Commit Graph

1579 Commits

Author SHA1 Message Date
Daniel Stone b047f989a5 xdg-shell: Implement xdg-shell v5 capabilities event
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.

v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone 1541c44777 libweston-desktop: Add shell capability queries
Allow other components to query which window-management operations are
supported by the shell.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone 28caa08be6 Implement wp_single_pixel_buffer_v1 protocol
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.

This bumps the build container version, as we now depend on
wayland-protocols v1.26.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 10:26:55 +03:00
Marius Vlad 7fd22ae44d libweston/compositor: Check whether flushing is allowed
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.

A more proper fix would be to handle compositor side damage correctly.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:55:30 +03:00
Marius Vlad 50f98b1006 backend-drm/state-propose: Amend an older comment
Since b38b735e20, 'backend-drm: Remove Pixman conditional
for keep_buffer' the Pixman renderer keeps its own reference to buffers
when attached to surfaces, rather than flipping keep_buffer variable for
the surface. Problem is that when switching from the Pixman render to
the GL would not work and could result in a crash upon first repaint.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:54:05 +03:00
Michael Olbrich f5a4fb5abc backend-drm: make sure all buffers are released when an output is removed
When an output is destroyed then the output state is freed immediately. In this
case, the plane state is only partially destroyed because it is the currently
active state. This includes the buffer reference.

Without the output, the plane will not be updated any more until it is used by a
different output (if possible) or the output returns and the plane is used
again.
As a result, the buffer reference is kept for a long time. This will cause some
applications to stall because weston now keeps two buffers (the one here and
another one for a different output where the application is now displayed).

To avoid this, do a synchronous commit that disables the output. The output
needs to be disabled anyways and this way the current state contains no
buffers that would remain.

`device->state_invalid = true` in drm_output_detach_crtc() is no longer
needed, because drm_output_detach_crtc() is called only when initialization
failed and the crtc was not yet used or in drm_output_deinit() when the
crtc was already disabled with the new synchronous commit.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-04 18:42:48 +00:00
Marius Vlad 7932664b3b weston-log: Fix documentation for weston_log_subscription_create
Introduced with e0a858a5f2, commit 'weston-debug: Introduce
weston_log_subscription and weston_log_subscriber objects'. We don't
really return a weston_log_subscription so let's remove it.

Some newer doxygen detects this and we are treating warning as errors.

Fixes #594

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-01 17:20:18 +03:00
Daniel Stone 01c57eca43 backend-drm: Don't leak drm_device on shutdown
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Daniel Stone 97f664815d backend-wayland: Don't leak parent output trackers
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Derek Foreman 23e3a3285a libweston-desktop: Add get_position
Plumb the new weston_desktop_api_get_position() through to xwayland.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Derek Foreman d615abdffd shells: Add libweston-desktop API to query position and add to shells
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Daniel Stone 450ec38d79 noop-renderer: Make sure buffer access doesn't get optimised out
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.

Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.

Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Daniel Stone 19278569a3 noop-renderer: weston_buffer properties are set by the core
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Hideyuki Nagase e4100f856d xwayland: Change layer for xwayland override redirect windows
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).

There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.

In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.

based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>

I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-28 11:37:54 +00:00
Daniel Stone 9336263d9b Move libweston-desktop into libweston
It's not really useful to have libweston without libweston-desktop. It's
also very little code.

Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Daniel Stone 0774a321c5 scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Michael Olbrich 10403a85ec libweston: disable a pending idle_repaint_source when the output is removed
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.

However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.

Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.

Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-27 09:03:09 +00:00
Michael Olbrich 48e8c158ea compositor: only reflow the outputs if the shell did not move them
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.

If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 18:02:00 +00:00
Michael Olbrich 2929b6c483 backend-drm: check that outputs are in fact ours
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 14:00:04 +00:00
Pekka Paalanen 57d32722a2 gl-renderer: simplify main() in frag
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.

The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,

 a) the cost of running color_pipeline() probably dominates anyway, and
 b) to get straight-alpha input you have to use a future Wayland
   extension that probably won't be advertised without color management.

So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).

Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Pekka Paalanen 932c374779 gl-renderer: move undo-premult to color_pipeline()
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().

This is a small step towards improving code readability.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Pekka Paalanen 924b94bc94 gl-renderer: call it view_alpha in frag
We always talk about "view alpha", so the name variable in the fragment
shader the same. Now it's clear without the comments, making the code
easier to read overall.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Ivan Nikolaenko 0d3e438d08 build: fix possible race/error for some backends
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.

With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).

Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
2022-06-20 16:14:01 +03:00
Michael Olbrich 78933093a1 backend-drm: check that outputs are in fact ours
This is a followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-16 09:53:01 +00:00
Michael Olbrich 3e44a6eb3d backend-drm: don't try to disable planes on session deactivation
This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".

So just remove the corresponding code.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-16 09:53:01 +00:00
Daniel Stone f962b48958 compositor: Only create paint nodes for mapped surfaces/views
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
2022-06-16 12:17:15 +03:00
Daniel Stone 0c69688aa2 libweston: Add weston_surface_map() wrapper
Change all instances of surface->is_mapped = true, to a specialised
function.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone 51fe874ad4 libweston: Use weston_surface_has_content() in core compositor
Used when taking the size from a buffer, as well as in subsurface
handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone dd6b5a190e data-device: Use weston_surface_has_content()
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.

