* This takes a relative path as a parameter, and modifies the object to
point to the given location.
* '..' is not handled yet, and will be sent as-is to the server.
* Makes it possible to follow more types of 302 redirects
In particular, I can now run the tests from Opera's testsuite
(testsuite.opera.com), which shows I have more work to do on cookie
handling.
* Some fields weren't initialized, leading to random crashes later on
* Remove the enum that was used for protocol options
* Use a single field to track the request state, instead of separate
booleans.
* The cookie jar iterator now use a BObjectList instead of a BList
* Add a convenience method to the cookie jar to add a cookie by BUrl
and raw cookie string.
* Remove some methods in BNetworkCookie that could lead to invalid
cookies (cross-domain or with no domain at all).
* Make the cookie parsing able to report errors
* Fix off-by-one error in domain cookies validation.
...while mouse is down on a menufield
This makes it so that you can't open 2 menufields simultaneously
by clicking and holding the right mouse button on one menufield while
clicking a second with the the left mouse button opening it.
This matches the behavior on BeOS R5.
Should help with #6408 comment:9
* Remove the BUrlRequest class, which was only delegating work to
BUrlProtocol and subclasses
* Rename BUrlProtocol to BUrlRequest, and BUrlRequestHttp to BHttpRequest
* Creating a request is now done through the BUrlProtocolRoster. For
now there is just a static MakeRequest method, this will be completed
when we get to actually allowing add-ons to provide different request
handlers.
This allows cleanup of the API for requests:
* Remove the universal SetOption method with constants, and have
dedicated setters for each protocol option.
* Setters can now have multiple parameters, for example you can give
BHTTPRequest a BDataIO and a known size
* In this case, the BHttpRequest will not use HTTP chunked transfers,
which were always used before and made most servers unhappy (tested and
failed with lighttpd, google accounts and github).
* This does intentionally break source compatibility, so that a review
of concerned code is forced.
* Binary compatibility should be maintained in most cases. The values
of the constants for the writable directories are now used for the
writable system directories. The values for the non-writable
directories are mapped to "/boot/system/data/empty/...", an empty or
non-existent directory, so that they will simply be skipped in search
paths. Only code that explicitly expects to find something in a
B_COMMON_* directory, will fail.
* Remove support for the "common" installation location from packagefs,
package kit, package daemon, package managers.
* Rename the B_COMMON_*_DIRECTORY constants referring to writable
directories to B_SYSTEM_*_DIRECTORY.
* Remove/adjust the use of various B_COMMON_*_DIRECTORY constants.
I'm sure some occurrence still remain. They can be adjusted when the
remaining B_COMMON_*_DIRECTORY constants are removed.
- BJobStateListener: Add progress state and corresponding hook.
- FetchFileJob: Notify job progress hook on libcurl notifications.
- UserInteractionHandler: Add hooks for download progress and checksum
validation progress.
- PackageManager: inherit from JobStateListener and watch for job
notifications for internally generated jobs. Forward to corresponding
UserInteractionHandler hooks as needed.
- Adapt pkgman, HaikuDepot and package_daemon to above changes.
Neither HaikuDepot nor package_daemon's progress hooks are wired up to
do anything yet though.
- A subset of jobs that require a BContext don't in fact make use of the
decision provider. As such, make the default implementation usable for
those cases so one doesn't need to always create a dummy derived class.
The property is archived and unarchived, but otherwise not yet stored.
If not set, FileName() returns CanonicalFileName(). Can be used for
packages like haiku.hpkg etc. that don't have a properly qualified file
name (yet).
Only flag ATM is B_VERIFY_ALLOW_UNINSTALL. It tells to solver to suggest
uninstalling packages when necessary instead of considering such a case
a problem.
* The use of a static variable for storing the chunk size made it shared between all instances of BUrlProtoclHttp.
* Inline the function at the single place where it is used, and allocate the variable on the stack instead.
The whole receiving loop should be split into chunked and non-chunked variants to improve code readability.
... changes intended.
