compositor: Do the per surface clip region math in weston_surface_draw()

This commit is contained in:
Kristian Høgsberg 2012-01-25 22:02:00 -05:00
parent ac58741940
commit a0d6dc4f26

View File

@ -555,8 +555,7 @@ texture_transformed_surface(struct weston_surface *es)
}
static void
weston_surface_draw(struct weston_surface *es,
struct weston_output *output, pixman_region32_t *clip)
weston_surface_draw(struct weston_surface *es, struct weston_output *output)
{
struct weston_compositor *ec = es->compositor;
GLfloat *v;
@ -566,7 +565,9 @@ weston_surface_draw(struct weston_surface *es,
pixman_region32_init_rect(&repaint,
es->x, es->y, es->width, es->height);
pixman_region32_intersect(&repaint, &repaint, clip);
pixman_region32_intersect(&repaint, &repaint, &output->region);
pixman_region32_intersect(&repaint, &repaint, &es->damage);
if (!pixman_region32_not_empty(&repaint))
return;
@ -699,6 +700,8 @@ fade_output(struct weston_output *output,
surface.texture = GL_NONE;
surface.transform = NULL;
surface.alpha = compositor->current_alpha;
pixman_region32_init(&surface.damage);
pixman_region32_copy(&surface.damage, region);
if (tint <= 1.0)
surface.visual = WESTON_ARGB_VISUAL;
@ -709,7 +712,9 @@ fade_output(struct weston_output *output,
glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
weston_surface_draw(&surface, output, region);
weston_surface_draw(&surface, output);
pixman_region32_fini(&surface.damage);
}
static void
@ -784,7 +789,7 @@ weston_output_repaint(struct weston_output *output)
{
struct weston_compositor *ec = output->compositor;
struct weston_surface *es;
pixman_region32_t opaque, new_damage, total_damage, repaint;
pixman_region32_t opaque, new_damage, total_damage;
output->prepare_render(output);
@ -832,17 +837,10 @@ weston_output_repaint(struct weston_output *output)
if (es->width < output->current->width ||
es->height < output->current->height)
glClear(GL_COLOR_BUFFER_BIT);
weston_surface_draw(es, output, &total_damage);
weston_surface_draw(es, output);
} else {
wl_list_for_each_reverse(es, &ec->surface_list, link) {
pixman_region32_init(&repaint);
pixman_region32_intersect(&repaint, &output->region,
&es->damage);
weston_surface_draw(es, output, &repaint);
pixman_region32_subtract(&es->damage,
&es->damage, &output->region);
pixman_region32_fini(&repaint);
}
wl_list_for_each_reverse(es, &ec->surface_list, link)
weston_surface_draw(es, output);
}
if (ec->fade.spring.current > 0.001)