The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone 13ead893e2 Add weston_surface_has_content()
Just a trivial wrapper to tell you whether or not the surface has valid
content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Pekka Paalanen d24adbbe25 backend-drm: set connector max bpc
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.

The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.

Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.

Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-15 12:58:38 +00:00
Philipp Zabel c6e47d177a libweston: consolidate weston_compositor_create_output(_with_head)
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel 060ef82d93 backend-x11: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel 69c4cec4f1 backend-wayland: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel 5b41ffa9da backend-rdp: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel 5159af0607 backend-headless: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel ffc011d6a3 backend-drm: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel aab722bb17 backend-drm: prepare virtual output API for heterogeneous outputs
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Derek Foreman 982e59a942 rdp: Stop using deprecated functions
The get file descriptor functions are being deprecated and a two step
process of getting handles and then getting the descriptors for the
handles is being used instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Derek Foreman 5014eb03a3 rdp: Update to new FreeRDP structure layout
In an upcoming release the old style will be deprecated, so let's update
now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Derek Foreman da386c827e rdp: Update to newer FreeRDP release
Update to a newer FreeRDP release so we can start cleaning up
some of our usage of things that will be deprecated in the next
major release.

For this, I've simply picked the newest version currently in
our CI images.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Luigi Santivetti 8b654c47eb Revert "backend-drm: add HDR_OUTPUT_METADATA definitions"
This reverts commit 6914064066.

This is a follow-up change of b623fd2a ("drm-backend: stop parsing IN_FORMATS
blobs, use libdrm instead"). Weston now has a hard-requirement on libdrm
2.4.108, clean up remaining and unnecessary conditional code. Change 69140640
("backend-drm: add HDR_OUTPUT_METADATA definitions") is no longer needed
and stop including libdrm-updates.h from kms-color.c.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
2022-06-07 09:35:14 +01:00
Luigi Santivetti a62bf5ff48 drm-backend: stop parsing IN_FORMATS blobs, use libdrm instead
Before this change the drm-backend in Weston did the work of parsing DRM
blobs in order to query IN_FORMATS data, if available. This is also the
case for other DRM/KMS clients that use IN_FORMATS (i.e. X).

libdrm 2.4.108 with e641e2a6 ("xf86drm: add iterator API for DRM/KMS
IN_FORMATS blobs") introduced a dedicated API for querying IN_FORMATS data.

Bump the minimum required version to 2.4.108, stop parsing IN_FORMATS in
Weston and start using DRM iterators. In addition, remove fallback code for
libdrm <2.4.107.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
2022-06-07 09:35:14 +01:00
Marius Vlad 7ceda8cbba gl-renderer: Ensure gl_buffer_state is present for direct-display
This patch makes sure we have a gl_buffer_state present when using
direct-display protocol extensions (which forbids any GL imports, and
assumes a direct path with the display unit to perform a KMS import).

Without this patch we would basically have no gl_buffer_state at repaint
time because we never manged to create one, as direct-display code path
will return much early.

Partially fixes gitlab.freedesktop.org/wayland/weston/-/issues/621.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-06-03 14:46:37 +03:00
Pekka Paalanen 7fa9b15348 build: consolidate lcms2 dependencies
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.

Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-03 10:22:25 +00:00
Pekka Paalanen 6234cb98d1 gl-renderer: fix performance regression in frag
When color management is disabled, the fragment shader was still first
ensuring straight alpha and then immediately just going back to
pre-multiplied. This is near-impossible for a shader compiler to
optimize out, I guess because of the if-statement to handle division by
zero. Having view alpha applied in between certainly didn't make it
easier.

That causes extra fragment computations that are unnecessary. In the
issue report this was found to cause a notable performance regression.

Fix the performance regression by introducing special-case paths for
when straight alpha is not needed. This skips the unnecessary
computations.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/623
Fixes: 9a6a4e7032

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-03 09:38:10 +00:00
Michael Olbrich 81912dc2a6 compositor: improve opacity handling for scaled surfaces
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Olbrich e2426960d4 compositor: set transform.opaque for surfaces without alpha channel
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.

This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Tretter dfceb60274 backend-drm: explicitly pass device to initialization
The drm_device is initialized as a side effect of the (badly named)
drm_device_is_kms function. Explicitly pass the drm_device to be able to
initialize kms devices that are not the main drm device of the drm backend.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:18:12 +02:00
Michael Tretter deebfd99e3 backend-drm: get the drm device from the output
If we have multiple drm devices, we cannot use the drm device from the backend,
because we would only get the primary device and not the device of the output.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:49 +02:00
Michael Tretter 6e36787dfd backend-drm: handle hotplug events per drm device
If Weston receives a hotplug event, it has to check if the hotplug device
actually belongs to the drm device before updating the heads of the device. The
hotplug event should only remove heads that belong to the device and must not
change heads of other devices.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:32 +02:00
Michael Tretter d990c6a939 backend-drm: ignore heads from other devices
The compositor lists the heads from all devices, but we must only disable the
connectors that belong to the current device. Therefore, other heads must be
ignored.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:16 +02:00
Michael Tretter 345e705e33 backend-drm: move drm objects from backend to drm device
The outputs, heads, crtcs, and connectors are specific to a drm device and not
the backend in general.

