Commit Graph

3621 Commits

Author SHA1 Message Date
Ray
e176a476c0 [rnet] Review network examples formatting 2020-02-20 12:42:37 +01:00
Ray
19390eaf09 [rnet] Examples review -WIP- 2020-02-19 18:16:20 +01:00
Ray
faff512140 [rnet] Convert to header-only
Some functions renamed
2020-02-19 18:15:59 +01:00
Ray
946a6cb280 Review mouse inputs 2020-02-19 12:44:57 +01:00
Ray
7d789763d6 Update API version 2020-02-19 12:35:30 +01:00
Ray
d62a2f793f Improved GetFPS() calculation for average 2020-02-19 12:20:15 +01:00
Ray
9eefcb7939 Update miniaudio.h 2020-02-19 12:19:41 +01:00
o3o
36bf8a60d8
Fix #1103 (#1104)
Fix 1102
2020-02-18 23:19:30 +01:00
Ray
6d1cdf25a7 [rnet] Review module formating
Align formating with other raylib modules coding style.
2020-02-18 18:15:22 +01:00
Ray
51db3b589d Review function name on RAUDIO_STANDALONE 2020-02-18 18:14:22 +01:00
Ray
b18940d3c6 Remove spaces 2020-02-18 18:03:28 +01:00
Ray
3f25c52a29 Some security checks in case music is not properly loaded 2020-02-18 16:30:52 +01:00
Ray
39e73ccc4d [text] TextLength() security check 2020-02-17 00:47:05 +01:00
Ray
df4b55d657 Comment fprintf() calls 2020-02-17 00:46:41 +01:00
Ray
80dbbef0f5 Update Notepad++ intellisense 2020-02-14 23:48:40 +01:00
Ray
23b75281ad Add function prototype 2020-02-14 23:10:02 +01:00
Ray
91b2dc2aa9 [raudio] ADDED: SetAudioStreamBufferSizeDefault()
There could be some cases where we need to define the internal audio buffer size, now it's possible.

RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()

Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray
7459a5c6ef Remove "No Audio Buffer" traces 2020-02-14 11:44:50 +01:00
Ray
8820baf5cc Update miniaudio.h 2020-02-13 11:41:33 +01:00
Ray
3b3e163c48 [raudio] Corrected issue with OGG sound loading 2020-02-13 11:41:28 +01:00
Ray
83fb4613c1 Review some RPI issues 2020-02-13 00:13:56 +01:00
Ray
1b20182d33 Updated periodSize reference 2020-02-12 14:45:02 +01:00
Ray
7dfe42d6d0 Trace log comment review 2020-02-12 13:49:08 +01:00
Ray
55f0647213 [core] Avoid pixel bleeding issue on MSAA 2020-02-12 13:48:50 +01:00
Ray
484c6b360f Reviewed Cppcheck issues #1098 2020-02-12 13:16:18 +01:00
SasLuca
dec85f741a
Fixed memory leaks in textures.c (#1097) 2020-02-11 22:25:27 +01:00
Ray
87d5b51256 REVIEWED: GetDirectoryPath()
Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
Ray
aa3b413390 SUPPORT_HALFBUSY_WAIT_LOOP 2020-02-11 19:01:29 +01:00
Ray
ee43a14f19
Update CHANGELOG 2020-02-11 16:52:52 +01:00
raysan5
64c23f8477 REVIEWED: VS2017.UWP project
It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
raysan5
49145e90a2 Remove spacing 2020-02-10 13:16:34 +01:00
raysan5
28e12a6c6a [raudio] Update to latest miniaudio 0.10 2020-02-10 12:42:40 +01:00
raysan5
131132f17d Minor tweaks 2020-02-10 10:56:48 +01:00
raysan5
884e868e92 Review DEBUG trace log and custom allocators
Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5
eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
raysan5
becd3c3831 REVIEWED: GenMeshCylinder(), solved issue #1088 2020-02-09 21:04:03 +01:00
raysan5
34fafb733f Corrected issue with toupper() usage 2020-02-09 16:11:32 +01:00
raysan5
90c129fd61 Review some libc dependency comments 2020-02-09 16:11:11 +01:00
raysan5
9922160ab4 Minor tweaks 2020-02-09 13:23:12 +01:00
Ray
1d324d5496
Update CHANGELOG 2020-02-07 18:02:09 +01:00
Ray
03c38396f3
Update CHANGELOG 2020-02-07 17:55:10 +01:00
Ray
85cecb2aae
Update CHANGELOG for raylib 3.0 -WIP- 2020-02-07 17:39:29 +01:00
Ray
d15b93839b
Update ROADMAP.md 2020-02-07 16:32:57 +01:00
Ray
b06497cad6
Update BINDINGS.md 2020-02-07 12:09:54 +01:00
Ray
f632e32100
Corrected typo 2020-02-07 12:09:34 +01:00
Ray
52a6d756f4
Added raylib-chibi binding 2020-02-07 12:09:05 +01:00
Ray
f4ca5b378a Review missing include 2020-02-06 18:10:52 +01:00
Ray
97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray
86bdf60887 Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray
4b4f052fea Review game templates 2020-02-06 16:56:01 +01:00