Updated docs

This commit is contained in:
John Kaniarz 2024-06-19 13:16:19 -04:00 committed by Sam Lantinga
parent 3ee4bff8ac
commit 86b06f74dc

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@ -1260,7 +1260,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRI
extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
/**
* Seed the pseudo-random number generator
* Seed the pseudo-random number generator.
*
* Reusing the seed number will cause SDL_rand() to repeat the same stream
* of 'random' numbers.
*
* \param seed the value to use as a random number seed, or 0 to use
* SDL_GetPerformanceCounter().
@ -1275,13 +1278,17 @@ extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STR
extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
/**
* Get a pseudo-random number.
* Get 32 pseudo-random bits.
*
* You likely want to use SDL_rand_n() to get a psuedo-randum number instead.
*
* If you want reproducible output, be sure to initialize with SDL_srand() first.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for cryptography or anything that requires good
* random distribution. There are many random number libraries available with
* different characteristics and you should pick one of those to meet any
* serious needs.
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one of
* those to meet any serious needs.
*
* \returns a random value in the range of [0-SDL_MAX_UINT32].
*
@ -1292,17 +1299,19 @@ extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
*
* \sa SDL_rand_r
* \sa SDL_srand
* \sa SDL_rand_n
* \sa SDL_rand_float
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand(void);
/**
* Get a pseudo-random number.
* Get 32 pseudo-random bits.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for cryptography or anything that requires good
* random distribution. There are many random number libraries available with
* different characteristics and you should pick one of those to meet any
* serious needs.
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one of
* those to meet any serious needs.
*
* \param state a pointer to a 64-bit seed value that will be updated with
* each call to SDL_rand_r(). If the value of the seed is 0, it
@ -1324,13 +1333,16 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_r(Uint64 *state);
*
* The method used is faster and of better quality than `SDL_rand() % n`.
* However just like with `SDL_rand() % n`, bias increases with larger n.
* Odds are better than 99.9% even for n under 1 million.
*
* Example: to simulate a d6 use `SDL_rand_n(6) + 1`
* The +1 converts 0..5 to 1..6
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for cryptography or anything that requires good
* random distribution.
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one of
* those to meet any serious needs.
*
* \param n the number of possible values
*
@ -1345,11 +1357,13 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_r(Uint64 *state);
extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_n(Uint32 n);
/**
* Generates a pseudo-random floating point number less than 1.0
* Generates a uniform pseudo-random floating point number less than 1.0
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for cryptography or anything that requires good
* random distribution.
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one of
* those to meet any serious needs.
*
* \returns a random value in the range of [0.0, 1.0)
*