* BDB version from 111
* for DDI from Gen9
* for HDMI and DisplayPort from Gen6
* use the first port to create the mode list
* also probe DDI Port A
* the aux channel helps to select the correct dp aux registers.
Change-Id: I80549a6ec0477bed768cc5f388959b606d50c1b7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5286
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Accepts input with separators based on user's Locale. For example,
with a European locale, "1.234,56" is valid input. With a US locale,
"1,234.56" is accepted. The grouping separator is ignored and
removed, and the decimal separator is kept.
Supports multi-byte decimal separator and grouping separators.
The keypad localization is based on the user's Language setting,
but the separators come from the Formatting. Thus if the Language
is set to English, but the Formatting is set to, for example,
German, the keypad will show '.', but when pressed it will emit
',' to match the number Formatting. Otherwise the keypad breaks
the localized formatting.
Fixes#8503
Change-Id: I0d112bdca67a4e4898e37062102343194ed47f8f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4965
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Untested so far.
Change-Id: I3453115599cf2112858a194173212401ae4ac1b7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5104
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: David Karoly <karolyd577@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* This will be needed for the following commit that implements
`pthread_tryjoin_np` and `pthread_timedjoin_np`.
Change-Id: Idccb1aa588d6d10825294d14925d9bd046b65f19
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5098
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The user of the API can set whether redirects should be followed, and if so,
how many. This is part of the BHttpRequest API. The BHttpSession then follows
those instructions, and executes the maximum number of redirects the user
would like to follow.
As part of this commit, the BHttpStatusClass and BHttpStatusCodes helper enums
have been added, to give a friendlier access to HTTP status codes and status
classes.
Change-Id: Ic8c9e3fda158e2cce549c8f1d360951f7ac83311
Set AP[2:0] and XN flags based on page attributes.
PXN is not implemented as it seems to be available only
in L1 descriptors on ARMv7.
Set TEX, B, C flags based on memoryType:
* B_MTR_UC is mapped to Strongly Ordered (TEX=0, B=0, C=0)
* B_MTR_WC is mapped to Shareable Device Memory (TEX=0, B=1, C=0)
* B_MTR_WT is mapped to Outer and Inner Write-Through, no Write-Allocate (TEX=0, B=0, C=1)
* B_MTR_WB is mapped to Outer and Inner Write-Back, no Write-Allocate (TEx=0, B=1, C=1)
* B_MTR_WP has no direct equivalent on the ARM so it's mapped as B_MTR_WB
* default is Write-Back
Implement ARMPagingMethod32Bit::AttributesToPageTableEntryFlags()
for mapping from page attributes to AP[2:0] and XN flags.
Implement ARMPagingMethod32Bit::PageTableEntryFlagsToAttributes()
for the reverse mapping used in Query() and QueryInterrupt()
i.e. recover page attributes from AP[2:0] and XN flags.
Implement ARMPagingMethod32Bit::MemoryTypeToPageTableEntryFlags()
fr mapping from memoryType to TEX, B, C flags.
Implement ARMVMTranslationMap32Bit::Protect() which used to be commented out.
Accessed and modified flags are not implemented yet, so no such
flags are returned from Query() and QueryInterrupt().
Also because of this, we just invalidate TLB on any call to Protect()
without checking whether the page has been accessed.
Change-Id: I027af5c02bd6218d9f92a58044aeb26373e1956b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5236
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
- All servers are now Werror
- All bus_managers are now Werror
- All input_server add-ons are now Werror
- Some more things in bin/ are Werror
Only tested on x86_64, I'll let the buildbot test on x86_gcc2 and RISC-V
Change-Id: I5ec86512eac729c862828a45d8431f85c4ec422b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5226
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Bootloader:
* set permissions to kernel read/write, no user access
for initially mapped memory areas
* set permissions to kernel read/write, no execute,
no user access for UART
Kernel:
* physical memory mapper uses kernel read/write mapping
with no-execute bit enabled
* all other pages are mapped as read/write/execute for
kernel and user
* proper access permissions and memory types to be
implemented later
Enforce memory access permissions by setting DACR to
client mode for domain #0, no access for other domains.
see ARM Architecture Reference Manual, section B3.7 Memory access control
and in particular the following subsections:
B3.7.1 Access permissions
B3.7.2 Execute-never restrictions on instruction fetching
B3.7.3 Domains, Short-descriptor format only
Change-Id: I8127b4c72dc516d013cb9751d80d6f3a9ec835e6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5233
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
These particular responses will not have a body. This is now handled by the
BHttpSession object. There is also a minor fix in here that prevents a crash
when multiple requests are handled by the DataThread at the same time, and not
all of the requests have events.
