapMtx3);
bgfx::destroy(u_shadowMapMtx0);
bgfx::destroy(u_shadowMapMtx1);
bgfx::destroy(u_shadowMapMtx2);
bgfx::destroy(u_shadowMapMtx3);
bgfx::destroyUniform(u_lightMtx);
bgfx::destroyUniform(u_lightPosition);
bgfx::destroyUniform(u_lightAmbientPower);
bgfx::destroyUniform(u_lightDiffusePower);
bgfx::destroyUniform(u_lightSpecularPower);
bgfx::destroyUniform(u_lightSpotDirectionInner);
bgfx::destroyUniform(u_lightAttenuationSpotOuter);
bgfx::destroy(u_lightMtx);
bgfx::destroy(u_lightPosition);
bgfx::destroy(u_lightAmbientPower);
bgfx::destroy(u_lightDiffusePower);
bgfx::destroy(u_lightSpecularPower);
bgfx::destroy(u_lightSpotDirectionInner);
bgfx::destroy(u_lightAttenuationSpotOuter);
}
union
@ -924,11 +924,11 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
bgfx::destroyVertexBuffer(group.m_vbh);
bgfx::destroy(group.m_vbh);
if (bgfx::kInvalidHandle != group.m_ibh.idx)
{
bgfx::destroyIndexBuffer(group.m_ibh);
bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();
@ -1190,7 +1190,7 @@ struct Programs
{
for (uint8_t kk = 0; kk < SmImpl::Count; ++kk)
{
bgfx::destroyProgram(m_colorLighting[ii][jj][kk]);
bgfx::destroy(m_colorLighting[ii][jj][kk]);
}
}
}
@ -1200,32 +1200,32 @@ struct Programs
{
for (uint8_t jj = 0; jj < PackDepth::Count; ++jj)
{
bgfx::destroyProgram(m_packDepth[ii][jj]);
bgfx::destroy(m_packDepth[ii][jj]);
}
}
// Draw depth.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
bgfx::destroyProgram(m_drawDepth[ii]);
bgfx::destroy(m_drawDepth[ii]);
}
// Hblur.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
bgfx::destroyProgram(m_hBlur[ii]);
bgfx::destroy(m_hBlur[ii]);
}
// Vblur.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
bgfx::destroyProgram(m_vBlur[ii]);
bgfx::destroy(m_vBlur[ii]);
}
// Misc.
bgfx::destroyProgram(m_colorTexture);
bgfx::destroyProgram(m_texture);
bgfx::destroyProgram(m_black);
bgfx::destroy(m_colorTexture);
bgfx::destroy(m_texture);
bgfx::destroy(m_black);
}
bgfx::ProgramHandle m_black;
@ -1914,23 +1914,23 @@ public:
m_hplaneMesh.unload();
m_vplaneMesh.unload();
bgfx::destroyTexture(m_texFigure);
bgfx::destroyTexture(m_texFieldstone);
bgfx::destroyTexture(m_texFlare);
bgfx::destroy(m_texFigure);
bgfx::destroy(m_texFieldstone);
bgfx::destroy(m_texFlare);
for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
{
bgfx::destroyFrameBuffer(s_rtShadowMap[ii]);
bgfx::destroy(s_rtShadowMap[ii]);
}
bgfx::destroyFrameBuffer(s_rtBlur);
bgfx::destroy(s_rtBlur);
s_programs.destroy();
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_shadowMap[3]);
bgfx::destroyUniform(s_shadowMap[2]);
bgfx::destroyUniform(s_shadowMap[1]);
bgfx::destroyUniform(s_shadowMap[0]);
bgfx::destroy(s_texColor);
bgfx::destroy(s_shadowMap[3]);
bgfx::destroy(s_shadowMap[2]);
bgfx::destroy(s_shadowMap[1]);
bgfx::destroy(s_shadowMap[0]);
s_uniforms.destroy();
@ -3168,7 +3168,7 @@ public:
s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
{
bgfx::destroyFrameBuffer(s_rtShadowMap[0]);
bgfx::destroy(s_rtShadowMap[0]);
bgfx::TextureHandle fbtextures[] =
{
@ -3183,7 +3183,7 @@ public:
for (uint8_t ii = 1; ii < ShadowMapRenderTargets::Count; ++ii)
{
{
bgfx::destroyFrameBuffer(s_rtShadowMap[ii]);
bgfx::destroy(s_rtShadowMap[ii]);
bgfx::TextureHandle fbtextures[] =
{
@ -3195,7 +3195,7 @@ public:
}
}
bgfx::destroyFrameBuffer(s_rtBlur);
bgfx::destroy(s_rtBlur);
s_rtBlur = bgfx::createFrameBuffer(m_currentShadowMapSize, m_currentShadowMapSize, bgfx::TextureFormat::BGRA8);
}

