[raudio] Corrected issue with OGG sound loading

This commit is contained in:
Ray 2020-02-13 11:41:28 +01:00
parent 83fb4613c1
commit 3b3e163c48

View File

@ -2044,8 +2044,8 @@ static Wave LoadOGG(const char *fileName)
wave.data = (short *)RL_MALLOC(wave.sampleCount*wave.channels*sizeof(short));
// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
//int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
//TRACELOGD("[%s] Samples obtained: %i", fileName, numSamplesOgg);
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
TRACELOGD("[%s] Samples obtained: %i", fileName, numSamplesOgg);
TRACELOG(LOG_INFO, "[%s] OGG file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo");