BBox: Always offset the top border by the same amount
...so that the top border of BBox's with no labels, BBox's with text labels, and BBox's with BControl labels will all line up.
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@ -63,6 +63,7 @@ class BBox : public BView {
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* _width, float* _height);
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virtual void MakeFocus(bool focused = true);
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virtual void SetFont(const BFont* font, uint32 mask = B_FONT_ALL);
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virtual status_t GetSupportedSuites(BMessage* message);
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virtual status_t Perform(perform_code d, void* arg);
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@ -96,6 +97,7 @@ class BBox : public BView {
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border_style fStyle;
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BView* fLabelView;
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LayoutData* fLayoutData;
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float fLabelHeight;
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};
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#endif // _BOX_H
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@ -158,12 +158,7 @@ BBox::Border() const
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float
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BBox::TopBorderOffset()
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{
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_ValidateLayoutData();
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if (fLabel != NULL || fLabelView != NULL)
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return fLayoutData->label_box.Height() / 2;
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return 0;
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return fLabelHeight / 2;
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}
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@ -446,6 +441,18 @@ BBox::MakeFocus(bool focused)
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}
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void
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BBox::SetFont(const BFont* font, uint32 mask)
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{
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BView::SetFont(font, mask);
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// recalculate the label height based on the new font
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font_height fontHeight;
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GetFontHeight(&fontHeight);
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fLabelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1;
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}
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status_t
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BBox::GetSupportedSuites(BMessage* message)
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{
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@ -635,6 +642,11 @@ BBox::_InitObject(BMessage* archive)
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if (flags != 0)
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SetFont(&font, flags);
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else {
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font_height fontHeight;
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GetFontHeight(&fontHeight);
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fLabelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1;
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}
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if (archive != NULL) {
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const char* string;
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@ -801,8 +813,9 @@ BBox::_ValidateLayoutData()
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return;
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// compute the label box, width and height
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bool label = true;
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float labelHeight = 0; // height of the label (pixel count)
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bool hasLabel = true;
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float labelHeight = 0;
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// height of the label (pixel count)
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if (fLabel) {
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// leave 6 pixels of the frame, and have a gap of 4 pixels between
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// the frame and the text on either side
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@ -810,14 +823,15 @@ BBox::_ValidateLayoutData()
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GetFontHeight(&fontHeight);
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fLayoutData->label_box.Set(6.0f, 0, 14.0f + StringWidth(fLabel),
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ceilf(fontHeight.ascent));
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labelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1;
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labelHeight = fLabelHeight;
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} else if (fLabelView) {
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// the label view is placed at (0, 10) at its preferred size
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BSize size = fLabelView->PreferredSize();
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fLayoutData->label_box.Set(10, 0, 10 + size.width, size.height);
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labelHeight = size.height + 1;
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} else {
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label = false;
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labelHeight = fLabelHeight;
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hasLabel = false;
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}
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// border
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@ -834,8 +848,8 @@ BBox::_ValidateLayoutData()
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break;
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}
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// if there's a label, the top inset will be dictated by the label
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if (label && labelHeight > fLayoutData->insets.top)
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// Grow the top inset by the label height
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if (labelHeight > fLayoutData->insets.top)
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fLayoutData->insets.top = labelHeight;
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// total number of pixel the border adds
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@ -843,11 +857,8 @@ BBox::_ValidateLayoutData()
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float addHeight = fLayoutData->insets.top + fLayoutData->insets.bottom;
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// compute the minimal width induced by the label
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float minWidth;
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if (label)
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minWidth = fLayoutData->label_box.right + fLayoutData->insets.right;
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else
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minWidth = addWidth - 1;
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float minWidth = !hasLabel ? addWidth - 1
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: fLayoutData->label_box.right + fLayoutData->insets.right;
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// finally consider the child constraints, if we shall support layout
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BView* child = _Child();
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