compositor: Compute whether or not a surface is overlapped
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@ -789,7 +789,8 @@ weston_output_repaint(struct weston_output *output)
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{
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struct weston_compositor *ec = output->compositor;
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struct weston_surface *es;
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pixman_region32_t opaque, new_damage, total_damage;
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pixman_region32_t opaque, new_damage, total_damage,
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overlap, surface_overlap;
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output->prepare_render(output);
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@ -805,11 +806,25 @@ weston_output_repaint(struct weston_output *output)
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pixman_region32_init(&new_damage);
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pixman_region32_init(&opaque);
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pixman_region32_init(&overlap);
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if (ec->fade.spring.current >= 0.001)
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pixman_region32_union(&overlap, &overlap, &output->region);
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_subtract(&es->damage, &es->damage, &opaque);
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pixman_region32_union(&new_damage, &new_damage, &es->damage);
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pixman_region32_union(&opaque, &opaque, &es->opaque);
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pixman_region32_init(&surface_overlap);
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pixman_region32_intersect_rect(&surface_overlap,
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&overlap, es->x, es->y,
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es->width, es->height);
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es->overlapped = pixman_region32_not_empty(&surface_overlap);
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pixman_region32_fini(&surface_overlap);
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pixman_region32_union_rect(&overlap, &overlap, es->x, es->y,
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es->width, es->height);
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}
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pixman_region32_init(&total_damage);
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@ -819,6 +834,7 @@ weston_output_repaint(struct weston_output *output)
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&new_damage, &output->region);
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pixman_region32_fini(&opaque);
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pixman_region32_fini(&overlap);
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pixman_region32_fini(&new_damage);
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wl_list_for_each(es, &ec->surface_list, link) {
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@ -241,6 +241,7 @@ struct weston_surface {
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struct weston_transform *transform;
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uint32_t alpha;
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uint32_t visual;
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int overlapped;
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/*
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* Which output to vsync this surface to.
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