Make the MenuScrollView a fixed size...
instead of trying to make it follow fExpando just make it a fixed size on creation. It is invisible and extends to the bottom of the screen. fExpando grows inside it, and the window follows fExpando. When the window grows taller than the screenframe the arrows are added. You can scroll with the mouse wheel, but I haven't yet gotten scrolling to work from clicking. Deskbar still crashes when going from Mini mode to vertical expando mode. I have no idea why.
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49ff476d13
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7ee3b479d1
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@ -16,17 +16,17 @@
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class BLayout;
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class BMenu;
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class BMenuScroller;
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class BPoint;
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class BMenuScrollView : public BView {
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public:
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BMenuScrollView(BMenu* menu);
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BMenuScrollView(BRect frame, BMenu* menu);
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virtual ~BMenuScrollView();
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void MouseDown(BPoint where);
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void AttachScrollers();
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void DetachScrollers();
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@ -34,6 +34,7 @@ public:
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void SetSmallStep(float step);
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void GetSteps(float* _smallStep, float* _largeStep) const;
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bool CheckForScrolling(const BPoint& cursor);
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bool TryScrollBy(const float& step);
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@ -443,6 +443,9 @@ TBarView::PlaceTray(bool vertSwap, bool leftSwap)
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void
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TBarView::PlaceApplicationBar()
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{
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if (fExpando != NULL)
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SaveExpandedItems();
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if (fMenuScrollView != NULL) {
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fMenuScrollView->RemoveSelf();
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delete fMenuScrollView;
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@ -455,10 +458,16 @@ TBarView::PlaceApplicationBar()
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fExpando = NULL;
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}
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if (fState == kMiniState)
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return;
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BRect screenFrame = (BScreen(Window())).Frame();
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if (fState == kMiniState) {
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SizeWindow(screenFrame);
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PositionWindow(screenFrame);
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Window()->UpdateIfNeeded();
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Invalidate();
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return;
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}
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BRect menuScrollFrame(0, 0, 0, 0);
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BRect expandoFrame(0, 0, 0, 0);
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if (fVertical) {
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// top left/right
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@ -472,6 +481,9 @@ TBarView::PlaceApplicationBar()
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expandoFrame.right = fBarMenuBar->Frame().Width();
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else
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expandoFrame.right = sMinimumWindowWidth;
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menuScrollFrame = expandoFrame;
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menuScrollFrame.bottom = screenFrame.bottom;
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} else {
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// top or bottom
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expandoFrame.top = 0;
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@ -481,6 +493,8 @@ TBarView::PlaceApplicationBar()
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expandoFrame.right = fDragRegion->Frame().left - 1;
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else
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expandoFrame.right = screenFrame.Width();
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menuScrollFrame = expandoFrame;
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}
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bool hideLabels = ((TBarApp*)be_app)->Settings()->hideLabels;
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@ -488,9 +502,8 @@ TBarView::PlaceApplicationBar()
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fExpando = new TExpandoMenuBar(this, expandoFrame, "ExpandoMenuBar",
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fVertical, !hideLabels && fState != kFullState);
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fMenuScrollView = new BMenuScrollView(fExpando);
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fMenuScrollView = new BMenuScrollView(menuScrollFrame, fExpando);
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AddChild(fMenuScrollView);
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//printf("fExpando bottom: %f, fMenuScrollView bottom: %f\n", fExpando->Frame().bottom, fMenuScrollView->Frame().bottom);
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if (fVertical)
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ExpandItems();
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@ -527,7 +540,12 @@ TBarView::GetPreferredWindowSize(BRect screenFrame, float* width, float* height)
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} else if (fState == kExpandoState) {
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if (fVertical) {
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// top left or right
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windowHeight = fMenuScrollView->Frame().bottom;
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if (fTrayLocation != 0)
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windowHeight = fDragRegion->Frame().bottom + 1;
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else
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windowHeight = fBarMenuBar->Frame().bottom + 1;
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windowHeight += fExpando->Bounds().Height();
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} else {
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// top or bottom, full
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fExpando->CheckItemSizes(0);
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@ -556,11 +574,10 @@ TBarView::SizeWindow(BRect screenFrame)
