Commit Graph

258 Commits

Author SHA1 Message Date
Axel Dörfler
85096c8acb Some cleanup:
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 12:07:28 +00:00
Axel Dörfler
19d801a6b6 Moving/resizing is now routed over the desktop as well.
This also allows the workspaces layer for these actions, which is now done as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 10:31:30 +00:00
Axel Dörfler
ed656a3a9b You must not have RootLayer locked when calling any method from EventDispatcher;
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 19:51:43 +00:00
Axel Dörfler
a631158a62 Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 15:47:01 +00:00
Axel Dörfler
15918e4fa5 * new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 10:45:01 +00:00
Axel Dörfler
f89b4c9a23 Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
  only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
  class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
  just maintains a list of them. You no longer set messengers, you
  only set targets.
* customization of the message filters, they no longer inherit from
  BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
  changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
  to query the RootLayer for this - maybe we should rename "focus" to
  "active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
  the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
  (if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
  under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 16:01:41 +00:00
Axel Dörfler
27adb96962 Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
  (away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
  and SendWindowBehind() that do all the work - just a little cleaner
  and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
  of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
  to Desktop - so that the all regions lock is only held in case clipping
  regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 23:36:59 +00:00
Axel Dörfler
a7b93468cc SendMessageToClient() now gives a little more info in case sending failed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15174 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 20:35:58 +00:00
Axel Dörfler
fa2c53ed52 Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 15:35:47 +00:00
Axel Dörfler
67e79bf45a A message looper can now have a death semaphore, ServerWindow now uses them.
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 13:49:29 +00:00
Axel Dörfler
1863b5b6a4 Removed the "owner" stuff from Layer - it already knows its window.
Layer no longer knows anything about its subclass WindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:59:49 +00:00
Axel Dörfler
4b813bf267 Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:45:26 +00:00
Axel Dörfler
5d29bfa5fa * Moved change_winBorder_feel() into GoChangeWinBorderFeel() and removed the former.
* Renamed GoChangeWinBorderFeel() to ChangeWinBorderFeel().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15114 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:26:26 +00:00
Axel Dörfler
bde8b9c6e0 * Layers are now put into an application wide token space that mirrors the
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
  up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:14:49 +00:00
Axel Dörfler
6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler
4ceb1e519c * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 16:24:23 +00:00
Stephan Aßmus
b223f78041 fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15040 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 15:10:18 +00:00
Axel Dörfler
55d6d70ee5 * EventDispatcher::AddListener() now honors the BView semantics and will only
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
  SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
  work anymore.
* Added Layer::ViewToken() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 15:50:30 +00:00
Axel Dörfler
6b95c59bd8 Renamed myRootLayer variable to rootLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:56:35 +00:00
Axel Dörfler
fa26723bb2 * Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
  root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:51:32 +00:00
Axel Dörfler
f68598780e * the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
  this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:21:07 +00:00
Axel Dörfler
8d8f5950d0 Some cleanup, mostly GetHWInterface() to HWInterface().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15016 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 12:26:20 +00:00
Axel Dörfler
aabcf63973 When using "Message4", we don't need to flatten the BMessage into another buffer anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-16 14:34:56 +00:00
Stephan Aßmus
8f90c77db9 a quick fix for offscreen layers drawing region, ie BitmapDrawing works again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 11:18:33 +00:00
Axel Dörfler
be05d56c7e * the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
  resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 19:46:20 +00:00
Axel Dörfler
a436bab2da Renamed fVisible2 and fFullVisible2 to fVisible and fFullVisible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:56:51 +00:00
Axel Dörfler
5df853ea79 * Renamed Layer::GetWantedRegion() to GetOnScreenRegion().
