Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-06-19 14:15:46 +00:00
parent 81d8fcb5d8
commit ab98d51b9f
1 changed files with 2 additions and 2 deletions

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@ -2053,8 +2053,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
*
* This means you do not need to save state in your rendering code to protect
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
* OpenGL state that can confuse things; you should use your best judgment
* and be prepared to make changes if specific state needs to be protected.
* OpenGL state that can confuse things; you should use your best judgment and
* be prepared to make changes if specific state needs to be protected.
*
* \param renderer the rendering context.
* \returns 0 on success or a negative error code on failure; call