Change-Id: I7f47d8b3cd8491c8193275be4b3fc1080780fa20
This initial implementation contains a lot of extra debuggin output that will
be removed in future changes. It is now possible to run a simple GET request
to the test server with gzip encoding.
Change-Id: I2c402e5cf80b94b366563888222a891a1b094b7a
This change also drops the principle that fields with the same keys would be
grouped together. This was initially inspired by Boost::Beast, but it means a
lot of extra copying of data when adding/organizing the list, as well as
inefficient querying on each add. Now that the design choice is to fully go
for the raw string as underlying data storage, that choice is not necessary.
In the future it may be able to emulate the grouping or retrieving of lists
of values in the API, rather than as a fundamental principle of the data
storage.
Change-Id: I2667cfa38eb3b7b75393ee71fb038231a40b4193
This assumes a Gen9 or Gen11 configuration, and aux channel 0. As a result, the same EDID will
be found for every DDI port. The mapping should be found in the VBT.
Tested on KabyLake and JasperLake
Change-Id: I27f5ac8ec8e6ba519fbe9aaf745e78a7361175b9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5175
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
- Newer devices use a different layout for the backlight PWM registers
- Get the min brightness level from the BDB
Change-Id: I99745a022dd38733a4c2386f91c4c57016dd2acd
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5162
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
The old implementation used the real lock_memory(). This is problematic
and does not work for a large number of reasons:
1) Various parts of the kernel assume memory is locked only very
temporarily, and will often wait on locked memory to become unlocked.
The transient nature of locks is further demonstrated by the fact that
lock_memory acquires references to structures, like the address space,
which are only released by unlock_memory
2) The VM has a hard assumption that all lock_memory calls will be
exactly balanced, and maintains internal "WiredRange" structures
on areas, etc. corresponding to the original lock_memory calls.
Maintaining separate data structures as this code did is a recipe
for even more problems when the structures are manipulated separately,
leading to confusing or incorrect behavior on unlocks.
3) Areas with locked memory cannot be deleted, nor can the pages which are
locked be removed from the areas/caches. This of course is most notable
when destroying teams which locked memory, but the problem also occurs
when just using delete_area, resize_area, mmap/munmap, etc.
Because of (2) and especially (3), adding support for mlock()-like semantics
to the existing memory locking system is just not a good option. A further
reason is that our lock_memory is much stricter than mlock(), which only
demands the pages in question must remain resident in RAM and cannot be
swapped out (or, it seems, otherwise written back to disk.)
Thus, this commit completely removes the old implementation (which
was seriously broken and did not actually automatically unlock memory
on team exit or area destruction at all, etc.) and instead adds a new
feature to VMAnonymousCache to block certain pages from being written out.
The syscall then just invokes this to do its work.
Fixes#17674. Related to #13651.
Change-Id: Id2745c51796bcf9a74ba5325fe686a95623cd521
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5147
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Resize(): adds more space to the end of the bitmap.
* Shift(): moves all bits in the map up or down.
* Use size_t instead of int for indexes.
Also add unit tests for the new functions (they seem to be passing.)
Reference material for shift implementation:
2c56d43c1e/bitops.h (L977)
Change-Id: Ia85768aaeed7bd3ffef3a9f575f05331e048fe50
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5146
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Internal display on my laptop isn't detected yet so modesetting doesn't
work, but at least I get vblank interrupts and backlight control.
Fixes#17569
Change-Id: I86dd56bc3fc2c288688242e34d9220028036ab74
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5156
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
see Devicetree Specification,
section 2.3.5 #address-cells and #size-cells
The #address-cells and #size-cells properties may be used in any
device node that has children in the devicetree hierarchy and
describes how child device nodes should be addressed.
The #address-cells and #size-cells properties are not inherited from
ancestors in the devicetree. They shall be explicitly defined.
If missing, a client program should assume a default value of 2
for #address-cells, and a value of 1 for #size-cells.
