[raudio] Corrected issue with OGG sound loading
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@ -2044,8 +2044,8 @@ static Wave LoadOGG(const char *fileName)
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wave.data = (short *)RL_MALLOC(wave.sampleCount*wave.channels*sizeof(short));
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// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
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//int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
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//TRACELOGD("[%s] Samples obtained: %i", fileName, numSamplesOgg);
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int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
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TRACELOGD("[%s] Samples obtained: %i", fileName, numSamplesOgg);
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TRACELOG(LOG_INFO, "[%s] OGG file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo");
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