Link them to the device that they belong to to be able to retrieve the
respective device.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:15 +02:00
Michael Tretter c4685d9463 backend-drm: attach device to pending state
The commits happen per device instead of per backend. The pending state is
therefore per device as well. Allow to retrieve the device from the pending
state.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:14:11 +02:00
Michael Tretter 615a37dc88 backend-drm: make dma-buf feedback device specific
The scanout format for the dma-buf feedback are specific to the kms device that
is used for scanout. Therefore, we have to pass the device of the output when
retrieving the scanout formats.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:55 +02:00
Michael Tretter 101c0f6b8b backend-drm: get the fb using the device instead of the backend
The fbs are specific to the device on which they will be displayed. Therefore,
we have to tell which device shall be used when we are creating the fb.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:40 +02:00
Michael Tretter d89fcf10cb backend-drm: pass device through atomic commit handler
The atomic commit is device specific. If we have multiple kms devices, we need
to know which device was used for the atomic commit.

Pass the device instead of the backend through the atomic commit.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:23 +02:00
Michael Tretter 0d967bd7f4 backend-drm: extract device from backend
Extract the kms device from the backend to allow a better separation of the
backend and the kms device. This will allow to handle multiple kms devices with
a single drm backend.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:12:57 +02:00
Michael Tretter 2860933ded backend-drm: cleanup debugging
Get the backend at the beginning of the function instead of retrieving it from
another object in the debug statement. This simplifies refactoring, as the debug
statement is not affected by changes how the backend is retrieved.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Michael Tretter 00b74293e8 backend-drm: use pixel format to print gbm format
The gbm_format is the same as the drm format used by the pixel format.

Print the format name using the pixel format in the error message to make the
error message easier to understand for humans.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Michael Olbrich 83d1eafd81 backend-drm: virtual: use the DRM fd from the fb
The fb already contains a DRM fd for later use. So just use that one instead of
fetching it from the backend.

This is necessary if the fbs are allocated on different devices, since otherwise
the wrong device might be used to get the fd of the passed fb.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Derek Foreman c0cafde80f drm: Remove destroy listener from list when fired
Looks like we missed this one during the conversion to
weston_signal_emit_mutable.

Found by running weston under valgrind and running/killing
weston-simple-dmabuf-egl

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-03 09:58:09 +03:00
Hideyuki Nagase 8508f93f2b rdp: Update cursor position on most mouse messages
The RDP spec says we can trust x, y position on all messages except
PTR_FLAGS_WHEEL and PTR_FLAGS_HWHEEL, so let's do that to ensure
proper sync with the RDP client.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-06-01 12:16:37 +00:00
Marius Vlad b0257e0ffc backend-drm: Add GBM_BO_HANDLE as a failure reason
And use it to get a feedback event for when adding scanout tranche.

With this change, I get back a feedback event for dmabuf-feedback
on VC4:

���� tranche: target device /dev/dri/card0, scanout
�   ���� format ABGR2101010, modifier LINEAR (0x0)
�   ���� format XBGR2101010, modifier LINEAR (0x0)
�   ���� format ARGB8888, modifier LINEAR (0x0)
�   ���� format ABGR8888, modifier LINEAR (0x0)
�   ���� format XRGB8888, modifier LINEAR (0x0)
�   ���� format XBGR8888, modifier LINEAR (0x0)
�   ���� format RGB565, modifier LINEAR (0x0)
�   ���� format YUV420, modifier LINEAR (0x0)
�   ���� format YUV422, modifier LINEAR (0x0)
�   ���� format YVU420, modifier LINEAR (0x0)
�   ���� format YVU422, modifier LINEAR (0x0)
�   ���� format NV12, modifier LINEAR (0x0)
�   ���� format NV12, modifier BROADCOM_SAND128 (0x700000000000004)
�   ���� format NV16, modifier LINEAR (0x0)
�   ���� end of tranche

Besides that, it can place a fullscreen state of simple-egl on the
primary plane, which without this change wasn't possible.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-06-01 07:38:17 +00:00
Pekka Paalanen e67a0cb57c gl-renderer: fix double-alloc of gl_buffer_state
Obviously the first allocation is always leaked, there is a second
zalloc() right below. Fix the leak.

Found by code inspection.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-31 13:08:01 +03:00
Marius Vlad 7412a01437 backend-drm: Retrieve reason if dmabuf import failed
As we could have situations where dmabuf import failed when attempting
to figure it the framebuffer is scanout-capable, make sure we also have
a way to store that information. Otherwise, we could end up
NULL-dereferencing, as we don't provide a valid storage for it.

Further more, with this, we also print out the reason why it failed, to
aid in further debugging.

Observed on platforms where GBM_BO_HANDLE failed + in combination w/
direct-display proto extension.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-30 16:22:35 +03:00
Pekka Paalanen 8ebebb20ef drm-backend: add color_outcome / HDR metadata serial
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.

Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.

The code added here is more of a reminder of what should happen than a
tested path.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen c217453c85 backend-drm: forward HDR metadata
Forward the HDR Static Metadata Type 1 to the video sink. This makes the
sink aware of our video content parameters and may be able to produce a
better picture. This type of metadata is used only with the ST 2084 HDR
mode a.k.a PQ.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen c4fedd503f backend-drm: move code to kms-color.c
This creates a new file for KMS related color code, to avoid making
drm.c even longer.

