Commit Graph

1658 Commits

Author SHA1 Message Date
Philipp Zabel
2667829746 libweston: call correct weston_backend::create_output depending on head
Now that struct weston_head contains a pointer to the backend owning
the head, choose to call the same backend's create_output callback.

This will be necessary to support loading multiple backends
simultaneously.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 17:24:45 +01:00
Philipp Zabel
746a03068e libweston, backends: store backend pointer in struct weston_head
Compositor code can use opaque pointer comparison to determine whether
a head belongs to a given backend. Store a backend pointer in struct
weston_head to enable the compositor to select the correct backend
specific output configuration code.

This also allows to use the backend pointer instead of the opaque
backend_id pointer to check whether a head belongs to a backend, so
replace the checks in all to_xyz_head() functions and drop backend_id.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 15:21:16 +01:00
Philipp Zabel
1e901fa2b7 backend-vnc: drop unnecessary output release
No output is created at this point. Even if an output existed,
it should be relased when the head ist destroyed.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:20 +01:00
Philipp Zabel
635aa225c6 backend-vnc: set flags of current mode instead of template
vnc_ensure_matching_mode() does not transfer flags from init_mode.
Set flags on the returned mode instead.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:20 +01:00
Philipp Zabel
853eb7327f backend-vnc: set head properties in vnc_head_create
Set static monitor strings and physical size once, on head creation.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:20 +01:00
Philipp Zabel
233e056b50 backend-vnc: allocate mode with xzalloc
Let xzalloc warn and abort when running out of memory.
With this, vnc_insert_new_mode() and vnc_ensure_matching_mode() can not
return NULL anymore. Remove the now unnecessary error handling.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:20 +01:00
Philipp Zabel
1e6e885e36 backend-vnc: allocate head with xzalloc
Let xzalloc warn and abort when running out of memory.
With this, vnc_head_create() doesn't need an error return value anymore.
Remove the now unnecessary error handling.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:20 +01:00
Philipp Zabel
2b3f5f7821 backend-vnc: allocate seat with xzalloc
Let xzalloc warn and abort when running out of memory and remove the
now unnecessary error handling.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 13:55:09 +01:00
Philipp Zabel
06eb28ba62 backend-x11: drop use_pixman from x11_backend
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-08 09:44:20 +00:00
Philipp Zabel
e752c8737f backend-wayland: drop use_pixman from wayland_backend
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-08 09:44:20 +00:00
Philipp Zabel
a9c1b41f3f backend-drm: drop use_pixman from drm_backend
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-08 09:44:20 +00:00
Philipp Zabel
51c8882991 libweston: move headless_backend::renderer_type to weston_renderer::type
Move the renderer type from struct headless_backend into struct
weston_renderer to store the chosen renderer type in a unified manner.
This will later allow secondary backends to determine the renderer type
chosen by the primary backend.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-08 09:44:20 +00:00
Leandro Ribeiro
7344970552 libweston/input: update view transforms when pointer is constrained
When the pointer is constrained and the surface in which it is
constrained gets committed, we may warp the pointer in some
circumstances. In order to do that, we need the associated view
transforms up-to-date. So update view transforms when this surface gets
committed.

This fixes an issue in which we'd hit an assert when trying to warp the
pointer, as we were trying to transform views with dirty transforms.

This is a leftover of d611ab24fd
"libweston: Update view transforms more often".

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2022-12-06 13:52:09 -03:00
Derek Foreman
ef4d2955f0 libweston-desktop: Prevent spurious focus change signals
This should prevent extra focus signal emission the similarly to
how default_grab_pointer_focus() does, though we don't have the
surface jumping logic here.

This stops xdg pings from being sent every output repaint during
a grab when the pointer isn't in any windows belonging to the
grab parent.

An example would be running weston-terminal, bringing up the
right click pop-up, and moving the mouse onto the desktop while
another client causes repaints.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-12-02 16:07:25 +00:00
Derek Foreman
58de1aac5c libweston-desktop: Set grab client before calling grab functions
This prevents a spurious pointer focus clear at the start of a grab.
This would, for example, cause an extra pointer leave when bringing
up a right-click pop-up in a ttk app like weston-terminal.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-12-02 16:07:25 +00:00
Pekka Paalanen
3746e163ab backend-headless: add option for output decorations
When the new option is enabled, headless backend will draw decorations
around its outputs. This makes the actual "framebuffer" larger by the
thickness of the decorations to keep the video mode area free for
clients.

This will be needed for a future test, that will ensure that GL-renderer
will paint the output decorations correctly.

The output title is deliberately NULL, because text rendering is
unpredictable and depends on e.g. what fonts are installed in the
system. Therefore screenshot testing of any text would be really
painful, so let's avoid that.

The decorations setup code is mostly copied from wayland-backend.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-12-02 13:36:25 +00:00
Philipp Zabel
c448819b37 backend-wayland: do not try to release uninitialized seat
Do not call weston_seat_release() if Weston aborts before
weston_seat_init() could be called. This fixes a possible
segfault due to uninitialized list traversal in the error
path.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-11-30 14:11:22 +01:00
Pekka Paalanen
17df553bf3 compositor: remove weston-screenshooter protocol
There are no internal users left for this protocol, they have been
migrated to the new weston-output-capture protocol. There are no
external users, because this protocol was private and never installed.