* 80 char limit fixes
* Indentation fixes
* Braces style fixes
* Use ternary operator where appropriate
* Rename menuItem to just item and declare it once outside
the loop
* Omit 3rd param of GetMouse() because it is default
* Rename variables eg state => focused and menu => submenu
* Indent comments below line they apply to
* Reword some comments
* Add some #pragmas
Fixes#6894
Private DrawLabel() method renamed to _DrawLabel() and rest of drawing
code moved to new private method _DrawMenuField(). These methods both
check to make sure that they are drawing in a valid rect that intersects
updateRect.
When label or menu is selected Draw a the label background in the selected
menu color matching the behavior of BeOS R5.
_DrawLabel() calls be_control_look->DrawLabel()
Update copyright year in MenuField.h
Finishing and refactoring the draft, initially implemented during April-May 2012
NOTE: startingFrameNumber returned to device contains the number of the
next free frame right after the last packed of submitted data. For more
details please Look into corresponding [haiku-development] discussion
started at 03 Jul 2013.
Partially fixes#1045.
Implements enhancement described in #9819
This feature works pretty much as it did on BeOS R5.
When you focus on the color control, the border is drawn blue and
the dot on the red ramp draws as an outline to show that it is
selected. You can push the up and down arrow keys to navigate to the
previous and next ramps respectively and can push right and left to
increment and decrement the color value of the selected ramp.
Clicking on the control no longer gives it focus.
In BeOS the left and right arrows would increment and decriment by 5,
on Haiku they increment and decrement by 1, but, by holding down the
key for a second or so the increment value increases to 5 allowing for
both course and fine adjustments.
On a technical note I split the int32 fFocusedComponent member variable
into 2 int16 member variables, fFocusedRamp and fClickedRamp. I did this
because I needed an entra variable, and can't change the size of the
class without using up another reserved member variable slot. int16
should be more than enough for these variables as they store an index to
the currently focused or clicked on ramp (0-3). Please someone chime in
if this is not okay for FBC in some condition I didn't think about.
devfs_io() can't fall back to calling vfs_synchronous_io(), if the
device driver doesn't support handling requests asynchronously. The
presence of the io() hook leads the VFS (do_iterative_fd_io()) to
believe that asynchronous handling is supported and set a
finished-callback on the request which calls the io() hook to start the
next chunk. Thus, instead of iterating through the request in a loop
the iteration happens recursively. For sufficiently fragmented requests
the stack may overflow (ticket #9900).
* Introduce a new vnode operation supports_operation(). It can be called
by the VFS to determine whether a present hook is actually currently
supported for a given vnode.
* devfs: implement the new hook and remove the fallback handling in
devfs_io().
* vfs_request_io.cpp: use the new hook to determine whether the io()
hook is really supported.
Although syscalls are done through SYSCALL and therefore don't actually
have an interrupt number, set it to 99 (the syscall vector on 32-bit)
in the iframe so that a syscall frame can be identified. Also added
vector/error_code to x86_64_debug_cpu_state for Debugger to use, not
sure why I didn't put them there in the first place.
...from orientation params. Elaborated type specifiers are not needed
for C++ code and removing them makes doxygen happy. Verified working
on both gcc2h and gcc4h builds.
* Under the base URL there are supposed to be the repository files and a
subdirectory "packages".
* Fix the repository URL related confusion introduced earlier. The URL
in
the repository info (and thus in the repository file) is supposed to
be the base URL for the repository. It is not a (potentially)
different base URL for the package files. Package and repository
files were supposed to live in the same directory. Now, by requiring
the package files to live in a subdirectory -- which can also be a
symlink -- we gain some flexibility.
The URL in the repository config is usually the same as the in the
repository info, unless it refers to a mirror site. This allows for
mirrors to copy the original repository verbatim.
* Remove the PackageURL rule and introduce a DownloadPackage rule
instead. The URL for a package file cannot be computed in the jam
parsing phase anymore, as it contains the hash value of the package
list.
* BRepositoryConfig: Add PackagesURL() for convenience.
* Introduce new package attribute B_HPKG_ATTRIBUTE_ID_PACKAGE (valid
only in a repository file) to group the attributes belonging to a
package.
* BRepositoryContentHandler:
- No longer derive from BPackageContentHandler.
- Add hooks HandlePackage() and HandlePackageDone() that bracket the
attributes for a package. This is more explicit and robust than
handlers having to guess when one package ended and the next began.
