Sync SDL3 wiki -> header
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@ -2290,13 +2290,16 @@ extern "C" {
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#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
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/**
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* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
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* A variable controlling whether the hardware cursor stays visible when
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* relative mode is active.
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*
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* This variable can be set to the following values:
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* "0" - The cursor will be hidden while relative mode is active (default)
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* "1" - The cursor will remain visible while relative mode is active
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* This variable can be set to the following values: "0" - The cursor will be
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* hidden while relative mode is active (default) "1" - The cursor will remain
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* visible while relative mode is active
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*
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* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
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* Note that for systems without raw hardware inputs, relative mode is
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* implemented using warping, so the hardware cursor will visibly warp between
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* frames if this is enabled on those systems.
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*/
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#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
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