View File

@ -158,9 +158,9 @@ public:
{
// Cleanup.
imguiDestroy();
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -35,7 +35,7 @@ struct Uniforms
void destroy()
{
bgfx::destroyUniform(u_params);
bgfx::destroy(u_params);
}
union
@ -168,8 +168,8 @@ struct LightProbe
void destroy()
{
bgfx::destroyTexture(m_tex);
bgfx::destroyTexture(m_texIrr);
bgfx::destroy(m_tex);
bgfx::destroy(m_texIrr);
}
bgfx::TextureHandle m_tex;
@ -548,16 +548,16 @@ public:
meshUnload(m_meshOrb);
// Cleanup.
bgfx::destroyProgram(m_programMesh);
bgfx::destroyProgram(m_programSky);
bgfx::destroy(m_programMesh);
bgfx::destroy(m_programSky);
bgfx::destroyUniform(u_camPos);
bgfx::destroyUniform(u_flags);
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(u_mtx);
bgfx::destroy(u_camPos);
bgfx::destroy(u_flags);
bgfx::destroy(u_params);
bgfx::destroy(u_mtx);
bgfx::destroyUniform(s_texCube);
bgfx::destroyUniform(s_texCubeIrr);
bgfx::destroy(s_texCube);
bgfx::destroy(s_texCubeIrr);
for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
{

View File

@ -235,17 +235,17 @@ public:
// Cleanup.
imguiDestroy();
bgfx::destroyFrameBuffer(m_fbh);
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_blend);
bgfx::destroyProgram(m_wbSeparatePass);
bgfx::destroyProgram(m_wbSeparateBlit);
bgfx::destroyProgram(m_wbPass);
bgfx::destroyProgram(m_wbBlit);
bgfx::destroyUniform(s_texColor0);
bgfx::destroyUniform(s_texColor1);
bgfx::destroyUniform(u_color);
bgfx::destroy(m_fbh);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_blend);
bgfx::destroy(m_wbSeparatePass);
bgfx::destroy(m_wbSeparateBlit);
bgfx::destroy(m_wbPass);
bgfx::destroy(m_wbBlit);
bgfx::destroy(s_texColor0);
bgfx::destroy(s_texColor1);
bgfx::destroy(u_color);
// Shutdown bgfx.
bgfx::shutdown();
@ -269,7 +269,7 @@ public:
if (bgfx::isValid(m_fbh) )
{
bgfx::destroyFrameBuffer(m_fbh);
bgfx::destroy(m_fbh);
}
m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);