The moved code was just added in 5151f9fe9e
so the new file copyrights are written based on that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen ccb4c383d7 tests: add color-metadata-errors test
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised.  The return value and logged error messages are checked.

Other cases test the weston_hdr_metadata_type1 validation.

These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen e108c1a2fe color-lcms: color characteristics into HDR metadata
This is the beginnings of creating composited content HDR metadata for
the ST2084 HDR mode. The immediate goal is to allow essentially setting
the HDR metadata from weston.ini, so that it can be experimented with.

Setting an output ICC profile will stop weston.ini metadata from taking
effect, but using an ICC profile in HDR mode is an open question anyway.

maxDML, maxCLL, and minDML are set based on the assumption that we want
to make use of the full sink/monitor dynamic range.

This also adds several TODOs about how we should handle output profiles,
basic output color characteristics, and HDR metadata. Implementing these
properly will take more thought and effort.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen cea53a90d4 libweston: add HDR metadata to weston_output
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.

Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.

The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen 3696d9b6a1 libweston: add basic output color characteristics API
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.

This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.

The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.

There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Derek Foreman c8db957a0b rdp: Add audio support
Allow the front end to register audio setup and teardown functions. These
functions should use FreeRDP's rdpsnd_server_context or
audin_server_context and set up their own handler threads.

The backend remains mostly ignorant to any audio details beyond setting up
and tearing down.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-26 19:06:19 +00:00
Derek Foreman f8ca784737 rdp: Fix some accidental style errors in new clipboard code
I missed a few things when this was initially merged.

No functional changes.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-26 12:43:18 -05:00
Derek Foreman 2df71c6dd7 rdp: Make thread checks unconfigurable
Instead of a meson option or hidden define, just run these checks always.

It is not Weston's style to add build options for specific asserts, and
currently weston's codebase is expected to always run with asserts
enabled.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-24 07:29:45 -05:00
Daniel Stone dfaba9f107 gl-renderer: Use common value for maximum plane index
Most everything else only supports 3 planes, and we don't support any
four-plane YUV formats, so.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone c3d84293b9 gl-renderer: Fix plane count for legacy YUV420 images
It's three planes, not two.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 8b167a1703 ("gl-renderer: Store EGL buffer state in weston_buffer")
2022-05-20 11:24:41 +00:00
Daniel Stone f36d77a199 gl-renderer: Don't use TEXTURE_EXTERNAL for multi-planar formats
There's just no good reason to do this.

The query entrypoints already tell us if we need to use
GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have
RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D.

TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well
as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should
thus result in performance and quality improvements.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 67fc71214d gl-renderer: Add comment for yuv_format_descriptor
Try to describe this and yuv_plane_descriptor as well, since they're not
blindingly obvious.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 18a31a6af8 gl-renderer: Remove special-cased YUV SHM formats
Now that we can pull everything we need from pixel-formats, go one step
further and reuse the same YUV format descriptors we use to emulate
dmabuf/EGLImage imports for SHM.

This eliminates all special-case YUV/SHM handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 1a86963d51 gl-renderer: Get YUV subsampling from pixel-formats
We already have the subsampling levels in pixel-formats - no need to
type it out again here.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 1654813903 gl-renderer: Get YUV plane count from pixel-formats
We already have this elsewhere.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 727c4ef6fb pixel-formats: Add R8 and GR88
These formats are used within gl-renderer to do YUV -> RGB colourspace
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 1db2fbef61 pixel-formats: Add internal-only format flag
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.

This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 32ee42d261 gl-renderer: Remove useless texture_type enum
This was just a duplicate of shader variants, for historical reasons.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 820f3ae866 gl-renderer: Add support for WL_SHM_FORMAT_YUV444
We support this as an explicit YUV fallback path in gl-renderer's dmabuf
EGLImage import path, so might as well support it in the SHM path, given
it's just YUV420 with no subsampling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone c2cfadfce9 gl-renderer: Use hsub and vsub from pixel-formats
No need to open-code everything here.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 742f10f32c gl-renderer: Use vsub for y offset in SHM
If we're doing partial uploads from SHM buffers, we need to use the
vertical subsampling factor rather than the horizontal for secondary
planes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 4161948da9 pixel-formats: Add hsub and vsub helpers
We already had these with effective width and height, but they're useful
externally as well. Pull them out to a helper.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone e08df66bd3 gl-renderer: Use pixel-formats data for RGB formats
No need to open-code bits per pixel and shader variants.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 2ade128ae2 pixel-formats: Fill in bpp everywhere
Doing this allows us to get rid of some open-coded per-format
calculations inside gl-renderer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone c54eace91d pixel-formats: Rename addfb_legacy_depth
'depth' isn't actually used to determine the bit depth of meaningful
components generally, but specifically to determine whether we can use
the legacy drmModeAddFB (pre-AddFB2) with those formats.