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:50:39 +00:00
Axel Dörfler
618c515c4c * pruned Layer::PruneTree()
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:39:33 +00:00
Axel Dörfler
d9525baaf5 * Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
  though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 12:08:21 +00:00
Michael Lotz
cf10934e5f Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 11:31:07 +00:00
Ingo Weinhold
758b1d0e05 Fixes that make Haiku build with gcc 4. Mainly out of the following
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
  declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
  explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
  something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
  'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
  is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
  Otherwise the an inner class with that name is considered as friend.
  gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 23:27:14 +00:00
Stefano Ceccherini
25922abe74 reduced the directwindow semaphore timeout to half a second. Now we checks for < B_OK in the semaphore acquisition, to handle every error condition
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14860 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 11:00:57 +00:00
Axel Dörfler
2b7b3ade5c Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 14:25:12 +00:00
Axel Dörfler
dfd5b49996 * last change set window title to "Unnamed Window" if the title was empty - but
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
  but copied - while the previous version was a bit faster, this is a lot cleaner.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 13:06:22 +00:00
Stefano Ceccherini
df555388b9 Don't look for bugs in other people's code. The bug is in your code. IOW BDirectWindow apps now work fine :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14848 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 00:45:45 +00:00
Stephan Aßmus
c5522d81d8 * added SetUserClipping() and DrawingRegion(), which is used for
handling client defined clipping. The client clipping stays in local coords,
  which greatly simplyfies things. We ought to find a way to reduce the number
  of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 00:19:32 +00:00
Stephan Aßmus
0d660a960b handle errors when reading from the link, at least for the bigger items, it should be enough to just check the error in the last call to Read(), since previous errors are kept in the Link
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-10 13:37:08 +00:00
Stephan Aßmus
2b97fe884d now updates BView::PenLocation() correctly after DrawString(), stuff like DrawChar('a') is working nicely now, for rotated text much better then in BeOS in fact because of subpixel precision in pen location
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14794 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 16:55:08 +00:00
Stephan Aßmus
f8e33ed5bd fixed current pen position, thanks to Stefano for spotting this one, I looked very hard in the same place, but didn't see it :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14787 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 13:28:15 +00:00
Stefano Ceccherini
8fbbd37f83 Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14783 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 23:26:47 +00:00
Adi Oanca
02414ebd4e Cleanup.
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 17:38:07 +00:00
Stefano Ceccherini
0266d3fd18 Made ServerWindow::_HandleDirectConnection() a public method. It will be called from WinBorder too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14773 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 08:32:32 +00:00
Stephan Aßmus
971ed3de1e * origin in DrawState is now the summed up origin, when setting it,
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
  this is left for Adi :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 01:16:15 +00:00
Adi Oanca
d4e4f29a42 Cleanup after the old clipping code. Removed a few methods as others took their place. More cleanup to follow on tomorrow. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14764 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 21:24:53 +00:00
Adi Oanca
2c8cfe2dfc Bye-bye old clipping codesvn update Some cleanup to follow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14760 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:01:12 +00:00
Stephan Aßmus
b574c74121 opList is uint32
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14733 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 01:17:40 +00:00
Adi Oanca
ac4f06c5c6 Fixed invalidation with new clipping code. Only what's needed is
redrawn/invalidated now, with a single exception which I am working
on(when changing the front window the whole window area is invalidated
not just the region that became visible). The old Clipping code is broken
now. I will remove it in the next days.

Actual changes:
* removed Layer::GetWantedRegion() - was badly implemented.
* made Layer::_GetWantedRegion public and renamed it to: you guessed! :-)

* introduced Layer::MarkForRebuild(), TriggerRebuild(). You want to
calculate the new clipping regions, mark an area and then call
TRiggerRebuild() which will rebuild the visible regions for the current
Layer and all its descendants.

* for a Layer to redraw some parts of it, use
RootLayer::MarkForRedraw() to mark a region and then
RootLayer::TriggerRedraw() to see the changes (or send _UPDATE_ message in
case of a WinBorder).