Remove this dead code.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:12:32 +02:00
Pekka Paalanen
f60c9cc1e9 gl-renderer: implement output capture
This services output capture tasks for the 'framebuffer' and 'full
framebuffer' pixel sources.

Both pixel sources come from the same source: the EGLSurface. The only
difference is the area. The EGLSurface contains the borders used for
output decorations, hence 'full framebuffer' is possible to capture.

We use GL_ANGLE_pack_reverse_row_order extension to make glReadPixels
return the image data in the layout we need for wl_shm buffers directly.
Without the extension we have to flip manually.

Another extension to the same effect is MESA_pack_invert, but this is
not specified for GL ES. It also uses a different token value, so it
cannot be directly substituted even if supported.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:00:52 +02:00
Pekka Paalanen
0c8c2c4016 pixman-renderer: implement output capture
This services output capture tasks for the 'framebuffer' and 'blending'
pixel sources.

Just like the old screenshooting path, the 'framebuffer' pixel source is
the hardware buffer, whether a shadow is used or not. This may not be
the best for performance, but you do get the real framebuffer contents.
Maybe it's rgb565, or even less.

When the shadow buffer is used, I realized it is effectively the same as
the intermediate blending buffer in GL-renderer when color management is
used. Pixman-renderer does non-linear blending only, so the shadow
buffer is in the blending space. The shadow buffer is also always 8 bpc
regardless of the hardware framebuffer, so the read-back may be
different from the hardware framebuffer. Read-back from the shadow is
optimal for performance, but not what the hardware gets.

'full-framebuffer' source cannot yet be implemented, because backends do
not tell Pixman-renderer about the margins where the wayland-backend
blits the output decorations. The target "hardware" buffer handed to
pixman-renderer does not allow accessing the decorations area.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:00:52 +02:00
Pekka Paalanen
c7f5de6d63 libweston: add pixel_format_get_shm_format()
This will be useful for client code that wants to create a wl_shm buffer
with a DRM format code.

The test suite will be using this.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:00:52 +02:00
Pekka Paalanen
3700c78131 libweston: implement new screenshooting protocol base
This implements the basics of the new screenshooting protocol. The
actual pixel operations will be implemented separately in the renderers
and DRM-backend.

See the previous commit "protocol: new screenshooter protocol" for why.

If DRM-backend needs more from weston_capture_task when it implements
writeback screenshooting, it will be easy to add user_data or expose
weston_capture_task::link for the backend to use. Those were not added
yet because it is uncertain what is actually needed.

The DRM-backend no-damage optimization requires special handling here as
well. See also 7f1a113c89 .

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:00:52 +02:00
Derek Foreman
2952ea6379 matrix-transform-test: Add additional tests
Add tests to validate that weston_matrix_to_transform() works properly
on the matrices generated by weston_surface_build_buffer_matrix() and
weston_output_update_matrix()

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
fb20fe9b03 compositor: Cache filtering decision in paint node
Instead of basing this on simple checks, we can test the matrix. This
should result in more opportunistically picking fast nearest neighbour
filtering when it won't result in visible distortion.

For now we only use this in the gl renderer, as paint nodes aren't
plumbed into the pixman renderer yet.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
021fdf4244 backend-drm: Analyze transformation chain to check if it's supported
Instead of bailing based on our loosely tracked matrix "type" (that won't
recognize when an operation is reversed by its inverse) use the new
weston_matrix_to_transform to determine if the matrix reasonably matches.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
d14753e80c libweston: Add function to create a view's buffer to output matrix
This can be helpful in testing if a paint node needs linear vs nearest
neighbour filtering, or if a view can be placed on a plane.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Philipp Zabel
133417b016 backend-vnc: Add user authentication
Let VNC clients authenticate using the local username and password of
the user weston is running as. To avoid transmitting the password in
cleartext, make TLS security mandatory.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2022-11-23 16:58:48 +01:00
Philipp Zabel
0733c8f571 libweston: Add user authentication support via PAM
Add user authentication support for remote backends via PAM.
This requires a configuration file /etc/pam.d/weston.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2022-11-23 16:58:48 +01:00
Philipp Zabel
1a027e63cb backend-vnc: enable TLS support
Add TLS key and certificate parameters to enable encryption support.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-11-23 11:04:19 +01:00
Derek Foreman
0108f979d1 libweston: Add more asserts for dirty transform
A couple of additional assert()s for transforms being dirty in places
where it could lead to unexpected results.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-17 15:36:23 -06:00
Derek Foreman
d347e37be4 libweston: change div by 0 behaviour in coordinate conversion
Let's simplify this code by asserting, and letting it explode naturally
(return Inf, possibly SIGFPE depending on external factors) if compiled
NDEBUG, instead of a contained explosion (safely returning 0).

If this actually happens it's Really Bad, so we'd like to catch is ASAP,
especially in CI.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
8bf90010dd libweston: always use the transform matrix for coordinate conversion
We always set it up correctly, even if transforms are disabled. The code
is simpler if we always use the matrix instead of having two cases.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
2dc8680d71 libweston: assert when transforming for views with dirty transforms
If the view transform is dirty it might be incorrect. Also, we normally
set up the view transform matrix properly regardless of whether the
transform is enabled or not - but if we've never run
weston_view_update_transform() it will be all zeros.