* BRepositoryCache: Make use of BPackageInfoContentHandler. No need to
duplicate the code for reading a package info from package info
attributes.
...on controls where it makes sense:
- BRadioButton and BCheckBox now return their preferred size as their
maximum.
- BRadioButton, BCheckBox and BTextControl now use left alignment by
default, as this is the most common use case for them.
Motivated by inconsistancies found while documenting BView.
Update copyright year, alphabetize
Variable names normalized:
* pt => point
* r => rect
* p => pattern
* c => color
* msg => message
* a, b and pt0, pt1 => start, end
* r, g, b, a => red, green, blue, alpha
A couple of white spaces fixes.
A couple of !pointer => pointer == NULL fixes.
GetPreferredSize params => _width and _height to indicate out params.
- The argument buffer contained in the debug_{pre,post}_syscall message structures wasn't large enough to accomodate all
arguments for some syscalls on x86-64, which could potentially have led to kernel memory corruption when using syscall
tracing via the debug API. As such, enlarge it to accomodate 64-bit platforms as well.
- Adjust TeamDebugger/SyscallInfo to discriminate the target architecture and read the arguments when trapping console
output. Gets the latter working on x86-64.
* The config space is larger than 255, we need to use an uint16 to access
offsets superior or equal to 256. The current API only proposes an uint8 for this.
This change switches the offset parameter to the uint16 type. Axel hinted that
the used values are the same with such a change (the doc says sign extended to 2 or
4 bytes).
I checked with GCC2 and it's indeed the case when inspecting the memory.
With GCC4, instructions are the same on function call.
* prints info about extended capabilities.
* struct pci_module_info and struct pci_device_module_info are extended with
pci_find_extended_capability().
* Also change kMinCellSize from a uint32 to a float so that it can be used
with std::min() and std::max() instead of min_c() and max_c().
* Set the text controls sizes and margins based on the font size. Also rework
_TextRectOffset() so that it will get the right spacing from by dividing the
palette frame by 3.
* Replace bare numbers and refactor with calculation or magic constant.
* Create a private method _TextRectOffset() which calculates and
returns the vertical text rect offset to use based on the font size.
* Replace 2.0 with new kBevelSpacing constant where appropriate.
* fPaletteFrame calculation in _LayoutView() was refactored but should
not have changed.
* For all identifiers: Rename global settings file to global writable
file. We want to use the respective attribute also for other writable
files, not only settings files.
* User settings file/global writable file info/attribute: Add
isDirectory property/child attribute. This allows declaring global/
user settings directories associated with the package.
... <package/hpkg/PackageAttributes.h>, which also defines other
properties (name and type) for each attribute. It does so via a macro
that the caller can define to generate whatever code is desired.
Global and user settings files can be declared. For global ones an
update policy can be specified. If not specified, the settings file is
not included in the package, but created by the program (or user) later.
If an update type is specified, it defines what to do with the settings
file when updating the package to a newer version.
User settings files are never included in the package; they are always
created by the program or the user. If the package contains a template/
default settings file, it can be declared, but for informative purposes
only.
* Add minor_version to hpkg_header and hpkg_repo_header and make
heap_compression uint16.
* If the minor version of a package/repository file is greater than the
current one unknown attributes are ignored without error. This allows
introducing new harmless attributes without making the resulting files
unreadable for older package kit versions.
* Add flags parameter to Init() of BPackageReader and friends.
* Introduce flag B_HPKG_READER_DONT_PRINT_VERSION_MISMATCH_MESSAGE and
don't print a version mismatch error when given.
* package extract/list: Use the new flag.
* Introduce BPackageWriterParameters which comprises all parameters
for package creation, currently flags and compression level. Such an
object can be passed to BPackageWriter::Init() and is passed on to
PackageWriterImpl and WriterImplBase.
* PackageFileHeapWriter: Add compressionLevel property and pass the
value on to ZlibCompressor.
* package add/create: Add options -0 ... -9 to specify the compression
level to be used.
Instead of handling compression for individual file/attribute data we
do now compress the whole heap where they are stored. This
significantly improves compression ratios. We still divide the
uncompressed data into 64 KiB chunks and use a chunk offset array for
the compressed chunks to allow for quick random access without too much
overhead. The tradeoff is a limited possible compression ratio -- i.e.
we won't be as good as tar.gz (though surprisingly with my test
archives we did better than zip).