Rename the member to make it more clear what it's used for.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone d37d73a9a0 gl-renderer: Use DRM format codes instead of SHM
Since the buffer now has a pixel_format hook, just use that consistently
instead of the SHM code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 2c40260397 gl-renderer: Remove unsupported-SHM-format fallback
Clients can't reach this because libwayland-server already checks
whether the format is supported.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone badd774c28 gl-renderer: Use pixel-formats GL format for single-planar formats
pixel-formats already stores the gl_format, at least for single-planar
formats; use that instead of storing our own copies.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 38f933dd46 gl-renderer: Move GL compatibility workarounds out of per-format
Instead of checking for each format whether we need compatibility
workarounds for GL implementations not supporting ES3.x or when
GL_EXT_texture_rg isn't present, have each format declare the ideal case
and fix it up later.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 2e6827d70e gl-renderer: Ensure SHM buffer format stays the same
Rather than checking all the pixel-format components which are currently
duplicated inside gl-renderer, just check for equality of the pixel
format itself, which will become useful as we remove some of the
duplicate content.

This means that the texture storage will now be reallocated when clients
switch between pixel formats which could've had compatible GL storage
(e.g. XRGB <-> ARGB) on the same surface. However this does not seem
like a case worth optimising, and simplifies the code somewhat.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone d696f8df1f gl-renderer: Use ARRAY_COPY for buffer state
We've got a nice shiny ARRAY_COPY macro, so use it rather than memcpy or
hand-unrolled assignments.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone 89d0d90306 pixel-formats: Add GL types for 16bpc formats
Carried over from gl-renderer's equivalent code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Hideyuki Nagase 297ad403d6 rdp: Add clipboard redirection support
Allow clipboard pasting in and out of an RDP session.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Hideyuki Nagase 252771d9aa rdp: add virtual channel support
RDP exposes certain features (audio, clipboard, RAIL) through a facility
called "virtual channels". Set up the communications framework for using
these.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Hideyuki Nagase 3bdc29b934 rdp: Add cross thread work queues
FreeRDP has some features that start new threads and run
callback functions in them.

We need a way to punt work from these threads back to the
compositor thread.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Pekka Paalanen e884e7c7b8 gl_renderer: log EGL features
Log EGL features similar to how GL ES features are logged: listing just
the ones weston tests for.

This replaces some log messages from gl-renderer.c that become
redundant or belong with EGL better.

has_native_fence_sync and has_wait_sync are not logged, because missing
them already logs warnings.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen 2f115047de gl-renderer: log rendering device
Feels like this might be nice to log.

The failure case is not fatal, so say it's a warning only.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen f3bf7a0d5a gl-renderer: add error messages for missing EGL platforms
Found by inspection, looks like these cases could use an explicit error
message.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen b383f52d31 gl_renderer: print more GL ES feature flags
This is a human readable replacement for printing out the list of all
available GL extensions that doesn't happen anymore by default.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen 092115786e gl-renderer: move extension lists away from log
Print all EGL and OpenGL extension lists into a new log scope
"gl-renderer" instead of the usual log.

These lists cluttered the log while they were very rarely actually
useful. Sometimes they might be interesting, so make them still
available through the new log scope.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 13:45:53 +03:00
Pekka Paalanen ccb0d4f7ce gl-renderer: pass gr to gl_renderer_log_extensions()
Plumb struct gl_renderer all the way through to
gl_renderer_log_extensions(). In the future, the extension lists will be
printed into a debug scope specifically, and it will get the debug scope
from gr.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 13:45:53 +03:00
Daniel Stone 4815936630 gl-renderer: Allocate textures per-buffer, not per-surface
Now that the gl_buffer_state owns everything related to buffers, move
the textures from there rather than living on the surface, to join the
EGLImage and/or SHM params.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 62c0f1621c gl-renderer: Delete egl_image wrapper
Now that EGLImages are strongly associated with a gl_buffer_state, which
has a lifetime strictly bounded by a weston_buffer, we don't need to
have an egl_image wrapper having its own separate refcounting anymore.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 3297d10287 gl-renderer: Cache gl_buffer_state on the weston_buffer
... apart from SHM.

EGL and dmabuf buffers already have a gl_buffer_state created for them
when we first attach the weston_buffer. By turning
gl_surface_state::buffer into a pointer, we can just reference rather
than inline the gl_buffer_state.

SHM buffers are special, in that we don't keep individual copies of them
within the GL renderer. Instead, the GL surface has a texture allocated
with a shadow copy of the most up-to-date surface content. Handle this
by allocating and destroying gl_buffer_state every time we need to
respecify textures or somehow meaningfully change the parameters.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone acc3762506 gl-renderer: Store dmabuf buffer state in weston_buffer
Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer
inside weston_buffer, rather than on the linux_dmabuf_buffer. This
slightly simplifies our gl_buffer_state handling, and will be used later
to eliminate the egl_image refcounting.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 56dc4b8aaa gl-renderer: Remove unused dmabuf import_type
We don't need this now we don't try to reimport them on attach.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 8b167a1703 gl-renderer: Store EGL buffer state in weston_buffer
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).

