Remove "No Audio Buffer" traces

This commit is contained in:
Ray 2020-02-14 11:44:50 +01:00
parent 8820baf5cc
commit 7459a5c6ef

View File

@ -507,7 +507,6 @@ void CloseAudioBuffer(AudioBuffer *buffer)
RL_FREE(buffer->data);
RL_FREE(buffer);
}
else TRACELOG(LOG_ERROR, "CloseAudioBuffer() : No audio buffer");
}
// Check if an audio buffer is playing
@ -516,7 +515,6 @@ bool IsAudioBufferPlaying(AudioBuffer *buffer)
bool result = false;
if (buffer != NULL) result = (buffer->playing && !buffer->paused);
else TRACELOG(LOG_WARNING, "IsAudioBufferPlaying() : No audio buffer");
return result;
}
@ -532,7 +530,6 @@ void PlayAudioBuffer(AudioBuffer *buffer)
buffer->paused = false;
buffer->frameCursorPos = 0;
}
else TRACELOG(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
}
// Stop an audio buffer
@ -550,28 +547,24 @@ void StopAudioBuffer(AudioBuffer *buffer)
buffer->isSubBufferProcessed[1] = true;
}
}
else TRACELOG(LOG_ERROR, "StopAudioBuffer() : No audio buffer");
}
// Pause an audio buffer
void PauseAudioBuffer(AudioBuffer *buffer)
{
if (buffer != NULL) buffer->paused = true;
else TRACELOG(LOG_ERROR, "PauseAudioBuffer() : No audio buffer");
}
// Resume an audio buffer
void ResumeAudioBuffer(AudioBuffer *buffer)
{
if (buffer != NULL) buffer->paused = false;
else TRACELOG(LOG_ERROR, "ResumeAudioBuffer() : No audio buffer");
}
// Set volume for an audio buffer
void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
{
if (buffer != NULL) buffer->volume = volume;
else TRACELOG(LOG_WARNING, "SetAudioBufferVolume() : No audio buffer");
}
// Set pitch for an audio buffer
@ -590,7 +583,6 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, newOutputSampleRate);
}
else TRACELOG(LOG_WARNING, "SetAudioBufferPitch() : No audio buffer");
}
// Track audio buffer to linked list next position
@ -1201,8 +1193,6 @@ void PlayMusicStream(Music music)
PlayAudioStream(music.stream); // WARNING: This resets the cursor position.
audioBuffer->frameCursorPos = frameCursorPos;
}
else TRACELOG(LOG_ERROR, "PlayMusicStream() : No audio buffer");
}
// Pause music playing
@ -1411,6 +1401,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
if (subBufferSize < periodSize) subBufferSize = periodSize;
// Create a double audio buffer of defined AUDIO_BUFFER_SIZE
stream.buffer = InitAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM);
if (stream.buffer != NULL)
@ -1485,17 +1476,12 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
}
else TRACELOG(LOG_ERROR, "UpdateAudioStream() : Audio buffer not available for updating");
}
else TRACELOG(LOG_ERROR, "UpdateAudioStream() : No audio buffer");
}
// Check if any audio stream buffers requires refill
bool IsAudioStreamProcessed(AudioStream stream)
{
if (stream.buffer == NULL)
{
TRACELOG(LOG_ERROR, "IsAudioStreamProcessed() : No audio buffer");
return false;
}
if (stream.buffer == NULL) return false;
return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]);
}