The other package file sections (package attributes and TOC) are no
longer compressed individually. Their uncompressed data are simply
pushed onto the heap where the usual compression strategy applies. To
simplify things the repository format has been changed in the same
manner although it doesn't otherwise use the heap, since it only stores
meta data.
Due to the data compression having been exposed in public and private
API, this change touches a lot of package kit using code, including
packagefs and the boot loader packagefs support. The latter two haven't
been tested yet. Moreover packagefs needs a new kind of cache so we
avoid re-reading the same heap chunk for two different data items it
contains.
It is no longer public (or even private) API. BPackageDataReaderFactory
returns a BAbstractBufferedDataReader instead. The advantage is that
the latter doesn't have hpkg format specific dependencies.
It doesn't do much in terms of buffering, but defines an interface
buffered readers can implement, namely the additional
ReadDataToOutput() which currently BPackageDataReader specifies.
It uses sub-namespace BPackage::BHPKG::V1. Unlike the one for the
current format version, the V1 version of BPackageInfoContentHandler
lives in BHPKG(::V1) sub-namespace and is private.
* Use enums/constants/functions instead of preprocessor macros.
* Missing include in PackageInfoAttributeValue.h.
* PackageReaderImpl::Init(): Check version before header size and
return B_MISMATCHED_VALUES instead of B_BAD_DATA, if the version
doesn't match. This allows callers to determine the condition and
try a reader for a different version. A more flexible interface for
that case would be nice, but since we want to support the old package
version only temporarily, the current solution should be good enough.
* If at least one image is either B_HAIKU_ABI_GCC_2_ANCIENT or
B_HAIKU_ABI_GCC_2_BEOS almost all areas are marked as executable.
* B_EXECUTE_AREA and B_STACK_AREA are made public. The former is enforced since
the introduction of DEP and apps need it to correctly set area protection.
The latter is currently needed only to recognize stack areas and fix their
protection in compatibility mode, but may also be useful if an app wants
to use sigaltstack from POSIX API.
... back to their previous void returning roles. AlertPosition() is used instead to
check that an alert fits within the sides of the screen and all that.
Also add another CenterOnScreen() method that takes a Screen ID
so you can center a window on another monitor that the one it is currently on
(theoretically someday anyway).
...to position alert's and open/save dialogs nicely inside of the parent window,
or if that is unavailable, the screen frame.
AlertPosition() is private (for now) but BAlert and BFilePanel are BWindow's friends so
BWindow allows those classes to touch it's privates.
* These methods now return the new point after centering.
* But more importantly CenterIn() does some new adjustments to keep the window
position inside the screen edge. If you pass the screen frame into CenterIn()
it skips these adjustments.
The name of the package file is not part of the package-info.
CanonicalFileName() constructs the name the file should have (not
enforced anywhere (yet)).
* ... to avoid confusion with the preRelease property. It's also called
"revision" in the HaikuPorts recipes.
* Update libsolv package. Was necessary due to the BPackageVersion
change, but also includes a few more changes.
In sake of consistency with other Windows CP encodings:
* print_name is expanded to "Windows Central European (CP 1250)";
* B_MS_WINDOWS_1250_CONVERSION id looks like should be added into UTF8.h;
* mime_name set to NULL as other windows codepages have. That prevents
at least from duplicating too much 1250's in the Terminal, Mail and
StyledEdit encodings menus.
* Rename PackageDaemonDefs.h to DaemonDefs.h.
* Replace the MESSAGE_GET_PACKAGES by the new
B_MESSAGE_GET_INSTALLATION_LOCATION_INFO, which not only returns the
packages, but also other information about the installation location.
* daemon: Volume: Implement a change count which is bumped whenever
packages are activated/deactivated/added/removed. Cache the reply
for a location info request, using the change count to check whether
it is still up-to-date.
* Add private BDaemonClient for communication with the daemon.
* BRoster:
- Add GetInstallationLocationInfo() using BDaemonClient.
- Reimplement GetActivePackages(), using
GetInstallationLocationInfo().
* Implement copy-on-write support.
* Add copy constructor and assignment operator.