As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 8544a4d09b weston_buffer: Move direct_display out of gl-renderer
Just make it a generic buffer attribute, not hidden away in GL.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 57c34139d3 gl-renderer: Don't modify buffer_state in attach
At the moment, attach_shm() will modify the gl_buffer_state in place,
then compare it and see if it differs enough to require a new one. That
rather mixes up the old and new worlds, so quite explicitly build up a
shadow gl_buffer_state with variables first before we change the one
which already exists.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone c9253c0012 renderer: Set surface->is_opaque in the core
No need for the renderers to do this now that we know what all of the
formats are.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone 193de3c2cf renderer: Remove get_content_size hook
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:41 +01:00
Daniel Stone 21c65d7c9b gl-renderer: Remove gl_buffer_state.buffer_type
We can just get this from the weston_buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:25 +01:00
Daniel Stone 5fdb5fdd90 gl-renderer: Don't match texture width to input pitch
This was only used for what was presumably an attempt at an
optimisation, to force the texture's pitch in pixels to match the SHM
buffer. This is really unlikely to have ever made a difference, given
the alignments GPUs demand.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 907c9d1ffd gl-renderer: Clarify comment
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 90dbf4522d gl-renderer: Remove gl_buffer_state.y_inverted
It's just a shadow of weston_buffer.buffer_origin, which also has a
slightly more descriptive name.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone c6af9c8581 gl-renderer: Remove gl_buffer_state.height
Low-hanging fruit: just get this from the weston_buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 70874428d6 gl-renderer: Make attach_shm return early on cache hit
If we can reuse the textures we already have, just return early, rather
than putting all the work in a large indented body.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 1a65c1b8b1 gl-renderer: Shift buffer reference later in attach
Allow the various attach handlers to access the existing buffer, only
referencing the new buffer when they have successfully attached.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 77e1a04220 gl-renderer: Remove extraneous parameters from attach
The handlers can chase the details of the buffers themselves.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 0cdf576c92 gl-renderer: Convert attach to flat-return style
Deduplicate the no-buffer and the import-fail case, and try to fall
through where we can. This will make it easier to shift the buffer
reference change later, so the attach subhandlers can reference the old
buffer when checking for compatibility.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 428ae215e8 gl-renderer: Add return value to attach handlers
It's good to know if we succeeded or failed to import our buffers. This
will also later make for a more smooth transition when we start
returning a gl_buffer_state from them.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone bb624754f1 gl-renderer: Don't leak EGLImages on import fail
This only happens for the legacy renderer, but still, might as well
clean up after ourselves when we can't import a secondary plane.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 4519461439 gl-renderer: Move EGL buffer error checks into attach_egl
Makes it more consistent with the others, and also easier to return
success/fail.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 8f56743590 gl-renderer: Change surface_set_color to attach_solid
No functional change.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 72fc647a96 gl-renderer: Split buffer state away from surface state
gl_surface_state has a bunch of members which are tied to the input
buffer, rather than the surface per se.

Split them out into a separate gl_buffer_state member as a first step
towards sanitising its use and lifetime.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone 0c65b23848 libweston: Move renderer interface to internal header
No-one should be implementing an external renderer, so move the
interface out of the public header.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Robert Mader 564828fb96 rdp: Silence compiler warning
This value is always `NULL`.

Silences:
`warning: ‘%s’ directive argument is null [-Wformat-overflow=]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Robert Mader 2a2eeb6a33 libweston: Silence compiler warning
Silences:
`warning: ‘fourcc’ may be used uninitialized [-Wmaybe-uninitialized]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Marius Vlad 9b0b5b57dd noop-renderer: Remove volatile and use compiler attribute
clang-13 complains about bitwise xor assigments like the following:

../libweston/noop-renderer.c:62:25: warning: variable 'unused' set but
not used [-Wunused-but-set-variable] volatile unsigned char unused = 0;

Use the __attribute__((unused)) instead.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-16 08:24:59 +00:00
Marius Vlad bd8314078d libweston, desktop-shell: Add a wrapper for weston_surface reference
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.

Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.

Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().

The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well.  This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).

If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.

Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.

A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:53:34 +03:00
Marius Vlad d3ed2eb345 libweston: Assert if ref-count balance is wrong
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.

Also, if we don't have a surface being passed, do no attempt to
use it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:32 +03:00
Marius Vlad 0d8e94af61 libweston: Rename weston_surface_destroy() to weston_surface_unref()
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:31 +03:00
Robert Mader 53a221ccaa libweston/linux-dmabuf: create surface feedback on demand
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Robert Mader 29d480813a backend-drm: Add failure reasons for failing gbm_bo_import
And add it to the list of failures triggering a resend of
dmabuf feedback scanout tranches.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/614

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Hideyuki Nagase 8a776be925 rdp: Add US international keyboard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Hideyuki Nagase e3b95f2d27 rdp: Add hebrew standard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Pekka Paalanen e3b6d04017 color-lcms: refactor away setup_seach_param()
To me, the use of setup_search_param() makes the code harder to
understand than it needs to be. Replacing that function with open-coding
the struct cmlcms_color_transform_search_param initialization makes it
more clear that:

- get_surface_color_transform is the only one that actually uses a
  surface to initialize it

- get_blend_to_output does not use an input profile at all

- get_sRGB_to_output and get_sRGB_to_blend hardcode the sRGB profile
  like they should

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen dfba19abde color: simplify color manager API with weston_output_color_outcome
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.

Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen 6c0524fd80 libweston: add struct weston_output_color_outcome
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.

In this first step, the new struct is added and replaces the fields in
weston_output.