View File

@ -324,32 +324,32 @@ public:
if (bgfx::isValid(m_gbuffer) )
{
bgfx::destroyFrameBuffer(m_gbuffer);
bgfx::destroyFrameBuffer(m_lightBuffer);
bgfx::destroy(m_gbuffer);
bgfx::destroy(m_lightBuffer);
}
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroyProgram(m_geomProgram);
bgfx::destroyProgram(m_lightProgram);
bgfx::destroyProgram(m_combineProgram);
bgfx::destroyProgram(m_debugProgram);
bgfx::destroyProgram(m_lineProgram);
bgfx::destroy(m_geomProgram);
bgfx::destroy(m_lightProgram);
bgfx::destroy(m_combineProgram);
bgfx::destroy(m_debugProgram);
bgfx::destroy(m_lineProgram);
bgfx::destroyTexture(m_textureColor);
bgfx::destroyTexture(m_textureNormal);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texNormal);
bgfx::destroy(m_textureColor);
bgfx::destroy(m_textureNormal);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texNormal);
bgfx::destroyUniform(s_albedo);
bgfx::destroyUniform(s_normal);
bgfx::destroyUniform(s_depth);
bgfx::destroyUniform(s_light);
bgfx::destroy(s_albedo);
bgfx::destroy(s_normal);
bgfx::destroy(s_depth);
bgfx::destroy(s_light);
bgfx::destroyUniform(u_lightPosRadius);
bgfx::destroyUniform(u_lightRgbInnerR);
bgfx::destroyUniform(u_mtx);
bgfx::destroy(u_lightPosRadius);
bgfx::destroy(u_lightRgbInnerR);
bgfx::destroy(u_mtx);
// Shutdown bgfx.
bgfx::shutdown();
@ -410,7 +410,7 @@ public:
if (bgfx::isValid(m_gbuffer) )
{
bgfx::destroyFrameBuffer(m_gbuffer);
bgfx::destroy(m_gbuffer);
}
const uint32_t samplerFlags = 0
@ -428,7 +428,7 @@ public:
if (bgfx::isValid(m_lightBuffer) )
{
bgfx::destroyFrameBuffer(m_lightBuffer);
bgfx::destroy(m_lightBuffer);
}
m_lightBuffer = bgfx::createFrameBuffer(uint16_t(m_width), uint16_t(m_height), bgfx::TextureFormat::BGRA8, samplerFlags);

View File

@ -148,16 +148,16 @@ public:
{
if (bgfx::isValid(m_fbh[ii]) )
{
bgfx::destroyFrameBuffer(m_fbh[ii]);
bgfx::destroy(m_fbh[ii]);
}
}
BX_FREE(entry::getAllocator(), m_bindings);
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@ -206,7 +206,7 @@ public:
// frame buffer must be recreated.
if (bgfx::isValid(m_fbh[viewId]) )
{
bgfx::destroyFrameBuffer(m_fbh[viewId]);
bgfx::destroy(m_fbh[viewId]);
m_fbh[viewId].idx = bgfx::kInvalidHandle;
}
@ -335,7 +335,7 @@ public:
{
if (bgfx::isValid(m_fbh[ii]) )
{
bgfx::destroyFrameBuffer(m_fbh[ii]);
bgfx::destroy(m_fbh[ii]);
m_fbh[ii].idx = bgfx::kInvalidHandle;
// Flush destruction of swap chain before destroying window!

View File

@ -117,19 +117,19 @@ void VectorDisplay::teardown()
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
bgfx::destroy(m_vertexBuffers[i]);
}
teardownResDependent();
bgfx::destroyProgram(m_drawToScreenShader);
bgfx::destroyProgram(m_blurShader);
bgfx::destroyProgram(m_blitShader);
bgfx::destroy(m_drawToScreenShader);
bgfx::destroy(m_blurShader);
bgfx::destroy(m_blitShader);
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(s_texColor);
bgfx::destroy(u_params);
bgfx::destroy(s_texColor);
bgfx::destroyTexture(m_lineTexId);
bgfx::destroy(m_lineTexId);
}
void VectorDisplay::beginFrame()
@ -719,7 +719,7 @@ bool VectorDisplay::setDecaySteps(int _steps)
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
bgfx::destroy(m_vertexBuffers[i]);
}
m_vertexBuffers.clear();
@ -837,9 +837,9 @@ void VectorDisplay::setupResDependent()
void VectorDisplay::teardownResDependent()
{
bgfx::destroyFrameBuffer(m_sceneFrameBuffer);
bgfx::destroyFrameBuffer(m_glow0FrameBuffer);
bgfx::destroyFrameBuffer(m_glow1FrameBuffer);
bgfx::destroy(m_sceneFrameBuffer);
bgfx::destroy(m_glow0FrameBuffer);
bgfx::destroy(m_glow1FrameBuffer);
}
void VectorDisplay::genLinetex() // generate the texture