git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14719 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-06 17:47:06 +00:00
Jérôme Duval
428ebf6d5f myRootLayer can be NULL for offscreen bitmaps, fixes crash on Media preferences
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14711 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 22:48:51 +00:00
Stephan Aßmus
e7869c4c74 renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14707 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 18:22:22 +00:00
Stephan Aßmus
6ed894182f renamed DisplayDriverPainter.* to DrawingEngine.*
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:54:16 +00:00
Stephan Aßmus
58468dfed0 first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:23:54 +00:00
Stephan Aßmus
13cff625f0 cleanup and removable of large portions of code duplication, fCurrentLayer and fCurrentLayer->CurrentState() are checked in _DispatchMessage already, so _DispatchGraphicsMessage() assumes they are valid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14691 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 13:45:16 +00:00
Axel Dörfler
cb24f13bb0 The current graphics state of a Layer can now be retrieved by the new CurrentState() method.
ServerWindow is now using that method instead of directly accessing a Layer member.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14684 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 12:15:36 +00:00
Axel Dörfler
2c2fd7b237 Fixed scale calculation. The scaling is still ignored for the drawing coordinations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14682 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 12:01:44 +00:00
Axel Dörfler
aca4f50d1e Merged DrawData and LayerData to one class DrawState.
Removed that ambiguous second copy constructor and moved push state functionality
into a separate PushState() method. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 11:37:28 +00:00
Axel Dörfler
5abd5613d6 LayerData::prevState is now called fPreviousState and is now private. Added new method
PopState() to make this possible.
When a new layer is created, the font state of the desktop will now be set: this fixes
a bug I introduced when separating the font manager's default font and the desktop's
default font.
The scaling stuff looks pretty broken to me.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14675 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 09:52:56 +00:00
Stefano Ceccherini
f3aa24ede7 Corrected the clipping region for BDirectWindow. The stripped down Stars demo now works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14621 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 18:13:10 +00:00
Stefano Ceccherini
0c378a5714 Thanks to latest changes, BDirectWindow now draws something. Though, looks like either the clipping region is wrong, or the app_server overwrites what the BDirectWindow app writes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14610 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 09:53:47 +00:00
Marcus Overhagen
094efed434 restored 14604
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14606 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 01:32:49 +00:00
Marcus Overhagen
051d07f0fc no longer free() a title pointer that wasn't malloced, but instead came from the outside (right from the middle of some port link stuff)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14605 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 01:11:26 +00:00
Axel Dörfler
959a5a68bc Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
that will go away, too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14590 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-31 11:05:52 +00:00
Adi Oanca
ac89958f6e Removed RootLayer::EnqueueMessage(). Added support for BWindow's EnableUpdates(), DisableUpdates(), NeedsUpdate() and SendBehind(). The last one does not work as expected, for the moment it sends the window to back, just as Activate(false) does.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-30 11:33:31 +00:00
Adi Oanca
9f0d28e921 Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-29 10:19:23 +00:00
Adi Oanca
66156adf92 In case SendMessageToClient() fails, it's good to know why
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14492 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-24 16:21:49 +00:00
Adi Oanca
da4a68b7f5 RootLayer thread only handles input messages now. All other actions (move/resize/scroll/invalidate/etc) are performed by locking the RootLayer object and taking the respective action from the calling thread(usulay a ServerWindow one).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14489 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-24 16:02:23 +00:00
Stefano Ceccherini
77e79df0f7 Added a comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14363 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-12 14:41:02 +00:00
Stefano Ceccherini
dea7a63c17 Some changes in _HandleDirectConnection(). Not tested. Could even fix the relative crashing bug.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14358 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-11 22:32:27 +00:00
Stefano Ceccherini
1fbd158e8b _HandleDirectConnection() now fills the direct_buffer_info structure. Clipping info is probably wrong. dw_info works, direct_window_test crashes for some reason
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14356 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-11 21:37:47 +00:00
Stefano Ceccherini
ef06444893 Implemented basic server side support for BDirectWindow. It doesn't fill the direct_buffer_info struct correctly, it just sends B_DIRECT_START/STOP messages on show/hide for now. Tested with dw_info
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14347 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-11 05:25:52 +00:00
Adi Oanca
88ef6ce8fe - fixed build for NEW_CLIPPING define
- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation. 