Change-Id: Iafed49358540f8ac7aa673c3dc0191c9b580250b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5144
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
BHttpSession::Execute() moves the request into the session, and returns a future BHttpResponse
object. Currently implemented are resolving the hostname, and opening the connection.
There is some scaffolding for the actual data transfer.
Change-Id: I5a8a7a7f8680036b91cdba4beee140bbed6bfd5a
This reverts commit 8497a2cc28.
The VFS layer is not at all ready for this. Many places in the
code implicitly assume ino_t values will never change. This
functionality is only necessary for live shrinking of partitions,
which is a feature niche enough we do not need to worry about
implementing it in the first round of resizing (if ever.)
Part of the point of published variables is to make them "shareable",
and not require external synchronization. Requiring the callers
to ensure unpublishing does not occur is thus unreasonable, as e.g.
a variable could be unpublished immediately after being notified.
That is the case for some usages of these variables in the FreeBSD
compatibility layer, which under heavy usage, can and did trigger
use-after-unpublishes and then KDLs, at least in local testing.
Instead, only unlock the hash after we have locked the variable.
This is already done in some other functions, so it's safe to do
it here, too. This way, the variable won't be unpublished
while Notify() is running.
This is a generic error type that can be used by multiple protocols to describe errors that can
occur while processing a request. The error type supports adding an additional error code in cases
where there is an underlying system error.
The type will be used to describe errors that occur while processing requests by BHttpSession, and
it is generally going to be thrown by the receiving BHttpResult.
Change-Id: I76c0bbaedd38df8cfb79159c4beae2fbf1350aab
Incomplete class, but will provide the basis to start working on the internals of the BHttpSession.
Change-Id: I3ca14b7bd823fc1b4a5a32f5784592d214c4e9a7
Get the OEM string from the VESA info block (and also get the memory
size from there while we are at it). If the string is empty, use the
BIOS type (identified in other ways) to still report something.
Change-Id: I8cbd75d19f624a43db05e82d1e1b2a536cc418b6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4625
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The VESA standard does not define any way for software to set a custom
video mode, which means normally we would be constrained to whichever
modes the video card manufacturer decided to provide. However, since we
run the BIOS in an emulated environment, it is possible (and even quite
easy) to patch it and inject any video mode we want, provided we know
the format to use and where to put the info in.
This approach was used in the NewOS VESA driver, as well as in
915resolution (a tool that predates the availability of native drivers
for Linux for Intel videocards). Later on it was also used in Chameleon
and Clover, bootloaders that are used for hackintoshes (running MacOS on
unsupported hardware).
This commit implements full support for Intel cards only, AMD and NVidia
will be added later (but there is preliminary code to detect them)
Change-Id: I2c528ba18b3863f486da694860a10761efcbfb3f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4624
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* move common SMP initialization code to x86/arch_smp.cpp
* factor out arch-specific SMP initialization to
arch_smp_32.cpp resp arch_smp_64.cpp
* implement smp_trampoline for x86 32-bit EFI loader
* rename SMP trampoline for x86_64 to long_smp_trampoline
* add new argument virtKernelArgs to arch_smp_boot_other_cpus
as the kernel args are not identity mapped on 32-bit architectures
Change-Id: I30d0bb1fa9bfb08f6784a2af34eb83d6b64afa57
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4869
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Objects of this class describe a HTTP request. It contains several convenience
functions that will allow a user to describe the properties of the request.
More options to be added later.
Change-Id: If6a00d26808c5ed4b121cb36dc75a2a1cc449f95
* Resolves an issue compiling icu70
* FreeBSD is 262,144
* Linux is 2,097,152
* Haiku was 131,072
This roughly doubles the maximum args length, and makes us
function inline with FreeBSD today. If we're the shortest
straw, we're going to find a lot of things broken (such
as ICU 70.1) Matching FreeBSD means any limitations we see
will also be seen on FreeBSD, making fewer "Haiku issues".
Change-Id: I677c0523a2f27c9e9901fda4180445bcb6da31b2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4991
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
This class provides defaults and performs basic validation for HTTP Methods as
defined by the standard. They will be used in conjunction with a future
BHttpRequest class.