View File

@ -221,20 +221,20 @@ public:
if (bgfx::isValid(m_indirectProgram) )
{
bgfx::destroyProgram(m_indirectProgram);
bgfx::destroyIndirectBuffer(m_indirectBuffer);
bgfx::destroy(m_indirectProgram);
bgfx::destroy(m_indirectBuffer);
}
bgfx::destroyUniform(u_params);
bgfx::destroyDynamicVertexBuffer(m_currPositionBuffer0);
bgfx::destroyDynamicVertexBuffer(m_currPositionBuffer1);
bgfx::destroyDynamicVertexBuffer(m_prevPositionBuffer0);
bgfx::destroyDynamicVertexBuffer(m_prevPositionBuffer1);
bgfx::destroyProgram(m_updateInstancesProgram);
bgfx::destroyProgram(m_initInstancesProgram);
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_particleProgram);
bgfx::destroy(u_params);
bgfx::destroy(m_currPositionBuffer0);
bgfx::destroy(m_currPositionBuffer1);
bgfx::destroy(m_prevPositionBuffer0);
bgfx::destroy(m_prevPositionBuffer1);
bgfx::destroy(m_updateInstancesProgram);
bgfx::destroy(m_initInstancesProgram);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_particleProgram);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -144,12 +144,12 @@ public:
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
{
bgfx::destroyOcclusionQuery(m_occlusionQueries[ii]);
bgfx::destroy(m_occlusionQueries[ii]);
}
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();

View File

@ -143,33 +143,33 @@ public:
if (bgfx::isValid(m_ibh) )
{
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroy(m_ibh);
}
if (bgfx::isValid(m_vbh) )
{
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_vbh);
}
if (bgfx::isValid(m_dibh) )
{
bgfx::destroyDynamicIndexBuffer(m_dibh);
bgfx::destroy(m_dibh);
}
if (bgfx::isValid(m_dvbh) )
{
bgfx::destroyDynamicVertexBuffer(m_dvbh);
bgfx::destroy(m_dvbh);
}
bgfx::destroyUniform(s_heightTexture);
bgfx::destroy(s_heightTexture);
if (bgfx::isValid(m_heightTexture) )
{
bgfx::destroyTexture(m_heightTexture);
bgfx::destroy(m_heightTexture);
}
bgfx::destroyProgram(m_terrainProgram);
bgfx::destroyProgram(m_terrainHeightTextureProgram);
bgfx::destroy(m_terrainProgram);
bgfx::destroy(m_terrainHeightTextureProgram);
/// When data is passed to bgfx via makeRef we need to make
/// sure library is done with it before freeing memory blocks.
@ -233,14 +233,14 @@ public:
if (bgfx::isValid(m_vbh) )
{
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_vbh);
}
mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_decl);
if (bgfx::isValid(m_ibh) )
{
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroy(m_ibh);
}
mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);

View File

@ -265,7 +265,7 @@ struct Uniforms
void destroy()
{
bgfx::destroyUniform(u_params);
bgfx::destroy(u_params);
}
union
@ -346,8 +346,8 @@ public:
m_meshes[1].destroy();
m_meshes[2].destroy();
bgfx::destroyProgram(m_wfProgram);
bgfx::destroyProgram(m_meshProgram);
bgfx::destroy(m_wfProgram);
bgfx::destroy(m_meshProgram);
m_uniforms.destroy();

View File

@ -161,16 +161,16 @@ public:
}
// Cleanup.
bgfx::destroyProgram(m_shadingProgram);
bgfx::destroyProgram(m_idProgram);
bgfx::destroy(m_shadingProgram);
bgfx::destroy(m_idProgram);
bgfx::destroyUniform(u_tint);
bgfx::destroyUniform(u_id);
bgfx::destroy(u_tint);
bgfx::destroy(u_id);
bgfx::destroyFrameBuffer(m_pickingFB);
bgfx::destroyTexture(m_pickingRT);
bgfx::destroyTexture(m_pickingRTDepth);
bgfx::destroyTexture(m_blitTex);
bgfx::destroy(m_pickingFB);
bgfx::destroy(m_pickingRT);
bgfx::destroy(m_pickingRTDepth);
bgfx::destroy(m_blitTex);
imguiDestroy();