This is a step towards removing view->transform.enabled checks and just
using the transform matrix in all cases.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
d611ab24fd libweston: Update view transforms more often
These places all eventually lead to calling weston_view_to_global_float()
or weston_view_from_global_float() on a view with a dirty transform.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
d3b74daabd data-device: Fix coordinate conversion
I inverted the direction of this transform when I stopped doing it from
weston_compositor_pick_view()

Fixes 4d141a788

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-10 09:01:20 -06:00
Derek Foreman
bbd707d9bc input: fix surface jump test
There are two problems here, one is that the surface jump logic only makes
sense if the view remains the same.

The more important fix is that pointer coordinates are in global coordinates
and we want view coordinates, so this test was always wrong and led to an
xdg ping storm due to spurious focus changes.

Fixes 4d141a788

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-10 09:00:26 -06:00
Derek Foreman
9b7402ece9 input: Don't test uninitialized variables
weston_pointer_move() can change the pointer->focus, so we have to ensure
we're only testing old_sx and old_sy if we had a focus set before that
point.

Fixes 9b5a525a3d

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-10 08:12:53 -06:00
Marius Vlad
bf0c99f519 libweston/desktop, desktop-shell: Add getters for pending state
This introduces a few getters to retrieve the pending state from
libweston-desktop, now just libweston, and makes use of it,
specifically get_pending_maximized to avoid sending invalid
dimensions to the client in the particular use case
set_maximized/unset_fullscreen.

These pending state getters are useful to query/poke a not-applied
yet state, and could be useful where we don't have a buffer attached
where the client might be set-up as maximized, but internally libweston
hasn't yet applied that pending state.

Fixes #645

Suggested-by: Morgane Glidic <sardemff7+git@sardemff7.net>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-11-10 13:06:07 +02:00
Marius Vlad
b749138758 libweston: Send name,description, update wl_output to ver 4
These have been in wayland a while back with version 1.20.0.

We also need to update the test client helper with this bump, as
those bind to version 4.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-11-10 10:57:43 +02:00
Pekka Paalanen
f3bed68100 backend-drm: do not print head info twice
Before this patch, when a new head is found its information is printed
first as "updated" and then as "found" in the log.

The reason is that drm_head_create() calls drm_head_update_info() which
printed the head as "changed". Then drm_head_create() itself prints it
as "found".

This fixes it to print only once as "found".

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-08 16:57:51 +02:00
Derek Foreman
771bd8acff libweston: Use weston_log_paced for unmapped surface or view warning
Copy the existing behaviour with the new paced logging mechanism.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
6428fd13b7 pixman-renderer: Use paced logger for overdraw warning
Mimic the existing behaviour of logging once, but make it once
per output instead of per run.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
805c7c4814 compositor: Use paced logger for unknown scroll source
Mimic the existing behaviour of logging 5 times, with no reset, but
change it so it's per device instead of using a static variable.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
a82cb25108 libweston: Use paced logger for presentation clock read failure
The current code only prints this once, and this is a probably a sensible
thing to do, as a clock read failure is probably not a condition that will
correct itself.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
f9b57c5234 libweston: Use paced logger for bad repaint delays
Ideally we'd like to see this more than just a single time, but we'd also
like to prevent it from triggering endlessly. Let's also make this happen
per output.

While we're here, use the word "abnormal" instead of "insane"

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
8e661b3c93 libweston: Add weston_log_paced()
We have a few places where we log messages only the first time they occur.
Provide a log throttling implementation so we don't have to open code this
in all the places that need it.

Instead of just logging a single time, allow some finer control. We allow
logging of a specified number of events. Additionally, we have an optional
timeout after which the event count is reset so we can log at most N
events in M ms.

The first new event printed after the timeout expires will also include a
count of suppressed events.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Emmanuel Gil Peyrot
1c5ce4c2cc DRM: Add support for HDMI content type
Some monitors expose a selector for the kind of content that will get
displayed, allowing them to optimise their settings for this particular
content type.

I got access to such a monitor, sadly even setting it to game mode
didn’t lower its atrocious latency, but drm_info[1] reports it to be set
correctly so hopefully it’ll work better with other monitors.

[1] https://github.com/ascent12/drm_info

Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
2022-11-03 15:40:00 +00:00
Derek Foreman
de306e4601 input: make sure pointer->focus is set before trusting pointer->sx,sy
We're just going to crash at weston_view_from_global_fixed() anyway if
this is untrue, but we have a similar assertion elsewhere already.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
9b5a525a3d input: Be more careful with pointer surface coordinates
Whether these coordinates are "invalid" (set to an unlikely sentinel value)
or not is based purely on whether pointer->view is valid.

Check pointer->view before using these values every time, and stop
using an "invalid" value entirely.

The reason for this is that in the future we're reworking how 2D
coordinates are handled, and removing the dubious conecept of an invalid
coordinate simplifies things a little.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
4d141a7881 libweston: Don't return coordinates from weston_compositor_pick_view
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.