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Window()->ResizeTo(windowWidth, windowHeight);
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if (fExpando != NULL) {
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if (fMenuScrollView != NULL) {
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fMenuScrollView->ResizeTo(fExpando->Bounds().Width(),
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fExpando->Bounds().Height());
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}
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fExpando->CheckForSizeOverrun();
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if (fExpando->CheckForSizeOverrun())
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fMenuScrollView->AttachScrollers();
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else
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fMenuScrollView->DetachScrollers();
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}
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}
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@ -83,7 +83,6 @@ TExpandoMenuBar::TExpandoMenuBar(TBarView* bar, BRect frame, const char* name,
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fVertical(vertical),
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fOverflow(false),
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fDrawLabel(drawLabel),
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fIsScrolling(false),
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fShowTeamExpander(static_cast<TBarApp*>(be_app)->Settings()->superExpando),
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fExpandNewTeams(static_cast<TBarApp*>(be_app)->Settings()->expandNewTeams),
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fDeskbarMenuWidth(kDefaultDeskbarMenuWidth),
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@ -194,10 +193,6 @@ TExpandoMenuBar::AttachedToWindow()
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ResizeTo(itemWidth, 0);
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}
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BMenuScrollView* scrollMenu = dynamic_cast<BMenuScrollView*>(Parent());
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if (scrollMenu != NULL)
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scrollMenu->ResizeTo(Bounds().Width(), Bounds().Height());
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if (fVertical) {
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sDoMonitor = true;
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sMonThread = spawn_thread(monitor_team_windows,
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@ -427,14 +422,6 @@ TExpandoMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage* message)
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// force a cleanup
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_FinishedDrag();
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// check for scrolling menu
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BMenuScrollView* scrollMenu = dynamic_cast<BMenuScrollView*>(Parent());
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if (scrollMenu != NULL) {
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BPoint screenLocation = ConvertToScreen(where);
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while(scrollMenu->CheckForScrolling(screenLocation))
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TExpandoMenuBar::MouseMoved(where, code, message);
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}
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switch (code) {
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case B_ENTERED_VIEW:
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case B_INSIDE_VIEW:
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@ -825,35 +812,20 @@ TExpandoMenuBar::DrawBackground(BRect)
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/*! Something to help determine if we are showing too many apps
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need to add in scrolling functionality.
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*/
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void
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bool
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TExpandoMenuBar::CheckForSizeOverrun()
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{
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if (!fVertical) {
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fIsScrolling = false;
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return;
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}
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BMenuScrollView* scrollMenu = dynamic_cast<BMenuScrollView*>(Parent());
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if (scrollMenu == NULL)
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return;
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if (!fVertical)
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return false;
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BRect screenFrame = (BScreen(Window())).Frame();
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fIsScrolling = Window()->Frame().bottom > screenFrame.bottom;
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if (fIsScrolling)
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scrollMenu->AttachScrollers();
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else
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scrollMenu->DetachScrollers();
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return Window()->Frame().bottom > screenFrame.bottom;
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}
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void
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TExpandoMenuBar::SizeWindow(int32 delta)
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{
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BMenuScrollView* scrollMenu = dynamic_cast<BMenuScrollView*>(Parent());
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if (scrollMenu != NULL)
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scrollMenu->ResizeTo(Bounds().Width(), Bounds().Height());
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// instead of resizing the window here and there in the
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// code the resize method will be centered in one place
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// thus, the same behavior (good or bad) will be used
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@ -83,7 +83,7 @@ class TExpandoMenuBar : public BMenuBar {
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menu_layout MenuLayout() const;
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void SizeWindow(int32 delta);
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void CheckForSizeOverrun();
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bool CheckForSizeOverrun();
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private:
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static int CompareByName(const void* first, const void* second);
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@ -98,7 +98,6 @@ class TExpandoMenuBar : public BMenuBar {
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bool fVertical : 1;
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bool fOverflow : 1;
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bool fDrawLabel : 1;
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bool fIsScrolling : 1;
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bool fShowTeamExpander : 1;