View File

@ -386,39 +386,39 @@ public:
meshUnload(m_lightSphere);
// Cleanup.
bgfx::destroyProgram(m_gbufferProgram);
bgfx::destroyProgram(m_lightProgram);
bgfx::destroyProgram(m_combineProgram);
bgfx::destroyProgram(m_shadowProgram);
bgfx::destroy(m_gbufferProgram);
bgfx::destroy(m_lightProgram);
bgfx::destroy(m_combineProgram);
bgfx::destroy(m_shadowProgram);
bgfx::destroyUniform(u_tint);
bgfx::destroyUniform(u_lightDir);
bgfx::destroyUniform(u_sphereInfo);
bgfx::destroyUniform(u_invMvp);
bgfx::destroyUniform(u_invMvpShadow);
bgfx::destroyUniform(u_lightMtx);
bgfx::destroyUniform(u_shadowDimsInv);
bgfx::destroyUniform(u_rsmAmount);
bgfx::destroyUniform(s_normal);
bgfx::destroyUniform(s_depth);
bgfx::destroyUniform(s_light);
bgfx::destroyUniform(s_color);
bgfx::destroyUniform(s_shadowMap);
bgfx::destroyUniform(s_rsm);
bgfx::destroy(u_tint);
bgfx::destroy(u_lightDir);
bgfx::destroy(u_sphereInfo);
bgfx::destroy(u_invMvp);
bgfx::destroy(u_invMvpShadow);
bgfx::destroy(u_lightMtx);
bgfx::destroy(u_shadowDimsInv);
bgfx::destroy(u_rsmAmount);
bgfx::destroy(s_normal);
bgfx::destroy(s_depth);
bgfx::destroy(s_light);
bgfx::destroy(s_color);
bgfx::destroy(s_shadowMap);
bgfx::destroy(s_rsm);
bgfx::destroyFrameBuffer(m_gbuffer);
bgfx::destroyFrameBuffer(m_lightBuffer);
bgfx::destroyFrameBuffer(m_shadowBuffer);
bgfx::destroy(m_gbuffer);
bgfx::destroy(m_lightBuffer);
bgfx::destroy(m_shadowBuffer);
for (uint32_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
{
bgfx::destroyTexture(m_gbufferTex[ii]);
bgfx::destroy(m_gbufferTex[ii]);
}
bgfx::destroyTexture(m_lightBufferTex);
bgfx::destroy(m_lightBufferTex);
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shadowBufferTex); ++ii)
{
bgfx::destroyTexture(m_shadowBufferTex[ii]);
bgfx::destroy(m_shadowBufferTex[ii]);
}
cameraDestroy();

View File

@ -183,18 +183,18 @@ public:
virtual int shutdown() override
{
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroyTexture(m_textureColor);
bgfx::destroyTexture(m_textureNormal);
bgfx::destroyTexture(m_textureDepth);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texNormal);
bgfx::destroyUniform(s_texDepth);
bgfx::destroyUniform(u_light_pos);
bgfx::destroyUniform(u_norm_mtx);
bgfx::destroyUniform(u_pomParam);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
bgfx::destroy(m_textureColor);
bgfx::destroy(m_textureNormal);
bgfx::destroy(m_textureDepth);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texNormal);
bgfx::destroy(s_texDepth);
bgfx::destroy(u_light_pos);
bgfx::destroy(u_norm_mtx);
bgfx::destroy(u_pomParam);
imguiDestroy();

View File

@ -527,11 +527,11 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
bgfx::destroyVertexBuffer(group.m_vbh);
bgfx::destroy(group.m_vbh);
if (bgfx::isValid(group.m_ibh) )
{
bgfx::destroyIndexBuffer(group.m_ibh);
bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();

View File

@ -306,7 +306,7 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
Atlas::~Atlas()
{
bgfx::destroyTexture(m_textureHandle);
bgfx::destroy(m_textureHandle);
delete [] m_layers;
delete [] m_regions;

View File

@ -740,15 +740,15 @@ struct DebugDraw
void shutdown()
{
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
for (uint32_t ii = 0; ii < Program::Count; ++ii)
{
bgfx::destroyProgram(m_program[ii]);
bgfx::destroy(m_program[ii]);
}
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(s_texColor);
bgfx::destroyTexture(m_texture);
bgfx::destroy(u_params);
bgfx::destroy(s_texColor);
bgfx::destroy(m_texture);
}
SpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)