Waste a tiny bit of time calculating them as needed in the callers
instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
9409ce7024 input: Don't test bogus coordinates in surface jump logic
sx and sy are meaningless (-1000000) when view is NULL. The case this
is meant to catch is when the surface coordinates change while the
global coordinate doesn't, (eg: max/unmax a window with a keyboard
shortcut) - in that case view will always be set.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
eed00f679e input: Don't pass surface coordinates to weston_pointer_set_focus
We're always passing pointer->x, y converted to surface coordinates, or
garbage if view is NULL. Let's just stop passing those coordinates
entirely and calculate them in the function.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
2995bc981d input: Complain if we focus a surface with a coordinate outside it
Not all callers of weston_pointer_set_focus use weston_compositor_pick_view
to get their coordinate, so let's log something if the coordinate doesn't
make sense.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
e2e0a73335 compositor: Factor out check if a view takes input for a point
Make this into its own function so we can use it for sanity checks later.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
160a4ba3ad data-device: Split set_focus and clear_focus
Removes the need to fabricate a fake coordinate pair when calling
weston_drag_set_focus to clear focus.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 12:17:51 -05:00
Derek Foreman
c754847d68 data-device: Refactor grab and touch grab focus handlers
Reduce a tiny bit of code duplication.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 11:31:08 -05:00
Derek Foreman
5079f0b2f9 helpers: Add a u64 from 2 u32 helper
We do this enough that having a single implementation for it is probably
a win.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 08:13:30 +00:00
Derek Foreman
2ca2eac39a libweston: Split notify_pointer focus into notify/clear
This lets us say what we really mean instead of passing a NULL output
and garbage co-ordinates.

This will help later when manufacturing garbage coordinates becomes much
harder to do.

The clear_pointer_focus() path continues to do nothing, and is just a FIXME
macro, as it has been for a very long time...

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-25 15:58:24 -05:00
Philipp Zabel
2f0be4b4d0 backend-vnc: use configured keymap
Use the keymap rules/model/layout configured in the weston.ini [keyboard]
section.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 16:06:13 +02:00
Philipp Zabel
5cd87ff801 backend-vnc: implement direct key code handling
Allow clients that support the QEMU Extended Key Event Message to send
keycodes directly.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 16:06:13 +02:00
Stefan Agner
12f7665310 backend-vnc: add VNC support using Neat VNC library
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.

This implementation does not support authentication and hardcodes the
pixel format currently.

Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
 - use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
 - transform repaint damage to output coordinates
 - transform pointer coordinates into global space
 - check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
 - track damage across multiple frame buffers
 - choose pixel format by drm_fourcc, see 8b6c3fe0ad
 - enable ctrl and alt modifiers
 - fix frame timing to achieve a constant repaint rate
 - pass initial size explicitly, see f4559b0760
 - use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
 - allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 07:31:42 +02:00
Simon Ser
722f211518 build: deprecate launcher-logind
Deprecate launcher-logind and disable it by default.

launcher-libseat supports logind, so this shouldn't cause any
regression.

Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/488
2022-10-10 13:58:09 +02:00
Paul Kocialkowski
0afd3428dc screenshooter: Add SHM buffer destroy listener to avoid invalid memcpy
This adds a destroy listener on the SHM buffer provided by our client.
It will unregister the frame notify listener in case our buffer is
destroyed before the frame signal is emitted and thus avoid a memcpy
to invalid memory.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2022-10-03 16:52:16 +02:00
Vitaly Prosyak
6678f8150c color-lcms: add support for matrices
This patch adds the essential LittleCMS color pipeline optimizations and
analysis that is necessary for extracting matrices from pipelines
correctly. When we can extract a matrix and 1D curve sets, we can use
those with GL-renderer without needing an inherently heavy and imprecise
3D LUT. This should improve color transformation precision and
performance when a 3D LUT is not necessary.

The core of the optimization and analysis is a custom plugin for
LittleCMS. The optimization step comprises of repeatedly merging
sequential matrices and sequential curve sets into one and eliminating
identity elements which may allow for more merging. The analysis step
takes the optimized LittleCMS pipeline and attempts to fit all of its
elements into the weston_color_transform model. If it fits, we have an
optimized color transformation and do not need a 3D LUT. If it does not
fit, we use a 3D LUT as before.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
1874f4db92 color-lcms: add cmlcms_category_name()
This will be used by debug logging and error reporting.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
f3277a4fa5 color-lcms: drop locals in cmlcms_color_transform_create()
Restructing cmlcms_color_transform_create for readibility.

Also dropped zalloc() check in favor of xzalloc() as per the recent
Weston development policy.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
40e06794ad color-lcms: restructure xform_set_cmap_3dlut()
Right now this function only creates a CMM pipeline and produces a 3D
LUT from it, but in the future it can produce other types of
transformations. The function is renamed to xform_realize_chain()
because it creates a chain of profiles, forms a multi-profile-transform
from them, and fits that into weston_color_transform.

The further refactoring supports the future changes, and attempts to
make the code more readable.

There is provision for easily adding more profiles into the chain.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
711b27797d color-lcms: relax cmlcms_fill_in_output_inv_eotf_vcgt()
Relax the types of color transformations categories where this function
can be used. Yes, it is only useful for BLEND_TO_OUTPUT, but that is for
the user of this function to take care of. This function always works as
named regardless. The only condition is that output_inv_eotf_vcgt has
been populated, so fill_in_curves() may as well assert that.