The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.

This is a pure refactoring, no functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen e6a9e3c4ee backend-drm: default to XRGB2101010 for HDR
Trying to do HDR with XRGB8888 is a bit like using RGB565 on SDR: you
get visible color quantization and banding in gradients (without dithering
which Weston does not implement yet, and might not work too well for HDR
anyway).

Therefore, on any HDR mode, default output framebuffer format to 10 bpc
instead of 8 bpc.

Ideally we'd also optionally try 16F or 16 bpc formats, but automatic
fallbacks for those are more complicated to arrange. You can still
configure 16F or 16 bpc manually.

This patch also moves the default format setting from
drm_output_set_gbm_format() to drm_output_enable(), because setting the
default now requires eotf_mode. Frontends may call set_gbm_format()
first and set eotf_mode next. This does create an awkward situation for
outputs that a frontend disables and re-enables. This patch here makes
sure that the old output configuration remains, but changing eotf_mode
may not change the default format. One needs to call
set_gbm_format(NULL) to re-evaluate the default format. Resetting the
format on drm_output_deinit() would lose the current setting.

DRM_FORMAT_INVALID was introduced in libdrm 2.4.95 which we already
hard-depend on.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 5151f9fe9e backend-drm: program HDR_OUTPUT_METADATA
Program the connector property HDR_OUTPUT_METADATA based on the EOTF
mode of the output.

For now, this changes only the EOTF. The colorimetry and luminance are
left undefined, to be filled in by later patches. This should still be
enough to put a video sink into HDR mode, albeit the response is
probably unknown.

drm_output keeps track of the currently existing blob id. If the blob
contents need to be re-created, this blob would be destroyed and the
field set to zero. In this patch, there is no provision for runtime
changing of HDR metadata, so there is no code doing that.

Destroying the blob at arbitrary times is not a problem, because the
kernel keeps a reference to the data as long as the blob id remains with
KMS.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 1d17e4991f backend-drm: check for HDR_OUTPUT_METADATA
Check whether HDR_OUTPUT_METADATA property exists on a KMS connector. If
yes, pretend that EDID claims support for all EOTF modes and update the
head supported EOTFs mask accordingly. If not, then only SDR is
possible.

Parsing EDID to take monitor capabilities into account is left for
later.

HDR mode cannot be set without HDR_OUTPUT_METADATA.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 6914064066 backend-drm: add HDR_OUTPUT_METADATA definitions
These are fallback definitions in case libdrm is not new enough.
They are copied from libdrm 2.4.107.

struct hdr_output_metadata defines the contents of the blob to be used
with the connector property "HDR_OUTPUT_METADATA".

This is needed for programming a HDR mode in KMS.

This headers need to be excluded from Doxygen, because Doxygen chokes on
the kerneldoc markup.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 271c11e9dc color-lcms: todo for eotf_mode
A reminder that this variable needs to be taken into account when
crafting color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 46c0383c14 color-noop: supports only SDR EOTF mode
The no-op color manager will not support any other EOTF mode than SDR.
Other modes would require it to set up color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 1e9b1a1047 backend-headless: support all EOTF modes
The headless backend does not display to anything, so it doesn't care
what the EOTF mode is. To allow testing compositor internal behavior,
claim to support all EOTF modes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen 5f9b68d68f libweston: introduce weston_eotf_mode
This is the switch to turn HDR mode on.

The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.

All the details like what HDR metadata to use are left for the color
manager.

This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.

The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Marius Vlad 69a59359fa pixman-renderer: Unref the pixman image when wl_shm_buffer is gone
Even if the weston_buffer_reference is still alive in situations like
when we have closing animations, the underyling buffer (wl_shm_buffer)
is no longer available. Call the appropriate destroy handler to
invalidate the pixman image and avoid touch the shm_buffer.

Fixes: #613

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-04-29 11:48:08 +03:00
Hideyuki Nagase b6fc6b2a8d rdp: sync keylocks on synchronize event
Synchronize events carry keylock status, so we should update it.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase 6515df1333 rdp: Support using Japanese layouts with US keyboards
When RDP indicates that a Japanese keyboard layout is used without
a Japanese 106/109 keyboard (keyboard type 7), use the "us" layout,
since the "jp" layout in xkb expects the Japanese 106/109 keyboard
layout.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase 5d939bc636 rdp: Korean keyboard support
Korean keyboards are keyboard type 8:
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getkeyboardtype

While type 8 is not explicitly mentioned in the RDP documentation,
it can be sent over the wire. Let's support the variants we can.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase 4d5605b3a0 rdp: refactor xkbRuleNames code
This code will eventually be used by RAIL as well, so let's
split it out now.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase a29bcb7031 rdp: change japanese keyboard input from kana to alphabetical
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase e3a4552ecc rdp: Fix Farsi keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase 08f5edfe78 rdp: Fix Brazilian keyboard map
Use the common abnt2 variant, instead of the niche nativo one.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase d2a8165bb6 rdp: Add Persian keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Derek Foreman 2eb5912960 rdp: Don't bother trying to pick an optimal keyboard model name
Nothing actually cares about this string, and pc105 will do just
fine.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-04-28 13:19:10 +00:00
Hideyuki Nagase 806e824809 rdp: Add horizontal scroll support
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase 4e907a67e5 rdp: Add high precision scrolling
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase ce09c7835c rdp: refactor scrollwheel code
We move this into a function for when we add horizontal wheel support
later.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase cf5ddd05cb rdp: Allow configuring the refresh rate
We currently hardcode a 60Hz update rate for the rdp backend.