View File

@ -613,11 +613,11 @@ TextBufferManager::~TextBufferManager()
BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
delete [] m_textBuffers;
bgfx::destroyUniform(s_texColor);
bgfx::destroy(s_texColor);
bgfx::destroyProgram(m_basicProgram);
bgfx::destroyProgram(m_distanceProgram);
bgfx::destroyProgram(m_distanceSubpixelProgram);
bgfx::destroy(m_basicProgram);
bgfx::destroy(m_distanceProgram);
bgfx::destroy(m_distanceSubpixelProgram);
}
TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType::Enum _bufferType)
@ -657,8 +657,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
bgfx::VertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandleIdx;
vbh.idx = bc.vertexBufferHandleIdx;
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
bgfx::destroy(ibh);
bgfx::destroy(vbh);
}
break;
@ -668,8 +668,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
bgfx::DynamicVertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandleIdx;
vbh.idx = bc.vertexBufferHandleIdx;
bgfx::destroyDynamicIndexBuffer(ibh);
bgfx::destroyDynamicVertexBuffer(vbh);
bgfx::destroy(ibh);
bgfx::destroy(vbh);
break;

View File

@ -307,12 +307,12 @@ struct OcornutImguiContext
ImGui::ShutdownDockContext();
ImGui::Shutdown();
bgfx::destroyUniform(s_tex);
bgfx::destroyTexture(m_texture);
bgfx::destroy(s_tex);
bgfx::destroy(m_texture);
bgfx::destroyUniform(u_imageLodEnabled);
bgfx::destroyProgram(m_imageProgram);
bgfx::destroyProgram(m_program);
bgfx::destroy(u_imageLodEnabled);
bgfx::destroy(m_imageProgram);
bgfx::destroy(m_program);
m_allocator = NULL;
}

View File

@ -236,7 +236,7 @@ namespace
if (bgfx::isValid(gl->textures[ii].id)
&& (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
{
bgfx::destroyTexture(gl->textures[ii].id);
bgfx::destroy(gl->textures[ii].id);
}
bx::memSet(&gl->textures[ii], 0, sizeof(gl->textures[ii]) );
gl->textures[ii].id.idx = bgfx::kInvalidHandle;
@ -1051,22 +1051,22 @@ namespace
return;
}
bgfx::destroyProgram(gl->prog);
bgfx::destroyTexture(gl->texMissing);
bgfx::destroy(gl->prog);
bgfx::destroy(gl->texMissing);
bgfx::destroyUniform(gl->u_scissorMat);
bgfx::destroyUniform(gl->u_paintMat);
bgfx::destroyUniform(gl->u_innerCol);
bgfx::destroyUniform(gl->u_outerCol);
bgfx::destroyUniform(gl->u_viewSize);
bgfx::destroyUniform(gl->u_scissorExtScale);
bgfx::destroyUniform(gl->u_extentRadius);
bgfx::destroyUniform(gl->u_params);
bgfx::destroyUniform(gl->s_tex);
bgfx::destroy(gl->u_scissorMat);
bgfx::destroy(gl->u_paintMat);
bgfx::destroy(gl->u_innerCol);
bgfx::destroy(gl->u_outerCol);
bgfx::destroy(gl->u_viewSize);
bgfx::destroy(gl->u_scissorExtScale);
bgfx::destroy(gl->u_extentRadius);
bgfx::destroy(gl->u_params);
bgfx::destroy(gl->s_tex);
if (bgfx::isValid(gl->u_halfTexel) )
{
bgfx::destroyUniform(gl->u_halfTexel);
bgfx::destroy(gl->u_halfTexel);
}
for (uint32_t ii = 0, num = gl->ntextures; ii < num; ++ii)
@ -1074,7 +1074,7 @@ namespace
if (bgfx::isValid(gl->textures[ii].id)
&& (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
{
bgfx::destroyTexture(gl->textures[ii].id);
bgfx::destroy(gl->textures[ii].id);
}
}
@ -1207,7 +1207,7 @@ NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int _width, int _heig
if (NULL == tex)
{
bgfx::destroyFrameBuffer(fbh);
bgfx::destroy(fbh);
return NULL;
}
@ -1250,7 +1250,7 @@ void nvgluDeleteFramebuffer(NVGLUframebuffer* framebuffer)
if (bgfx::isValid(framebuffer->handle))
{
bgfx::destroyFrameBuffer(framebuffer->handle);
bgfx::destroy(framebuffer->handle);
}
struct NVGparams* params = nvgInternalParams(framebuffer->ctx);