Change-Id: If69a7ec186d9d1165e8efe5ab5df50d5a089208d
HTTP messages (requests and responses) have a header section that can contain
HTTP headers. These headers consist of name, value pairs. This class can be
used to query the headers on a response, and build a list of headers for a
request.
The internal implementation is designed around two different methods of storing
the underlying data. For HTTP requests, the name, value pairs are stored as
owned BString objects. For responses, the assumption is that there is a byte
buffer that contains the data and that has the same lifetime as the BHttpFields
object. The name, value pairs will then be stored as std::string_view to the
underlying buffer.
Still to do is:
- The method to convert a BHttpFields list into a string buffer to transmit.
- The method to parse a string buffer and turn it into a BHttpFields object.
Change-Id: I4819db100aa1671aa7403675216a4c85fd221da7
Instead of the malloc_referenced system. Makes for some cleaner code,
and the malloc_referenced system was only used here, so it can now be
dropped altogether.
* Adjust a comment that now goes with 3 functions and not just 1.
* Remove spinlock switch function, this is useless as it cannot
change interrupt states here, but we require interrupts to
be enabled to wait on a ConditionVariable.
* Remove WaitStatus function from ConditionVariableEntry; unused
and would require locks anyway.
* Implement Publish using Init.
vendor_id shall come after the bitfields
Move hpet_address to separate struct definition so we can apply
the correct packed flags.
see also: https://wiki.osdev.org/HPET
Change-Id: Iced005846fedd4b895910e9b61137d5349db5b41
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4859
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* The "size" parameter is the size of "out" not "in", and the
return size_t parameter is supposed to always have the total amount
of wchar_ts needed, not how many are actually used.
* In the case where "outSize == 0", we set "requiredSize" and then
return.
Fixes crashes seen in glib2 Unicode collation routines, which
are used in GTK file dialogs.
Thanks to PulkoMandy for glancing at this.
Change-Id: Iff9e4198aca706097889faf51e9559fe551126ad
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4782
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* We pack the first 8 bits into a union for the raw
edid since alignment matters.
* Handing the raw_edid is a bit ugly, so in the edid struct
we drop the input_type from the union since packing doesn't
matter as much.
Change-Id: I32dbfe9484f9eb83cf491a44d30a32ca36d65b7b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4775
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* Working under qemu smp 1,2+
* Working on SiFive Unmatched
* x86_64 efi not broken by smp_boot_other_cpus change
Change-Id: I32ebc17913e46ed082be9ade8f56448bbf12f16e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4705
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
For now this is used on RISCV64 to indicate that interrupts will always
be on CPU 0. However, in the future, some architectures may want
or require interrupts to be "steered" in various ways, and this
also paves the way for that.
Change-Id: Iec79870cf5c4898d102d0e624de19602271ae772
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4721
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Before 2019, the entire ConditionVariable system was "giant"-locked:
that is, there was a single global lock that all ConditionVariable
and ConditionVariableEntry operations had to pass through. This of
course was not very performant on multicore systems and when
ConditionVariables see significant use, so I reworked it then to have
more granular locking.
Those patches took a number of attempts to get right, as having two
objects in separate threads that can each access the other not turn
into a deadlock or use-after-free is not easy to say the least,
and the ultimate solution I came up with erased most of the performance
gains I initially saw on the first (partially broken) patchsets.
So I have wanted to revisit this and see if there was a better way
even since then. Recently there have been a few reports of
ConditionVariable-related panics (apparently double unlocks),
notably #16894, and so that was reason enough to actually revisit
this code and see if a better solution could be found.
Well, I think I have come up with one: after this commit, Entries
no longer have their own lock, and instead accesses to Entry members
are almost always atomic; and there is now a case where we spin inside
Variable::_NotifyLocked as well as one in Entry::_RemoveFromVariable.
This leads to somewhat simpler code (no more lock/unlock dance in Notify),
though it is significantly more difficult to understand the nuances of it,
so I have left a sizable number of comments explaining the intricacies
of the new logic.
Note: I initially tried 1000 for "tries", but on a few instances I did see
the panic hit, strangely. I don't think the code that is waited on can
be reasonably reduced any further, so I have just increased the limit to
10000 (which is still well below what spinlocks use.) Hopefully this suffices.
