Commit Graph

1418 Commits

Author SHA1 Message Date
Pekka Paalanen
d1f0ab6343 compositor: simplify the matrix inversion API
The compositor will likely do an order of magnitude less matrix
inversions than point transformations with an inverse, hence we do not
really need the optimised path for single-shot invert-and-transform.

Expose only the computing of the explicit inverse matrix in the API.

However, the matrix inversion tests need access to the internal
functions. Designate a unit test build by #defining UNIT_TEST, and
export the internal functions in that case.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
1ef94c8742 update git ignores
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
4520d5cafb tests: add matrix-test
Add a new directory tests/ for unit test applications. This directory
will be built only if --enable-tests is given to ./configure.

Add matrix-test application. It excercises especially the
weston_matrix_invert() and weston_matrix_inverse_transform() functions.
It has one test for correctness and precision, and other tests for
measuring the speed of various matrix operations.

For the record, the correctness test prints:

a random matrix:
   1.112418e-02   2.628150e+00   8.205844e+02  -1.147526e-04
   4.943677e-04  -1.117819e-04  -9.158849e-06   3.678122e-02
   7.915063e-03  -3.093254e-04  -4.376583e+02   3.424706e-02
  -2.504038e+02   2.481788e+03  -7.545445e+01   1.752909e-03

The matrix multiplied by its inverse, error:
   0.000000e+00  -0.000000e+00  -0.000000e+00  -0.000000e+00
   0.000000e+00   0.000000e+00   0.000000e+00   0.000000e+00
  -0.000000e+00  -0.000000e+00   0.000000e+00  -0.000000e+00
   0.000000e+00   0.000000e+00   0.000000e+00   0.000000e+00
max abs error: 0, original determinant 11595.2

Running a test loop for 10 seconds...
test fail, det: -0.00464805, error sup: inf
test fail, det: -0.0424053, error sup: 1.30787e-06
test fail, det: 5.15191, error sup: 1.15956e-06
tests: 6791767 ok, 1 not invertible but ok, 3 failed.
Total: 6791771 iterations.

These results are expected with the current precision thresholds in
src/matrix.c and tests/matrix-test.c. The random number generator is
seeded with a constant, so the random numbers should be the same on
every run. Machine speed and scheduling affect how many iterations are
run.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
75b47ec45d compositor: implement inverse matrix transformation
Implement 4x4 matrix inversion based on LU-decomposition with partial
pivoting.

Instead of simply computing the inverse matrix explicitly, introduce the
type struct weston_inverse_matrix for storing the LU-decomposition and
the permutation from pivoting. Using doubles, this struct has greater
precision than struct weston_matrix.

If you need only few (less than 5, presumably) multiplications with the
inverse matrix, is it cheaper to use weston_inverse_matrix, and not
compute the inverse matrix explicitly into a weston_matrix.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
061b7471f1 compositor: drop inverse matrix from weston_transform
Remove the inverse matrix member from struct weston_transform. It is
easier (and probably faster, too) to create and store only forward
transformation matrices in a list, multiply them once, and then invert
the final matrix, rather than creating both forward and inverse
matrices, and multiplying both.

Add a stub for the 4x4 matrix inversion function.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
668ca37b19 compositor: move matrix code to separate files
Move matrix code to separate files to allow writing unit tests for it.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
daaf01b3e1 util: document matrices
Add comments explaining the matrix storage and multiplication, so that
no-one else needs to decipher them again.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen
c61eca6002 compositor: implement a stack of surface transformations
Having at most one transformation object attached to a surface is not
enough anymore. If we have a surface that needs to be scaled to
fullscreen, and then we have the zoom animation, we already need two
transformations combined.

Implement support for multiple transformations by adding a transformation
list. The final transformation is the ordered composite of those in the
list. To avoid traversing the list every single time, add a dirty flag,
and cache the final transformation.

The existing transformation users (only zoom) are converted.

Note: surface drawing should honour all kinds of transformations, but
not damage region code nor input event translating code take
transformations into account, AFAICT. Therefore anything but translation
will probably behave badly until they are fixed.