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-06 10:45:46 +00:00
Adi Oanca
2138d632a6 In adding support for BView input events I got to rework/refractor the mouse input handling. This should be ready in a few days, so don't worry about the code being #ifdef-ed :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14131 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-09-08 16:53:42 +00:00
Adi Oanca
ffd509fd9b more code for input events. refractored some code in RootLayer class
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14119 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-09-05 18:55:32 +00:00
Adi Oanca
144022be62 Started to properly implement support for BView's events mask
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14106 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-09-03 17:55:16 +00:00
Jérôme Duval
f2fd129852 now uses delta escapement
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-30 14:53:42 +00:00
Axel Dörfler
c6a2527297 Split ServerWindow::Quit() into two parts, and moved the generic one to
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-24 17:13:02 +00:00
Axel Dörfler
89ab121e66 Factored a MessageLooper class out of ServerWindow and ServerApp. Could still
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-23 18:30:48 +00:00
Axel Dörfler
39d30137dc A call to SetSizeLimits() can change the window frame, so it's now updated, too (a separate FrameResized() message is sent anyway).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13742 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-18 09:53:37 +00:00
Axel Dörfler
2ca990b801 Moved the RootLayer::LayerRemoved() call from the ServerWindow destructor to RootLayer::RemoveWinBorder().
ServerWindow printed the title in its destructor after freeing it (with debug output turned on).
Calmed it down a bit, too (disabled "listening on port...").


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-18 09:24:08 +00:00
Michael Lotz
3f319b3346 Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13625 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 21:16:43 +00:00
Stephan Aßmus
39e4b4ada6 quick fix to have Tracker display icons, hope this still reaches you, Axel
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13555 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-08 08:48:24 +00:00
Stephan Aßmus
a5ca645e49 when a Layer or WinBorder is deleted, the RootLayer gets a chance to set some important pointers it keeps arround to NULL. It is not unlikely that this improves stability a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13534 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-07 14:04:29 +00:00
Stephan Aßmus
4ed0f43872 checks rootLayer Pointer, since offscreen windows are not attached to RootLayer. This shouldn't have been a problem though since Offscreen windows were never Show()n
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13515 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-06 23:24:03 +00:00
Axel Dörfler
806767ec21 It now deletes its message port (it was previously incorrectly deleted by the client).
Now handles it gracefully if someone deletes its message port (it will try to close
the client and quit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13511 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-06 22:39:15 +00:00
Stephan Aßmus
6c3f99cf46 the clipping in fLayerData is in screen space, so when getting/setting the user defined clipping, we need to convert to/from view space
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13505 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-06 18:05:56 +00:00
Axel Dörfler
34ce0e42d4 As it turns out, window_info::type is really the window's "feel".
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:28:40 +00:00
Axel Dörfler
2b1246d968 Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 19:20:19 +00:00
Axel Dörfler
4902831aca Fixed the newly introduced hang when a menu item was selected (which was only one
of the consequences): a forgotten rootLayer->Lock()...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13458 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 18:46:59 +00:00
Axel Dörfler
6a0a0a80da Implemented AS_GET_WINDOW_LIST and AS_GET_WINDOW_INFO.
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 18:14:24 +00:00
Stephan Aßmus
359c905c57 offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:17:16 +00:00
Axel Dörfler
f5d8fa6e60 AS_LAYER_GET_CLIP_REGION missed a Flush() in case the view was not hidden,
and that put apps that used it to sleep (for example, Tracker is using it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 01:19:01 +00:00
Axel Dörfler
bc1a7f9f09 Now prints out a message when the window title should be set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13392 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 18:29:20 +00:00
Axel Dörfler
37fa302a92 Also commented some unimplemented message handler to not break the reply mechanism.