While at it, make the code a little more concise. The 'len' assertion
belongs in fill_in_curves() because that is where the problem would
appear if the assertion failed.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
06d89fe192 color-lcms: rename cmslcms_fill_in_pre_curve
Rename cmslcms_fill_in_pre_curve to cmlcms_fill_in_output_inv_eotf_vcgt
due to importance what the function is fetching:
profile->output_inv_eotf_vcgt.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
003252a5bb color-lcms: rename output_eotf to eotf
Eotf is the transfer function whose inverse must be used for
converting from output light-linear space to sink electrical space.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
cd888bde6f gl-renderer: add matrix
Add matrix in color.h
Matrix is used as an optimized method for
color mapping vs 3DLUT.
Nothing sets color mapping to matrix yet.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
96f0fc3974 gl-renderer: add post-curve set to identity
Add post-curve support in color.h.
Pre-curve and post-curve describe color pipeline components
in a single GL shader invocation.The GL shader is supposed
to match struct weston_color_transform exactly.
We have the following color pipeline:
shader A -> blending -> shader B -> KMS. Both A and B shaders
using the same source file :fragment.glsl.
Each shader has pre and post curve.

The typical color pipeline with 3DLUT:
Shader A: pre-curve identity->3DLUT->blending->post-curve identity
Shader B: pre-curve->3DLUT identity->post-curve identity->KMS

The typical color pipeline with matrix (in next commits):
Shader A: pre-curve->matrix->blending->post-curve identity
Shader B: pre-curve->matrix identity->post-curve identity->KMS
The pre-curve plays role of EOTF (shader A) or INV_EOTF
(shader B) becouse we are stiching the shaders.

We assume that someone in the future may use both pre-curve
and post-curve, for example, when it is not possible to combine
these curves into 3DLUT and we will do mapping elements based on
their location in ICC profile.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Michael Olbrich
631b60b38b backend-wayland: always propagate touch frame event
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Michael Olbrich
5448580111 input: send touch frame event after up event
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.

To avoid this, keep the touch focus until the frame is handled.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Pekka Paalanen
db47898ff8 gl-renderer: replace remaining current_mode and borders[]
Replace all the remaining weston_output::current_mode and borders[] uses
with the fb_size and the compositing area. The result is the same, but
we stop depending on weston_output, and border texture sizes which may
not be the same as border sizes.

This is more correct, semantically.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
02879a93d7 gl-renderer: use fb_size/area in egl_y_invert
Do not use border texture size when we have the area stored. This
decouples border texture size further.

We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
39a9b654b9 gl-renderer: use a loop in output_get_border_damage()
Pure refactoring to make the code easier to read.

Also drop the redundant all-clean check.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
326a762e25 gl-renderer: use a loop in draw_output_borders()
Pure refactoring to make the code easier to read.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
5b82324b79 gl-renderer: stop using texture sizes for border area
Compute the border area from the framebuffer size and composited area
only.

Now the border textures can be freely sized while they will be stretched
to fill the respective border areas. In fact, this was already made use
of by having left/right image height=1 as special cases. Now all the
texture dimensions behave the same.

No change in behavior, the values are the same, just computed
differently.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
fccb21f17e gl-renderer: refactor into output_get_border_area()
This moves the identical code from draw_output_borders() and
output_get_border_damage() into a new shared function. Reduces code
duplication.

This is a pure refactoring, all the computations stay the same.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:39 +03:00
Pekka Paalanen
7e49d1ada1 gl-renderer: use fb_size and area for border
This step prepares to share the coordinate computations between
draw_output_borders() and output_get_border_damage(). The use of
weston_output is replaced with gl_output_state, so that when sharing the
code in a new function, it does not need a weston_output.

This stops the function from accessing output->current_mode and use the
gl-renderer tracked frambuffer size and compositing area instead. Not
using current_mode is a small step towards allowing gl-renderer to
render for other targets than an output.

No behavioral changes, all the values are still the same.

See the diagram in gl-renderer.h for the border areas.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:47:00 +03:00
Pekka Paalanen
8c4f75f0ea backend-x11: use resize_output with GL-renderer
We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
a989d12c04 gl-renderer: implement shadow resizing
This is necessary if you want to resize an output that uses a shadow
framebuffer, instead of destroying and re-creating the renderer state.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
7886cbe4b9 gl-renderer: pass initial output area explicitly
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.

GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.

All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
84b5d0eb4b backend-x11: use resize_output with pixman-renderer
Now that resize_output() exists and is implemented for Pixman-renderer,
use it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
e78e0cf53d backend-rdp: use resize_output with pixman-renderer
This is a slightly better way of keeping pixman-renderer aware of the
target size.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
55d08f9634 pixman-renderer: track framebuffer size explicitly
This will make sure that backends do not forget to tell us about
resizes.

composite_*() functions still read the size from the destination buffer,
because pixman_output_state is not available there.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
f4559b0760 pixman-renderer: pass initial size explicitly
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.

Now Pixman-renderer will never look into weston_output::current_mode.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
deff50963e pixman-renderer: implement shadow resize
This is necessary if you want to resize a Pixman rendered output that
uses the shadow.

Also reset the current hw_buffer to NULL, because surely it needs to
change and we don't want to keep an old buffer live for no reason if
there happens to be one.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
8636422309 libweston: add weston_renderer::resize_output()
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.

This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.

Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Derek Foreman
bb8ef7d271 libweston: Refactor point in output test
This is arguably a little nicer without calling the pixman functions
directly.

