added a timeout for sending messages down to the client, it keeps app_server from hanging, though of course it doesn't fix the real problem, I have not had time to investigate the messaging, but this work around shows that the hang ups that I was seeing indeed happen in the messaging code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12557 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -2209,19 +2209,21 @@ ServerWindow::_CopyBits(RootLayer* rootLayer, Layer* layer,
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//------------------------------------------------------------------------------
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void ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePreferred) const
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{
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ssize_t size;
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char *buffer;
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ssize_t size = msg->FlattenedSize();
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char* buffer = new char[size];
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size = msg->FlattenedSize();
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buffer = new char[size];
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if (msg->Flatten(buffer, size) == B_OK) {
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// BMessage::Private::SendFlattenedMessage(buffer, size,
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// fClientLooperPort, target, usePreferred, B_INFINITE_TIMEOUT);
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status_t ret = BMessage::Private::SendFlattenedMessage(buffer, size,
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fClientLooperPort, target, usePreferred, 100000);
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if (ret < B_OK)
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fprintf(stderr, "ServerWindow::SendMessageToClient(): %s\n", strerror(ret));
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if (msg->Flatten(buffer, size) == B_OK)
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BMessage::Private::SendFlattenedMessage(buffer, size,
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fClientLooperPort, target, usePreferred, B_INFINITE_TIMEOUT);
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else
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} else
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printf("PANIC: ServerWindow %s: can't flatten message in 'SendMessageToClient()'\n", fName);
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delete [] buffer;
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delete[] buffer;
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}
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//------------------------------------------------------------------------------
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