Cc: Juan Zhao <juan.j.zhao@linux.intel.com>
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:43:49 +02:00
Kristian Høgsberg
804e05185b cairo-util: Don't anger png.h by including setjmp.h
Older libpngs are a bit fussy about this, apparently.
2012-01-26 11:36:17 -05:00
Kristian Høgsberg
ae6e2717c5 window: Don't crash when window with focus_widget is destroyed
We would try to deliver a leave event to a widget in a destroyed window.
2012-01-26 11:09:20 -05:00
Kristian Høgsberg
681f9f4149 compositor: Keep fade surface around while we're fading
This removes more special cases from weston_output_repaint() and we
avoid creating and destroying the surface for each animation frame.
We gain another special case in weston_compositor_top(), but that's
less of a problem, and we'll fix that later.
2012-01-26 10:59:33 -05:00
Kristian Høgsberg
607c1a769d compositor: Use weston_surface_create for creating solid color fade surface 2012-01-26 10:47:11 -05:00
Kristian Høgsberg
bbeefb0189 compositor: Create surfaces neutral, select shader later
We only setup the shader and create the texture once we attach a buffer
or set a color.
2012-01-26 10:00:23 -05:00
Kristian Høgsberg
46e64ee3e1 compositor: Drop unused saved_texture surface field 2012-01-26 09:28:42 -05:00
Kristian Høgsberg
2200d70e56 compositor: Clear repaint_scheduled when an idle repaint is cancelled
We don't hit this case often, but if we did, the compositor would get stuck
thinking a repaint was already scheduled.
2012-01-26 08:47:04 -05:00
Kristian Høgsberg
30c018be3a compositor: Combine repaint and weston_output_repaint
Fewer repaint functions is better.
2012-01-26 08:40:37 -05:00
Kristian Høgsberg
a82c4860a1 compositor: Compute overlapped early and base hw cursor decision on that 2012-01-26 01:03:58 -05:00
Kristian Høgsberg
9f404b7ac8 compositor: Move tracking of scanout buffers to compositor-drm 2012-01-26 00:11:01 -05:00
Kristian Høgsberg
5f5e42ef50 compositor: Remove prepare_scanout_surface callout
For the drm backend, we just refactor setup_scanout_surface into
drm_output_prepare_scanout_surface and call it from drm_output_repaint.
2012-01-25 23:59:44 -05:00
Kristian Høgsberg
06cf6b0238 compositor: Pull prepare_render and present callouts into repaint
This dramatically simplifies the backend repaint abstractions and paves
the way for moving overlay and cursor setup into the backend.
2012-01-25 23:47:45 -05:00
Kristian Høgsberg
68c479af05 compositor: Move repaint loop into a backend function
We've trimmed down the actual repaint loop to just iterating through the
surface list and calling weston_surface_draw(), so we push that to the
backend without too much code duplication.
2012-01-25 23:32:28 -05:00
Kristian Høgsberg
32cdc384f4 compositor: Insert the fade surface in the surface list
This lets us repaint it in the repaint loop instead of the fade_output()
special case.
2012-01-25 23:16:38 -05:00
Kristian Høgsberg
0763262e3d compositor: Move shader setup to weston_surface_draw() 2012-01-25 23:02:06 -05:00
Kristian Høgsberg
765bcdf1fa compositor: Compute whether or not a surface is overlapped 2012-01-25 22:20:30 -05:00
Kristian Høgsberg
ee324c20ed compositor: Remove special casing of fullscreen surfaces
This was supposed to draw black borders around a fullscreen surface that
was smaller than the output.  We don't want to special case that in the
repaint loop, but may use a different shader or such.  And we want the
surface to have an opaque region that covers the output so that that
will eliminate overdraw of lower surfaces.
2012-01-25 22:09:10 -05:00
Kristian Høgsberg
a0d6dc4f26 compositor: Do the per surface clip region math in weston_surface_draw() 2012-01-25 22:02:00 -05:00
Kristian Høgsberg
ac58741940 compositor: Assign surface damage before setting up scanout buffers 2012-01-25 21:48:26 -05:00
Kristian Høgsberg
6af8eb9c7f desktop-shell: Build in sensible defaults
This adds a default background pattern and a terminal launcher in case
we don't have a config file.
2012-01-25 20:53:08 -05:00
Kristian Høgsberg
07f729441e desktop-shell: Support tiling of background images 2012-01-25 16:34:36 -05:00
Kristian Høgsberg
d654876510 cairo-util: Add png loader and image type sniffing 2012-01-25 16:30:48 -05:00
Kristian Høgsberg
8129bc0fb9 desktop-shell: Fall back to solid color if there's no background image 2012-01-25 14:55:33 -05:00
Kristian Høgsberg
ffe3bba13e cairo-util: Return NULL instead of exit() on jpeg load failure 2012-01-25 14:54:26 -05:00
Kristian Høgsberg
a97eca95d0 Install terminal as weston-terminal 2012-01-25 14:02:05 -05:00
Kristian Høgsberg
bcecca49b8 Revert "weston: Drop priviledges early, and seteuid when needed"
This reverts commit fc6ccb868f.