Quick benchmark, x86, compiling HaikuDepot and the mime_db in VMware, 2 cores:
before:
real 0m23.627s
user 0m25.152s
sys 0m7.319s
after:
real 0m23.962s
user 0m25.229s
sys 0m7.330s
Though I occasionally I saw sys times as low as 7.171s, so this seems
to be at least not a regression if not a definitive improvement.
Change-Id: Id042947976885cd5c1433cc4290bdf41b01ed10e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4727
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
GCC still assumes that the dirent has no data past the end for some
scenarios here and still mis-optimizes things. Therefore, drop the
usages of unions altogether, and instead use a casted character array.
Additionally, use B_FILE_NAME_LENGTH for the array, not B_PATH_NAME_LENGTH,
and make sure to add 1 for the NULL terminator.
The lock entry is the first thing in the struct, so this is a no-op
change, but it is safer to do in case of changes, of course.
Spinlocks have been structures for quite a long time, so this was
probably just missed in the conversion.
we don't sample if the last sample is too recent and use the cached result.
Change-Id: I17ed29bda7fe7276f1a4148b3e1985c9d32ae032
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4101
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This file should ideally contain only those things needed
across all system headers, even POSIX ones, and all other
declarations (B_* ones especially) should go in SupportDefs.h.
However, as nothing but riscv64 uses this right now, I've just
moved it to there.
GCC 11 treats [1] as a fixed-length array and not a flexible-length
array, and so some things that used direct strcmp("..", ent->d_name),
for instance, would be optimized out as being always unequal,
which was the cause of #17389. Using a real FLA informs GCC that
there is going to be more than one byte of data, and thus this
fixes that bug.
BeOS used [1] and not [0], possibly because it had to deal with
compilers (MetroWerks? Early GCC2?) that did not support FLAs.
GCC 2.95 does, using [0], and GCC 4 does, using [], so we can go
with that here.
(I did try using [0] for both, which seems to be OK with GCC 11,
but GCC 8 throws errors when d_name is dereferenced directly
as being-out-of-bounds. So, we have to use the #if here and give
newer GCC the [] syntax and not [0] to avoid that problem.)
The real question probably is whether or not we should backport
some variant of these changes to R1/beta3, as software at HaikuPorts
very well may run in to the same issue. (The alternative workaround
is to compile with -O1 and not -O2 for any affected software.) But
maybe this is an argument for keeping with the beta4 schedule of
this coming January...
At present, it does, but that is an oddity we have preserved from BeOS
that the next commit is going to remove. (This commit thus wastes 1 byte
without the following one.)
Most changes are pretty straightforward: only a +1 is needed,
and a few removed from sizing calculations. Some filesystems like UDF
originally passed back the length with the \0 included, so they have
been adjusted further. UFS2 had some other sizing problems which are also
corrected in this commit.
Our dirent structure is "slim": it has a flexible-length array at the
end which must be allocated to whatever size the consumer wants. However,
we use [1] there and not [0] or [], which meant GCC thought it was not
a flexible-length array, and so it optimized various string accesses
that it assumed must be always false. Among these was BDirectory's
check for "." and "..", and so that resulted in infinite loops.
When changing our dirent structure to a proper FLA instead of [1],
GCC then throws errors on LongDirEntry as it has data "after" the
FLA; which is what we want, but there is no way to tell GCC that.
So now we use a union instead, which is the proper way to statically
allocate a FLA.
This is part of #17389, but the real fix requires changing our dirent
structure, which is coming in a separate commit.
* A few things need alignment, instead of forcing them all
to align themselves, support alignment of the kernel_args
* Default of 1 is "no alignment"
Change-Id: Iff05dcec8adaa963c8444d701464ea11616062f6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4698
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
In most cases we don't need to use the complete display_mode struct and
we just need the timings. This will avoid future confusion between the
virtual width/height and the actual display timings, if we implement
scrolling someday.
Change-Id: I6c4430b84130b956a47ea0a01afb0843f5a34fd2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4665
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This way it becomes much easier to write multiple console implementations
in one bootloader.
Tested for bios_ia32 and efi.
Change-Id: I67134f5c3de109b15d46898864ba7f51c6592afc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4642
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This cuts out almost 40,000 lines of these headers. (I did something similar
in the atheroswifi AR93xx/94xx driver when importing it from FreeBSD,
which had a lot more than 40,000 lines.)