View File

@ -525,9 +525,9 @@ namespace ps
void shutdown()
{
bgfx::destroyProgram(m_particleProgram);
bgfx::destroyTexture(m_texture);
bgfx::destroyUniform(s_texColor);
bgfx::destroy(m_particleProgram);
bgfx::destroy(m_texture);
bgfx::destroy(s_texColor);
bx::destroyHandleAlloc(m_allocator, m_emitterAlloc);
BX_FREE(m_allocator, m_emitter);

View File

@ -1228,7 +1228,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_index_buffer`.
///
void destroyIndexBuffer(IndexBufferHandle _handle);
void destroy(IndexBufferHandle _handle);
/// Create static vertex buffer.
///
@ -1262,7 +1262,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_vertex_buffer`.
///
void destroyVertexBuffer(VertexBufferHandle _handle);
void destroy(VertexBufferHandle _handle);
/// Create empty dynamic index buffer.
///
@ -1332,7 +1332,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_dynamic_index_buffer`.
///
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle);
void destroy(DynamicIndexBufferHandle _handle);
/// Create empty dynamic vertex buffer.
///
@ -1406,7 +1406,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_dynamic_vertex_buffer`.
///
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle);
void destroy(DynamicVertexBufferHandle _handle);
/// Returns number of available indices.
///
@ -1510,7 +1510,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_indirect_buffer`.
///
void destroyIndirectBuffer(IndirectBufferHandle _handle);
void destroy(IndirectBufferHandle _handle);
/// Create shader from memory buffer.
///
@ -1541,7 +1541,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_shader`.
///
void destroyShader(ShaderHandle _handle);
void destroy(ShaderHandle _handle);
/// Create program with vertex and fragment shaders.
///
@ -1578,7 +1578,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_program`.
///
void destroyProgram(ProgramHandle _handle);
void destroy(ProgramHandle _handle);
/// Validate texture parameters.
///
@ -1882,7 +1882,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_texture`.
///
void destroyTexture(TextureHandle _handle);
void destroy(TextureHandle _handle);
/// Create frame buffer (simple).
///
@ -2000,7 +2000,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_frame_buffer`.
///
void destroyFrameBuffer(FrameBufferHandle _handle);
void destroy(FrameBufferHandle _handle);
/// Create shader uniform parameter.
///
@ -2053,7 +2053,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_uniform`.
///
void destroyUniform(UniformHandle _handle);
void destroy(UniformHandle _handle);
/// Create occlusion query.
///
@ -2080,7 +2080,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_destroy_occlusion_query`.
///
void destroyOcclusionQuery(OcclusionQueryHandle _handle);
void destroy(OcclusionQueryHandle _handle);
/// Set palette color value.
///

View File

@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(43)
#define BGFX_API_VERSION UINT32_C(44)
///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.