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 08:50:45 +00:00
Axel Dörfler
24a146d4f6 Small hack to get to know the code a bit better.
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 06:53:07 +00:00
Axel Dörfler
f598d348b1 A window thread is now called "w:<title>" instead of just "<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13376 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 06:44:39 +00:00
Axel Dörfler
b7596f59ec AS_LAYER_GET_STATE no longer sends stuff that doesn't belong to the layer's state.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13335 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 23:03:28 +00:00
Axel Dörfler
80a230b10e Rewrote the push/pop state and ViewAttr stuff:
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
  only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
  the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
  and then again correctly by initCachedState()) - now the ViewState
  constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
  anyway...)
- cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 18:56:55 +00:00
Adi Oanca
f97b5cb586 Moved CopyBits from ServerWindow to Layer. Also, made CopyBits code execute in RootLayer's thread
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13321 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 15:34:54 +00:00
Adi Oanca
1302949204 Layer::Show/Hide now works. Improved some invalidating calls. fixed some potential problems
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13317 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 14:57:16 +00:00
Adi Oanca
ecf3bc3eb4 moving and resizing windows works with the new clipping code. scrolling BViews also works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13311 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 12:25:32 +00:00
Axel Dörfler
a87826801c Added workaround for current stability problems of the app_server: giant lock,
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 03:23:16 +00:00
Axel Dörfler
85bd83a710 AS_CREATE_WINDOW now also gets the actual frame width and size limits of
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 01:14:39 +00:00
Adi Oanca
e3fbc7752f integration of the new clipping code continues
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13277 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 15:45:58 +00:00
Adi Oanca
e603410b82 - simplified a little the update code/process.
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 13:09:19 +00:00
Stephan Aßmus
3dcb3b079a Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Axel Dörfler
1b53e8af26 The app_server now cleans up better after a team crashed; not only the
application and bitmaps are removed, the team's windows are now removed
as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:21:10 +00:00
Axel Dörfler
ce1639b2bf Some more cleanup:
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
  Quit() to NotfiyQuitRequested() to make more clear what they do (they
  don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
  and a separate method Init(); now there is the constructor (which
  fully sets up the window), InitCheck(), and Run() which runs the
  window's message loop
- moved the quitting stuff into a separate method Quit() and made
  it callable from other threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 22:43:11 +00:00
Adi Oanca
8734d03e14 removed 3 printf(s) that I intruduced in my last checkin
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13244 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 19:30:29 +00:00
Axel Dörfler
a38e46a046 ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 18:48:10 +00:00
Axel Dörfler
fcb006dcf5 Rewrote how the app_server and ServerApp's quit. As a side effect, the server
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 17:40:35 +00:00
Axel Dörfler
2e86adec11 Implemented AS_GET_MODE_LIST server side.
Fixed broken ViewHWInterface::GetModeList() - it did not correctly write into
the allocated memory. Also extended it to be more flexible, has better timing
values, and more resolutions.
ViewHWInterface::SetMode() will now check if the requested mode is in its
list of supported modes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13226 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-22 18:14:13 +00:00
Adi Oanca
3df649ecb3 managed to show/hide empty windows with the new clipping code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13221 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-21 20:11:44 +00:00
Adi Oanca
5fcce1f54b renamed a few members so that I don't have problems later. removed more methods/members
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13190 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 20:43:53 +00:00
Adi Oanca
e0911bbb29 yes, yes... removing unneeded methods/members.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13188 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 19:44:55 +00:00
Adi Oanca
83265d84db More work for integrating the new clipping code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13186 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 18:58:14 +00:00
Axel Dörfler
53442520cc Fixed a bad bug in the app_server:
fCurrentLayer was used to determine to which layer a new one would be
added to, but BView::AddChild() would only set this correctly for the
current view, ie. all children of the new child were added to the
wrong layer in the app_server.