In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:08:34 +00:00
Derek Foreman
5c352b8f4f compositor: Remove output dirty bit
This was actually introduced as part of desktop zoom. We no longer have
use of it.

This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:04:00 +00:00
Derek Foreman
64c618e47e libweston: Remove x,y from weston_plane_init
This is always passed as 0 right now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:53:16 +00:00
Marius Vlad
eaf2de3441 compositor: Use weston_load_module
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:47:40 +00:00
Derek Foreman
21deaee6a9 libweston: use weston_region_global_to_output more often
Use this anywhere we used weston_matrix_transform_region with an output
matrix.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
342afb390b libweston: rename weston_output_region_from_global
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.

Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.

This becomes a very thin wrapper around weston_matrix_transform_region.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
2e5b62079b compositor: Remove weston_transformed_ functions
These no longer have any callers, so they can go.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
c12ec7a2e5 compositor: Remove weston_transformed_region
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
df96fd435c backend-drm: Use weston_matrix_transform_region for plane setup
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
8191aa2188 compositor: use matrix transforms for surface_to_buffer functions
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.

viewport_surface_to_buffer no longer has users, so remove it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
77f094ed7e compositor: add weston_matrix_transform_rect() and use it
New function that transforms a pixman_box32_t rectangle by a matrix.

Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented.  This function gives the
axis aligned rectangle that encloses the rotated rectangle.

We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Marius Vlad
9455ad7c7c backend-rdp/rdpclip: Avoid printing negative index
As clipboard_find_supported_format_by_mime_type() can return -1 if it
can't find out an index avoid trying to print outside of the array.

Fixes the following warnings triggered when enabling FORTIFY_SOURCE
combined with optimizations (-O)

../libweston/backend-rdp/rdpclip.c:1114:17: error: array subscript -1 is below array bounds of ‘uint32_t[5]’ {aka ‘unsigned int[5]’} [-Werror=array-bounds]
 1114 |                 weston_log("RDP %s (%p:%s) specified format \"%s\" index:%d formatId:%d is not supported by client\n",
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 1115 |                            __func__, source, clipboard_data_source_state_to_string(source),
      |                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 1116 |                            mime_type, index, source->client_format_id_table[index]);
      |                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../libweston/backend-rdp/rdpclip.c:131:18: note: while referencing ‘client_format_id_table’
  131 |         uint32_t client_format_id_table[RDP_NUM_CLIPBOARD_FORMATS];

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:32:19 +00:00
vanfanel
3240ccc69d Don't change the max_bpc connector prop if mode=current.
As things are, even when mode=current is specified on the .ini file,
a full modeset is needed (and done), which causes a very noticeable
screen blinking. That is because setting the max_bpc on a connector
needs full modesetting.
The idea here is that if mode=current on the .ini, no modesetting
should be done, so the current max_bpc is programmed into the
connector.
But if a custom max-bpc=... is specified, that will be used instead,
even if mode=current on the .ini

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/660

Signed-off-by: vanfanel <redwindwanderer@gmail.com>
2022-09-23 11:05:34 +00:00
Marius Vlad
1b4def3c48 libweston/desktop: Migrate libweston-desktop/libweston-desktop.h
With commit 'Move libweston-desktop into libweston' we've moved out
libweston-desktop DSO into libweston.  Move also the header to
libweston/desktop.

This removes removes the libweston-desktop pc file and bumps libweston
major version to 12.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 13:57:26 +03:00
Alexandros Frantzis
0669d4de4f libweston: Skip views without a layer assignment in output_mask calculations
Surface views that are not assigned to a layer are not going to be
rendered, and thus should not participate in determining the outputs the
surface is on.

There are other view properties that may determine if the view should be
considered in output_mask calculations, e.g., is_mapped, but checking
for this currently breaks tests. Such additional checks are left for
future fixes or reworkings of the view infrastructure.

Fixes #646

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2022-09-14 17:08:09 +03:00
Marius Vlad
1aa935e6d8 libweston/input: Assert if we're still having a notify listener installed
Tracking correctly previous events shouldn't corrupt the surface destroy
signal list. This enforces that by ensuring that we wouldn't have
a .notify wl_listener still being set (which shouldn't happen if we do
eventually get a focus_in event that clears it out).

Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-02 15:45:13 +03:00
Marius Vlad
d6ab6da988 libweston/backend-x11: Tracking previous events over multiple calls
Rather than doing it with a local variable, track any previous events by
hanging it out of the x11 backend and use it to handle keymap notify
events.

In this way we avoid corrupting the surface destroy signal list, in
notify_keyboard_focus_out(), ultimately leading to a crash.

Fixes #649, #650

Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Reported-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-02 15:45:11 +03:00
Michael Olbrich
4cde507be6 backend-drm: fix plane sorting
The planes in the plane_list must be sorted from largest zpos_max to smallest.

Currently the plane order is only correct when the planes are already ordered
and added starting with the smallest zpos_max. This works accidentally in most
cases because the primary plane is usually first and there is often only one
overlay plane or the zpos is sufficiantly configurable.

To fix this, insert a new plane before the first plane with a smaller zpos_max.
And if none is found, insert it at the end of the list.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-31 08:28:55 +02:00
Marius Vlad
37a3025d89 libweston/desktop/xdg-shell: Add tiled orientation states
With the help of a newly introduced function, weston_desktop_surface_set_orientation(),
this patch adds missing tiled states from the xdg-shell protocol.
The orientation state is passed on as a bitmask enumeration flag, which the
shell can set, allowing multiple tiling states at once.

