Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
ef9bd8b609
Add the raw platform specific key code to SDL_Keysym
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This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.
Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
9d816c72ef
Updated SDL3 scancode list
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This adds more app editing and audio control keys and removes keys that launch applications
Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
306c4164bc
Added SDL_AllocateEventString()
2024-06-21 22:06:08 -07:00
SDL Wiki Bot
83933fdfa0
Sync SDL3 wiki -> header
2024-06-20 19:55:37 +00:00
Frank Praznik
2f276a2eea
video: Expose HDR metadata per-window
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Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
SDL Wiki Bot
e6944584a0
Sync SDL3 wiki -> header
2024-06-20 00:01:27 +00:00
John Kaniarz
8f29f8cae5
Renamed SDL_rand() to SDL_rand_bits() and updated tests
2024-06-19 17:00:58 -07:00
SDL Wiki Bot
237bbfcb9d
Sync SDL3 wiki -> header
2024-06-19 18:02:45 +00:00
John Kaniarz
16e69cb4c9
Removed SDL_rand_r()
2024-06-19 11:02:02 -07:00
John Kaniarz
86b06f74dc
Updated docs
2024-06-19 11:02:02 -07:00
John Kaniarz
83d21e20df
Added SDL_rand_float and SDL_rand_n to API
2024-06-19 11:02:02 -07:00
SDL Wiki Bot
ab98d51b9f
Sync SDL3 wiki -> header
2024-06-19 14:15:46 +00:00
Hubert Maier
81d8fcb5d8
JANITORIAL: Fix judgement typos ( #10059 )
2024-06-19 07:14:58 -07:00
Hubert Maier
3acdb8a90b
JANITORIAL: Fix typos in comments in various files ( #10058 )
2024-06-19 07:13:46 -07:00
Zack Middleton
5ecf125456
Update descriptions for window resize cursors
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The SIZENWSE, SIZENS, etc cursors were renamed.
2024-06-18 12:22:02 -04:00
Sam Lantinga
d7391394d3
Switched the camera format to use framerate ratio instead of interval ratio
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This is more intuitive for game developers and users.
Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga
aeea819494
Added colorspace to SDL_CameraSpec
2024-06-16 17:47:16 -07:00
Sam Lantinga
182a28b343
Fixed documentation typo
2024-06-16 08:01:16 -07:00
SDL Wiki Bot
4e5ed569c3
Sync SDL3 wiki -> header
2024-06-16 14:42:00 +00:00
Sam Lantinga
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
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These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
SDL Wiki Bot
65f0691866
Sync SDL3 wiki -> header
2024-06-16 13:21:56 +00:00
expikr
ee559d51be
Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE ( #7947 )
2024-06-16 06:21:29 -07:00
Anonymous Maarten
a64960cfc0
SDL_GLContext is not a void* pointer anymore
2024-06-15 14:44:09 +02:00
SDL Wiki Bot
63138c79af
Sync SDL3 wiki -> header
2024-06-15 05:09:09 +00:00
Ryan C. Gordon
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
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Fixes #9619 .
2024-06-15 01:08:12 -04:00
Anonymous Maarten
031dc0743f
Use an opaque struct typedef for SDL_GLContext
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Using a struct typedef instead of a void pointer results in extra C typechecks
2024-06-15 01:43:22 +02:00
Ryan C. Gordon
51902d4ac5
Updated headers with latest wikiheaders tweaks.
2024-06-14 02:09:55 -04:00
Ryan C. Gordon
5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule.
2024-06-13 18:13:51 -04:00
Ryan C. Gordon
2ad7c70ac6
documentation: clean up a minor syntax issue.
2024-06-13 18:10:28 -04:00
Ryan C. Gordon
466886049c
SDL_main.h: fix up SDL_main_func documentation to match SDL_main.
2024-06-13 18:08:40 -04:00
SDL Wiki Bot
2253c3cacf
Sync SDL3 wiki -> header
2024-06-13 21:49:55 +00:00
Sam Lantinga
0635112119
Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!)
2024-06-13 14:54:36 -07:00
SDL Wiki Bot
d46b8bc54e
Sync SDL3 wiki -> header
2024-06-13 21:31:58 +00:00
SDL Wiki Bot
fa3e22c5da
Sync SDL3 wiki -> header
2024-06-13 21:04:27 +00:00
Ryan C. Gordon
12119cbaad
include: Several documentation tweaks; cleaned up new wikiheaders warnings.
2024-06-13 17:03:31 -04:00
SDL Wiki Bot
49f2a3463f
Sync SDL3 wiki -> header
2024-06-13 19:34:29 +00:00
SDL Wiki Bot
674cc04ef4
Sync SDL3 wiki -> header
2024-06-13 02:25:45 +00:00
Sam Lantinga
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
SDL Wiki Bot
99f0309ac1
Sync SDL3 wiki -> header
2024-06-12 23:34:42 +00:00
SDL Wiki Bot
9e3e489012
Sync SDL3 wiki -> header
2024-06-12 19:10:53 +00:00
Ryan C. Gordon
5416bd5fdc
ios: Move animation callback to its own typedef.
2024-06-12 15:10:16 -04:00
SDL Wiki Bot
5b0f14a936
Sync SDL3 wiki -> header
2024-06-12 17:19:08 +00:00
Sam Lantinga
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.
Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
SDL Wiki Bot
2d13fefc20
Sync SDL3 wiki -> header
2024-06-12 02:20:21 +00:00
SDL Wiki Bot
a4bb93e8e4
Sync SDL3 wiki -> header
2024-06-12 01:34:03 +00:00
Anonymous Maarten
32907a9606
Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64)
2024-06-12 02:29:39 +02:00
Anonymous Maarten
ef6123886e
Add SDL_ReadS8 and SDL_WriteS8
2024-06-12 01:39:08 +02:00
SDL Wiki Bot
f003461a0b
Sync SDL3 wiki -> header
2024-06-11 16:23:27 +00:00
Ryan C. Gordon
96f2ef77ab
include: Make function pointer params into typedefs.
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This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00