github-actions[bot]
d8feef5279
Update raylib_api.* by CI
2024-11-09 18:40:56 +00:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support ( #4459 )
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* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
2024-11-09 19:40:41 +01:00
Tomas Slusny
53b929cbfb
Improve cross-compilation with zig builds ( #4468 )
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- Add xcode_frameworks when cross compiling for mac (ref:
https://github.com/hexops/mach/blob/main/build.zig )
- Add emsdk when cross compiling for wasm (ref:
https://github.com/floooh/sokol-zig/blob/master/build.zig )
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2024-11-08 14:31:31 +01:00
Jett
dc489786b0
UpdateModelAnimation speedup ( #4470 )
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If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
2024-11-08 14:28:39 +01:00
Jeffery Myers
55a64f51b8
fix float casting warnings ( #4471 )
2024-11-07 21:42:59 +01:00
Ray
a617e1e217
Update core_2d_camera_mouse_zoom.c
2024-11-06 12:00:39 +01:00
Ray
b47fffb48b
Update Makefile.Web
2024-11-05 00:09:12 +01:00
decromo
281ee51aff
implemented new linear gradient generation function ( #4462 )
2024-11-04 15:57:50 +01:00
Ray
ec953240b1
Update CHANGELOG
2024-11-03 21:02:13 +01:00
waveydave
66a4f2e90b
Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation ( #4461 )
2024-11-03 20:36:32 +01:00
github-actions[bot]
6028052c7e
Update raylib_api.* by CI
2024-11-03 12:12:25 +00:00
Ray
be360d2ad1
RENAMED: UpdateModelAnimationBoneMatrices()
to UpdateModelAnimationBones()
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Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
24724d33bb
Added last week commits info
2024-11-03 12:30:02 +01:00
MikiZX1
8e5d5f89c2
Update rmodels.c - 'fix' for GenMeshSphere artifact ( #4460 )
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When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
2024-11-01 22:35:35 +01:00
Ray
9e2591e612
Update Makefile
2024-11-01 12:14:06 +01:00
Ray
b7ef2fd580
Update HISTORY.md
2024-11-01 12:07:27 +01:00
Asdqwe
b8c0842b2e
Fix SetWindowSize() for PLATFORM_WEB ( #4452 )
2024-10-30 22:21:37 +01:00
Arche Washi
3bad05aa7b
fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms ( #4451 )
2024-10-30 20:13:53 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced
example implementing a DrawRectangleRoundedGradientH
function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
Ray
d15e583460
Update rtext.c
2024-10-29 09:37:38 +01:00
Ray
10c8e4e435
Update rcore_desktop_glfw.c
2024-10-29 09:37:33 +01:00
Jeffery Myers
743e557e1e
Fix inconsistent dll linkage warning on windows ( #4447 )
2024-10-29 09:34:57 +01:00
mpv-enjoyer
de7ab83f5a
Fix empty input string for MeasureTextEx ( #4448 )
2024-10-29 09:33:03 +01:00
Ray
f59e185d7a
Update README.md
2024-10-27 22:27:18 +01:00
Jeffery Myers
0e1fc33c5c
Fix signed/unsigned mismatch in rlgl ( #4443 )
2024-10-26 22:59:50 +02:00
Colleague Riley
7fe5f7126b
Fix MSVC errors for PLATFORM_DESKTOP_RGFW ( #4441 )
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* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
* Fix warnings, update RGFW, fix msvc errors (make sure windows macro _WIN32 is correct)
2024-10-26 22:59:10 +02:00
Nikolas
38cf9f3224
[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers ( #4439 )
2024-10-26 22:52:24 +02:00
NishiOwO
ff66b49c19
fix ( #4440 )
2024-10-26 15:10:35 +02:00
Ray
7ad8fa689f
REVIEWED: LoadTextureCubemap()
to avoid crash #4429
2024-10-26 13:51:10 +02:00
Ray
8b9ea8cd5f
Update Makefile
2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
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* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Ray
ec79bffa20
Update stb_truetype.h
2024-10-26 13:13:05 +02:00
Ray
dc679cd1c7
Update stb_image_resize2.h
2024-10-26 13:12:38 +02:00
Ray
28e7e2cffd
Update stb_image.h
2024-10-26 13:12:36 +02:00
Ray
d0e11a8c92
Update qoa.h
2024-10-26 13:12:33 +02:00
Ray
e70bf2bce1
Update dr_wav.h
2024-10-26 13:12:30 +02:00
Ray
c085c73014
Update dr_mp3.h
2024-10-26 13:12:26 +02:00
Ray
c6b1ecc593
Update cgltf.h
2024-10-26 13:12:24 +02:00
Ray
1f6b3384fa
Reviewed formatting, remove end-line points, for consistency with comments
2024-10-26 12:26:00 +02:00
Ray
80b490c8f1
Reviewed formating to follow raylib conventions #4429
2024-10-26 12:15:06 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
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* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
Ray
4e3fc84050
Minor format tweaks
2024-10-26 00:52:22 +02:00
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd
Update Makefile.Web
2024-10-25 23:55:31 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile
for PLATFORM_WEB
( #4434 )
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* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Peter0x44
204872de09
[build] CMake: Don't build for wayland by default ( #4432 )
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This is to align with the behavior of #4369 , see #4371 for rationale on
disabling Wayland by default.
2024-10-25 09:47:35 +02:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
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Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 ( #4431 )
2024-10-24 23:49:30 +02:00
Jeffery Myers
6c3b1fa1de
Add shadow map example to MSVC projects ( #4430 )
2024-10-24 23:37:23 +02:00