View File

@ -626,10 +626,10 @@ namespace bgfx
if (isValid(m_program) )
{
destroyProgram(m_program);
destroy(m_program);
}
destroyTexture(m_texture);
destroy(m_texture);
s_ctx->destroyTransientVertexBuffer(m_vb);
s_ctx->destroyTransientIndexBuffer(m_ib);
}
@ -761,10 +761,10 @@ namespace bgfx
m_program[ii] = createProgram(vsh, fsh);
BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
destroyShader(fsh);
destroy(fsh);
}
destroyShader(vsh);
destroy(vsh);
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
}
@ -780,7 +780,7 @@ namespace bgfx
{
if (isValid(m_program[ii]) )
{
destroyProgram(m_program[ii]);
destroy(m_program[ii]);
m_program[ii].idx = kInvalidHandle;
}
}
@ -2872,7 +2872,7 @@ error:
return s_ctx->createIndexBuffer(_mem, _flags);
}
void destroyIndexBuffer(IndexBufferHandle _handle)
void destroy(IndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndexBuffer(_handle);
@ -2886,7 +2886,7 @@ error:
return s_ctx->createVertexBuffer(_mem, _decl, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle)
void destroy(VertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyVertexBuffer(_handle);
@ -2912,7 +2912,7 @@ error:
s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
}
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
void destroy(DynamicIndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicIndexBuffer(_handle);
@ -2940,7 +2940,7 @@ error:
s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
}
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
void destroy(DynamicVertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicVertexBuffer(_handle);
@ -3026,7 +3026,7 @@ error:
return s_ctx->createIndirectBuffer(_num);
}
void destroyIndirectBuffer(IndirectBufferHandle _handle)
void destroy(IndirectBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndirectBuffer(_handle);
@ -3045,7 +3045,7 @@ error:
return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
}
void destroyShader(ShaderHandle _handle)
void destroy(ShaderHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyShader(_handle);
@ -3068,7 +3068,7 @@ error:
return s_ctx->createProgram(_csh, _destroyShader);
}
void destroyProgram(ProgramHandle _handle)
void destroy(ProgramHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyProgram(_handle);
@ -3366,7 +3366,7 @@ error:
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
}
void destroyTexture(TextureHandle _handle)
void destroy(TextureHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyTexture(_handle);
@ -3493,7 +3493,7 @@ error:
return s_ctx->getTexture(_handle, _attachment);
}
void destroyFrameBuffer(FrameBufferHandle _handle)
void destroy(FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyFrameBuffer(_handle);
@ -3511,7 +3511,7 @@ error:
s_ctx->getUniformInfo(_handle, _info);
}
void destroyUniform(UniformHandle _handle)
void destroy(UniformHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyUniform(_handle);
@ -3531,7 +3531,7 @@ error:
return s_ctx->getResult(_handle, _result);
}
void destroyOcclusionQuery(OcclusionQueryHandle _handle)
void destroy(OcclusionQueryHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
@ -4346,7 +4346,7 @@ BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndexBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
@ -4360,7 +4360,7 @@ BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memo
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyVertexBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
@ -4386,7 +4386,7 @@ BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handl
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicIndexBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
@ -4414,7 +4414,7 @@ BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_han
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicVertexBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
@ -4465,7 +4465,7 @@ BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _n
BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndirectBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
@ -4484,7 +4484,7 @@ BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
bgfx::destroyShader(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
@ -4507,7 +4507,7 @@ BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::destroyProgram(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
@ -4584,7 +4584,7 @@ BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::destroyTexture(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
@ -4633,7 +4633,7 @@ BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _ha
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::destroyFrameBuffer(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
@ -4653,7 +4653,7 @@ BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_unifor
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
bgfx::destroyUniform(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
@ -4672,7 +4672,7 @@ BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_ha
BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
bgfx::destroyOcclusionQuery(handle.cpp);
bgfx::destroy(handle.cpp);
}
BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])

View File

@ -1407,7 +1407,7 @@ int _main_(int _argc, char** _argv)
{
if (bgfx::isValid(texture) )
{
bgfx::destroyTexture(texture);
bgfx::destroy(texture);
}
fileIndex = view.m_fileIndex;
@ -1628,19 +1628,19 @@ int _main_(int _argc, char** _argv)
if (bgfx::isValid(texture) )
{
bgfx::destroyTexture(texture);
bgfx::destroy(texture);
}
bgfx::destroyTexture(checkerBoard);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(u_mtx);
bgfx::destroyUniform(u_params);
bgfx::destroyProgram(textureProgram);
bgfx::destroyProgram(textureArrayProgram);
bgfx::destroyProgram(textureCubeProgram);
bgfx::destroyProgram(textureCube2Program);
bgfx::destroyProgram(textureSdfProgram);
bgfx::destroyProgram(texture3DProgram);
bgfx::destroy(checkerBoard);
bgfx::destroy(s_texColor);
bgfx::destroy(u_mtx);
bgfx::destroy(u_params);
bgfx::destroy(textureProgram);
bgfx::destroy(textureArrayProgram);
bgfx::destroy(textureCubeProgram);
bgfx::destroy(textureCube2Program);
bgfx::destroy(textureSdfProgram);
bgfx::destroy(texture3DProgram);
imguiDestroy();