* Remove Init(). Initialize lazily instead. Since AddInfo() can fail
and we check initialization anyway, there's no point in having an
explicit Init(). Given that there was only one invocation of Init()
in the package kit and its users, it was very likely missing in some
places.
* Fix a few places where we ignored that the PackageMap actually
contains lists of PackageInfo objects.
* It no longer consists of a BPackageResolvableExpression and a
repository. Instead it can now either refer to a package directly or
consist of a search string.
* SolverPackageSpecifierList: Add AppendSpecifier() convenience
versions.
* Adjust LibsolvSolver and pkgman accordingly.
* BSolver/LibsolvSolver:
* Add B_FIND_IN_NAME and make searching in the names explicit.
* Add B_FIND_IN_PROVIDES to search the packages' provides list.
* pkgman: Also search in provides.
This address specification is actually not needed since PIC images can be
located anywhere. Only their size is restriced but that is the compiler and
linker concern. Thanks to Alex Smith for pointing that out.
Improve the unicode character processing and classifying routines by
wrapping up the UChar32 procedures from ICU. That fixes functional
regression introduced in hrev38017 and allows to fix East Asian Width
problems int the Temrinal.
This means the B_COLOR_WHICH_COUNT goes from being a public constant to a
private one. It sill looks like a public constant starting with a B_ though.
I hope that's not a big deal. Too bad we can't get the count of an enum.
This fixes a maintainance problem where you have to update this otherwise
unrelated file to keep it in sync whenever you add a color constant.
I've added a B_COLOR_WHICH_COUNT constant to the color_which enum which should
be updated to point to the newest color constants as new ones are added. I
reworked ServerReadOnlyMemory to use this constant instead of using to the
current largest color constant directly. If you use B_COLOR_WHICH_COUNT to
refer to a color in your code expect to get unpredictable and nonsensical
results. Most likely you'll get an undefined result which will return black
but don't depend on it.
The net effect of this is that ServerReadOnlyMemory doesn't need to be updated
anymore when new color constants are introduced but will continue to produce
correct results.
Eliminate kNumColors constant, replace it with B_COLOR_WHICH_COUNT
This allows you to change the scrollbar thumb color in Appearance preferences.
The default color is 216, 216, 216 so the scroll bar thumb looks the same by
default. Perhaps someday this can be updated to something a bit more colorful.
On some 64 bit architectures program and library images have to be mapped in
the lower 2 GB of the address space (due to instruction pointer relative
addressing). Address specification B_RANDOMIZED_IMAGE_ADDRESS ensures that
created area satisfies that requirement.
Randomized equivalent of B_ANY_ADDRESS. When a free space is found (as in
B_ANY_ADDRESS) the base adress is then randomized using _RandomizeAddress
pretty much like it is done in B_RANDOMIZED_BASE_ADDRESS.
B_RAND_BASE_ADDRESS is basically B_BASE_ADDRESS with non-deterministic created
area's base address.
Initial start address is randomized and then the algorithm looks for a large
enough free space in the interval [randomized start, end]. If it fails then
the search is repeated in the interval [original start, randomized start]. In
case it also fails the algorithm falls back to B_ANY_ADDRESS
(B_RANDOMIZED_ANY_ADDRESS when it is implemented) just like B_BASE_ADDRESS does.
Randomization range is limited by kMaxRandomize and kMaxInitialRandomize.
* Reorganize things a bit:
- BSolver is now an abstract base class.
- A libsolv based implementation, LibsolvSolver, lives in a new
add-on, which is loaded lazily.
- Get rid of libpackage_solver. Save for LibsolvSolver everything
is moved to libpackage.
- This is a nicer solution for the cyclic dependency caused by
libsolv (libsolvext to be precise) using the package kit for
reading repositories and package files.
* Add a solver result data structure and and an accessor the solver.
* Add problem reporting support to the solver. There aren't data
structures for the problem solutions yet and support for selecting
solutions and re-solving is missing as well.
* BPackageVersion: Add respective constructor and SetTo().
* BPackageInfo: Add static ParseVersionString() utility method. It's
only there because the parser lives in the BPackageInfo
implementation.
* Move StandardErrorOutput to libpackage and into proper namespace to
avoid "package_repo" having to reuse the "package" source file.