These will be needed to implement custom modes in the VESA driver.
Change-Id: I9b52de691baa14e1f1a3ccce500ced9bb040b113
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4622
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Now that it is not used anywhere in the source tree following
previous commits.
Change-Id: Id2fc417a0658d09148e99587c613a928f1fbe4c2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4611
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This reverts commit 3e8376c6dd.
Reason for revert: Bootloader currently fails to load kernel
It should be added back once the kernel can start.
Change-Id: Iebefbf8681aff4dff09cef7b7eb832b61f7789c7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4579
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Someone on the internet found out gcc only understand posix_memalign.
The alloc_align attribute may be applied to a function that returns
a pointer and takes at least one argument of an integer or enumerated
type. It indicates that the returned pointer is aligned on a boundary
given by the function argument at position.
Change-Id: I4b0af6ef3020da1fb460652117286193d5d72f1e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4514
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Change-Id: Ifadd47204be1ec688017a567d43dca38c80bd1df
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4431
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Set first stack frame return address to
<commpage>commpage_thread_exit, so it will be called
when thread entry point returns.
Change-Id: Ide5cde8d4501eb7241e03ff4052174e984e78870
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4493
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
These were used in function_remapper.cpp but can be used elsewhere too,
so move them to a private header. Also use them for the stack protector
hidden function definition (probably not so useful since gcc2 doesn't
support using the stack protector anyway?).
The gcc2 way to make a symbol hidden is to manually generate the .hidden
directive in the assembler output. This is not perfect: it is hard to
use for C++ functions and methods (manual mangling of the name is
needed), and inline assembler can only be inserted inside functions. But
the alternative is patching gcc2 to add support for the function
attribute, and I don't want to dig into that today.
* PCI ID's from Linux
* There are a bunch of NAVI quirks around 3d rendering pipelines
but not many around modesetting (which is the only thing we care
about)
Change-Id: If63e31fe1d37d9d95f2a71c222a4cda7a2914a5e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4467
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Only one code change: for some reason, GCC chokes on the cr3 functions
as macros (throwing errors about invalid registers.) The BSDs have them
as inline functions instead, so they are converted to that here.
Tested and working. There seems to be about a 10% decrease in CPU time
on some compilation benchmarks that I briefly tried.
Change-Id: I31666297394d7619f83fca6ff5f933ddd6f07420
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4515
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Drop ArchUART8260 layer to reduce complexity. It's whole
existance in life was to adjust the mmio alignment.
* Fold architecture mmio alignment into DebugUart
* We could potentially pass a Init(int mmioAlignment)
arg in the future if the macros get too messy.
* Move Barrier code back a layer into DebugUART
* Fixes the arm uart and EFI build
Change-Id: I0f127d902993e9f6e6a03cac8c7c37c0363134bf
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4422
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* We really should get out of the habbit of making up
our own architecture defines.
* __riscv with an additional __riscv_xlen is the
standard that developed... let's just roll with it.
Change-Id: Ieb777d48340ae25a6d66f66133afa0ec5c6da9b6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4402
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Including thread.h brings a massive array of things with it from
the kernel thread arch headers, team and thread definitions,
hash tables, linked lists, Referenceable, etc. that the vast majority
of AutoLock.h consumers neither want nor need.
So, put these in a separate header, and adjust all consumers of these
lockers to include the new file.
This change exposes the fact that a lot of files were inadvertently
making use of headers included indirectly through thread.h. Those
will be fixed in the next commit.
Previously these were just using the raw function name, which led
to markers like "Slab_begin". Now we prefix RANGE_MARKER_ so there
is absolutely no chance of confusion, and the symbols are clearly
visible in dumps.
Also add a note that the kernel must be built with -fno-toplevel-reorder
for these to work. (It seems when this was implemented, GCC had not yet
implemented top-level reordering.)
They are only used for debugging with the tracing system in a handful
of places, and -ftoplevel-reorder is enabled with optimizations for
a reason, so it makes more sense just to note this and not to enable
that option by default (i.e. in the off chance someone will want to
use these in non-debug builds, like I did.)
If the timeout is already >= B_INFINITE_TIMEOUT, we do not need
to do any of the following math (which would usually overflow anyway)
and can leave the timeout alone.
Spotted by kernel undefined behavior sanitizer.