This commit is contained in:
Branimir Karadžić 2017-07-17 22:14:34 -07:00
parent f76d3bd33e
commit a247d29298
2 changed files with 29 additions and 31 deletions

View File

@ -290,7 +290,7 @@ namespace entry
case NSLeftMouseUp:
m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Left, false);
m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false); // TODO: remove!
m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false);
break;
case NSRightMouseDown:

View File

@ -2448,12 +2448,12 @@ namespace bgfx { namespace gl
{
GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
GL_CHECK(glDebugMessageControl(GL_DONT_CARE
, GL_DONT_CARE
, GL_DEBUG_SEVERITY_MEDIUM
, 0
, NULL
, GL_TRUE
) );
, GL_DONT_CARE
, GL_DEBUG_SEVERITY_MEDIUM
, 0
, NULL
, GL_TRUE
) );
}
}
@ -4680,21 +4680,21 @@ namespace bgfx { namespace gl
&& !normalized)
{
GL_CHECK(glVertexAttribIPointer(loc
, num
, s_attribType[type]
, _vertexDecl.m_stride
, (void*)(uintptr_t)baseVertex)
);
, num
, s_attribType[type]
, _vertexDecl.m_stride
, (void*)(uintptr_t)baseVertex)
);
}
else
{
GL_CHECK(glVertexAttribPointer(loc
, num
, s_attribType[type]
, normalized
, _vertexDecl.m_stride
, (void*)(uintptr_t)baseVertex)
);
, num
, s_attribType[type]
, normalized
, _vertexDecl.m_stride
, (void*)(uintptr_t)baseVertex)
);
}
m_unboundUsedAttrib[ii] = Attrib::Count;
@ -4800,21 +4800,21 @@ namespace bgfx { namespace gl
if (_target == GL_TEXTURE_3D)
{
GL_CHECK(glTexStorage3D(_target
, _numMips
, internalFmt
, m_width
, m_height
, _depth
) );
, _numMips
, internalFmt
, m_width
, m_height
, _depth
) );
}
else
{
GL_CHECK(glTexStorage2D(_target
, _numMips
, internalFmt
, m_width
, m_height
) );
, _numMips
, internalFmt
, m_width
, m_height
) );
}
}
@ -7161,7 +7161,6 @@ namespace bgfx { namespace gl
{
const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
// TODO: barriers?
}
break;
@ -7169,7 +7168,6 @@ namespace bgfx { namespace gl
{
const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
// TODO: barriers?
}
break;
}