We still need root permissions for drmDrop/SetMaster.  Without
integration with ConsoleKit or systemd we also don't have access
to /dev/dri/cardX in the case where we open a new VT.
2012-01-24 12:41:19 -05:00
Benjamin Franzke
fc6ccb868f weston: Drop priviledges early, and seteuid when needed 2012-01-24 11:26:41 -05:00
Benjamin Franzke
ef548fd3ca setuid: Operate relative to $(DESTDIR) 2012-01-24 11:25:16 -05:00
Neil Roberts
6b28aadd47 window: Fix sending button events when there's no grab
The code which sends the button events was checking whether there is a
focus widget with a button handler but then always sending the button
event to the grab widget. If the grab widget is different from the
focus widget at this point then it will check the wrong widget for a
button handler and potentially crash. It is also possible for there to
be no grab widget here in the following situation:

1. Press and hold down the left mouse button
2. Press and hold down the right mouse button
3. Release the left mouse button
4. Release the right mouse button

In this case the grab will be released at step 3 because the code only
keeps track of the grab for one button. Then it will try to send the
release event for the right mouse button to a NULL widget so it will
crash.
2012-01-24 11:25:15 -05:00
Tiago Vignatti
a12d6113ce evdev: fix uninitialised pointer value
==30224== Conditional jump or move depends on uninitialised value(s)
==30224==    at 0x40EE3A0: evdev_flush_motion (evdev.c:284)
==30224==    by 0x40EE6DC: evdev_input_device_data (evdev.c:352)
==30224==    by 0x4034710: wl_event_source_fd_dispatch (event-loop.c:76)
==30224==    by 0x4035171: wl_event_loop_dispatch (event-loop.c:462)
==30224==    by 0x4032F76: wl_display_run (wayland-server.c:785)
==30224==    by 0x8050972: main (compositor.c:2183)

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-01-20 13:35:27 -05:00
Kristian Høgsberg
5f5324e098 gears: Make window transparent
We need this for the window decorations.
2012-01-19 14:05:21 -05:00
Kristian Høgsberg
824c6d0e38 window: Use CAIRO_OPERATOR_OVER for rendering the menu
We forgot to switch back from CAIRO_OPERATOR_SOURCE, which is broken,
but also hits a broken fallback in cairo-gl.
2012-01-19 13:54:11 -05:00
Kristian Høgsberg
44d4de656b configure: Add --enable-setuid-install
This adds support for installing the compositor setuid.
2012-01-19 13:32:17 -05:00
Pekka Paalanen
8423a89d41 compositor: initialise segv_action.sa_mask
Valgrind complained sa_mask member is not initialised, fix that.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 10:19:02 -05:00
Pekka Paalanen
9e30a82e25 desktop-shell: don't crash on menu
Add dummy menu callback function, so we don't crash after every time
someone opens the menu.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 10:19:01 -05:00
Pekka Paalanen
cb108439d2 shell: deal with weston_compositor_pick_surface() = NULL
I could crash Weston by trying to open another menu from a panel while
one menu from it was already showing.

