Cleanup.
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@ -261,4 +261,4 @@ public:
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Description: Updating shader uniforms.");
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ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Updating shader uniforms.");
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@ -161,4 +161,4 @@ public:
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleMesh, "04-mesh", "Description: Loading meshes.");
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ENTRY_IMPLEMENT_MAIN(ExampleMesh, "04-mesh", "Loading meshes.");
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@ -264,4 +264,4 @@ public:
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Description: Geometry instancing.");
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ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Geometry instancing.");
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@ -377,4 +377,4 @@ public:
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Description: Loading textures.");
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ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Loading textures.");
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@ -592,4 +592,4 @@ public:
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Description: Using multiple views with frame buffers, and view order remapping.");
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ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");
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