compositor: Assign surface damage before setting up scanout buffers
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@ -816,6 +816,12 @@ weston_output_repaint(struct weston_output *output)
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pixman_region32_fini(&opaque);
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pixman_region32_fini(&new_damage);
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_copy(&es->damage, &total_damage);
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pixman_region32_subtract(&total_damage,
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&total_damage, &es->opaque);
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}
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es = container_of(ec->surface_list.next, struct weston_surface, link);
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if (setup_scanout_surface(output, es) == 0)
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@ -828,11 +834,6 @@ weston_output_repaint(struct weston_output *output)
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glClear(GL_COLOR_BUFFER_BIT);
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weston_surface_draw(es, output, &total_damage);
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} else {
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_copy(&es->damage, &total_damage);
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pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
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}
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wl_list_for_each_reverse(es, &ec->surface_list, link) {
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pixman_region32_init(&repaint);
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pixman_region32_intersect(&repaint, &output->region,
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