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff40a9872 in popup_grab_focus (grab=0x761968, time=4130706528, surface=0x0, x=-227, y=15) at shell.c:440
440		if (surface->resource.client == client) {
(gdb) bt
 0  0x00007ffff40a9872 in popup_grab_focus (grab=0x761968, time=4130706528, surface=0x0, x=-227, y=15) at shell.c:440
 1  0x0000000000406977 in weston_device_repick (device=0x70b4e0, time=4130706528) at compositor.c:360
 2  0x0000000000406a36 in weston_compositor_repick (compositor=0x619960) at compositor.c:382
 3  0x0000000000406ac8 in destroy_surface (resource=0x6fc6f0) at compositor.c:397
 4  0x00007ffff7bd33d8 in destroy_resource (element=0x6fc6f0, data=0x7fffffffd9fc) at wayland-server.c:355
 5  0x00007ffff7bd8d98 in for_each_helper (entries=0x757808, func=0x7ffff7bd332c <destroy_resource>, data=0x7fffffffd9fc)
    at wayland-util.c:264
 6  0x00007ffff7bd8dd4 in wl_map_for_each (map=0x757808, func=0x7ffff7bd332c <destroy_resource>, data=0x7fffffffd9fc)
    at wayland-util.c:270
 7  0x00007ffff7bd34dc in wl_client_destroy (client=0x7577d0) at wayland-server.c:385
 8  0x00007ffff7bd2e36 in wl_client_connection_data (fd=17, mask=1, data=0x7577d0) at wayland-server.c:187
 9  0x00007ffff7bd5bde in wl_event_source_fd_dispatch (source=0x74cda0, ep=0x7fffffffdae0) at event-loop.c:76
 10 0x00007ffff7bd665b in wl_event_loop_dispatch (loop=0x618900, timeout=-1) at event-loop.c:462
 11 0x00007ffff7bd42a9 in wl_display_run (display=0x6188b0) at wayland-server.c:785
 12 0x000000000040b1e1 in main (argc=1, argv=0x7fffffffdef8) at compositor.c:2182

Modify popup_grab_focus() to deal with a NULL surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 10:18:49 -05:00
Pekka Paalanen
6d174cff7a window: menu leak fixes
When a menu self-destructs, free also the widget and struct menu.

As menus are self-destructing, it does not make sense to store the
window pointer, since we cannot clear it automatically. Therefore,
rename window_create_menu() to window_show_menu() that does not return
the window pointer. It also calls window_schedule_redraw() internally.

Fixes Valgrind reported memory leaks.

The alternative would be to explicitly destroy the menu in application's
menu callback.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 16:42:05 +02:00
Pekka Paalanen
84d62dc999 resizor: free the widget on destroy
Plugs a memory leak.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 16:41:59 +02:00
Pekka Paalanen
e156fb681e window: remove pointers to widget on destroy
Input devices may hold a pointer to the widget being destroyed. Reset
such pointers in widget_destroy().

This fixes a use-after-free in window_destroy(), if an application
destroys its widgets before the window.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 16:41:55 +02:00
Pekka Paalanen
4dde2fc6f6 window: destroy frame in window_destroy()
Fix a memory leak reported by Valgrind, by destroying the window
decorations widget, if it exists.

All widget pointers returned from toytoolkit to the application should
be destroyed by the application explicitly.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-19 16:41:48 +02:00
Kristian Høgsberg
90b53815ba compositor: Flush surface damage to surface below on destroy
When we destroy a surface, we damage the surface below so that the area
exposed by the disappearing surface will be repainted.  However, if that
surface also is destroyed, the damage information is lost and we fail to
repaint that area.

This commit introduces weston_surface_flush_damage(), which flushes the
surface damage the the surface below when a surface is destroyed.  When
multiple surfaces are destroyed at the same time, the damage now accumulates
and sinks down through the surface stack as it should.
2012-01-18 21:41:37 -05:00
Kristian Høgsberg
6916d9cb6f drm: Don't print warning if cursor stride isn't right
gbm_bo_create_from_egl_image() should catch this based on the
GBM_BO_USE_CURSOR_64X64 flag.  It currently doesn't so we end up with
a cursor buffer with invalid stride.
2012-01-18 15:21:28 -05:00