These new states are incorporated the same way as the others, retaining
the set state, but also avoiding sending new configure events if nothing
changed since previously acked data.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-08-09 13:36:40 +03:00
Michael Olbrich
6275a0fb32 backend-drm: delay mode switches until the last commit is completed
Changing the mode will destoy the GBM surface for the output. As a result all
corresponding BOs are deleted regardless of the drm_fb refcount.

While a commit is pending, the last_state may contain a reference to such a BO.
So delay the mode switch until the commit is finished and the reference is
release.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-08 14:37:50 +00:00
Derek Foreman
6ee486ff95 libweston: Don't send output_changed signal when moving disabled outputs
weston_output_set_position() currently assumes the output is enabled, but
we could be using weston_output_move() to configure an output that hasn't
yet been enabled.

If that's the case, we don't want to send signals or perform setup that
will eventually happen when the output is enabled anyway.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
7e7198bd88 libweston: Check output placement
Make sure we don't enable an output that overlaps with other enabled
outputs.

We should probably do something similar when moving outputs, but we can't
realistically do that right now, so at least leave a comment explaining
why we're ignoring that case.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
8409b74ec2 libweston: Don't move outputs during enable
This is pretty counter-intuitive, and should probably happen outside of
the core in the front end while configuring the outputs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Michael Olbrich
3b3fdc52c3 backend-drm: improve atomic commit failure handling
When an atomic commit fails then the output will be stuck in
REPAINT_AWAITING_COMPLETION state. It is waiting for a vblank event that was
never scheduled.
If the error is EBUSY then it can be expected to be a transient error. So
propagate the error and schedule a new repaint in the core compositor.

This is necessary because there are some circumstances when the commit can fail
unexpectedly:
- With 'state_invalid == true' one commit will disable all planes. If another
  commit for a different output is triggered immediately afterwards, then this
  commit can temporarily fail with EBUSY because it tries to use the same
  planes.
- At least with i915, if one commit enables an output then a second commit for a
  different output immediately afterwards can temporarily fail with EBUSY. This
  is probably caused by some hardware interdependency.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-03 17:35:26 +02:00
Pekka Paalanen
d4eafbaa98 backend-wayland: fix pixman buffer size
As wayland-backend is blitting the output decorations into the output
buffer itself, it pretends towards the pixman-renderer that there is no
decorations area. The pixman_image_create_bits() call wraps the
previously allocated buffer with an offset so that pixman-renderer will
paint in the right position.

The bug is that this pixman image was using the original buffer width
and height, instead of the composited area width and height. So the
pixman image looks too big to pixman-renderer, but the renderer didn't
care. The image being too big does risk access out of bounds in
pixman-renderer.

I found this when I was making renderers explicitly aware of the
frambuffer size and resizing, added asserts, and they surprisingly
failed. This fixes that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 13:10:42 +00:00
Pekka Paalanen
851b16f00c gl-renderer: use pixel_format_info in read_pixels
The GL format and type are already recorded with pixel_format_info, use
that instead of a switch on Pixman formats.

Less special-casing, less dependency on Pixman formats.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
b966fd07ea libweston: change read_format to struct pixel_format_info
Everywhere we are standardising to drm_fourcc.h pixel format codes, and
using struct pixel_format_info as a general handle that allows us to
access the equivalent format in various APIs. In the name of
standardisation, convert weston_compositor::read_format to
pixel_format_info.

Pixman formats are defined CPU-endian, while DRM formats are defined
always little-endian. OpenGL has various definitions. Correctly mapping
between these when the CPU is big-endian is an extra chore we can
hopefully offload to pixel-formats.c.

GL-renderer read_format is still defined based on Pixman format, because
of the pecualiar way OpenGL defines a pixel format with
GL_UNSIGNED_BYTE. That matches the same Pixman format on big-endian but
not the same drm_fourcc.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
d2aa62a074 libweston: add pixel_format_get_info_by_pixman()
Sometimes you will have a pixman_image_t and you need the corresponding
drm_fourcc format.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
aac8eefc44 backend-x11: use shorthand for current_mode
Pure refactoring to reduce statement lengths.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
9e1c96bce7 backend-wayland: restructure wayland_output_resize_surface()
A following patch is going to need the introduced 'area' and 'fb_size'
variables. Until then though, a little hack is needed to avoid no-gl
builds failing with error: variable 'fb_size' set but not used.

While starting to use struct weston_geometry, convert also the input and
opaque regions to use it. This shortens and simplifies the code, as we
can drop the roughly duplicate code of doing stuff for with vs. without
a frame.

No change in behavior, this is pure refactoring.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
8b6c3fe0ad backend-headless: choose pixel format by drm_fourcc
Pixman image formats are CPU-endianess dependent while drm_fourcc are
not. Standardise around drm_fourcc because DRM-backend uses them anyway.

