When using "Message4", we don't need to flatten the BMessage into another buffer anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -2083,14 +2083,15 @@ ServerWindow::_MessageLooper()
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// does not return
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}
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status_t
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ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePreferred) const
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{
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#ifndef USING_MESSAGE4
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ssize_t size = msg->FlattenedSize();
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char* buffer = new(nothrow) char[size];
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status_t ret;
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#ifndef USING_MESSAGE4
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if ((ret = msg->Flatten(buffer, size)) == B_OK) {
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ret = BMessage::Private::SendFlattenedMessage(buffer, size,
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fClientLooperPort, target, usePreferred, 100000);
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@ -2098,19 +2099,18 @@ ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePre
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fprintf(stderr, "ServerWindow::SendMessageToClient(): %s\n", strerror(ret));
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} else
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printf("PANIC: ServerWindow %s: can't flatten message in 'SendMessageToClient()'\n", fTitle);
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delete[] buffer;
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return ret;
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#else
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BMessenger reply;
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BMessage::Private messagePrivate((BMessage *)msg);
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ret = messagePrivate.SendMessage(fClientLooperPort, target, usePreferred,
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return messagePrivate.SendMessage(fClientLooperPort, target, usePreferred,
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100000, false, reply);
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#endif
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delete[] buffer;
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return ret;
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}
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// MakeWinBorder
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WinBorder*
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ServerWindow::MakeWinBorder(BRect frame, const char* name,
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uint32 look, uint32 feel, uint32 flags,
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