Add function prototype
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@ -189,6 +189,7 @@ bool IsAudioStreamPlaying(AudioStream stream); // Check if audi
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void StopAudioStream(AudioStream stream); // Stop audio stream
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void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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#ifdef __cplusplus
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}
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