Now, AS_LAYER_CREATE sends the parent's token to the server, and the
server relies on this to build the layer hierarchy.
All of a sudden a lot of hidden views are visible now. I noticed the
bug while refactoring the task manager, but a lot of apps were affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13164 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 00:46:02 +00:00
Axel Dörfler
dd10337fd0 Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-14 21:28:56 +00:00
Adi Oanca
b81c5513c5 addapted code as a result of removing viewColor, background and overlay bitmap members from LayerData
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13051 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-10 16:20:38 +00:00
Stefano Ceccherini
e1bc5f2def Added Layer::Push/PopState() and moved their implementation from ServerWindow.cpp. We definitely need more encapsulation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13043 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-10 15:28:34 +00:00
Axel Dörfler
75936a02e4 BPortLink now has a FlushWithReply() method itself.
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-08 00:36:26 +00:00
Stephan Aßmus
457820a6ef quick fix for windows resizing/moving at fractional offsets, fix for bitmap drawing placement, small clean ups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12961 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-05 22:02:25 +00:00
Stephan Aßmus
59345e264f huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12945 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:50:30 +00:00
Stefano Ceccherini
45ca1c948c Simplified code for BView::ClipToPicture() a lot (both server side and client side). Regions passed with that method should take the place of regions passed with BView::ConstrainClippingRegion(). Note that the needed server support hasn't yet been implemented.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12939 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 14:20:10 +00:00
Stefano Ceccherini
6390df8e27 Made app_server a static, renamed desktop to gDesktop as it's a global, RootLayer now uses its own fDesktop internal member instead of the global one. Fixed a typo in some commented code (thanks Axel)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12864 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-28 13:43:13 +00:00
Axel Dörfler
280d1aac5b Tried something, didn't work, some cleanup left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12845 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-26 15:04:45 +00:00
Axel Dörfler
0c7e8ef8f4 Renamed "cl" to fCurrentLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-26 13:56:42 +00:00
Stephan Aßmus
d593ad8f06 added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 23:59:23 +00:00
Stephan Aßmus
55d6f1b792 Many efficiency improvements to text rendering. Moved stuff from Painter into AGGTextRenderer which didn't belong in Painter. AGGTextRenderer now has an embedded transformation, which expresses the font rotation and (in future) shear settings. Removed direct support for BBitmaps from Painter (supposed to draw ServerBitmaps). Tested drawing of bitmaps other than B_RGB32. (only B_CMAP8 and B_GRAY8 so far, but they work). Right now, these colorspaces are supported by on the fly conversion. So every colorspace supported by BBitmap::ImportBits() should work, which are a lot more than the R5 app_server can display.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12815 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 18:20:45 +00:00
Adi Oanca
89d4bfbf2a Added initial support for BView::SetMouseEventMask(). Buttons appear to be working well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12789 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-23 17:23:20 +00:00
Stephan Aßmus
3f513bbafe Font rendering code should be cleaner, maybe a little more efficient and better documented. Rotated text is supported again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:26:15 +00:00
Axel Dörfler
52005fdaff Finally fixed Adi's repeatedly mentioned pet peeve: in AS_LAYER_GET_MOUSE_COORDS
communication, the port's reply port is no longer sent to the app_server (as it
knows where to reply to, anyway).