* package_repo: Fix incorrect includes of "package.h".
Not functional (or tested) yet. The libsolv setup for a somewhat
simplified installation case should be more or less complete, though.
The solution conversion to to-be-created Haiku data structures and the
handling of problems is still missing, though.
This allows to reuse BMessenger objects for different targets, or to
recheck validity after initial creation. With that one can use the same
BMessenger after launching an application that was previously not found
valid for example.
* Make pointer style consistent, const char* name instead of const char *name.
* Lots of parameter renaming.
* in parameters don't get anything special, just font, or length instead of
inFont, inLength.
* out parameters get a leading _ so *outWidth becomes *_width for example.
* We don't detail private function in the Haiku book and this class has a bunch
so keep the documentation in the file but use regular comments instead.
* Normalize the parameter names between cpp file and header.
* Some minor whitespace fixes.
No functional change intended.
* Replace {Set|Remove}MasterKey() by generic {Set|Remove}UnlockKey()
that works on a keyring.
* Implement {Set|Remove}MasterUnlockKey() on top of that.
* Rename the commands and constants accrodingly.
* Implement setting and removing keyring unlock keys.
As there aren't any more generic meta data containers inside BKey,
there's no real way to distinguish different instances with the same
identifiers. This may be added later, for example the same index system
as used in BMessage could apply.
The application access concept is on the keyring level only for now.
Generally it probably would get pretty complicated and therefore harder
to use when application access needs to be granted on a per key basis.
The type is relevant and required as it determines the type of the
handed in key. The purpose however isn't actually needed and rather
inconvenient to get by depending on the situation.
* Add all relevant message constants.
* Implement the messaging to send/retrieve key info.
* Implement _Flatten/_Unflatten for sending flat BKey objects.
* Remove application list from BKey, the key can't only differ by
allowed applications as the identifiers would still collide, so the
comparison isn't needed to uniquely identify the key. The applications
can be enumerated via the BKeyStore instead.
* Modified the API greatly to be based on BKey* instead of BPassword*.
* Added BKeyPurpose and used it instead of BKeyType. It is supposed to
indicate the purpose of a key so that an app can look up keys on a
more granular level. The BKeyType on the other hand actually
identifies the type (i.e. subclass of BKey) so an app knows how to
handle a given key or may only enumerate/use keys it is compatible
with.
* Made everything based on a raw data buffer for now, only BPasswordKey
is implemented yet which stores the (0 terminated) string into that
data buffer.
* Removed the additional data BMessage as I don't yet see where it fits
in. While I could imagine adding meta data to a key may be nice it
might be an interoperability concern when keys are shared by
different apps.
* Moved the app functions to the keystore as per the TODO, but not sure
how to actually implement them.
With this commit every class in the storage kit is now documented
in the Haiku book!
Thanks to Ingo, Axel, Vincent Dominguez, Tyler Dauwalder, and
everyone who helped document these classes.
* Remove docs from Resources.cpp (leaving the brief description).
* Reformat Resources.h to style it like so many other header files.
* There is one not-entirely style based change. I renamed the outSize
parameter or the LoadResource method to _size as is our convention for out
parameters.
And clean it up a bit. Kept brief description in source.
* Also added Axel to authors in Path.dox and Path.cpp because his name
appears in git blame as working on the docs and code for the file.
I hope he doesn't mind.
* Delete the docs from NodeInfo.cpp and NodeInfo.h
* I snuck a couple of style fixes into NodeInfo.cpp
* I had to make a small modification to MimeType.dox to prevent it
from overriding the docs of one of the methods in NodeInfo.dox.
I made the following changes to the original patch:
* Add const to the cursor setting functions.
* Removed the legacy cursor copying code.
* Minor coding style cleanup.
* use only a single static object (MutableLocaleRoster) instead of
two, which avoids any problems if the order of static object
destruction would destroy RosterData before MutableLocaleRoster
* rename BPrivate::RosterData to BPrivate::LocaleRosterData and move
it into a header and implementation file of its own
This should hopefully fix problems encountered with a clang-compiled
Locale Kit.
After this change, low level cpuidle drivers load the generic cpuidle
module if they can support the underlying platform.
change the intel cpuidle driver accordingly, now it's loaded by acpi
bus manager during boot, although it doesn't depend on acpi
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
This module will load the various lowlevel cpuidle modules' implementations
during initialiation. If it finds one available module, it will change
the global gCpuIdleFunc as its own better one.
