* pass mapped frame buffer area id to accelerant
* remove my temporary hacked together frame buffer memory mapping
* completely rely on PCI BAR for now for aperture size / location instead of
R6XX_CONFIG_FB_BASE reg.
* Remove my temporary AllocateFB function.
* set grphPrimarySurfaceAddr to physical memory frame buffer location (offset 0)
* fix P/N sync setting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41722 a95241bf-73f2-0310-859d-f6bbb57e9c96
* make shared memory info naming clearer.
* move frame buffer internal offset read to driver
* remove check of > 512MB as we really should always use frame_buffer_size
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41569 a95241bf-73f2-0310-859d-f6bbb57e9c96
* remove device_type and replace with device_chipset
* change MEMSIZE to >> 10 as r600-r700 store this in bytes (r800 uses MB and will be fixed soon)
* add if statement to select what register locations to use based on chipset
** Maybe use a struct or something to store these in a standardized way?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41525 a95241bf-73f2-0310-859d-f6bbb57e9c96
* add boot item support to radeon hd driver
* add edid storage to shared info
* add pull of active monitor VESA EDID to radeon hd driver (until AtomBios complete)
* EDID pulled in driver now passed to create_display_modes
* move registers to external stock xorg radeon hd register headers (lic. allows it)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41411 a95241bf-73f2-0310-859d-f6bbb57e9c96
* add a INTEL_TYPE_915M type to be used by 0x2592 (mobile version)
* 0x2e32 is actually non mobile, added its brothers 0x2e02, 0x2e12, 0x2e22, 0x2e42, 0x2e92
* 0x27a2 is actually mobile.
* added 0x2972, 0x2982, 0x2992 for INTEL_TYPE_965 type, and 0x2a12 for INTEL_TYPE_965M.
* added corresponding entries in intel_gart.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40838 a95241bf-73f2-0310-859d-f6bbb57e9c96
* whitespace cleanup and renamed log2() to radeon_log2 (conflicts with log2 in math.h)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39620 a95241bf-73f2-0310-859d-f6bbb57e9c96
few warnings. Thanks! I did not apply the hunks about moving
a logging function in the common accelerant code to be static.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39320 a95241bf-73f2-0310-859d-f6bbb57e9c96
This allows to use lower resolution screen modes with black border.
Added a set of TODOs :
* The smaller scren is not centered, but aligned top-left
* The base resolution used is the one reported from edid 1.1, because I'm still not sure how to parse EDID 1.2. This resolution is too small on my laptop, but it works.
Also added two ways of setting 8-to-6 dithering for 18-bit LVDS panel. No visible result for me, unfortunately.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38354 a95241bf-73f2-0310-859d-f6bbb57e9c96
Supports Banshee, Voodoo3 and Voodoo5 chips.
It will be promoted as older tdfx replacement soon, but not until
my small changes around phys_addr_t are validated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37241 a95241bf-73f2-0310-859d-f6bbb57e9c96
map_physical_memory()'s physicalAddress parameter type from void* to
phys_addr_t. This breaks source compatibility, but -- as long as
phys_{addr,size}_t remain 32 bit wide -- keeps binary compatibility with
BeOS.
* Adjusted all code using the affected interfaces (Oh what fun!). Added a few
TODOs in places where the wrong types (e.g. void* for physical addresses
are used). Looks like quite a few drivers aren't 64 bit safe and others
will break with PAE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36960 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added header for dealing with binary numbers and bitmasks (C++ templates)
these "macro's" might not work well for long words, though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33749 a95241bf-73f2-0310-859d-f6bbb57e9c96
I've now removed that code, and factored out a retrieve_current_mode()
function that can work on head A and B.
* This fixes Adrien's flickering problem on his laptop - I can't find the
bug ticket, though. Hopefully it does not break other laptop chips. Testing
would be welcome, as I don't have any other machine here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33633 a95241bf-73f2-0310-859d-f6bbb57e9c96
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96