Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-06-12 17:19:08 +00:00
parent 9fb5a9ccac
commit 5b0f14a936
1 changed files with 6 additions and 4 deletions

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@ -512,7 +512,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *rendere
* `SDL_TEXTUREACCESS_STATIC`.
*
* The pixel format of the created texture may be different from the pixel
* format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
* format of the surface, and can be queried using the
* SDL_PROP_TEXTURE_FORMAT_NUMBER property.
*
* \param renderer the rendering context
* \param surface the SDL_Surface structure containing pixel data used to fill
@ -668,8 +669,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren
*
* The following read-only properties are provided by SDL:
*
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* describing the texture colorspace.
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
* the texture colorspace.
* - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
* SDL_PixelFormatEnum.
* - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in
@ -1056,7 +1057,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SD
/**
* Update the given texture rectangle with new pixel data.
*
* The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
* The pixel data must be in the pixel format of the texture, which can be
* queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
*
* This is a fairly slow function, intended for use with static textures that
* do not change often.