When idle, cpuidle module will select the best cstate and enter it by
calling the lowlevel module's implementation.
Signed-off-by: Yongcong Du <ycdu.vmcore@gmail.com>
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
* We felt that me adding this didn't really
properly communicate the spirit of the
email approval. You really can't just
'change' a license from MIT without author
approval... so this is superfluous.
* A copy of the email approving this change is
in the LICENSE.txt file
* This clears up several concerns
* We now have permission to clean / update GLUT
code and redistrubute its binaries.
* We have to ensure all of Mark's work is *not*
GPL licensed as per his wishes.
* GCC 4.7 is more picky than GCC 4.6, so have to make changes accordingly
* Changes include addressing issues with scoping, redeclaration, etc.
Thanks Rene and Ingo for your input on these changes
Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.
* Adjust BTextView to use B_COMMAND_KEY instead of B_CONTROL_KEY
for wordwise navigation and jumping to the top and bottom.
This requires a shortcut, which is only installed if there is
none already (for the groups B_LEFT_ARROW/B_RIGHT_ARROW and
B_HOME/B_END). As a result, wordwise navigation no longer works
in Mail, for instance.
* made private Catalog.h header public by moving it to
os/locale/tools/CollectingCatalog.h
* reintroduce B_COLLECTING_CATKEYS define (which is expected to be set
during a collectcatkeys session) in order to decide whether or not
to automatically include the CollecingCatalog.h header from Catalog.h
* adjust jam rule for collecting catalog keys accordingly
This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.
While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.
Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.
Reused x86 arch_user_debugger.cpp, with a few minor changes to make
the code work for both 32 and 64 bit. Something isn't quite working
right, if a breakpoint is hit the kernel will hang. Other than that
everything appears to work correctly.
There were two problems with the last commit:
* the list needed to be outside of the top-level loop.
* BList was just broken for sorting translation_format pointers.
I fixed this by moving the loop outside and converting the translation_formats
to translator_info, which has the translator_id, since that is needed to create
the menu item, and would otherwise be unavailable outside the loop.
I tried to get this working with BList, but the sorting was completely broken,
and converting to BObjectList made the code much, much better and worked great.
Screw BList and casting, hurray templated BObjectList.
Really fixes#6782.
This is used by ShowImage and CodyCam to create a list of image formats which a
file can be saved as. Tracker sorts the image MIME types used in the Find
window by name, so this makes these Save As menus match that (minus the icons
which I think are superfluous.)
Fixes#6782.
If the use of BList is no longer recommended, I welcome better suggestions
for sorting which will work in both GCC2 and GCC4. But this works ;)
This module provides an interface for drivers to use to perform calls
to the BIOS (only really for use by graphics drivers which need to use
the VESA BIOS). It uses the x86emu library from X.org which emulates
a real mode x86 CPU. This is necessary for x86_64 as virtual 8086 mode
no longer exists there.
Fixed the usual issues - printf format strings, uint32 instead of
addr_t, etc. One thing that isn't so nice is several places where
BList is used to store (u)int32, these require a double cast to addr_t
then void* to silence a warning on x86_64.
The cookie is used to store the base address of the area that was just
visited. On 64-bit systems, int32 is not sufficient. Therefore, changed
to ssize_t which retains compatibility on x86 while expanding to a
sufficient size on x86_64.
Uses the x86 architecture code, made fixes to printf formats and a
couple of 64-bit fixes. Only potentially intrusive change is that I've
changed PCI.h to use uint32 rather than ulong. I don't see any way
this would cause any issues, though.
Currently all debugger commands assume 32-bit pointers when formatting their
output. This means that on x86_64 the output is incorrectly formatted. Fixed
this by adding a B_PRINTF_POINTER_WIDTH definition (16 on 64-bit, 8 on
32-bit), and using this to correctly format the output. Not all commands have
been fixed yet, but all VM, slab, VFS, team, thread and image commands should
be correct.
* Some things are currently ifndef'd out completely for x86_64 because
they aren't implemented, there's a few other ifdef's to handle x86_64
differences but most of the code works unchanged.