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bool fExpandNewTeams : 1;
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@ -14,15 +14,13 @@
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#include <ControlLook.h>
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#include <Debug.h>
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#include <InterfaceDefs.h>
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#include <Layout.h>
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#include <GroupLayout.h>
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#include <Menu.h>
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#include <Point.h>
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#include <Screen.h>
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#include <MenuPrivate.h>
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#include <Window.h>
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const int kDefaultScrollStep = 8;
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const int kDefaultScrollStep = 19;
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const int kScrollerHeight = 12;
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@ -160,9 +158,9 @@ BMenuDownScroller::Draw(BRect updateRect)
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// #pragma mark -
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BMenuScrollView::BMenuScrollView(BMenu *menu)
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BMenuScrollView::BMenuScrollView(BRect frame, BMenu* menu)
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:
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BView("menu scroll view", B_WILL_DRAW | B_FRAME_EVENTS),
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BView(frame, "menu scroll view", B_FOLLOW_NONE, B_WILL_DRAW | B_FRAME_EVENTS),
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fMenu(menu),
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fUpperScroller(NULL),
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fLowerScroller(NULL),
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if (fMenu == NULL)
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return;
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fMenu->MoveTo(0, 0);
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AddChild(fMenu);
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// Move the scroll menu into position
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MoveTo(fMenu->Frame().LeftTop());
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BFont font;
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fMenu->GetFont(&font);
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SetFont(&font);
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}
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void
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BMenuScrollView::Draw(BRect updateRect)
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BMenuScrollView::MouseDown(BPoint where)
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{
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if (be_control_look != NULL)
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return;
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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BRect bounds(Bounds());
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StrokeLine(BPoint(bounds.right, bounds.top),
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BPoint(bounds.right, bounds.bottom - 1));
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StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
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BPoint(bounds.right, bounds.bottom));
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}
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void
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BMenuScrollView::FrameResized(float newWidth, float newHeight)
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{
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BView::FrameResized(newWidth, newHeight);
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if (fMenu != NULL) {
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if (HasScrollers())
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fMenu->MoveTo(0, kScrollerHeight);
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else
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fMenu->MoveTo(0, 0);
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}
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}
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// #pragma mark -
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void
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BRect screenFrame = (BScreen(Window())).Frame();
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if (HasScrollers()) {
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fLimit = Frame().bottom + 2 * kScrollerHeight - screenFrame.bottom;
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fLimit = Window()->Frame().bottom + 2 * kScrollerHeight
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- screenFrame.bottom;
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return;
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}
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@ -280,6 +254,8 @@ BMenuScrollView::AttachScrollers()
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AddChild(fUpperScroller, fMenu);
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}
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fMenu->MoveBy(0, kScrollerHeight);
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if (fLowerScroller == NULL) {
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fLowerScroller = new BMenuDownScroller(
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BRect(0, frame.bottom - kScrollerHeight + 1, frame.right,
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@ -290,7 +266,8 @@ BMenuScrollView::AttachScrollers()
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fUpperScroller->SetEnabled(false);
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fLowerScroller->SetEnabled(true);
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fLimit = Frame().bottom + 2 * kScrollerHeight - screenFrame.bottom;
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fLimit = Window()->Frame().bottom + 2 * kScrollerHeight
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- screenFrame.bottom;
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fValue = 0;
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}
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@ -317,9 +294,7 @@ BMenuScrollView::DetachScrollers()
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// We don't remember the position where the last scrolling
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// ended, so scroll back to the beginning.
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fMenu->ScrollTo(0, 0);
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// Since the scrollers were removed move back up.
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//fMenu->ResizeBy(0, 2 * kScrollerHeight);
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//fMenu->MoveBy(0, -kScrollerHeight);
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fMenu->MoveBy(0, -kScrollerHeight);
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fValue = 0;
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}
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}
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