In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:57 -05:00
Hideyuki Nagase bd214edf26 rdp: Calculate frame times from mode refresh rate
Instead of hard coding a 16ms refresh interval, use the refresh rate
from the current mode to determine when the next frame should be.

Currently, we still hard code the refresh rate, so this will end up
with roughly the same value we've been using, but in the future
we'll allow setting it via command line.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:04 -05:00
Brenton DeGeer 2f9319cef6 rdp: Allow specifying a listener fd on the command line
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)

This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.

Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:27:56 +00:00
Hideyuki Nagase 13e62c9d18 rdp: validate button state
Discard and log duplicate release or press events. Log and discard
invalid button ids.

This prevents buggy clients from causing problems in weston's internal
state - like breaking idle inhibition button counting.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase 873ec15412 rdp: Fix up xf_extendedMouseEvent
These events carry the 4th and 5th mouse buttons, so
we should propagate them. We also need to use pointer
frames to ensure the buttons are properly paired with
the pointer co-ordinates.

Unfortunately, there is no way in RDP to determine if
a mouse event and an extended mouse event should be in
the same pointer frame, so this is the best we can do.

We also enable extended mouse events so they'll be used.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase 7f10997d92 rdp: add mouse input debug
Add extremely verbose mouse input debugging.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Daniel Stone b5605ccd26 libweston: Remove weston_surface_set_color
Don't do this; instead, create a solid-colour buffer and attach it to
the surface explicitly.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 4d426ab6b1 shell: Explicitly use solid weston_buffers
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.

This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.

It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 82b646728c backend-drm: Handle solid-colour buffers in state propose
When we're checking to see if a view is suitable to go on a plane, check
for (and reject) solid-colour buffers.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone b38b735e20 backend-drm: Remove Pixman conditional for keep_buffer
The Pixman renderer keeps its own reference to buffers when attached to
surfaces, through its surface state: just use that instead.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 493a4c013e noop-render: Allow solid-color buffers
Refactor the buffer-type check slightly so we can handle solid-color
buffers, which we do exactly nothing with.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone d82d74e713 pixman-renderer: Support solid-colour weston_buffers
Just implemented via the same mechanism as surface_set_color.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 465f4a250c gl-renderer: Support solid-colour weston_buffers
Same as surface_set_color.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 43715ff0c0 weston_buffer: Add solid buffer type
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.

Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.

This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 7a27f6cbe4 compositor: Downgrade rather than drop buffer reference when copied
When the renderer/backend indicate that they do not need a surface's
buffer content to be preserved, most often because they have copied it,
simply downgrade the buffer reference to 'will not access', rather than
drop the buffer reference altogether.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone a42908204f weston_buffer: Separate buffer release from lifetime
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.

This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.

Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.

This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone fdc7b9c352 weston_buffer: Add mode to weston_buffer_reference
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 7e90433079 weston_buffer: Hold lifetime for resource/backend usage
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone d2a858e879 gl-renderer: Prepare for buffer to outlive resource
Make sure we don't die if we're asked to flush the damage on a SHM
buffer which has subsequently been destroyed.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 7b3efabd88 weston_buffer: Prepare for buffer to outlive resource
We currently allow a weston_buffer to outlive the underlying wl_buffer
iff the renderer/backend has cached it. Currently the 'is this buffer
valid?' test relies on looking for the validity of the weston_buffer
itself; shift these tests to looking at the validity of the underlying
resource.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone e9c792ed64 backend-drm: More failure reasons
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 231a67ff8c drm-backend: Refactor unpleasant keep_buffer if tree
Break a giant if statement out into a more legible grouping.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 2dcfe723be backend-drm: Make use of weston_buffer format and type
Just pull it from the structure rather than pulling it in externally.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 1d9c62b50d weston_buffer: Print more buffer information in scene-graph
Try to print out as much information as we can about the buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 0a8802404c scene-graph: Use weston_buffer's format/modifier info to print
Now that we have this generically available, use it rather than calling
into per-buffer getters.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 7506cf5240 gl-renderer: Simplify surface->is_opaque
We already have the format; no need to go chasing it again.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 4f88b2655e weston_buffer: Change y_inverted to explicit origin enum
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.

Switch to using an explicit origin enum to make this more clear.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 6dcf3eac1f weston_buffer: Add pixel format and modifier info
Promote these to weston_buffer rather than burying them in the renderers
and backends.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone fef8bb275c weston_buffer: Make use of weston_buffer->type
Rather than calling accessors (wl_shm_buffer_get etc) to figure out
which type our buffer is, just look in the structure.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 34cd0d114f weston_buffer: Add type field
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone 1d5f8af82e gl-renderer: Add hook to fill weston_buffer for EGL
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone f49d6f47f3 gl-renderer: Reject unknown-format dmabufs
Make sure we only import dmabufs where the underlying pixel_format is
known: if we can't reason about the buffer content, we're not entirely
likely to be able to display it well.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00