This also makes Pixman-renderer use the same format as GL-renderer will
prefer on headless.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
dd706d5953 backend-headless: let pixman allocate the image
No need to manually allocate the storage, Pixman can do that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
7323ddec62 pixman-renderer: let pixman allocate shadow
There is no need for us to allocate the storage manually, Pixman can do
that for us.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Jonas Ådahl
5ffa1962a5 compositor: Add support for wl_surface.offset()
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2022-07-26 17:43:01 +00:00
Derek Foreman
4564a40cb0 rdp: Move peer list from output to backend
In the future we'll have multiple output support, which makes storing
the peer list on an output rather tricky.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-07-26 17:34:20 +00:00
Michael Olbrich
27d2a4cfab libweston: don't reset the plane for views from other outputs
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.

This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.

So only reset the plane if the view is actually on the current output.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-26 17:28:15 +00:00
Marius Vlad
78ccc99d0a libweston: Remove runtime render switching
It is only enabled by a debug key binding, currently not tested at all,
and is seems it doesn't really work, so let's remove it. This also
removes it from the man page.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-26 13:40:43 +00:00
Daniel Stone
a8048c5c1c libweston: Properly namespace solid_buffer_values
It's exported by libweston, so shouldn't leak unprefixed types.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 11:52:24 +01:00
Joshua Watt
a09f02d43a libweston: Compute output protection when head is attached
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
2022-07-26 13:03:23 +03:00
Daniel Stone
b047f989a5 xdg-shell: Implement xdg-shell v5 capabilities event
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.

v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone
1541c44777 libweston-desktop: Add shell capability queries
Allow other components to query which window-management operations are
supported by the shell.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone
28caa08be6 Implement wp_single_pixel_buffer_v1 protocol
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.

This bumps the build container version, as we now depend on
wayland-protocols v1.26.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 10:26:55 +03:00
Marius Vlad
7fd22ae44d libweston/compositor: Check whether flushing is allowed
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.

A more proper fix would be to handle compositor side damage correctly.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:55:30 +03:00
Marius Vlad
50f98b1006 backend-drm/state-propose: Amend an older comment
Since b38b735e20, 'backend-drm: Remove Pixman conditional
for keep_buffer' the Pixman renderer keeps its own reference to buffers
when attached to surfaces, rather than flipping keep_buffer variable for
the surface. Problem is that when switching from the Pixman render to
the GL would not work and could result in a crash upon first repaint.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:54:05 +03:00
Michael Olbrich
f5a4fb5abc backend-drm: make sure all buffers are released when an output is removed
When an output is destroyed then the output state is freed immediately. In this
case, the plane state is only partially destroyed because it is the currently
active state. This includes the buffer reference.

Without the output, the plane will not be updated any more until it is used by a
different output (if possible) or the output returns and the plane is used
again.
As a result, the buffer reference is kept for a long time. This will cause some
applications to stall because weston now keeps two buffers (the one here and
another one for a different output where the application is now displayed).

To avoid this, do a synchronous commit that disables the output. The output
needs to be disabled anyways and this way the current state contains no
buffers that would remain.

`device->state_invalid = true` in drm_output_detach_crtc() is no longer
needed, because drm_output_detach_crtc() is called only when initialization
failed and the crtc was not yet used or in drm_output_deinit() when the
crtc was already disabled with the new synchronous commit.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-04 18:42:48 +00:00
Marius Vlad
7932664b3b weston-log: Fix documentation for weston_log_subscription_create
Introduced with e0a858a5f2, commit 'weston-debug: Introduce
weston_log_subscription and weston_log_subscriber objects'. We don't
really return a weston_log_subscription so let's remove it.

Some newer doxygen detects this and we are treating warning as errors.

Fixes #594

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-01 17:20:18 +03:00
Daniel Stone
01c57eca43 backend-drm: Don't leak drm_device on shutdown
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Daniel Stone
97f664815d backend-wayland: Don't leak parent output trackers
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Derek Foreman
23e3a3285a libweston-desktop: Add get_position
Plumb the new weston_desktop_api_get_position() through to xwayland.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Derek Foreman
d615abdffd shells: Add libweston-desktop API to query position and add to shells
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Daniel Stone
450ec38d79 noop-renderer: Make sure buffer access doesn't get optimised out
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.

Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.

Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Daniel Stone
19278569a3 noop-renderer: weston_buffer properties are set by the core
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Hideyuki Nagase
e4100f856d xwayland: Change layer for xwayland override redirect windows
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).

There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.

In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.

based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>

I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-28 11:37:54 +00:00
Daniel Stone
9336263d9b Move libweston-desktop into libweston
It's not really useful to have libweston without libweston-desktop. It's
also very little code.

Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Daniel Stone
0774a321c5 scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Michael Olbrich
10403a85ec libweston: disable a pending idle_repaint_source when the output is removed
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.

However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.

Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.

Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-27 09:03:09 +00:00
Michael Olbrich
48e8c158ea compositor: only reflow the outputs if the shell did not move them
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.

If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 18:02:00 +00:00
Michael Olbrich
2929b6c483 backend-drm: check that outputs are in fact ours
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 14:00:04 +00:00
Pekka Paalanen
57d32722a2 gl-renderer: simplify main() in frag
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.

The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,

 a) the cost of running color_pipeline() probably dominates anyway, and
 b) to get straight-alpha input you have to use a future Wayland
   extension that probably won't be advertised without color management.

So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).

Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Pekka Paalanen
932c374779 gl-renderer: move undo-premult to color_pipeline()
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().

This is a small step towards improving code readability.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00