* Renamed some i386_* functions to x86_*.
* Added a temporary method for setting the current thread on x86_64
(a global variable, not SMP safe). This will be changed to be done
via the GS segment but I've not implemented that yet.
Haiku implements file locking at vfs level. That would not work for remote
and shared file systems, since they need to negotiate locks with peers.
This patch introduces three additional hooks in fs_interface that allow
file system module to take over the management of file locks.
recv on UDP sockets is not interrupted when the socket is closed.
Additionaly, signals do not interrupt kernel threads, that is why
new function interrupt_thread was implemented in order to cancel
listener thread.
* Extract the scrollbar change based on the mouse wheel delta into a protected
method of BView.
* Call that method from BScrollBar's MessageReceived.
With this change it is now a bit easier to scroll horizontally around the
system by putting the mouse cursor over a horizontal scrollbar and using the
wheel.
Fixes#8631.
* This removes the fVisibleToolTip member from BView, and fixes bug #5669;
BToolTipManager::ShowTip() now gets the owner of the tool tip as an extra
parameter.
* Removed the work-around to hide that bug.
* Improved ToolTipTest application to include more test cases like a view that
periodically update its tool tip via SetToolTip(const char*), and one that
sets a new tool tip every second.
* Furthermore, added a test that shows that inner views inherit the tool tip
of their parents.
* Fixed another bug in BToolTipManager::ShowTip() that would release an
extra reference to the tool tip currently shown.
* rename B_TRANSLATE_CONTEXT to B_TRANSLATION_CONTEXT and
B_TRANSLATE_WITH_CONTEXT to B_TRANSLATE_CONTEXT, squashing a TODO
* adjust all uses of both macros in Haiku's source tree
* use correct header guard for collecting/Catalog.h
The renamed macros require adjustments to all external applications
using catalogs.
* Not turned on for default buttons and menuframes right now.
* Updated Deskcalc and Keymap to use buttons with rounded corners.
* Overloaded methods with radium parameters are not virtual right
now so as to not break vtables. Added /*virtual*/ before each
method that should be made virtual in ControlLook.h
* Added a light line to the left border of the down arrow frame
on menu frames as a small visual tweak.
* Replace StrokeRect() with StrokeRoundRect() when drawing the
default button indicator. This gives them a rounded
appearance if the button is also rounded.
* Added protected methods _DrawMenuFieldBackgroundOutside and
_DrawMenuFieldBackgroundInside.
* Created some protected methods to get the edge, frame, and bevel
colors from a passed in base color because it was a mess and I
needed to calculate the colors from mutiple methods. It is much
cleaner now.
* Added myself to ControlLook.cpp authors list. Assigned copyright
to Haiku, Inc. Stippi also retains his copyright.
* Tons of style fixes.
- Change all instances of `if (flags & B_FLAG)` to
`if ((flags & B_FLAG) != 0)`
- Reorder some methods.
- Reorder includes.
- Spacing.
- Updated comments.
* move versions of the B_TRANSLATE_...-macros used during collecting
of catalog keys to a specific header file, which will only be picked
up when running collectcatkeys
* fix a couple of build problems during the preprocessing of the libbe-
sources when extracting catalog keys, all due to private headers not
being found
* move ZombieReplicantView.h from kits/interface to
headers/private/interface, as this way it can be picked up when
building the libbe catalog
* rename BCatalogAddOn to BCatalogData, since it doesn't represent an
add-on, but rather the catalog data provided by an add-on
* move BCatalogData out of Catalog.{h,cpp} into its own header and
implementation file
* drop BCatalogData::MarkForTranslation() methods, they're not needed
* drop BCatalog::GetNoAutoCollectString() methods, they're not being
used anywhere
* cleanup the B_TRANSLATE_... macros somewhat
* add versions of the B_TRANSLATE_MARK_... macros that are meant to be
used in void context (when the string isn't being used by the program,
just meant to be picked up by collectcatkeys).
* adjust several apps to use B_TRANSLATE_MARK_..._VOID where needed
* adjust users of BCatalogAddOn accordingly
* move EditableCatalog to its own header and implementation file
* move problematic BCatalog::CatalogAddOn() to EditableCatalog
* adjust Locale tools accordingly