Also made sure the view's looper is locked while getting the coords - I guess
BPortLink doesn't like to be written to from two different threads :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12742 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 02:42:52 +00:00
Stephan Aßmus
9962b67e5f DisplayDriver::DrawBitmap() takes no more region, the clipping is expected to be already set, as with all other drawing functions. Moved bitmap drawing message dispatching in the drawing messages area, where the correct clipping is set too. Moved cases for messages that don't need clipping applied, ie which don't draw anything, into the normal dispatch function. This means SetHighColor() and so on will no longer rebuild the clipping in Painter. Would be interesting to know how much performance this had cost...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 00:09:59 +00:00
Stephan Aßmus
3eaf632305 improve smoothnes of arcs rendering in Painter, fix a warning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12710 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 12:16:15 +00:00
Stephan Aßmus
ad6b480400 Work in Progress. The server keeps the client window up to date on layer movement/resizing. This fixes quite a few problems and brings support for FrameMoved and Resized hooks. But implementing it this way has its own set of problem, most importantly: When a BView calles Window()->CurrentMessage() in its FrameMoved/Resized hooks, it will see something very different from what it would see in R5. This needs to be fixed, but I have not had a good idea how to do this other than faking the current message in BWindow, which I didn't look into.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12689 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 15:39:58 +00:00
Stefano Ceccherini
d4045331c8 some minor cleanups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12664 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-14 16:04:49 +00:00
Stefano Ceccherini
cb80e15b3c ServerWindow is no more a ServerApp's friend. Some cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12663 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-14 13:22:26 +00:00
Stephan Aßmus
265db80516 added a timeout for sending messages down to the client, it keeps app_server from hanging, though of course it doesn't fix the real problem, I have not had time to investigate the messaging, but this work around shows that the hang ups that I was seeing indeed happen in the messaging code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12557 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-03 21:42:37 +00:00
Stephan Aßmus
9715a3e1bf fixed BWindow::MoveXX(), BWindow::ResizeXX() and BView::ConvertToScreen()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12491 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-28 12:31:25 +00:00
Stephan Aßmus
609b465638 fixed BView::MoveTo() and BView::ResizeTo(), fixed typo
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12487 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-28 09:44:29 +00:00
Stephan Aßmus
4828a7251f I'm not 100% sure, but I think I fixed a confusion in sending the current view position and size to the client. Note that BView::originX and BView::originY are poorly named, because they are not the local coordinate system origin, but the offset within the parent at which the view is located.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12484 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-27 23:20:29 +00:00
Stephan Aßmus
db7226db9d work in progress to get scrolling working, so Adi can have a look, no changes to existing functionality, cleanup in Layer.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12481 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-27 17:26:57 +00:00
Stephan Aßmus
93a2cfd43c Correct implementation of BView::CopyBits() in ServerWindow, implementation of CopyRegion in DisplayDriverPainter that sorts the rects topologically depending on direction and does the copy in place, obtaining a speedup of about 250%. TODO: extract the sorting algorithm so that it can be reused for the hardware accelerated version later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12468 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-26 13:50:34 +00:00
Adi Oanca
d53639ce2e Implemented support for BWindow::SetFeel()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12456 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-21 18:57:34 +00:00
Stephan Aßmus
0999749164 experimented with BView::CopyBits(), found out how it should work, but didn't do the changes yet for a correct implementation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12444 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-19 18:55:46 +00:00
Stephan Aßmus
e742e3e106 refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-19 00:42:42 +00:00
Stephan Aßmus
387242437d moved more old stuff which isn't used anymore
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12439 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-18 19:16:11 +00:00
Adi Oanca
d7c2c05061 Big cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12424 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-16 13:30:49 +00:00
Stephan Aßmus
a415a09a32 Adi told me a quick fix to get BView::Invalidate() working, it doesn't work correctly yet (invalidates child views as well), but it is a start.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12420 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 16:03:16 +00:00
Stephan Aßmus
8770be761d convert the invalid rect to the top layer coords, Adi, an update message is only sent when a layer is the top layer in Layer::RequestDraw, I don't know how to fix this, but it would be nice to have BView::Invalidate working.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12398 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 00:31:39 +00:00
Adi Oanca
9d88881f9c Added support for setting a window's workspaces from BWindow::SetWorkspaces(). Added a new method in RootLayer to have the new window list, invalidate, set new focus and send activate messages in a single command. Did that because there were many places where the same sequence was executed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12287 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-10 19:04:06 +00:00
Adi Oanca
d137bc62e8 Removed a friend, a printf and a blank line. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12280 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-10 11:26:59 +00:00